Activity
From 2014-04-26 to 2014-05-09
2014-05-09
- 
  11:17 Revision 6f026495 (github): World|bsp::Partitioner: Cleanup 
- 
  10:10 Revision 1ae5d980 (github): Refactor|World|bsp::Partitioner: Extracted "PartitionCostEvaluator" from bsp::Partitioner 
- Todo: Cleanup
- 
  06:40 Revision 95177830 (github): Refactor|World|bsp::Partitioner: Removed the "SuperBlockmap" container 
- There is no longer a need for an object instance to contain the tree
 data structure.
- 
  06:12 Revision 0553f3c4 (github): Refactor|World|bsp::Partitioner: Moved more misplaced logic out of "SuperBlockmap" 
- 
  05:25 Revision e9f59926 (github): Refactor|World|bsp::Partitioner: Moved line segment collation out of "SuperBlockmap" 
- This algorithm clearly belongs in bsp::Partitioner itself.
- 
  04:41 Revision 92b83746 (github): World|bsp::Partitioner: Cleanup 
- 
  03:35 Revision 0a658e2c (github): World|bsp::Partitioner: Fixed a refactoring oversight 
2014-05-08
- 
  11:19 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31) 
- Nice detective work guys. That gives me a good idea of where to start looking for the problem. I suspect its not spec...
- 
  10:16 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31) 
- I can't see any issue with the teleporter pens on E1M9 and E3M5 of Doom1.
 However, there does indeed appear to be ...
- 
  02:37 Bug #1800 (Closed): [Doom] Monster Teleport Issue (TNT MAP31) 
- For some reason, it appears that groups of monsters are having a difficult time teleporting in Doomsday.
 One examp...
- 
  07:47 Revision 40e91d3a (github): Refactor|World|bsp::Partitioner: Reimplemented the "SuperBlockmap" node tree with de::BinaryTree 
- Todo:
 - Verify everything still works correctly
 - Revise API for line segment insertion
 - Cleanup and rename
- 
  02:45 Revision 0f1016d4 (github): Refactor|World|bsp::Partitioner: Moved remaining KdTree logic into "SuperBlockmap" 
- This class now only depends on the old KdTree in liblegacy for its
 integral binary tree...
- 
  02:00 Revision 0f87d6cf (github): Refactor|World|bsp::Partitioner: Moved KdTree node splitting logic into "SuperBlockmap" 
- 
  01:25 Revision be3c6a5e (github): Refactor|World|bsp::Partitioner: Separated binary tree management from "SuperBlockmap" 
- 
  00:26 Revision 81bd0465 (github): Refactor|World|bsp::Partitioner: Continued BSP "SuperBlockmap" remodeling 
2014-05-07
- 
  22:30 Revision 8181d4e2 (github): Refactor|World|bsp::Partitioner: Began BSP "SuperBlockmap" remodeling 
- 
  16:18 Bug #1799 (Closed): Project ERROR: Missing dependency: Open Asset Import Library 
- Version of doomsday source
 [dave@theHostess doomsday-centos-server]$ git describe --tags
 build1220-1-g519cba5
 qm...
- 
  14:50 Revision 319071f0 (github): Updater|UI: Minor rephrasing of the update availability text 
- 
  09:00 Revision 0328f184 (github): Refactor|World|bsp::Partitioner: Cleanup 
- 
  05:36 Revision 0eb1420e (github): World|bsp::Partitioner: Began cleaning up BspTree ownership 
- 
  05:14 Revision 7b687ad1 (github): World|Map: Cleanup 
- 
  04:42 Revision b821f9a4 (github): World|Map: Map now provides only const access to the internal BspTree 
- 
  04:40 Revision cd997b6e (github): libcore|BinaryTree: Added subtree type counting and summary methods to BinaryTree 
- 
  00:49 Revision 7164f5aa (github): World: Use a subspaceContactList 
- 
  00:48 Revision 7408736b (github): Merge branch 'master' into revise-map-geometry-generation 
- Conflicts:
 doomsday/client/src/render/rend_fakeradio.cpp
2014-05-06
- 
  23:56 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2) 
- 
  23:54 Revision aac8080f (github): Fixed|World|SectorCluster: Crash with sci2.wad (Doom2) upon triggering the exit crusher 
- The crash was the result of an incorrect assumption that all sector
 clusters will have at least one outer boundary ed...
