Activity
From 2014-11-05 to 2014-11-18
2014-11-18
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20:33 Feature #1836 (Closed): External map progression, episode and hub definitions
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20:31 Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs)
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12:38 Bug #1899: [Heretic] MP client imediately seg faults (wrong WADs)
- Er, my apologies, I realize I forgot to uncheck a pwad I was running before starting Heretic.
The above crash was ... -
12:35 Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs)
- Trying to join a Heretic MP server in the latest unstable (1416) produces a crash: P_Callbackp: Segmentation Violation
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15:06 Bug #1901: [Windows] Rendering glitches when switching FSAA/vsync
- Now all platforms work the same way: enabling FSAA simply changes the Canvas's renderbuffers to multisampled ones — m...
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15:04 Bug #1901 (Closed): [Windows] Rendering glitches when switching FSAA/vsync
- On Windows, Doomsday has suffered from rendering errors when the user switches FSAA mode or vsync at runtime.
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14:54 Feature #1900 (Closed): OpenGL 3.3 Core Profile
- The OpenGL 2.1 Compatibility profile that Doomsday has been using hitherto is rapidly becoming a thing of the past. M...
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12:34 Bug #1898 (Closed): Multiplayer control issues
- In the latest unstable (1416).
Jumping no longer appears to work in HeXen MP (jumping works in HeXen SP) or Hereti... -
12:32 Bug #1873 (Closed): [HeXen DK] multiplayer crash on Sump
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12:17 Bug #1873: [HeXen DK] multiplayer crash on Sump
- Apologies for the delay in response. This issue appears to be fixed. However new issues have arisen since build 1374,...
2014-11-17
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20:05 Bug #1892 (Feedback): Window incorrectly sized when display mode changes during startup (random)
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13:11 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
- Tried this several times with the new build, looks fine on my end...
2014-11-16
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22:17 Bug #1832 (Closed): Vsync inconsistently applied in different games
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19:54 Bug #1831: Closing Updater Settings dialog leads to checking for updates
- This isn't fully fixed yet. See my comments on the relevant commit.
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19:54 Bug #1831 (In Progress): Closing Updater Settings dialog leads to checking for updates
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19:30 Bug #1831 (Closed): Closing Updater Settings dialog leads to checking for updates
2014-11-15
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22:11 Bug #1895 (Closed): [Windows] Pressing Alt+F4 during engine startup causes Dday to crash
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17:37 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
- I'm fairly certain this is now fixed, thanks to a slight delay before showing a window as fullscreen. Needs more exte...
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17:37 Bug #1892 (Resolved): Window incorrectly sized when display mode changes during startup (random)
2014-11-14
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17:58 Bug #1863: [automap] line updating
- I figure that I'll add this just for clarity.
"In Doom, if the player presses a locked door line type that doesn't...
2014-11-12
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11:41 Bug #1897 (New): Slightly different sprite clipping in Dday versus vanilla
- This is a very small thing, but it is a difference versus Vanilla.
Here is a pwad made to test clipping of sprites...
2014-11-11
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11:01 Bug #1832: Vsync inconsistently applied in different games
- I will remove any remaining game-specific vsync config and only use @de::Config@ for this setting.
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11:00 Bug #1832 (In Progress): Vsync inconsistently applied in different games
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10:58 Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
- Closed this issue in the scope of 1.15.
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10:58 Feature #1852 (Closed): Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
2014-11-08
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19:40 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
- I can definitely reproduce this. It is random in nature, so it most likely relates to the behavior of the Canvas duri...
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19:36 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- Just pushed another fix for a bug that was causing random crashes during startup. Hopefully this was the only one.
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19:36 Bug #1879 (In Progress): [Windows] Doomsday randomly fails to start when/after loading shader definitions
2014-11-06
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15:04 Bug #1896: Validating Group def tic durations (value -1 is mishandled/unsupported)
- Something I'd like to do in a future version is redesign how the sky-glow is sampled. Presently this works by evaluat...
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14:00 Bug #1896: Validating Group def tic durations (value -1 is mishandled/unsupported)
- Apologies for arguably reporting several things in one report (I got carried away writing).
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13:59 Bug #1896 (Closed): Validating Group def tic durations (value -1 is mishandled/unsupported)
- With state def's, one can set a length of -1 to make the mobj never leave that state, but -1 doesn't appear to work w...
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00:38 Bug #1895 (Closed): [Windows] Pressing Alt+F4 during engine startup causes Dday to crash
- Pretty much what the subject states.
If one presses Alt+F4 during gameplay, the game's quit dialog comes up (I ass...
2014-11-05
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13:46 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- Touch wood, I've also not yet had any issues with Dday failing to start anymore since upgrading to 1402 from 1399 (fr...
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13:24 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- skyjake wrote:
> vermil wrote:
> > I don't know if it matters, but since 1.15 I've noticed Dday will hang for a cou... -
11:39 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- vermil wrote:
> I don't know if it matters, but since 1.15 I've noticed Dday will hang for a couple of seconds when ... -
11:20 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- It is still random yes, though a lot more common with 1.15 I believe.
Upon pressing play, I get a loading cursor a... -
11:02 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- vermil wrote:
> Dday will very often not start through Snowberry
Do you mean the behaviour is still random, so th... -
10:38 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- I'm afraid that with build 1399 I'm personally still finding Dday will very often not start through Snowberry or even...
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10:23 Bug #1894: [Heretic] Map that relies on original footclipping
- danij wrote:
> Thanks for the clarification. That explains a lot (why it works in vanilla, is fixed in dday when not... -
00:08 Bug #1894: [Heretic] Map that relies on original footclipping
- Thanks for the clarification. That explains a lot (why it works in vanilla, is fixed in dday when not loading a save,...
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