Activity
From 2014-11-07 to 2014-11-20
2014-11-20
- 22:10 Bug #1906 (Closed): Light decorations not changing on animated textures
- Light decorations on animated textures do not update as the texture animates; the dynamic lights of the first stage o...
- 20:21 Feature #1770 (Closed): Tutorial improvements
- 19:37 Feature #1905 (New): God mode console cheat that doesn't restore health
- Pretty much what the subject states. I believe it would give the user more options, if they had access to a god mode ...
- 08:26 Feature #1903 (In Progress): "Clear Log" should actually remove entries from memory
- 00:01 Feature #1903 (Closed): "Clear Log" should actually remove entries from memory
- The 'Clear Log' taskbar button no longer functions correctly in the latest unstable (1416); it merely makes the log i...
- 08:25 Bug #1904 (In Progress): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- 07:23 Bug #1904 (Closed): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718)
- ubuntu 14.10 64bit
compiling with qtcreator
this is the output...
2014-11-19
- 04:40 Bug #1898 (Closed): Multiplayer control issues
- 03:42 Bug #1898: Multiplayer control issues
- danij wrote:
> I'm now looking into the other issues, which I expect are due to some local/global player number mix ... - 02:39 Bug #1898: Multiplayer control issues
- vermil wrote:
> right mouse button is incorrectly registered as the return key, when one tries to remap a control to... - 01:49 Bug #1898 (In Progress): Multiplayer control issues
2014-11-18
- 20:33 Feature #1836 (Closed): External map progression, episode and hub definitions
- 20:31 Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs)
- 12:38 Bug #1899: [Heretic] MP client imediately seg faults (wrong WADs)
- Er, my apologies, I realize I forgot to uncheck a pwad I was running before starting Heretic.
The above crash was ... - 12:35 Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs)
- Trying to join a Heretic MP server in the latest unstable (1416) produces a crash: P_Callbackp: Segmentation Violation
- 15:06 Bug #1901: [Windows] Rendering glitches when switching FSAA/vsync
- Now all platforms work the same way: enabling FSAA simply changes the Canvas's renderbuffers to multisampled ones — m...
- 15:04 Bug #1901 (Closed): [Windows] Rendering glitches when switching FSAA/vsync
- On Windows, Doomsday has suffered from rendering errors when the user switches FSAA mode or vsync at runtime.
- 14:54 Feature #1900 (Closed): OpenGL 3.3 Core Profile
- The OpenGL 2.1 Compatibility profile that Doomsday has been using hitherto is rapidly becoming a thing of the past. M...
- 12:34 Bug #1898 (Closed): Multiplayer control issues
- In the latest unstable (1416).
Jumping no longer appears to work in HeXen MP (jumping works in HeXen SP) or Hereti... - 12:32 Bug #1873 (Closed): [HeXen DK] multiplayer crash on Sump
- 12:17 Bug #1873: [HeXen DK] multiplayer crash on Sump
- Apologies for the delay in response. This issue appears to be fixed. However new issues have arisen since build 1374,...
2014-11-17
- 20:05 Bug #1892 (Feedback): Window incorrectly sized when display mode changes during startup (random)
- 13:11 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
- Tried this several times with the new build, looks fine on my end...
2014-11-16
- 22:17 Bug #1832 (Closed): Vsync inconsistently applied in different games
- 19:54 Bug #1831: Closing Updater Settings dialog leads to checking for updates
- This isn't fully fixed yet. See my comments on the relevant commit.
- 19:54 Bug #1831 (In Progress): Closing Updater Settings dialog leads to checking for updates
- 19:30 Bug #1831 (Closed): Closing Updater Settings dialog leads to checking for updates
2014-11-15
- 22:11 Bug #1895 (Closed): [Windows] Pressing Alt+F4 during engine startup causes Dday to crash
- 17:37 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
- I'm fairly certain this is now fixed, thanks to a slight delay before showing a window as fullscreen. Needs more exte...
- 17:37 Bug #1892 (Resolved): Window incorrectly sized when display mode changes during startup (random)
2014-11-14
- 17:58 Bug #1863: [automap] line updating
- I figure that I'll add this just for clarity.
"In Doom, if the player presses a locked door line type that doesn't...
2014-11-12
- 11:41 Bug #1897 (New): Slightly different sprite clipping in Dday versus vanilla
- This is a very small thing, but it is a difference versus Vanilla.
Here is a pwad made to test clipping of sprites...
2014-11-11
- 11:01 Bug #1832: Vsync inconsistently applied in different games
- I will remove any remaining game-specific vsync config and only use @de::Config@ for this setting.
- 11:00 Bug #1832 (In Progress): Vsync inconsistently applied in different games
- 10:58 Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
- Closed this issue in the scope of 1.15.
- 10:58 Feature #1852 (Closed): Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
2014-11-08
- 19:40 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
- I can definitely reproduce this. It is random in nature, so it most likely relates to the behavior of the Canvas duri...
- 19:36 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- Just pushed another fix for a bug that was causing random crashes during startup. Hopefully this was the only one.
- 19:36 Bug #1879 (In Progress): [Windows] Doomsday randomly fails to start when/after loading shader definitions
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