- 
  23:53 Bug #1791 (Closed): [Hexen] Hub state reset after saving 
- 
  23:49 Revision 44b7eb5f (github): Fixed|libcommon|GameSession: Replacing internal .save Info 
- Following File::reinterpret() one must manually (re)populate()
 IssueID #1791
- 
  23:49 Revision d1d01c7b (github): libcommon|GameSession: Always update rather than replace internal .save 
- For some reason FS2 is complaining that it cannot replace the Info
 when performing an update even though the .save pa...
- 
  23:49 Revision 35722441 (github): libcommon: Cleanup 
- G_ApplyCurrentSessionMetadata() now defaults the SessionMetadata
 user description to "(Unsaved)", for GameSession's c...
- 
  23:49 Revision ba79f79d (github): libcommon|GameSession: Removed use of busy mode for saving the game, cleanup 
- Using busy mode for saving the game is somewhat pointless given that
 it usually takes longer to perform the busy mode...
- 
  23:48 Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes 
- 
  23:46 Revision 0d4ed5c3 (github): Fixed|World|SectorCluster: Dynamic map-hacks depending on non-neighbor planes 
- For example, the Red Key trap in Alien Vendetta MAP04 uses a map-hack
 construct where the columns are dependent on th...
- 
  21:38 Revision d4b26f8e (github): libdoomsday|DEDParser: Accept "Info" in Flag as a known label 
- The value is ignored, though.
- 
  11:43 Revision d7ff0e34 (github): Cleanup|libdoomsday: DED Flag definition's text member ("Info") removed 
- This was not being used for anything (any more?).
- 
  10:54 Revision e1c59e22 (github): Refactor|Renderer: Use a subspacesVisible QBitArray 
- Removes the need for a BspElement to record a unique indexInMap.
- 
  09:55 Revision 0c97587e (github): World|Map: Removed the now unnecessary BspElement LUTs 
- 
  08:03 Revision f96d9529 (github): World: Cleanup 
- Todo: Partitioner BSP tree ownership cleanup.
 Todo: Test a failed BSP build, allocation release, etc...
- 
  07:44 Revision d2996d7e (github): World|BspLeaf|BspNode: Base BspLeaf and BspNode on BspElement 
- 
  07:16 Revision 6acfb5c4 (github): World: Reimplemented BSP tree with de::BinaryTree 
- de::Map now takes ownership of what was Partitioner's internal tree
 for use as the final BSP tree, rather than claimi...
- 
  04:58 Revision 96f8252a (github): Refactor|World: Began BSP tree remodeling 
- The first step is to eliminate MapElement as a common base.
- 
  03:32 Revision f4d7009a (github): World|BspLeaf: Simplified BspLeaf (no need for pimpl here) 
- 
  03:20 Revision 1a224c76 (github): Map API: BspLeaf replaced with ConvexSubspace 
- ConvexSubspace replaces BspLeaf as the public representation for a
 convex subspace in the BSP tree. BspLeaf and BspNo...
- 
  00:32 Revision 6b452b0d (github): World|BspLeaf: Cleanup, updated API docs 
2014-05-05
- 
  22:38 Revision c4fef0b9 (github): Refactor|libdoomsday: Encapsulated the DED parser into its own class 
- 
  19:19 Revision ef5c12bc (github): Refactor|Cleanup: Cleaning up the old DED sources 
- 
  15:59 Revision 5c04c706 (github): World: Link Faces in the half-edge DS to ConvexSubspace 
- Rather than linking to BspLeaf, we can now set this up with a more
 logical scheme with Faces linking to ConvexSubspac...
- 
  10:37 Revision c9b04620 (github): Refactor|DED: Collecting ded_s related methods into the C++ class 
- Cleaning up the implementation by identifying what actually
 constitutes the DED database.
