Activity
From 2015-06-20 to 2015-07-03
2015-07-03
- 19:00 Revision 1d756290 (github): Console|World: Added 'inspectsector' console command
- 'inspectsector' prints detailed information for the referenced sector
(including plane/surface properties) to the con... - 16:26 Revision ebec1ea8 (github): Renderer|Client: Cleanup
- 12:56 Revision 0f0c400f (github): Fixed|Renderer|Client: Build errors (missing changes in previous commit)
- 12:06 Revision 128afdd7 (github): Fixed|Renderer|Client: Build error (missing change in previous commit)
- 01:17 Bug #2097 (New): [Doom] Lost Soul boucing accuracy in Ultimate Doom
- As is widely known, a coding mistake meant that Lost Souls don't bounce off floors and ceilings in Doom1 + 2.
Howe...
2015-07-02
2015-06-30
2015-06-29
- 21:34 Bug #2095 (Closed): [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
- 03:30 Revision 479625a9 (github): Typo
- 03:10 Revision b16c8149 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 03:10 Revision d6ca8de6 (github): Refactor|Renderer|Client: Write FakeRadio wall shadow geometry directly to the backing store
- Revised generation of FakeRadio wall shadow geometry to avoid using
local storage for temporary vertex data. Also reo...
2015-06-26
2015-06-25
- 19:42 Revision 76b2d997 (github): Renderer: Added vissprite type for GL2 HUD models
- 19:25 Revision aa6f272a (github): UI|Task Bar: Added Help submenu, reordered items
- Cleaning up the Application Menu a little by adding a separate submenu
for the Help items, and improving the order of... - 18:38 Revision 551753f3 (github): Documentation|Builder: Generate the SDK docs
- Available at: http://skyjake.fi/dl/apidoc/sdk/index.html
2015-06-24
2015-06-21
- 06:03 Revision c2dd928d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 05:56 Revision e98682c0 (github): Cleanup
- 05:33 Revision 4af29d98 (github): Refactor|Renderer|Client: Write sky-mask flat geometry directly to the backing store
- Revised generation of sky-mask flat geometry to avoid using local
storage for temporary vertex data.
2015-06-20
- 22:07 Bug #2096 (New): [Heretic] [HeXen] hud number one offset
- A long long standing issue in modern Dday that theleo_ua has just reminded me of:
http://www.dengine.net/forums/vi... - 18:20 Bug #2091: State Particles won't start for Afrit in some cases (Hexen)
- Reproduced for Bishop, Reiver (Wraith) and Dragon:
Affected states for Bishop: BISHOP_DEATH1 (Map18 is best for te... - 17:27 Revision 84ef3b6a (github): Documentation: Added some comments
- 16:39 Feature #1994 (In Progress): Model asset for player weapons (model.weapon.*)
- 14:54 Bug #2095 (Resolved): [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
- Yep, the install was going to the wrong directory ("doomsday" instead of "doomsday-stable").
- 13:31 Bug #2095: [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
- This is pretty strange. According to the "build log":https://launchpadlibrarian.net/208363716/buildlog_ubuntu-trusty-...
- 14:12 Revision 13e2caef (github): Fixed|Debian: Installation directory in package rules
- The name of the stable package is "doomsday-stable", so the installation
directory must reflect that in order for the...
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