Activity
From 2014-09-03 to 2014-09-16
2014-09-16
- 23:39 Revision c2aa4412 (github): libcommon|Menu: Dumped unused menu::CVarListWidget, cleanup
- 22:08 Revision 954a5e8d (github): libcommon|Menu: Cleanup
- 20:55 Revision d7ab072c (github): Refactor|libcommon|Menu: Separated menu component from hu_lib.h
- Moved most of the menu component definitions to new headers. Split
widget variants for cvar-editable widgets into new... - 14:04 Bug #1866 (Closed): [Doom] Fortress of Mystery appears between wrong map on E2 intermission
- The Fortress of Mystery on the E2 intermission incorrectly appears when the player is about to start E2M8 instead of ...
- 00:08 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
- On closer inspection it turns out that there is indeed a logic regression here. The collision test in PIT_StompThing ...
- 00:05 Bug #1862 (In Progress): [Doom] Infunctional teleporter trigger in pwad BTSXep2
2014-09-15
- 15:22 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
- Evidently this is not the same as Issue #1800
The reason the teleport fails is because the teleport destination at... - 14:30 Revision 9da57093 (github): DEH Reader: Include the 'DeHackEd' context in warnings about unsupported features
- 14:14 Revision d395af6f (github): IdTech1Converter|HexLex: Cleanup
- 13:45 Revision e2e5be1d (github): IdTech1Converter|HexLex: ZDoom MAPINFO syntax adds support for // single-line comments
- 13:14 Revision fa41b5a0 (github): Refactor|IdTech1Converter|HexLex: Applied pimpl to idtech1::HexLex, cleanup
- 08:48 Feature #1865 (New): Align 3D model's head with the target's direction
- It would make enemies for believable if they turned their head to look at their target rather than always staring str...
2014-09-14
- 23:22 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
- I've just remembered the report about the TNT Map31 teleports not reliably functioning and actually wonder if this th...
- 02:14 Revision 30eed012 (github): libcommon: Fix logging of game state config in NetSv_SendGameState
- The game and episode identifiers are now AutoStrs so that they can
be written directly to the GPT_GAME_STATE packet. - 02:08 Revision fc011204 (github): Renderer|SkyDrawable: Fix sky sphere layer fadeout
- A refactoring oversight due to misinterpretation of the old logic.
- 02:04 Revision a20b06b2 (github): IdTech1Converter|MapInfoTranslator: Swap sky layers when "double sky" is set
2014-09-13
- 19:07 Revision c3e0ee96 (github): libcommon|InFine: Determine InFine leave_hub condition using global nextMapUri
- Don't use the intermission info here as it may not be configured if
the intermission is disabled. - 18:25 Revision b08ed7bc (github): libhexen: Removed warpNumber assert in getMapUriForWarpNumber
- This function is indeed called with a zero value, in the case where
an ACS script is to be executed on the current map. - 18:22 Revision 4db8bb30 (github): IdTech1Converter|MapInfoTranslator: Omit schemes in translated URIs when equal to the default
- 17:34 Revision 72f7d3f5 (github): Fixed|Renderer|SkyDrawable: Attempt to animate undefined sky models
- 17:33 Revision 36e72a8f (github): IdTech1Converter|MapInfoTranslator: Set Map Info.Author to the games' author
- For consistency with the default Map Info defs for the other games.
Also removed the unnecessary "DEFSONG" music id ... - 12:50 Feature #1864: Remember material, particle and decoration animation states in saved games
- Well, part of the reason I wrote the original subject title was because I considered that I may have more to add to i...
2014-09-12
- 15:37 Feature #1864: Remember material, particle and decoration animation states in saved games
- With regard to materials, saving of their animation state should wait until material instances have their lifetimes s...
- 13:50 Feature #1864 (New): Remember material, particle and decoration animation states in saved games
- I wasn't sure whether these could be classed as bugs or not and I imagine the subject may look a little dumb. But any...
2014-09-11
- 11:31 Revision 528817dd (github): IdTech1Converter: Cleanup
- 11:30 Revision cf720d88 (github): libcommon|Menu: Alert the user when a new game cannot be started from the menu
- If no episodes are defined then it will not be possible to start a
new game from the game menu. - 10:57 Revision 7a7ba049 (github): Refactor|libcommon: Use de::String with common::menu::LabelWidget
- DED Text definitions for the labels are now looked up when building
such widgets / initializing menu pages.
2014-09-09
- 19:36 Revision bfb37480 (github): IdTech1Converter: Connect MAPINFO translation to HOOK_GAME_INIT
- Parse and merge the content of all loaded MAPINFO lumps, in load order.
