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From 2015-06-20 to 2015-07-03

2015-07-03

19:00 Revision 1d756290 (github): Console|World: Added 'inspectsector' console command
'inspectsector' prints detailed information for the referenced sector
(including plane/surface properties) to the con...
danij
16:26 Revision ebec1ea8 (github): Renderer|Client: Cleanup
danij
12:56 Revision 0f0c400f (github): Fixed|Renderer|Client: Build errors (missing changes in previous commit)
danij
12:06 Revision 128afdd7 (github): Fixed|Renderer|Client: Build error (missing change in previous commit)
danij
01:17 Bug #2097 (New): [Doom] Lost Soul boucing accuracy in Ultimate Doom
As is widely known, a coding mistake meant that Lost Souls don't bounce off floors and ceilings in Doom1 + 2.
Howe...
vermil

2015-07-02

15:23 Revision 58377fcb (github): Refactor|Renderer|Client: Moved FakeRadio neighbor scanning into Line::Side
danij

2015-06-30

06:26 Revision 11411909 (github): Refactor|Renderer|Client: Moved FakeRadio shadow line initialization into de::Map
danij

2015-06-29

21:34 Bug #2095 (Closed): [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
skyjake
03:30 Revision 479625a9 (github): Typo
danij
03:10 Revision b16c8149 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
03:10 Revision d6ca8de6 (github): Refactor|Renderer|Client: Write FakeRadio wall shadow geometry directly to the backing store
Revised generation of FakeRadio wall shadow geometry to avoid using
local storage for temporary vertex data. Also reo...
danij

2015-06-26

20:36 Revision 66200e41 (github): libdoomsday|Client|Server: Added stubs for new player classes
skyjake

2015-06-25

19:42 Revision 76b2d997 (github): Renderer: Added vissprite type for GL2 HUD models
skyjake
19:25 Revision aa6f272a (github): UI|Task Bar: Added Help submenu, reordered items
Cleaning up the Application Menu a little by adding a separate submenu
for the Help items, and improving the order of...
skyjake
18:38 Revision 551753f3 (github): Documentation|Builder: Generate the SDK docs
Available at: http://skyjake.fi/dl/apidoc/sdk/index.html skyjake

2015-06-24

07:53 Revision 13cd1c40 (github): Merge branch 'master' into gl2-models
skyjake

2015-06-21

06:03 Revision c2dd928d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
05:56 Revision e98682c0 (github): Cleanup
danij
05:33 Revision 4af29d98 (github): Refactor|Renderer|Client: Write sky-mask flat geometry directly to the backing store
Revised generation of sky-mask flat geometry to avoid using local
storage for temporary vertex data.
danij

2015-06-20

22:07 Bug #2096 (New): [Heretic] [HeXen] hud number one offset
A long long standing issue in modern Dday that theleo_ua has just reminded me of:
http://www.dengine.net/forums/vi...
vermil
18:20 Bug #2091: State Particles won't start for Afrit in some cases (Hexen)
Reproduced for Bishop, Reiver (Wraith) and Dragon:
Affected states for Bishop: BISHOP_DEATH1 (Map18 is best for te...
theleo_ua
17:27 Revision 84ef3b6a (github): Documentation: Added some comments
skyjake
16:39 Feature #1994 (In Progress): Model asset for player weapons (model.weapon.*)
skyjake
14:54 Bug #2095 (Resolved): [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
Yep, the install was going to the wrong directory ("doomsday" instead of "doomsday-stable"). skyjake
13:31 Bug #2095: [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
This is pretty strange. According to the "build log":https://launchpadlibrarian.net/208363716/buildlog_ubuntu-trusty-... skyjake
14:12 Revision 13e2caef (github): Fixed|Debian: Installation directory in package rules
The name of the stable package is "doomsday-stable", so the installation
directory must reflect that in order for the...
skyjake
 

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