Activity
From 2014-03-27 to 2014-04-09
2014-04-09
- 20:41 Revision ebea0ed6 (github): Optimize|libgui: Reserve less memory for GL vertex building
- Todo: Allocations could be avoided by using some form of
frame-persistent data arrays. - 20:22 Feature #1745: Performance optimization
- * Gridmap traversal (#1639) => uses relational structure for spatial indexing represented with pointer chains (derefe...
- 20:21 Feature #1745 (Progressed): Performance optimization
- This issue is a shortlist of possible/pertinent optimizations that could be applied for better performance and/or mem...
- 18:39 Revision a20d8edc (github): libappfw: Added a line edit widget for Variable editing
- Edits the value of a Variable as a text string.
- 18:39 Revision f0b0333f (github): Client|Master Server: Master cvars replaced with a Config variable
- The three cvars for master server address, path, and port were
replaced with Config.masterServer.apiUrl that contains... - 18:39 Revision c23a0da0 (github): UI|Client: Order of game subsets in the Games dialog
- The Saved Games subset should appear below available games, because
this view is shown when the user selects "Switch ... - 18:19 Revision b1a1b208 (github): Documentation|libcommon|SaveSlots: Minor SaveSlots API doc fixes
- 17:38 Revision b139e389 (github): libcommon|SaveSlots: Removed slot id mnemonic for old autosave mechanism
- 17:28 Revision 976ef2e7 (github): Cleanup|libcommon|SaveSlots: Moved logic for G_SaveSlotIdFromUserInput into SaveSlots
- 16:32 Revision 5aff3436 (github): libcommon|SaveSlots: Cleanup
- 16:30 Revision 38b9553c (github): Refactor|libcommon|SaveSlots: Eliminate API for reverse SaveSlot lookup by SavedSession
- SaveSlots should support reverse lookup of a save slot by SavedSession
pointer/address as this confuses the design of... - 13:41 Revision 07996035 (github): Savegame Converter: Cleanup
- 12:17 Revision a174bdc2 (github): libgui|Sound: Added Play and Change audiences
- 10:28 Revision e318bbe5 (github): libgui: Cleanup
- 09:09 Revision 9a5bfa7a (github): libdeng2|libgui|InfoBank: Paths are relative to the Info source path
- If a relative path is specified in an InfoBank, it is now resolved
relative to its Info source. - 09:07 Revision 21401ed1 (github): libdeng2|ScriptedInfo: Source location of blocks
- The special variable "__source__" is used for storing the Info source
location of each block. - 09:06 Revision 992f3dd7 (github): Refactor|libdeng2|Info: Element source location, pimpl for Info::Element
- The source path of each element is stored in addition to the line
number. - 08:10 Revision 69bc505a (github): Merge remote-tracking branch 'origin/master' into gl2-model
- 03:59 Revision 7e863a49 (github): Optimize|libdeng2|Lockable: Use automatic storage with Lockable
- Lockable, as used by Guard, should not use the current pimpl idiom
implementation as this allocates storage for the p...
2014-04-08
- 22:00 Bug #1744 (New): [Heretic] Waterfall sounds switch from left to right (centered in vanilla)
- In Dday, at the start of E3M8, the waterfall sounds switch from left to right, albeit consistently, rather than sound...
- 20:21 Revision 6ace3b07 (github): Documentation|libdeng2: Note about Shared's thread safety
- 20:11 Revision a5101149 (github): UI|Ring Zero: Adjusted menu width, better scrollbar placement
- 16:25 Revision 5511841a (github): Refactor|libdeng2|Info: Info keeps track of the source path
- When an Info document is parsed from a file, Info itself keeps track of
the source path so that @includes can be done... - 14:05 Revision 789bb295 (github): Hexen: Wrong magic number in end game condition tests
- Map numbers are the work of Korax himself.
- 13:24 Bug #1737 (Closed): [Hexen] Crash starting end game finale
- 12:45 Bug #1737 (In Progress): [Hexen] Crash starting end game finale
- 13:23 Revision 2a2821a3 (github): Fixed|Hexen: Crash starting end game finale
- IssueID #1737
- 12:32 Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
- Changing game rules using cvars is not the right approach. Game rule management will be folded into game session prof...