Todo: Output the translated DED definitions ... - 19:36 Revision 2c79f4cb (github): F API: M_ReadFileIntoString() supports paths like "LumpIndex:<lumpnumber>"
- The file to read can now be specified with a URI like reference into
the engine's central LumpIndex. - 19:23 Revision 0fa6a5cb (github): API: Added HOOK_GAME_INIT
- Called when initializing a loaded game. This occurs once all startup
resources are loaded but before parsing of defin... - 14:35 Revision 5a601182 (github): Renderer|SkyDrawable: Cleanup
- 14:14 Revision 396d5ae0 (github): Merge branch 'master' into common-episode-definition
- 13:38 Revision 99a31c58 (github): Refactor|Renderer|SkyDrawable: SkyDrawable's layer and model data now private
- The sky layer scroll speeds are now defined in units per second (was
units per tic). - 12:43 Bug #1863: [automap] line updating
- While I'm at it, I can't guess if it's a bug or a deliberate change; in Doom, the line glow for exit line types only ...
- 12:22 Bug #1863 (New): [automap] line updating
- A couple of small updating oversights with the automap and single use line types (i.e D1 line types) that feature glo...
2014-09-08
- 17:54 Revision d1dbe09c (github): Builder|Ubuntu: Attempting to fix source packaging
- Apparently our script has broken after a system upgrade.
- 02:49 Revision d825fc9d (github): Renderer|SkyDrawable: Reimplemented sky layer scrolling
- Also internalized more configuration management into the various sky
components, revised hemisphere rebuilding on sky...
2014-09-07
- 22:10 Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
- This is Back to Satan X EP2.
In both beta1 and 2 (the two released versions as of writing) of this wad, the W1 mon... - 20:24 Revision 1a663489 (github): World|Sky: Further minor code cleanup
- 19:51 Revision 0df307b9 (github): World|Sky: Cleanup
- 19:30 Revision 1b351f55 (github): World|Sky: Removed now unused logic from Sky
- 19:02 Revision a75e2a12 (github): Renderer|SkyDrawable: Cleanup
- I think we're finally ready to reimplement sky layer scrolling...
- 18:47 Revision cf84047e (github): Refactor|Renderer|SkyDrawable: Moved sky model animation state to SkyDrawable::Animator
- 18:03 Revision efcc58f3 (github): Renderer|SkyDrawable: Fix interpretation of sky layer fade out limit
- 17:26 Revision 2ef9ee68 (github): Refactor|Renderer|SkyDrawable: Moved sky layer animation state to SkyDrawable::Animator
- 16:20 Revision 7da137f4 (github): Documentation|Client: Todo note about revising sky-sphere drawing
- 16:14 Revision 9b28d736 (github): World|Sky: Cleanup
- 16:14 Revision 4d7d9c82 (github): Refactor|Renderer|SkyDrawable: SkyDrawable stores LayerData (animation state)
- 14:58 Revision 108b5c67 (github): Refactor|World|Sky: Produce only necessary Sky property change notifs when (re)configuring
- 14:24 Revision 3c33acfb (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
- 14:18 Revision 38798039 (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
2014-09-06
- 15:49 Revision d0b38f3b (github): Renderer|SkyDrawable: Cleanup
- 15:39 Revision 0161d619 (github): Refactor|Renderer|SkyDrawable: Internalized SkyDrawable draw state, cleanup
2014-09-05
- 22:58 Bug #1861: [ATI] Line antialising vs crosshair opacity
- The crosshair is drawn with translucency. It looks to me like the antialiasing makes it appear that the crosshair is ...
- 22:41 Bug #1861: [ATI] Line antialising vs crosshair opacity
- Screenshots are attached. I admit that the difference is slight and the crosshairs are drawn so close to each other t...
- 22:40 Bug #1861: [ATI] Line antialising vs crosshair opacity
- Screenshots are attached. I admit it's probably very slight and it's probably only noticeable when one actually toggl...
- 22:25 Bug #1861: [ATI] Line antialising vs crosshair opacity
- Can you post a screenshot of the problem?
- 21:57 Bug #1861 (Closed): [ATI] Line antialising vs crosshair opacity
- Antialiasing appears to cause the players cross hair to be drawn twice, not quite on top of each other.
- 21:56 Bug #1860 (Closed): [Doom] Final Doom teleporter quirk broken
- Pretty much what the subject states; Dday no longer replicates the teleport quirk in Final Doom, where the players Z ...
- 19:10 Revision cdccfa86 (github): Merge branch 'master' into common-episode-definition
- 19:08 Revision 2adbbb0f (github): Fixed|libcommon: Typo
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