Activity
From 2014-11-13 to 2014-11-26
2014-11-26
2014-11-25
- 05:27 Bug #1914: [1420 Doom] Doom cheat code issues?
- Thanks for the additional info. That does indeed sound like a separate issue, I'll look into it.
- 01:22 Bug #1914: [1420 Doom] Doom cheat code issues?
- On the E1M8 crashing issue, I did a little more experimenting. I only get the crash if I am using SDL for audio playb...
- 05:23 Bug #1866 (Closed): [Doom] Fortress of Mystery appears between wrong map on E2 intermission
2014-11-24
- 23:27 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
- Just wanted to confirm that with the recent builds, the E2 intermission screen is working properly again.
- 20:04 Bug #1914: [1420 Doom] Doom cheat code issues?
- Wanted to do some follow-ups on this, with the new build #1423.
1) I am still getting the crash when warping to E1... - 00:24 Bug #1914 (In Progress): [1420 Doom] Doom cheat code issues?
2014-11-23
- 21:55 Bug #1914: [1420 Doom] Doom cheat code issues?
- 1) Has been fixed along with IssueID #1910 - the FMOD driver plugin attempted to play a non-existent CD track which l...
- 21:45 Bug #1914 (Closed): [1420 Doom] Doom cheat code issues?
- 1) The biggest issue is that there is a crash when entering E1M8 of Ultimate Doom.
2) You are unable to warp to an... - 21:47 Bug #1913: Custom Playpal messes up future font colours
- After further testing and discussion with vermil, it turns out this was due to his use of -config conflicting with ru...
- 21:47 Bug #1913 (Rejected): Custom Playpal messes up future font colours
- 21:06 Bug #1913 (Rejected): Custom Playpal messes up future font colours
- If one loads a custom PLAYPAL into a game (i.e a mod) and then unloads back to Ring Zero, the menu font colours in al...
- 21:20 Bug #1910 (Closed): [1420, Hexen] Record::operator [] Variable 'songLump' not found
- 17:06 Bug #1910 (In Progress): [1420, Hexen] Record::operator [] Variable 'songLump' not found
- 16:59 Bug #1910 (Closed): [1420, Hexen] Record::operator [] Variable 'songLump' not found
- When attempting to play the Hexen expansion DKotDC, Doomsday quits with the following error message during startup:
... - 20:53 Bug #1909 (Closed): Mouse wheel events (pixel scroll vs. angle)
- 12:22 Bug #1909 (Resolved): Mouse wheel events (pixel scroll vs. angle)
- 11:43 Bug #1909 (Closed): Mouse wheel events (pixel scroll vs. angle)
- At least on the Mac, Qt 5 mouse wheel events need to separately handle pixel and angle deltas.
- 17:42 Bug #1911 (Closed): Episode menu appearing when it shouldn't
- The new custom episode feature was added in build 1420.
When only one episode is defined, Dday is meant to skip th... - 13:51 Feature #1903 (Closed): "Clear Log" should actually remove entries from memory
- 11:23 Feature #1903: "Clear Log" should actually remove entries from memory
- The behavior of "Clear Log" has been to just reset the history widget height to zero ever since the task bar was intr...
- 11:28 Bug #1908 (Closed): fail to compile, -Wwrite-strings is deprecated (revision 0c8bf0d..a7d4169 )
2014-11-22
- 07:41 Bug #1904 (Closed): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- 02:38 Bug #1904: fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- That fixed it.
- 03:22 Bug #1908 (Closed): fail to compile, -Wwrite-strings is deprecated (revision 0c8bf0d..a7d4169 )
- ubuntu 14.10 64bit
compiling with qtcreator
this is the output...
2014-11-21
- 22:50 Bug #1904: fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- I replaced the deprecated function, however this shouldn't be leading to a build failure. Are you sure you are not mi...
- 22:39 Bug #1904 (Resolved): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- 19:02 Bug #1856 (Closed): Alert on first launch because game.cfg not found
- 13:14 Feature #1907 (Closed): Use native file picker to set "music-soundfont"
- File paths that are currently configured using FS1 paths can be selected using a native file picker dialog.
