Activity
From 2014-08-10 to 2014-08-23
2014-08-23
- 22:30 Feature #8: New GL2 based model renderer
- The current progress has been merged to the master. The features available at the moment are:
* Defining a model tha... - 20:10 Feature #1859 (Rejected): Unified console command prompt
- The Quake-style console command prompt and the Doomsday Script prompt should be combined into a single unified comman...
2014-08-22
- 11:10 Bug #1858: 0 tic/time handling
- Obviously, I am aware that Dday never officially supported 0 time lengths.
- 11:08 Bug #1858 (New): 0 tic/time handling
- Modern Dday with it's higher precision math (I assume this is the cause) is unable to handle 0 tic/time lengths in de...
2014-08-21
- 11:02 Bug #1855 (Closed): [XG] Dummything not fully initialized
- 10:27 Bug #1855: [XG] Dummything not fully initialized
- skyjake wrote:
> Please test the fix with the next unstable build. At least in my old _xgtest_ the crash was fixed.... - 10:18 Bug #1853 (Closed): [Doom] Platform movement sound origin
- 10:17 Bug #1853: [Doom] Platform movement sound origin
- This issue seems fixed; well it appears to match 1.8.6 in all the places I tested.
2014-08-17
- 15:21 Feature #1774: Use "-savedir" option to the configure where saves are stored
- Is there any chance the -savedir option can be reinstated to allow redirection of that folder again?
It's much mo... - 15:11 Bug #1857 (Rejected): Visual corruption on transparent textures
- The screenshot is from Hexen and I've attached a saved game of that spot.
I've seen instances of this problem in ...
2014-08-16
- 15:45 Feature #1761: FS2 resource packages
- The basic operating principles of FS2 packages are now in place:
* package metadata stored in container file's metad... - 15:42 Feature #1761 (Closed): FS2 resource packages
- 14:36 Feature #1772 (Closed): Console menu: Copy log file path to clipboard
- 13:16 Bug #1853: [Doom] Platform movement sound origin
- Please retest with the next unstable build.
- 13:16 Bug #1853 (Feedback): [Doom] Platform movement sound origin
- 13:15 Bug #1853 (Resolved): [Doom] Platform movement sound origin
- 12:38 Bug #1855: [XG] Dummything not fully initialized
- Please test the fix with the next unstable build. At least in my old _xgtest_ the crash was fixed.
- 12:38 Bug #1855 (Feedback): [XG] Dummything not fully initialized
- 12:30 Bug #1856: Alert on first launch because game.cfg not found
- Easy way to test is to set *-userdir* to a new folder that doesn't yet exist.
- 12:29 Bug #1856 (Closed): Alert on first launch because game.cfg not found
- The first time one launches the game (runtime folder being empty beforehand), alerts are displayed saying that the .c...
2014-08-15
- 22:13 Bug #1855 (Closed): [XG] Dummything not fully initialized
- Recent thinker changes mean that XG's dummyThing is not fully initialized, which causes Dday to crash on maps that ut...
2014-08-14
- 19:35 Bug #1854: libsdl2 14.04
- If you're trying to install Doomsday's Ubuntu 12.04 .debs, you should also use the SDL2 packages from "Michael Imamur...
- 19:34 Bug #1854 (Feedback): libsdl2 14.04
- 12:26 Bug #1854 (Closed): libsdl2 14.04
- doomsday 1.15.0-build1311 Install via ubuntu software centre and it comes up with "dependency is not satisfiable: lib...
- 16:38 Bug #1853: [Doom] Platform movement sound origin
- Could have something to do with sound origins now using the new Thinker class.
- 12:05 Bug #1853: [Doom] Platform movement sound origin
- vermil wrote:
> Platform movement sounds in the latest unstable build (1318) are all playing at 0,0 instead of the c... - 12:03 Bug #1853 (Closed): [Doom] Platform movement sound origin
- Platform movement sounds in the latest unstable build (1318) are all playing at 0,0 instead of the centre of the sect...
2014-08-13
- 18:07 Feature #1852 (Closed): Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
- LibOVR 0.4 has a new (plain C) API for accessing the Rift. Head position tracking needs to be integrated with player ...
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