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From 2014-11-05 to 2014-11-18

2014-11-18

20:33 Feature #1836 (Closed): External map progression, episode and hub definitions
danij
20:31 Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs)
danij
12:38 Bug #1899: [Heretic] MP client imediately seg faults (wrong WADs)
Er, my apologies, I realize I forgot to uncheck a pwad I was running before starting Heretic.
The above crash was ...
vermil
12:35 Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs)
Trying to join a Heretic MP server in the latest unstable (1416) produces a crash: P_Callbackp: Segmentation Violation vermil
15:06 Bug #1901: [Windows] Rendering glitches when switching FSAA/vsync
Now all platforms work the same way: enabling FSAA simply changes the Canvas's renderbuffers to multisampled ones — m... skyjake
15:04 Bug #1901 (Closed): [Windows] Rendering glitches when switching FSAA/vsync
On Windows, Doomsday has suffered from rendering errors when the user switches FSAA mode or vsync at runtime. skyjake
14:54 Feature #1900 (Closed): OpenGL 3.3 Core Profile
The OpenGL 2.1 Compatibility profile that Doomsday has been using hitherto is rapidly becoming a thing of the past. M... skyjake
12:34 Bug #1898 (Closed): Multiplayer control issues
In the latest unstable (1416).
Jumping no longer appears to work in HeXen MP (jumping works in HeXen SP) or Hereti...
vermil
12:32 Bug #1873 (Closed): [HeXen DK] multiplayer crash on Sump
skyjake
12:17 Bug #1873: [HeXen DK] multiplayer crash on Sump
Apologies for the delay in response. This issue appears to be fixed. However new issues have arisen since build 1374,... vermil

2014-11-17

20:05 Bug #1892 (Feedback): Window incorrectly sized when display mode changes during startup (random)
skyjake
13:11 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
Tried this several times with the new build, looks fine on my end... sonicdoommario

2014-11-16

22:17 Bug #1832 (Closed): Vsync inconsistently applied in different games
skyjake
19:54 Bug #1831: Closing Updater Settings dialog leads to checking for updates
This isn't fully fixed yet. See my comments on the relevant commit. danij
19:54 Bug #1831 (In Progress): Closing Updater Settings dialog leads to checking for updates
danij
19:30 Bug #1831 (Closed): Closing Updater Settings dialog leads to checking for updates
skyjake

2014-11-15

22:11 Bug #1895 (Closed): [Windows] Pressing Alt+F4 during engine startup causes Dday to crash
skyjake
17:37 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
I'm fairly certain this is now fixed, thanks to a slight delay before showing a window as fullscreen. Needs more exte... skyjake
17:37 Bug #1892 (Resolved): Window incorrectly sized when display mode changes during startup (random)
skyjake

2014-11-14

17:58 Bug #1863: [automap] line updating
I figure that I'll add this just for clarity.
"In Doom, if the player presses a locked door line type that doesn't...
vermil

2014-11-12

11:41 Bug #1897 (New): Slightly different sprite clipping in Dday versus vanilla
This is a very small thing, but it is a difference versus Vanilla.
Here is a pwad made to test clipping of sprites...
vermil

2014-11-11

11:01 Bug #1832: Vsync inconsistently applied in different games
I will remove any remaining game-specific vsync config and only use @de::Config@ for this setting. skyjake
11:00 Bug #1832 (In Progress): Vsync inconsistently applied in different games
skyjake
10:58 Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
Closed this issue in the scope of 1.15. skyjake
10:58 Feature #1852 (Closed): Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
skyjake

2014-11-08

19:40 Bug #1892: Window incorrectly sized when display mode changes during startup (random)
I can definitely reproduce this. It is random in nature, so it most likely relates to the behavior of the Canvas duri... skyjake
19:36 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
Just pushed another fix for a bug that was causing random crashes during startup. Hopefully this was the only one. skyjake
19:36 Bug #1879 (In Progress): [Windows] Doomsday randomly fails to start when/after loading shader definitions
skyjake

2014-11-06

15:04 Bug #1896: Validating Group def tic durations (value -1 is mishandled/unsupported)
Something I'd like to do in a future version is redesign how the sky-glow is sampled. Presently this works by evaluat... danij
14:00 Bug #1896: Validating Group def tic durations (value -1 is mishandled/unsupported)
Apologies for arguably reporting several things in one report (I got carried away writing). vermil
13:59 Bug #1896 (Closed): Validating Group def tic durations (value -1 is mishandled/unsupported)
With state def's, one can set a length of -1 to make the mobj never leave that state, but -1 doesn't appear to work w... vermil
00:38 Bug #1895 (Closed): [Windows] Pressing Alt+F4 during engine startup causes Dday to crash
Pretty much what the subject states.
If one presses Alt+F4 during gameplay, the game's quit dialog comes up (I ass...
vermil

2014-11-05

13:46 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
Touch wood, I've also not yet had any issues with Dday failing to start anymore since upgrading to 1402 from 1399 (fr... vermil
13:24 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
skyjake wrote:
> vermil wrote:
> > I don't know if it matters, but since 1.15 I've noticed Dday will hang for a cou...
vermil
11:39 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
vermil wrote:
> I don't know if it matters, but since 1.15 I've noticed Dday will hang for a couple of seconds when ...
skyjake
11:20 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
It is still random yes, though a lot more common with 1.15 I believe.
Upon pressing play, I get a loading cursor a...
vermil
11:02 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
vermil wrote:
> Dday will very often not start through Snowberry
Do you mean the behaviour is still random, so th...
skyjake
10:38 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
I'm afraid that with build 1399 I'm personally still finding Dday will very often not start through Snowberry or even... vermil
10:23 Bug #1894: [Heretic] Map that relies on original footclipping
danij wrote:
> Thanks for the clarification. That explains a lot (why it works in vanilla, is fixed in dday when not...
vermil
00:08 Bug #1894: [Heretic] Map that relies on original footclipping
Thanks for the clarification. That explains a lot (why it works in vanilla, is fixed in dday when not loading a save,... danij
 

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