- 
  07:30 Feature #1637: Switch to Qt 5 
- I have now switched to using Qt 5.3 on my development system (OS X).
- 
  07:00 Revision 519cba5f (github): Cleanup: Compiler warning in release build (unused function) 
- 
  03:45 Revision 70f448f1 (github): World|Map: Use a ConvexSubspace Blockmap (was BspLeaf) 
- 
  03:19 Revision 68398f36 (github): Renderer: Cleanup 
- 
  02:48 Revision 73820493 (github): Renderer: ContactSpreader and VLight APIs use ConvexSubspace 
- 
  02:14 Revision aa2a666f (github): Renderer: Switched various APIs to work with ConvexSubspace 
2014-05-04
- 
  21:09 Revision 01a23b75 (github): Refactor: Relocated DED parser and data structure to libdoomsday 
- Also cleaned up the code a little by removing internal use of
 opaque Uri instances, since everything is now C++ and c...
- 
  18:17 Revision 94e8c7b8 (github): Merge branch 'master' into defs-v2 
- 
  18:15 Revision 612915b2 (github): Fixed|Tests|OS X: Deployment of test apps 
- A symbolic link was attempted with the wrong destination path.
- 
  18:14 Revision d39adcea (github): Moved xgclass.h to API and DED data/parser to libdoomsday 
- Todo: The parser has linkages back to the DED data structure; more
 code from def_main.cpp needs to be moved.
- 
  12:53 Revision 51d0db18 (github): Cleanup|Client: Removed UI background InFine script 
- The UI framework is in control of drawing the UI (background included)
 so InFine is no longer being used for this pur...
- 
  12:46 Revision 73094ff2 (github): Fixed|Console|libdoomsday: Adding all games as known words 
- Added a callback for app-specific known words. libdoomsday has no
 access to the set of all games at the moment.
- 
  12:42 Revision f90022ee (github): Renderer: Current ConvexSubspace is now a draw state variable 
- Previously a BspLeaf. (It is now impossible to attempt drawing with
 a degenerate BSP leaf).
- 
  12:37 Feature #1798 (Rejected): Generate Doomsday Script API documentation 
- Doomsday Script would benefit from API documentation being embedded in the Standard Library scripts. Ametyhst could b...
- 
  10:51 Revision 713409f1 (github): Windows|libdoomsday: Exported all public symbols 
- Also, the Windows version of strcasestr was moved to liblegacy (from winit),
 so that it is available to FS1 in libdoo...
- 
  09:33 Revision ec9bcf17 (github): Server: Updated server.pro to include the new sources 
- 
  08:49 Revision 004538d3 (github): Refactor|World|SectorCluster: SectorCluster is a set of (one or more) ConvexSubspace 
- 
  08:20 Revision 348cf183 (github): Refactor|World|BspLeaf|ConvexSubspace: Moved Polyobj link set from BspLeaf to ConvexSubspace 
- 
  08:17 Revision ddf24e24 (github): Refactor: Moved old WAV loader to libdoomsday and resource domain 
- This is analogous to, say, a PCX loader.
- 
  07:31 Revision dcab0183 (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng 
- 
  07:01 Revision 7bf75793 (github): Refactor|World|BspLeaf: Extracted ConvexSubspace from BspLeaf 
- To avoid collision and name overloading, the BSP builder's component
 of the same name was renamed as ConvexSubspacePr...
- 
  06:15 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2) 
- Marked as Resolved until cherry-picked.
- 
  06:14 Bug #1797 (Resolved): Crash playing sci2.wad MAP13 (Doom 2) 
- 
  00:08 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2) 
- 
  06:12 Bug #1791: [Hexen] Hub state reset after saving 
- Marked as Resolved until cherry-picked.