- 12:04 Revision e9dc2e52 (github): libgui: Cleanup
- 11:16 Revision f1e3fd60 (github): libgui|ModelDrawable: Instanced drawing for models
- However, bone matrices are still shared by each instance, as there is no
room for them as vertex attributes (they pro... - 11:14 Revision 05c995c0 (github): libgui: Drawing buffers with instancing, dynamic attrib locations
- Added support for the ARB_draw_instanced and ARB_instanced_arrays
extensions to allow efficiently drawing multiple co... - 10:27 Revision 0b1ac4a3 (github): Deh Reader: Blacklist more Text string replacements (suppress benign warnings)
- Mainly file name format strings, error/log messages and a couple of
UI texts which Hacx was trying to replace.
The b... - 09:42 Revision 52909fd3 (github): Deh Reader: Cleanup
2014-04-07
- 22:47 Revision 8942c229 (github): Cleanup|Savegame Converter: Use de::CommandLine::executeAndWait()
- 21:17 Revision ddafed57 (github): Fixed|UI|Ring Zero: Minor layout issues in game selection menus
- Setting initial grid width using up-to-date margins, and cell height
has a minimum of 3 lines of space. - 21:10 Revision 94817cbb (github): libappfw|LabelWidget: Content size available as rules
- 20:07 Revision 4e1f63f4 (github): Client|Plugin: Thread-safety for calling plugin hooks
- Keep track of the active plugin ID per thread.
- 18:52 Revision c40ae6b6 (github): libdeng2|CommandLine: Additional robustness for executeAndWait()
- 18:47 Revision 15caee49 (github): libdeng2|CommandLine: Execute a process and wait
- Optionally can retrieve standard output from the process.
- 17:09 Revision 06971a40 (github): Resources: Perform legacy savegame conversion in the background
- Improved conversion mechanism using a background TaskPool. Each
savegame conversion is handled using a separate concu... - 14:37 Revision 82ea2f6e (github): libdeng2|Vector: Squared length for 2-component vectors
- 14:37 Revision dd398d53 (github): libgui|ModelDrawable: Set up bounds at load time
- The bounding box of the model can be determined at load time from vertex
positions. - 11:00 Revision 9a3ed783 (github): libappfw: Cleanup
- 11:00 Revision e9c4f9c9 (github): libdeng2|Vector: Added a setLength() method
- 08:50 Revision 75d91de0 (github): Merge remote-tracking branch 'origin/master' into libgui-audio
- 08:42 Feature #1700 (Closed): Warning/error alerts
2014-04-06
- 16:50 Revision 31598c9e (github): libdeng2|SavedSession: Automatic management of the shared Session::SavedIndex
- SavedSessions are now automatically inserted and removed from the
shared Session::SavedIndex, when populated and befo... - 14:13 Revision 26a50828 (github): UI|Client: Don't warn about map errors in non-custom maps
- Addresses the problem of Heretic and Hexen raising a lot of map error
alerts even though the user cannot do anything ... - 14:12 Revision 61e46664 (github): Refactor|Map: Added Map::isCustom()
- A C++ way to call P_MapIsCustom().
- 13:21 Revision 4e16436f (github): Client|ResourceSystem: Invalid sprite frame names should not cause alert
- Now the log entries about invalid sprite frames are logged as NOTE,
meaning they will still be highlighted in the log... - 11:43 Revision a2428f9f (github): Fixed|libcommon: Compiler warning
- 02:44 Revision c1d30ed2 (github): Fixed|libcommon|GameSession: Mistake in logic after unifying game session model
- When serializing the current state of a hub map on exit, player
mobjs should be excluded, else they'll be duplicated ... - 00:28 Revision 27217c3d (github): Fixed|libdeng2|NativeFile: Build error
2014-04-05
- 22:19 Revision c4c63512 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 22:19 Revision b25d9022 (github): Fixed|Cleanup|libcommon: File system usage in GameSession
- This commit addresses FS2 usage issues in GameSession and applies
some cleanup.
- Folder::replaceFile() does not req... - 22:07 Revision 558958d9 (github): libdeng2|SavedSession: Only populate when certain about changes
- Population should only occur when there is certain knowledge that
the source data has change without FS2 being aware ... - 21:19 Revision f6c0611b (github): Cleanup|libdeng2|Session: Use file system utils
- 20:36 Revision 1aee5e78 (github): Cleanup
- 20:17 Revision 49455e54 (github): Refactor|Savegame Tool: Use file system utils
- Setting up a folder with a specific feed is now easier. Earlier
contents will be cleaned out of the way (without touc... - 20:03 Revision 9cc96cf3 (github): Refactor: Use improved FS2 flushing, file system utils
- It is no longer necessary or advisable to change a file to ReadOnly
mode after writing it. Instead, the file should j... - 19:32 Revision 9c1d00d7 (github): Cleanup|libdeng2: Removed unnecessary File::setMode() calls
- All files created by new/replaceFile() have write access.
