Activity
From 2014-09-05 to 2014-09-18
2014-09-18
- 00:16 Feature #1867 (New): Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
- It seems that Dday is offsetting in wad PNG sprites incorrectly.
All world sprites seem to be offset south east re...
2014-09-16
- 14:04 Bug #1866 (Closed): [Doom] Fortress of Mystery appears between wrong map on E2 intermission
- The Fortress of Mystery on the E2 intermission incorrectly appears when the player is about to start E2M8 instead of ...
- 00:08 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
- On closer inspection it turns out that there is indeed a logic regression here. The collision test in PIT_StompThing ...
- 00:05 Bug #1862 (In Progress): [Doom] Infunctional teleporter trigger in pwad BTSXep2
2014-09-15
- 15:22 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
- Evidently this is not the same as Issue #1800
The reason the teleport fails is because the teleport destination at... - 08:48 Feature #1865 (New): Align 3D model's head with the target's direction
- It would make enemies for believable if they turned their head to look at their target rather than always staring str...
2014-09-14
- 23:22 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
- I've just remembered the report about the TNT Map31 teleports not reliably functioning and actually wonder if this th...
2014-09-13
- 12:50 Feature #1864: Remember material, particle and decoration animation states in saved games
- Well, part of the reason I wrote the original subject title was because I considered that I may have more to add to i...
2014-09-12
- 15:37 Feature #1864: Remember material, particle and decoration animation states in saved games
- With regard to materials, saving of their animation state should wait until material instances have their lifetimes s...
- 13:50 Feature #1864 (New): Remember material, particle and decoration animation states in saved games
- I wasn't sure whether these could be classed as bugs or not and I imagine the subject may look a little dumb. But any...
2014-09-09
- 12:43 Bug #1863: [automap] line updating
- While I'm at it, I can't guess if it's a bug or a deliberate change; in Doom, the line glow for exit line types only ...
- 12:22 Bug #1863 (New): [automap] line updating
- A couple of small updating oversights with the automap and single use line types (i.e D1 line types) that feature glo...
2014-09-07
- 22:10 Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
- This is Back to Satan X EP2.
In both beta1 and 2 (the two released versions as of writing) of this wad, the W1 mon...
2014-09-05
- 22:58 Bug #1861: [ATI] Line antialising vs crosshair opacity
- The crosshair is drawn with translucency. It looks to me like the antialiasing makes it appear that the crosshair is ...
- 22:41 Bug #1861: [ATI] Line antialising vs crosshair opacity
- Screenshots are attached. I admit that the difference is slight and the crosshairs are drawn so close to each other t...
- 22:40 Bug #1861: [ATI] Line antialising vs crosshair opacity
- Screenshots are attached. I admit it's probably very slight and it's probably only noticeable when one actually toggl...
- 22:25 Bug #1861: [ATI] Line antialising vs crosshair opacity
- Can you post a screenshot of the problem?
- 21:57 Bug #1861 (Closed): [ATI] Line antialising vs crosshair opacity
- Antialiasing appears to cause the players cross hair to be drawn twice, not quite on top of each other.
- 21:56 Bug #1860 (Closed): [Doom] Final Doom teleporter quirk broken
- Pretty much what the subject states; Dday no longer replicates the teleport quirk in Final Doom, where the players Z ...
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