- 
  06:11 Bug #1791 (Resolved): [Hexen] Hub state reset after saving 
- 
  00:24 Revision b7fee4a1 (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation 
- Conflicts:
 doomsday/client/src/world/sectorcluster.cpp
- 
  00:21 Revision 6cec9ffa (github): Typo in previous commit (renamed in recent refactoring) 
- 
  00:02 Revision 88e6641b (github): Fixed|World|SectorCluster: Crash with sci2.wad (Doom2) upon triggering the exit crusher 
- The crash was the result of an incorrect assumption that all sector
 clusters will have at least one outer boundary ed...
2014-05-03
- 
  23:05 Bug #1797 (In Progress): Crash playing sci2.wad MAP13 (Doom 2) 
- 
  22:43 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2) 
- I've tried to reproduce this on Windows but so far I've had no luck. Can you provide any more info? Are you loading a...
- 
  17:45 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2) 
- When playing sci2.wad under Doomsday 1.14.1, Doomsday crashes with a Segmentation Violation on MAP13 when you turn ri...
- 
  21:30 Revision 42c7f636 (github): Fixed|Console: "clear" is a client-side command 
- 
  21:26 Revision 8eb23842 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  21:26 Revision 8201fe02 (github): Fixed|libappfw: Slider range labels shouldn't use scientific notation 
- 
  21:25 Revision c844017c (github): Refactor: Relocated console, FS1, and help to libdoomsday 
- This sizable commit relocates a couple of the most central Doomsday
 subsystems into the libdoomsday library: console,...
- 
  09:49 Revision a1432e5e (github): Cleanup 
- 
  09:18 Bug #1796 (Closed): Damage stage mix up in some models. 
- Hell Knight in the JDRP has a mixed up damage stage and the head of the baron of hell is swapped in the knight's plac...
- 
  09:04 Revision 102349fd (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation 
- 
  08:57 Revision 4a78edb3 (github): Fixed|libgui: Warning about floating point conversion 
- 
  08:55 Revision f963acc4 (github): Git|Windows: Ignore generated .rc file 
- 
  08:52 Revision 5cd33529 (github): Refactor: Added libdoomsday, relocated some files 
- libdoomsday is the common denominator between the client and the
 server applications.
 Unlike liblegacy, it is intend...
- 
  08:44 Revision 153ccfd5 (github): Renderer|SectorCluster|Shard: Improving SoC between SectorCluster/Shard 
- Shard is no longer aware of which map element it was generated for.
 SectorCluster provides a mechanism for looking up...
- 
  08:14 Bug #1795 (Feedback): Dynamic map-hacks dependent on non-neighbor planes 
- 
  08:10 Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes 
- See report in the forums: http://dengine.net/forums/viewtopic.php?f=9&t=1765#topic
 This particular map-hack constr...
- 
  03:01 Bug #1791 (Closed): [Hexen] Hub state reset after saving 
- 
  00:50 Revision f8ee2663 (github): Fixed|libcommon|GameSession: Replacing internal .save Info 
- Following File::reinterpret() one must manually (re)populate()
 IssueID #1791
- 
  00:05 Revision 847d5fc5 (github): libcommon|GameSession: Always update rather than replace internal .save 
- For some reason FS2 is complaining that it cannot replace the Info
 when performing an update even though the .save pa...
2014-05-02
- 
  22:14 Revision 8ba4063c (github): libcommon: Cleanup 
- G_ApplyCurrentSessionMetadata() now defaults the SessionMetadata
 user description to "(Unsaved)", for GameSession's c...
- 
  21:52 Revision b1ec7715 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  21:52 Revision 1d0c155c (github): libcommon|GameSession: Removed use of busy mode for saving the game, cleanup 
- Using busy mode for saving the game is somewhat pointless given that
 it usually takes longer to perform the busy mode...
- 
  21:23 Revision fbb5091a (github): Debian: Updated package build rules after recent changes 
- 
  20:13 Revision 167c8efe (github): qmake|Unix|libgui: libgui implies dependency on libassimp 
- 
  18:05 Revision c7c8b05e (github): libshell: Bumped version number to the project version 
- The development version 0.1.0 no longer applies.
