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From 2014-09-03 to 2014-09-16

2014-09-16

23:39 Revision c2aa4412 (github): libcommon|Menu: Dumped unused menu::CVarListWidget, cleanup
danij
22:08 Revision 954a5e8d (github): libcommon|Menu: Cleanup
danij
20:55 Revision d7ab072c (github): Refactor|libcommon|Menu: Separated menu component from hu_lib.h
Moved most of the menu component definitions to new headers. Split
widget variants for cvar-editable widgets into new...
danij
14:04 Bug #1866 (Closed): [Doom] Fortress of Mystery appears between wrong map on E2 intermission
The Fortress of Mystery on the E2 intermission incorrectly appears when the player is about to start E2M8 instead of ... vermil
00:08 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
On closer inspection it turns out that there is indeed a logic regression here. The collision test in PIT_StompThing ... danij
00:05 Bug #1862 (In Progress): [Doom] Infunctional teleporter trigger in pwad BTSXep2
danij

2014-09-15

15:22 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
Evidently this is not the same as Issue #1800
The reason the teleport fails is because the teleport destination at...
danij
14:30 Revision 9da57093 (github): DEH Reader: Include the 'DeHackEd' context in warnings about unsupported features
danij
14:14 Revision d395af6f (github): IdTech1Converter|HexLex: Cleanup
danij
13:45 Revision e2e5be1d (github): IdTech1Converter|HexLex: ZDoom MAPINFO syntax adds support for // single-line comments
danij
13:14 Revision fa41b5a0 (github): Refactor|IdTech1Converter|HexLex: Applied pimpl to idtech1::HexLex, cleanup
danij
08:48 Feature #1865 (New): Align 3D model's head with the target's direction
It would make enemies for believable if they turned their head to look at their target rather than always staring str... skyjake

2014-09-14

23:22 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
I've just remembered the report about the TNT Map31 teleports not reliably functioning and actually wonder if this th... vermil
02:14 Revision 30eed012 (github): libcommon: Fix logging of game state config in NetSv_SendGameState
The game and episode identifiers are now AutoStrs so that they can
be written directly to the GPT_GAME_STATE packet.
danij
02:08 Revision fc011204 (github): Renderer|SkyDrawable: Fix sky sphere layer fadeout
A refactoring oversight due to misinterpretation of the old logic. danij
02:04 Revision a20b06b2 (github): IdTech1Converter|MapInfoTranslator: Swap sky layers when "double sky" is set
danij

2014-09-13

19:07 Revision c3e0ee96 (github): libcommon|InFine: Determine InFine leave_hub condition using global nextMapUri
Don't use the intermission info here as it may not be configured if
the intermission is disabled.
danij
18:25 Revision b08ed7bc (github): libhexen: Removed warpNumber assert in getMapUriForWarpNumber
This function is indeed called with a zero value, in the case where
an ACS script is to be executed on the current map.
danij
18:22 Revision 4db8bb30 (github): IdTech1Converter|MapInfoTranslator: Omit schemes in translated URIs when equal to the default
danij
17:34 Revision 72f7d3f5 (github): Fixed|Renderer|SkyDrawable: Attempt to animate undefined sky models
danij
17:33 Revision 36e72a8f (github): IdTech1Converter|MapInfoTranslator: Set Map Info.Author to the games' author
For consistency with the default Map Info defs for the other games.
Also removed the unnecessary "DEFSONG" music id ...
danij
12:50 Feature #1864: Remember material, particle and decoration animation states in saved games
Well, part of the reason I wrote the original subject title was because I considered that I may have more to add to i... vermil

2014-09-12

15:37 Feature #1864: Remember material, particle and decoration animation states in saved games
With regard to materials, saving of their animation state should wait until material instances have their lifetimes s... danij
13:50 Feature #1864 (New): Remember material, particle and decoration animation states in saved games
I wasn't sure whether these could be classed as bugs or not and I imagine the subject may look a little dumb. But any... vermil

2014-09-11

11:31 Revision 528817dd (github): IdTech1Converter: Cleanup
danij
11:30 Revision cf720d88 (github): libcommon|Menu: Alert the user when a new game cannot be started from the menu
If no episodes are defined then it will not be possible to start a
new game from the game menu.
danij
10:57 Revision 7a7ba049 (github): Refactor|libcommon: Use de::String with common::menu::LabelWidget
DED Text definitions for the labels are now looked up when building
such widgets / initializing menu pages.
danij