- 19:31 Revision 393c192c (github): Fixed|libdeng2|File: Build issue
- Ambiguity between File::d and Folder::d.
- 19:27 Revision 1c7688f8 (github): Tests: Trying out new FS2 features
- Printing a list of files, accessing archive contents via file tree,
copying a ZIP file. - 19:24 Revision 0aa0310f (github): libdeng2|NativeFile: Revised internal native file access
- The major change in this commit is that flushing a NativeFile will
cause the native file handle to be closed after th... - 19:19 Revision 7c4612be (github): Refactor|libdeng2|FS: Added file list printer, applied pimpl idiom
- 19:18 Revision 9e6df6a3 (github): libdeng2|FS: Added file system utilities
- (Re)making a folder with a single specific feed, and copying a file
and possibly interpreting the resulting copy. - 18:59 Revision ee5b2db7 (github): libdeng2|FS: Improvements for accessing Archive through file system
- ArchiveEntryFile now has a meaningful flush() method that causes the
entire archive to be written to the source file ... - 11:41 Revision 0a7bf420 (github): Deh Reader: Cleanup
- 11:35 Revision 00301d40 (github): Typo
- 11:27 Revision 7a8b3da2 (github): libdeng2|Session|libcommon|GameSession: game::Session::Profile records the game identity key
- The unique identity key for the current game session is now available
from the profile. - 01:46 Revision 792a3a23 (github): libdeng2|Session: game::Session provides access to the resource file list
- game::Session now provides access to the Profile for the current game
session. This profile includes the list of reso...
2014-04-04
- 23:54 Revision b453bb7b (github): Cleanup: Session resource file collation
- 16:34 Revision 13944d3b (github): Fixed|libdeng2|Archive: Listing contents of empty folders in Archive
- Archives don't actually contain folders, so attempting to list the
contents of _any_ nonexistent path should not thro... - 15:17 Bug #1736 (Closed): [HeXen] sky back layer not rendering
- 14:59 Bug #1736 (Resolved): [HeXen] sky back layer not rendering
- 04:31 Bug #1736 (In Progress): [HeXen] sky back layer not rendering
- 14:16 Revision 725aecaf (github): libgui|Sound: Added more 3D audio properties
- 14:10 Revision 5a55f5d2 (github): Fixed|Renderer|Client: Drawing of sky domes with multiple layers
- IssueID #1736
- 14:07 Revision 29cf8474 (github): Fixed|libcommon|GameRuleset: Translation of boolean game rules, "fast" etc...
- 14:06 Revision 2e79bb8d (github): libdeng2: Extracted game::Session base class from common::GameSession
- The game::Session base class grants the engine some limited visibility
of and access to the logical game side session... - 13:24 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- Allow me to clarify a couple of points:
Firstly, I completely agree with your reasoning, Vermil, as to why a total... - 11:51 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- Getting rid of that limit could also help. Dani talks about ho that would require rewriting the whole system from the...
- 09:55 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- A visual display of active generators has its place, but all it tells the typical user is that they have turned off, ...
- 09:19 Revision e136d593 (github): Merge remote-tracking branch 'origin/master' into libgui-audio
- 08:59 Revision 29814920 (github): Fixed|Client: Mistake in logic after old GUI code removal
- "!stopTime" is always true now that stopTime has been removed.
- 04:41 Bug #1729 (In Progress): Repeat loading of DEHACKED patches specified on the command line following a game change
- 00:08 Bug #1740: [HeXen] Star Bridge no longer solid
- Sorry, I made a few typos and mistakes in my recent post. It should say: "Lower the pillars with the cave key and ent...
2014-04-03
- 23:59 Bug #1740: [HeXen] Star Bridge no longer solid
- This problem with the star bridges also happens in Wastelands. To get to the bridge, you must take a teleporter found...