- 
  17:10 Revision 305f4eb9 (github): Refactor: Renamed libdeng2 to libcore (deng_core) 
- 
  16:29 Revision c8711175 (github): Refactor: Renamed libdeng1 to liblegacy (deng_legacy) 
- 
  15:23 Feature #1794 (Closed): Mobile apps and shared client/server code (more modular code structure) 
- Currently, the client and the server are separate applications but share some of the source code files. This is not a...
- 
  15:06 Bug #1791 (In Progress): [Hexen] Hub state reset after saving 
- 
  10:11 Revision 5b376f95 (github): Fixed|Debian: Package build rules (linker path) 
- libassimp is built in a nonstandard location (under external).
- 
  09:18 Revision a6567dd4 (github): Fixed|Builder: Error when generating the XML feed 
- The OS X 10.6 packages are still present in the earliest 1.15 builds.
- 
  07:53 Revision fc82673a (github): Refactor|World|SectorCluster: Renamed SectorCluster-internal BoundaryInfo as BoundaryData 
- The term "Info" has an established meaning in libdeng2.
- 
  07:51 Revision 6d86c884 (github): Renderer|Shard: Cleanup 
2014-05-01
- 
  18:50 Revision f52a94c7 (github): Cleanup|Client: Untangled some GL header includes (wrt GL deferring) 
- 
  18:45 Revision 2e9b880b (github): libgui: Prevent build if OpenGL functions have been masked with macros 
- The GL deferring system in the client relies on preprocessor defines,
 however Qt will undefine all macros like this, ...
- 
  18:39 Revision 88119568 (github): Cleanup 
- 
  16:13 Revision fdd6cc03 (github): GL|Client: Sort the list of OpenGL extensions 
- 
  16:06 Revision be05cc18 (github): Cleanup|Client: Removed obsolete UI material definitions 
- The "box" materials are still in use in the bias light editor and
 some debug visualizations.
- 
  15:50 Feature #1637: Switch to Qt 5 
- Qt 5.3 is working well enough on OS X for our purposes. 1.15 could potentially be made with Qt 5.3/5.4.
- 
  15:34 Revision c4bda2d6 (github): Cleanup|Installer|Windows: Removed obsolete graphics files 
- 
  12:47 Revision 0919a90b (github): Cleanup|Client: Removed obsolete UI graphics files 
- 
  12:45 Revision 289748dd (github): Fixed|Renderer|LensFlares: Handling error when lensflares.pack is missing 
- Reference-counted objects must take care if their constructor throws an
 exception.
- 
  12:43 Revision c6e10295 (github): libdeng2: Added NoneId utility 
- Id that is initialized to None, unlike the regular Id which is given
 a unique identifier in its constructor.
- 
  11:21 Feature #1793 (New): Use rich formatting in help strings 
- The help strings database @cphelp.txt@ should be enhanced to use rich formatting and Info syntax for the files. We al...
- 
  11:14 Revision cf5cc6ac (github): Cleanup|Input: Keymap files are obsolete 
- These haven't been used after the switch to Qt input.
- 
  11:09 Revision cde99109 (github): Cleanup|Input|API: Deleted obsolete key repeater code, bumped B API 
- 
  11:07 Revision a510f8c7 (github): Client|FX|LensFlares: Updated to use lensflares.pack 
- 
  11:02 Revision 0e8d0087 (github): Refactor|Resources: Organized shaders in renderer.pack 
- Now that Info has an @include directive, the shader definitions can
 be organized more elegantly.
- 
  08:35 Revision 0005ca4f (github): Fixed|Builder|OS X: Omit doom64 and example plugins 
- These are not intended for general distribution at the moment.
 IssueID #1792
- 
  08:34 Revision 0d179d35 (github): Client|Resources: Added a separate resource pack for lens flares 
- Previously part of the core renderer.pack, however it is beneficial to
 have it as a separate pack for customization.
- 
  08:28 Revision 78b13501 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  08:28 Bug #1792 (Closed): [OS X] Failed to load example plugin 
- The example plugin is not prepared for deployment and should not be included in the distribution packages on OS X.
 <...
