Project

General

Profile

Activity

From 2014-05-19 to 2014-06-01

2014-06-01

07:21 Bug #1818 (Closed): Model "Shadow radius" ignored
The Shadow radius parameter was disabled in commit:31eb8684. skyjake

2014-05-30

12:03 Bug #1817 (Feedback): Premap infine and preplaying music oversight
In Dday 1.8.6, Dday would accidently start the level music twice if there was pre-map infine; when the pre-map infine... vermil
11:58 Bug #1816 (New): First sound played at map start up erroneously doesn't play
The first sound Dday tries to play at map start up (i.e for instance a monster sees the player immediately on map sta... vermil

2014-05-27

23:22 Bug #1814: resetbindings slightly wonky
My apologies; I guess I was confused. vermil
19:21 Bug #1814: resetbindings slightly wonky
Um, AFAICS there is no "resetbindings" console command. Is this an alias you've defined, Vermil?
BTW, neither "cle...
skyjake
19:15 Bug #1814 (Rejected): resetbindings slightly wonky
danij
19:13 Bug #1814: resetbindings slightly wonky
That is the intended behavior of the defaultbindings command when used on its own. What you actually want to do is "c... danij
19:03 Bug #1814 (Rejected): resetbindings slightly wonky
The 'resetbindings' console command in 1.15 unstable, seems to not quite reset movement bindings properly.
It seem...
vermil
19:20 Bug #1815 (New): Screen wipe still smoothed with Vanilla renderer profile (console transition)
When activating the Vanilla renderer profile in Doom, the transition style would ideally change from the default "smo... danij
15:17 Bug #1812: Weapon sometimes fires only when mouse button is released
vermil wrote:
> It is worth noting that the game in Heretic and HeXen start very slightly before the screen wipe has...
Amano_Jyaku
15:13 Bug #1812: Weapon sometimes fires only when mouse button is released
It is worth noting that the game in Heretic and HeXen start's before Dday's screen wipe (the fade effect) has finishe... vermil
14:50 Bug #1812 (Closed): Weapon sometimes fires only when mouse button is released
Hello,
I am using Doomsday 1.14.4 on OS X 10.9.3 with the vanilla preset, no extra mods loaded. I have the problem t...
Amano_Jyaku
14:53 Bug #1813 (Closed): Hexen weapons remain smoothed in the Vanilla profile
Doomsday 1.4.14, OS X 10.9.3
In Hexen there is still a smoothing filter applied to the weapons when the vanilla pr...
Amano_Jyaku
09:35 Bug #1810: textures overlap in some wads
Maybe it isn't needed...the problem appears to be that I allowed externals with pwads in the previous wads I played b... Gary
09:31 Bug #1810: textures overlap in some wads
danij wrote:
> I have just tested 1.14.4 with deng-dhtp-20130813.pk3 and SCI2.wad and the fireblu texture animation ...
Gary
08:09 Bug #1810 (Feedback): textures overlap in some wads
danij
08:07 Bug #1810: textures overlap in some wads
I have just tested 1.14.4 with deng-dhtp-20130813.pk3 and SCI2.wad and the fireblu texture animation from the resourc... danij
05:59 Bug #1810 (Closed): textures overlap in some wads
If you play sci2 here: http://www.doomarchive.com/download.asp?FileId=4827 and use the hi res texture pack, you get ... Gary
07:20 Feature #1811 (Closed): Turn on and off hi-res texture pack without quitting game in Doom
It would be neat to be able to do that like you can with 3D objects. It also allows for one to see if a hi-res textur... Gary

2014-05-26

21:14 Bug #1808: New sprites in addons do not work
It would appear this is a game startup order issue. The reason the sprite does not appear is because it is missing in... danij

2014-05-25

19:34 Bug #1809: Postfx causes other splitscreen consoles to go black/white
I'm actually only 80% sure this is a scissoring issue. skyjake
19:31 Bug #1809 (Closed): Postfx causes other splitscreen consoles to go black/white
When postfx is being drawn, it has to be scissored to only affect the current console being drawn. Otherwise, a view ... skyjake

2014-05-24

12:01 Bug #1808: New sprites in addons do not work
I've now given my mod files a kludged go in Doom (my files are for a Heretic mod) and the same issues occur; sprites ... vermil

2014-05-21

21:32 Bug #1808: New sprites in addons do not work
One thing I have noticed though, is that when the (suitable) new sprites are used on hud weapons, Dday doen't simply ... vermil
21:30 Bug #1808: New sprites in addons do not work
I've just made an all new graphics containing wad and the issue still occurs.
So it doesn't seem related to my spe...
vermil

2014-05-20

11:20 Bug #1808: New sprites in addons do not work
Well, I was testing in the latest unstable.
I actually pulled the graphics from one of my old pk3 based mods; when...
vermil
10:43 Bug #1808: New sprites in addons do not work
Is this with the latest build? Is there an older build where this worked correctly? skyjake
10:40 Bug #1808 (Progressed): New sprites in addons do not work
If a sprite doesn't have the same name as one of the original games sprites, Dday doesn't render it in game (it displ... vermil
00:19 Bug #1804 (Closed): [Hexen] Puzzle progress in main hub not showing up
danij

2014-05-19

22:08 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
yeah i'm using some resource packs I just attached the doomsday.out you requested adamcirillo
20:39 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
I'm also looking into this. My hunch is that the memory zone book-keeping error and the failed puzzle activation are ... danij
20:13 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
@adamcirillo: Were you using a resource pack of some kind with the attached saves?
If you also attach your _doomsd...
skyjake
14:55 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
vermil wrote:
> Z_CheckHeap: invalid total size of blocks (33524320 != 33554384)
> Z_CheckHeap: zone book-keeping i...
skyjake
14:38 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
When trying to load a save game made on Shadow Wood after all six switches have been pressed on the sub maps, the ale... vermil
13:29 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
vermil wrote:
> Trying to load a save game made on Shadow Wood, after all six switches are pressed causes Dday to re...
skyjake
12:39 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
This is beginning to sound like another FS2 issue... danij
12:32 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
I've just given the Shadow Wood hub a test in the latest unstable build by going through each sub map with noclipping... vermil
12:26 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
Note that there are numerous bugs in Hexen's ACS and it could be that the user has encountered one and now, his game ... danij
10:04 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
1.14.3 adamcirillo
09:44 Bug #1804 (In Progress): [Hexen] Puzzle progress in main hub not showing up
skyjake
09:30 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
Which version of Doomsday are you using? (1.14.3?) skyjake
19:39 Bug #1807 (Closed): [FMOD] Crash when starting a song
The FMOD audio plugin does not take a copy of a string that is being provided as a temporary (the sound font file name). skyjake
12:35 Feature #1806: "Headless" vanilla playsim for old demo compatibility
As vermil suggests, the only port that anyone interested in demos uses currently is PrBoom+ and that is because of th... danij
09:59 Feature #1806: "Headless" vanilla playsim for old demo compatibility
It depends on which areas of the Doom community Deng Team want Dday to appeal to.
There is dedicated sub community...
vermil
07:34 Feature #1806 (Rejected): "Headless" vanilla playsim for old demo compatibility
We've long ago made the decision to break vanilla demo compatibility due to numerous playsim changes. However, at lea... skyjake
09:07 Bug #1803 (Closed): [Hexen] Number of inventory items increases when going through a portal
skyjake
07:22 Bug #1803 (In Progress): [Hexen] Number of inventory items increases when going through a portal
skyjake
 

Also available in: Atom