- 08:33 Bug #1740: [HeXen] Star Bridge no longer solid
- That sounds like number 2 that I posted in this old report:
http://tracker.skyjake.fi/issues/1129
Though I didn... - 00:05 Bug #1740: [HeXen] Star Bridge no longer solid
- This doesn't appear to be limited to the star bridges. A quick check in Hexen shows that jumping on pretty much any m...
- 11:10 Revision 79ab42b8 (github): Cleanup|libcommon|GameSession: Code readability improvements
- 09:24 Revision 3f8c0831 (github): libcommon|GameSession: More appropriate internal.save description
- Unsaved game progress in the backing store is now appropriately
described as such, so that the user is made aware tha... - 07:43 Revision 7984de2a (github): Fixed|libcommon: Optional autoload confirmation on player reborn
- Games with multiple local players are now handled the same as when
playing a networked game (i.e., player 0 asking to... - 01:51 Revision 952d0274 (github): libcommon|GameSession: Minor GameSession API cleanup
2014-04-02
- 23:52 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- There is already a debug display for this; look for Particle Generator Indices in the Developer Options under Rendere...
- 11:29 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- I would like to state that I have noticed an issue similar to this with one of my old mods that only features a very ...
- 08:42 Bug #1743 (Closed): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- When playing Boomsky in most levels, the particles mostly disappear and even shut off after about a half minute after...
- 17:42 Revision 0c29a627 (github): libdeng2|Zeroed: Method for getting a pointer
- 16:14 Revision 2fde0e40 (github): SDK: Added a macro for adding a gcc/clang dynamic link path
- 16:14 Revision 717046de (github): Debug|libdeng2: Autoflush log before a failed assertion
- It is inconvenient if there are log messages unflushed at the time of
abort. - 15:45 Revision f5c58682 (github): Fixed|libgui|Image: Loading a TGA image
- Swapping red and blue channels not needed.
- 13:54 Revision 0f45648b (github): libgui|GLShader: Terminator not needed
- Block maintains a zero terminator automatically.
- 10:54 Revision 7aab6760 (github): libgui|ModelDrawable: Support loading TGA textures
- Format hint provided to de::Image.
- 10:53 Revision 024feb51 (github): libgui|Atlas: Converted some normal log entries to Dev entries
- 10:53 Revision 9236dadc (github): Refactor|libgui: Use the reference location provided by InfoBank
- 10:52 Revision fb8a7c87 (github): libgui|Image: Added support for reading Targa format
- Both uncompressed RGB and RLE RGB are supported.
- 10:50 Revision 6e4a0abf (github): libdeng2|ScriptedInfo: Support @include directive in .dei files
- Includes are located relative to the .dei source path.
- 10:49 Revision 44dae93a (github): libdeng2|InfoBank: Keep track of source file location
- Most derived banks have use for this information.
- 10:48 Revision 7dc1a759 (github): libdeng2|Folder: Describe unnamed folders as "root folder"
- 07:13 Revision 56a37e51 (github): Fixed|libcommon|GameSession: Flushing internal.save contents
- Evidently flushing and populating individual subfolders within an
Archive is not yet working correctly. For now at le... - 01:29 Revision 89a962fb (github): libcommon|GameSession: Unified game session "reborn" logic
- The old Hexen-based "autosave" logic is now implicitly the same as
the unified reborn handling, making it redundant (...
2014-04-01
- 21:24 Revision ed0a48d9 (github): libcommon|GameSession: Replace the saved session metadata when entering a new map
- This is only strictly necessary because of the current map URI...
- 19:41 Revision 62b9eecd (github): libcommon|GameSession: Discard useless map states if not needed by the game progression
- Also fixed a potential write-access issue when deleting a SavedSession.
- 19:08 Revision a626343c (github): Documentation|libcommon|GameSession: GameSession API doc tweaks
- 18:52 Revision 9834459a (github): Typos
- 18:23 Revision 5d80f1f4 (github): All Games: Unified game session model
- All supported games now use the same logical model for managing the
game session and the associated saved sessions. A... - 12:08 Revision 28382dc9 (github): Documentation|libgui: More info about Sound::play()
2014-03-31
- 19:01 Revision 3959c6e4 (github): libgui|Sound: By default delete sounds after they stop
- 19:01 Revision aef5267f (github): libgui|GLFramebuffer: Utility method for drawing the color buffer
- 15:24 Revision d24e3394 (github): libdeng2: Added some math utilities
- Vector3::xz() and clamping to a -x..+x range.