- 
  08:28 Revision d9e0bfbe (github): Fixed|Builder|OS X: Omit doom64 and example plugins 
- These are not intended for general distribution at the moment.
 IssueID #1792
2014-04-30
- 
  20:29 Bug #1791 (Closed): [Hexen] Hub state reset after saving 
- See report in the forums: http://dengine.net/forums/viewtopic.php?f=7&t=1769&p=11225#p11223
 Steps to reproduce:
 #...
- 
  20:09 Bug #1790 (Closed): Crash after starting install of update 
- 
  17:21 Bug #1790 (Closed): Crash after starting install of update 
- At least on OS X, when one starts the installation of an update, there is a crash when the Doomsday process is cleani...
- 
  19:06 Revision ba07016b (github): Fixed|Tests|OS X: Deployment of the GLSandbox test app (on Qt 5) 
- This is a kludge. The proper way would be to use macdeployqt to deploy
 the app on its other, rather than borrowing st...
- 
  19:05 Revision 30ff45c3 (github): Fixed: C++11 build issues 
- Illegal narrowing and unintentional literal suffixes.
- 
  17:28 Revision 7df1c983 (github): Fixed|Updater: Crash after starting installation of update 
- IssueID #1790
- 
  17:28 Revision 1c96d14a (github): Bumped version number to 1.14.2 
- 
  17:25 Revision c06c00ed (github): Fixed|Updater: Crash after starting installation of update 
- IssueID #1790
- 
  11:16 Revision 3160eb49 (github): Debian: Packaging rules 
- The rules apparently differ when doing a straight up binary build
 vs. a build of the source package.
- 
  08:33 Revision 890f8c56 (github): Cleanup 
- 
  08:30 Revision 03c81548 (github): Cleanup 
- 
  04:30 Revision 288ae845 (github): Audio: SectorCluster at the listener's position must be valid 
- If no cluster exists at the listener's position then continue to use
 the last-known reverb properties until a new clu...
- 
  04:20 Revision 4c5c18a4 (github): Fixed|World|SectorCluster: Dynamic map-hacks depending on non-neighbor planes 
- For example, the Red Key trap in Alien Vendetta MAP04 uses a map-hack
 construct where the columns are dependent on th...
- 
  03:59 Revision a39861af (github): Fixed|Audio: Crash if listener is positioned at a degenerate BSP leaf 
2014-04-29
- 
  18:48 Revision 81851918 (github): Documentation|Client: Updated description of app control flow 
- 
  18:37 Revision 4e13cd02 (github): Builder: Removed Snow Leopard build for versions >= 1.15 
- OS X 10.6 is now obsolete; Doomsday 1.14 is the last stable version
 to support it.
- 
  18:32 Revision dee63753 (github): OS X|qmake: Deploy Open Asset Import Library to app bundle 
- 
  17:49 Revision ad8708a9 (github): Fixed: Build error (reference to temporary) 
- 
  17:19 Revision 5b832de7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  17:19 Revision 163625a2 (github): Fixed|Debian: Packaging rules 
- Need to build Assimp under external.
- 
  17:13 Revision af01d0f0 (github): Git: Updated repository readme 
- 
  10:05 Revision cf124eeb (github): Typos 
- 
  10:00 Revision 446f6033 (github): Renderer|Shard: Defined SectorCluster/Shard relationship 
- 
  09:05 Revision f1751c63 (github): Renderer|Shard: Made Shard internal data private, applied pimpl 
- Todo: The API for bias contributor updating needs improving...
- 
  08:40 Revision d2979fea (github): Renderer|BiasIllum: Simplified BiasIllum (no need for copy/assignment) 
- 
  08:24 Revision 90e57375 (github): Renderer|BiasTracker: Simplified BiasTracker (no need for copy/assignment) 
- 
  07:47 Revision 92e3587f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  07:46 Revision e519c127 (github): Renderer: Shard is now a public class (was SectorCluster-internal) 
- Todo: Continue relocating relevant functionality here from other
 parts of the renderer. Bias contribution determinati...
