Activity
From 2014-05-19 to 2014-06-01
2014-06-01
- 07:21 Bug #1818 (Closed): Model "Shadow radius" ignored
- The Shadow radius parameter was disabled in commit:31eb8684.
2014-05-30
- 12:03 Bug #1817 (Feedback): Premap infine and preplaying music oversight
- In Dday 1.8.6, Dday would accidently start the level music twice if there was pre-map infine; when the pre-map infine...
- 11:58 Bug #1816 (New): First sound played at map start up erroneously doesn't play
- The first sound Dday tries to play at map start up (i.e for instance a monster sees the player immediately on map sta...
2014-05-27
- 23:22 Bug #1814: resetbindings slightly wonky
- My apologies; I guess I was confused.
- 19:21 Bug #1814: resetbindings slightly wonky
- Um, AFAICS there is no "resetbindings" console command. Is this an alias you've defined, Vermil?
BTW, neither "cle... - 19:15 Bug #1814 (Rejected): resetbindings slightly wonky
- 19:13 Bug #1814: resetbindings slightly wonky
- That is the intended behavior of the defaultbindings command when used on its own. What you actually want to do is "c...
- 19:03 Bug #1814 (Rejected): resetbindings slightly wonky
- The 'resetbindings' console command in 1.15 unstable, seems to not quite reset movement bindings properly.
It seem... - 19:20 Bug #1815 (New): Screen wipe still smoothed with Vanilla renderer profile (console transition)
- When activating the Vanilla renderer profile in Doom, the transition style would ideally change from the default "smo...
- 15:17 Bug #1812: Weapon sometimes fires only when mouse button is released
- vermil wrote:
> It is worth noting that the game in Heretic and HeXen start very slightly before the screen wipe has... - 15:13 Bug #1812: Weapon sometimes fires only when mouse button is released
- It is worth noting that the game in Heretic and HeXen start's before Dday's screen wipe (the fade effect) has finishe...
- 14:50 Bug #1812 (Closed): Weapon sometimes fires only when mouse button is released
- Hello,
I am using Doomsday 1.14.4 on OS X 10.9.3 with the vanilla preset, no extra mods loaded. I have the problem t... - 14:53 Bug #1813 (Closed): Hexen weapons remain smoothed in the Vanilla profile
- Doomsday 1.4.14, OS X 10.9.3
In Hexen there is still a smoothing filter applied to the weapons when the vanilla pr... - 09:35 Bug #1810: textures overlap in some wads
- Maybe it isn't needed...the problem appears to be that I allowed externals with pwads in the previous wads I played b...
- 09:31 Bug #1810: textures overlap in some wads
- danij wrote:
> I have just tested 1.14.4 with deng-dhtp-20130813.pk3 and SCI2.wad and the fireblu texture animation ... - 08:09 Bug #1810 (Feedback): textures overlap in some wads
- 08:07 Bug #1810: textures overlap in some wads
- I have just tested 1.14.4 with deng-dhtp-20130813.pk3 and SCI2.wad and the fireblu texture animation from the resourc...
- 05:59 Bug #1810 (Closed): textures overlap in some wads
- If you play sci2 here: http://www.doomarchive.com/download.asp?FileId=4827 and use the hi res texture pack, you get ...
- 07:20 Feature #1811 (Closed): Turn on and off hi-res texture pack without quitting game in Doom
- It would be neat to be able to do that like you can with 3D objects. It also allows for one to see if a hi-res textur...
2014-05-26
- 21:14 Bug #1808: New sprites in addons do not work
- It would appear this is a game startup order issue. The reason the sprite does not appear is because it is missing in...
2014-05-25
- 19:34 Bug #1809: Postfx causes other splitscreen consoles to go black/white
- I'm actually only 80% sure this is a scissoring issue.
- 19:31 Bug #1809 (Closed): Postfx causes other splitscreen consoles to go black/white
- When postfx is being drawn, it has to be scissored to only affect the current console being drawn. Otherwise, a view ...
2014-05-24
- 12:01 Bug #1808: New sprites in addons do not work
- I've now given my mod files a kludged go in Doom (my files are for a Heretic mod) and the same issues occur; sprites ...
2014-05-21
- 21:32 Bug #1808: New sprites in addons do not work
- One thing I have noticed though, is that when the (suitable) new sprites are used on hud weapons, Dday doen't simply ...
- 21:30 Bug #1808: New sprites in addons do not work
- I've just made an all new graphics containing wad and the issue still occurs.
So it doesn't seem related to my spe...
2014-05-20
- 11:20 Bug #1808: New sprites in addons do not work
- Well, I was testing in the latest unstable.
I actually pulled the graphics from one of my old pk3 based mods; when... - 10:43 Bug #1808: New sprites in addons do not work
- Is this with the latest build? Is there an older build where this worked correctly?
- 10:40 Bug #1808 (Progressed): New sprites in addons do not work
- If a sprite doesn't have the same name as one of the original games sprites, Dday doesn't render it in game (it displ...
- 00:19 Bug #1804 (Closed): [Hexen] Puzzle progress in main hub not showing up
2014-05-19
- 22:08 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- yeah i'm using some resource packs I just attached the doomsday.out you requested
- 20:39 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- I'm also looking into this. My hunch is that the memory zone book-keeping error and the failed puzzle activation are ...
- 20:13 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- @adamcirillo: Were you using a resource pack of some kind with the attached saves?
If you also attach your _doomsd... - 14:55 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- vermil wrote:
> Z_CheckHeap: invalid total size of blocks (33524320 != 33554384)
> Z_CheckHeap: zone book-keeping i... - 14:38 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- When trying to load a save game made on Shadow Wood after all six switches have been pressed on the sub maps, the ale...
- 13:29 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- vermil wrote:
> Trying to load a save game made on Shadow Wood, after all six switches are pressed causes Dday to re... - 12:39 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- This is beginning to sound like another FS2 issue...
- 12:32 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- I've just given the Shadow Wood hub a test in the latest unstable build by going through each sub map with noclipping...
- 12:26 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- Note that there are numerous bugs in Hexen's ACS and it could be that the user has encountered one and now, his game ...
- 10:04 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- 1.14.3
- 09:44 Bug #1804 (In Progress): [Hexen] Puzzle progress in main hub not showing up
- 09:30 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- Which version of Doomsday are you using? (1.14.3?)
- 19:39 Bug #1807 (Closed): [FMOD] Crash when starting a song
- The FMOD audio plugin does not take a copy of a string that is being provided as a temporary (the sound font file name).
- 12:35 Feature #1806: "Headless" vanilla playsim for old demo compatibility
- As vermil suggests, the only port that anyone interested in demos uses currently is PrBoom+ and that is because of th...
- 09:59 Feature #1806: "Headless" vanilla playsim for old demo compatibility
- It depends on which areas of the Doom community Deng Team want Dday to appeal to.
There is dedicated sub community... - 07:34 Feature #1806 (Rejected): "Headless" vanilla playsim for old demo compatibility
- We've long ago made the decision to break vanilla demo compatibility due to numerous playsim changes. However, at lea...
- 09:07 Bug #1803 (Closed): [Hexen] Number of inventory items increases when going through a portal
- 07:22 Bug #1803 (In Progress): [Hexen] Number of inventory items increases when going through a portal
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