- 15:23 Revision 26adb931 (github): Refactor|libgui: Fluid interface for Sound properties
- 12:47 Bug #1742: [Hexen] Lightning flash disables sector sky light coloring
- If I may add, the sector light colour does briefly re-appear during follow up lightning flashes.
- 12:43 Bug #1742 (Closed): [Hexen] Lightning flash disables sector sky light coloring
- Following a lightning flash animation in Hexen the sky light color (as applied to sector lighting) is not reset back ...
- 12:20 Revision f3207234 (github): Merge remote-tracking branch 'origin/master' into libgui-audio
- 12:19 Revision f98eef65 (github): libdeng2|FS: Flushing a PackageFolder
- ArchiveFeed can now be told when to update the source file. It also
flushes the written archive immediately.
Package... - 12:17 Revision c9981ae6 (github): libdeng2|FS: Always flush a file when switching from write to read mode
- 11:33 Revision 2a6fa427 (github): libgui: Cleanup
- 09:05 Revision 9a6c0bc5 (github): Merge remote-tracking branch 'origin/master' into libgui-audio
2014-03-30
- 20:56 Revision 91f36fc9 (github): Fixed|Renderer|FX: Bloom leaking from UI layer
- 18:10 Revision ba33c2a0 (github): Renderer|FX: Improved bloom shader quality
- The shader now uses more samples per pixel, allowing a smoother end
result. The default value of 'rend-bloom-dispersi... - 17:36 Revision 9bcdab72 (github): Documentation|Readme: Mention bloom in the feature list
- 16:29 Revision 451427c9 (github): Changed release type to "Candidate" for 1.14
- 11:30 Revision 8ba48aef (github): Renderer|FX: Cleanup
- 11:27 Revision d2ac4049 (github): Renderer|FX: Apply vignetting after bloom
- 10:48 Revision 4ed8d32a (github): UI|Ring Zero: Show a scroll indicator for the Game Selection menu
- 10:37 Revision f22c2d97 (github): Fixed|Ring Zero: Folded Saved Games title always shows 0 games initially
- The content widget of a fold panel does not receive updates when
closed, so now SavegameSelectionWidget employs a bet... - 10:33 Revision 4582b785 (github): Documentation|libappfw: Added note about fold panel contents
- 09:32 Revision aae14118 (github): FluidSynth|OS X|Clang: Disabled compiler warnings (unused value)
- 09:18 Revision a6cfcbe7 (github): libcommon|SaveSlots: Save slots no longer provide access to the associated SavedSession
- Forcing the user to locate the associated session using the bound save
path improves SoC and simplifies the API. Inte... - 08:26 Revision 9250328b (github): libcommon: Cleanup
- 07:56 Revision a1baa026 (github): libdeng2|SavedSession: Cleanup
- Info no longer forces parsed key/value names to lowercase.
- 07:55 Revision 94cc5290 (github): Refactor|libcommon: Removed the now superfluous "base" save slot
- As SaveSlots no longer own SavedSessions and the internal savegame
is managed independently, there is no need for "ba...
2014-03-29
- 21:03 Revision e9d9360e (github): Typo
- 20:52 Revision 08769939 (github): UI|Client: Ignore SavedSessions outside of /home/savegames
- 20:36 Revision 8f92b514 (github): libcommon|Hexen: Moved the internal savegame to /home/cache/internal.save
- Hexen's internal savegame is no longer erroneously listed in the UI
however it is still written to disk as before.
N... - 17:18 Revision bd058d23 (github): Fixed|Savegame Tool: Translation of native ver 13 map URIs
- It appears the episode and map numbers in this save format version
are not consistent, e.g., all variants of Doom2 an...
2014-03-28
- 21:00 Revision bf918983 (github): Fixed|Hexen|ACScriptInterpreter: DeferredTask memory management
- 18:08 Revision 66899f06 (github): libdeng2|Info: Retain letter case in identifiers
- While block types are still forced to lower case, all element names
now retain their case. They are indexed case inse... - 17:39 Revision d84c1bd1 (github): Fixed|OS X|Savegame Converter: Dynamic linking
- 14:56 Revision e53265f4 (github): libappfw: Added a waveform bank to BaseGuiApp
- This can be conveniently used for the application's sounds.