2014-11-20
- 22:10 Bug #1906 (Closed): Light decorations not changing on animated textures
- Light decorations on animated textures do not update as the texture animates; the dynamic lights of the first stage o...
- 20:21 Feature #1770 (Closed): Tutorial improvements
- 19:37 Feature #1905 (New): God mode console cheat that doesn't restore health
- Pretty much what the subject states. I believe it would give the user more options, if they had access to a god mode ...
- 08:26 Feature #1903 (In Progress): "Clear Log" should actually remove entries from memory
- 00:01 Feature #1903 (Closed): "Clear Log" should actually remove entries from memory
- The 'Clear Log' taskbar button no longer functions correctly in the latest unstable (1416); it merely makes the log i...
- 08:25 Bug #1904 (In Progress): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- 07:23 Bug #1904 (Closed): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- ubuntu 14.10 64bit
compiling with qtcreator
this is the output...
2014-11-19
- 04:40 Bug #1898 (Closed): Multiplayer control issues
- 03:42 Bug #1898: Multiplayer control issues
- danij wrote:
> I'm now looking into the other issues, which I expect are due to some local/global player number mix ... - 02:39 Bug #1898: Multiplayer control issues
- vermil wrote:
> right mouse button is incorrectly registered as the return key, when one tries to remap a control to... - 01:49 Bug #1898 (In Progress): Multiplayer control issues
2014-11-18
- 20:33 Feature #1836 (Closed): External map progression, episode and hub definitions
- 20:31 Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs)
- 12:38 Bug #1899: [Heretic] MP client imediately seg faults (wrong WADs)
- Er, my apologies, I realize I forgot to uncheck a pwad I was running before starting Heretic.
The above crash was ... - 12:35 Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs)
- Trying to join a Heretic MP server in the latest unstable (1416) produces a crash: P_Callbackp: Segmentation Violation
- 15:06 Bug #1901: [Windows] Rendering glitches when switching FSAA/vsync
- Now all platforms work the same way: enabling FSAA simply changes the Canvas's renderbuffers to multisampled ones — m...
- 15:04 Bug #1901 (Closed): [Windows] Rendering glitches when switching FSAA/vsync
- On Windows, Doomsday has suffered from rendering errors when the user switches FSAA mode or vsync at runtime.
- 14:54 Feature #1900 (Closed): OpenGL 3.3 Core Profile
- The OpenGL 2.1 Compatibility profile that Doomsday has been using hitherto is rapidly becoming a thing of the past. M...
- 12:34 Bug #1898 (Closed): Multiplayer control issues
- In the latest unstable (1416).
Jumping no longer appears to work in HeXen MP (jumping works in HeXen SP) or Hereti... - 12:32 Bug #1873 (Closed): [HeXen DK] multiplayer crash on Sump
- 12:17 Bug #1873: [HeXen DK] multiplayer crash on Sump
- Apologies for the delay in response. This issue appears to be fixed. However new issues have arisen since build 1374,...
2014-11-17
- 20:05 Bug #1892 (Feedback): Window incorrectly sized when display mode changes during startup (random)
- 13:11 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
- Tried this several times with the new build, looks fine on my end...
2014-11-16
- 22:17 Bug #1832 (Closed): Vsync inconsistently applied in different games
- 19:54 Bug #1831: Closing Updater Settings dialog leads to checking for updates
- This isn't fully fixed yet. See my comments on the relevant commit.
- 19:54 Bug #1831 (In Progress): Closing Updater Settings dialog leads to checking for updates
- 19:30 Bug #1831 (Closed): Closing Updater Settings dialog leads to checking for updates
2014-11-15
- 22:11 Bug #1895 (Closed): [Windows] Pressing Alt+F4 during engine startup causes Dday to crash
- 17:37 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
- I'm fairly certain this is now fixed, thanks to a slight delay before showing a window as fullscreen. Needs more exte...
- 17:37 Bug #1892 (Resolved): Window incorrectly sized when display mode changes during startup (random)
2014-11-14
- 17:58 Bug #1863: [automap] line updating
- I figure that I'll add this just for clarity.
"In Doom, if the player presses a locked door line type that doesn't...
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