- 
  07:43 Revision a6e1ebba (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  07:42 Revision f404c42c (github): Debian: Updated package build rules 
- 
  07:39 Revision 7ecc7d83 (github): Builder|OS X: Skip apps disk packaging on Snow Leopard 
- This would need a larger disk image.
- 
  05:57 Revision ddde675b (github): Renderer|BspLeaf|Line|SectorCluster: SectorCluster is responsible for BiasIllum management 
- SectorCluster is now responsible for the generation of map geometry
 "Shards" within the cluster and allocates bias il...
- 
  00:40 Revision 01058271 (github): Renderer|SectorCluster|BspLeaf: SectorCluster routes BiasDigests to surfaces 
- Leaf-level granularity for routing change notifications is wrong as
 this assumes there is at least one surface geomet...
2014-04-28
- 
  19:55 Revision 08ba4df4 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code 
- 
  19:43 Revision 2109d72b (github): Debian: Setting up packaging for the external Assimp 
- 
  18:35 Revision 50f7fd86 (github): qmake|libgui: Added build option to use libassimp under external 
- 
  18:08 Revision e4f5da1a (github): Git: Added Open Asset Import Library as a Git submodule 
- 
  17:29 Revision 9d11f9da (github): Windows|Installer: Deploy Open Asset Import Library 
- 
  13:03 Revision 7134846b (github): Renderer|LightGrid: Cleanup 
- 
  12:40 Feature #1789 (Closed): @include directive for Info files 
- Info and ScriptedInfo files should have a @include directive that allows inserting the contents of another Info file ...
- 
  12:13 Revision 7b82ef64 (github): Refactor|Renderer|LightGrid: Reimplemented LightGrid 
- Separated IPointLightSource from ILightSource so that the latter can
 be used as the base for non-point light sources....
- 
  09:50 Revision 357d1708 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  09:43 Revision 89166cec (github): qmake: Added precompiled headers for SDK libs and client/server apps 
- This should speed up Windows builds somewhat.
- 
  09:42 Revision db6b6b79 (github): Git: Added information about external dependencies to repository readme 
- 
  09:42 Revision 7e509c42 (github): Fixed|Windows: Build issues, missing exports 
- The Assimp dependency is now configured for Windows.
- 
  08:33 Revision b557f653 (github): libdeng2: Added a precompiled header 
- qmake supports precompiled headers, so we should take advantage of
 this to speed up builds.
- 
  07:05 Revision 72028611 (github): Fixed|Builder: Generate feed with the new OS X Apps packages 
2014-04-27
- 
  23:08 Bug #1093: Single Use Teleporter Malfunction 
- Neither of these issues are bugs in Dday and actually quirks of Vanilla Doom and Heretic that Dday replicates.
 *Is...
- 
  22:31 Bug #1093: Single Use Teleporter Malfunction 
- I did a test of the second issue, and it appears to be a problem in Vanilla Doom as well. If you walk over the back s...
- 
  14:38 Revision 0defe1c3 (github): Builder: Include the app disks in the feeds 
- 
  14:24 Revision e62a2608 (github): Builder|OS X: Fixed packaging of applications onto a disk image 
- 
  13:58 Revision b23d114d (github): Builder|OS X: Package apps on a disk image instead of zips 
- Individual ZIPs turned out to be not the best solution for this.
 A regular disk image should work better.
- 
  13:37 Revision 441b71af (github): Cleanup: Minor post-merge fixes 
- 
  12:18 Revision e948f32f (github): Merge branch 'gl2-model' 
2014-04-26
- 
  18:49 Feature #1788 (Rejected): Command line options should take native paths relative to cwd 
- The -out option currently takes a path that is relative to @/home@, i.e., it's an FS2 path. It is not possible to dir...
- 
  18:06 Bug #1589: [Windows] Missing icons 
- commit:60846f92 does not seem to help; the uninstaller icon is still a generic one in Add/Remove Programs.
- 
  11:30 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu) 
- Marking closed for now, let's see if it resurfaces after 1.14.1.
Also available in: Atom