2014-09-09

19:36 Revision bfb37480 (github): IdTech1Converter: Connect MAPINFO translation to HOOK_GAME_INIT
Parse and merge the content of all loaded MAPINFO lumps, in load order.
Todo: Output the translated DED definitions ...
danij
19:36 Revision 2c79f4cb (github): F API: M_ReadFileIntoString() supports paths like "LumpIndex:<lumpnumber>"
The file to read can now be specified with a URI like reference into
the engine's central LumpIndex.
danij
19:23 Revision 0fa6a5cb (github): API: Added HOOK_GAME_INIT
Called when initializing a loaded game. This occurs once all startup
resources are loaded but before parsing of defin...
danij
14:35 Revision 5a601182 (github): Renderer|SkyDrawable: Cleanup
danij
14:14 Revision 396d5ae0 (github): Merge branch 'master' into common-episode-definition
danij
13:38 Revision 99a31c58 (github): Refactor|Renderer|SkyDrawable: SkyDrawable's layer and model data now private
The sky layer scroll speeds are now defined in units per second (was
units per tic).
danij
12:43 Bug #1863: [automap] line updating
While I'm at it, I can't guess if it's a bug or a deliberate change; in Doom, the line glow for exit line types only ... vermil
12:22 Bug #1863 (New): [automap] line updating
A couple of small updating oversights with the automap and single use line types (i.e D1 line types) that feature glo... vermil

2014-09-08

17:54 Revision d1dbe09c (github): Builder|Ubuntu: Attempting to fix source packaging
Apparently our script has broken after a system upgrade. skyjake
02:49 Revision d825fc9d (github): Renderer|SkyDrawable: Reimplemented sky layer scrolling
Also internalized more configuration management into the various sky
components, revised hemisphere rebuilding on sky...
danij

2014-09-07

22:10 Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
This is Back to Satan X EP2.
In both beta1 and 2 (the two released versions as of writing) of this wad, the W1 mon...
vermil
20:24 Revision 1a663489 (github): World|Sky: Further minor code cleanup
danij
19:51 Revision 0df307b9 (github): World|Sky: Cleanup
danij
19:30 Revision 1b351f55 (github): World|Sky: Removed now unused logic from Sky
danij
19:02 Revision a75e2a12 (github): Renderer|SkyDrawable: Cleanup
I think we're finally ready to reimplement sky layer scrolling... danij
18:47 Revision cf84047e (github): Refactor|Renderer|SkyDrawable: Moved sky model animation state to SkyDrawable::Animator
danij
18:03 Revision efcc58f3 (github): Renderer|SkyDrawable: Fix interpretation of sky layer fade out limit
danij
17:26 Revision 2ef9ee68 (github): Refactor|Renderer|SkyDrawable: Moved sky layer animation state to SkyDrawable::Animator
danij
16:20 Revision 7da137f4 (github): Documentation|Client: Todo note about revising sky-sphere drawing
danij
16:14 Revision 9b28d736 (github): World|Sky: Cleanup
danij
16:14 Revision 4d7d9c82 (github): Refactor|Renderer|SkyDrawable: SkyDrawable stores LayerData (animation state)
danij
14:58 Revision 108b5c67 (github): Refactor|World|Sky: Produce only necessary Sky property change notifs when (re)configuring
danij
14:24 Revision 3c33acfb (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
danij
14:18 Revision 38798039 (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
danij

2014-09-06

15:49 Revision d0b38f3b (github): Renderer|SkyDrawable: Cleanup
danij
15:39 Revision 0161d619 (github): Refactor|Renderer|SkyDrawable: Internalized SkyDrawable draw state, cleanup
danij

2014-09-05

22:58 Bug #1861: [ATI] Line antialising vs crosshair opacity
The crosshair is drawn with translucency. It looks to me like the antialiasing makes it appear that the crosshair is ... danij
22:41 Bug #1861: [ATI] Line antialising vs crosshair opacity
Screenshots are attached. I admit that the difference is slight and the crosshairs are drawn so close to each other t... vermil
22:40 Bug #1861: [ATI] Line antialising vs crosshair opacity
Screenshots are attached. I admit it's probably very slight and it's probably only noticeable when one actually toggl... vermil
22:25 Bug #1861: [ATI] Line antialising vs crosshair opacity
Can you post a screenshot of the problem? danij
21:57 Bug #1861 (Closed): [ATI] Line antialising vs crosshair opacity
Antialiasing appears to cause the players cross hair to be drawn twice, not quite on top of each other. vermil
21:56 Bug #1860 (Closed): [Doom] Final Doom teleporter quirk broken
Pretty much what the subject states; Dday no longer replicates the teleport quirk in Final Doom, where the players Z ... vermil
19:10 Revision cdccfa86 (github): Merge branch 'master' into common-episode-definition
danij
19:08 Revision 2adbbb0f (github): Fixed|libcommon: Typo
danij
 

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