- 14:55 Revision 36cfc5d2 (github): Fixed|libgui|Waveform: Parsing data in WAV format
- 14:54 Revision 9da29315 (github): libdeng2|Reader: Added a method to query remaining size
- 14:38 Revision 4eb7641c (github): Merge remote-tracking branch 'origin/master' into libgui-audio
- Conflicts:
doomsday/libdeng2/include/de/data/reader.h
doomsday/libdeng2/src/data/reader.cpp - 14:21 Revision 7a00e5a0 (github): libgui: Added an abstract base class for sounds
- Once a sound is started, de::Sound allows once to control and observe
it. - 14:16 Revision 0a089a6e (github): libgui|Waveform: Store sample rate as an integer
- 09:20 Revision 574a5a06 (github): Fixed|Savegame Tool: Missing virtual destructor
- Classes with virtual methods should have a virtual destructor.
- 09:19 Revision 0b7bfc96 (github): Fixed|Savegame Tool: Build issues (extra qualifiers)
- 09:18 Revision 06d89d43 (github): Fixed|OS X|Savegame Tool: Build config and deployment
- Added the tool to the app bundling script and fixed the build settings
to produce the right kind of executable. Also ... - 09:17 Revision 60b75bcb (github): Cleanup|Savegame Tool: Take advantage of Qt methods
- Block is a QByteArray.
- 09:03 Revision 6147684c (github): Cleanup|libcommon: Accessing pointer-based byte arrays
- de::ByteRefArray is the appropriate array class to use for referencing
an existing pointer-based array of bytes with ... - 09:00 Revision 9473d1cb (github): Cleanup|libcommon: Streaming bytes directly to a File
- When streaming directly to a File via the IOStream interface, one
does not need to use FixedByteArray as the operatio... - 08:58 Revision b9e0021b (github): Cleanup|Savegame Tool: Unnecessary use of char[]
- Block is already a "raw" buffer of bytes, so there is no need to
have another buffer just for access to the raw bytes... - 08:53 Revision ff7f3f4b (github): libdeng2|Reader|Write: Reading/writing fixed-size byte arrays
- Added more convenient methods for reading and writing byte arrays of
preset size, which means the size itself won't b... - 06:39 Revision 2ed471fb (github): libdeng2|Reader: Added a method to read a specific number of bytes
- Added a method that is more convenient to use than reading a
FixedByteArray. - 06:32 Revision 73508058 (github): libgui|Waveform: Cleanup
- 02:09 Revision 22b78959 (github): Typo
- 02:00 Revision f4b669d2 (github): Scripting|ResourceSystem: Added built-in Doomsday Script 'SavedSession' module
- The SavedSession module provides access to the resource subsystem
functionality for savegame manipulation in Doomsday... - 01:45 Revision fd8a9af0 (github): API|Savegame Converter: HOOK_SAVEGAME_CONVERT arguments are now VFS paths
- Both the input file and the output folder are now described using
virtual file system paths. It is the job of the con...
2014-03-27
- 22:58 Revision 58834f7d (github): Scripting: Added a GameAdditionScriptAudience for delegating notifications
- Presently implemented in the Games collection rather than App, for
obvious reasons. - 22:54 Revision d3062bf7 (github): Refactor|Games: Use a pimpl-friendly audience for GameAddition
- 20:09 Revision 0f84622b (github): Fixed|libgui: Renamed source subfolder
- The "font" folder was potentially mixed up with the "Font"
convenience header. - 15:06 Revision cc7952b2 (github): libgui: Added Waveform and WaveformBank
- Waveform is a sequence of audio samples. WaveformBank is analogous to
the other banks: it is an InfoBank that loads W... - 15:04 Revision 2768a93c (github): libdeng2|Reader: Added a method to read a specific number of bytes
- Added a method that is more convenient to use than reading a
FixedByteArray. - 15:03 Revision c8fb3564 (github): libgui|Refactor: Divided libgui sources to subfolders by domain
- 12:15 Feature #1741 (Closed): Upgrade to SDL 2
- A stable version of SDL 2.0 is now available. We should migrate our existing SDL-based (mostly input) code to SDL 2. ...
- 09:05 Revision f9a9ac9c (github): Fixed|libdeng2: Incorrect source file attributes
- 06:04 Revision f18d1fa0 (github): Resource System|Server: Server should not attempt to convert legacy savegames
- Saving in a networked game is presently disabled so there is no point
converting savegames on server side at this time. - 03:52 Revision 798ca3db (github): libcommon: Cleanup
- 03:50 Revision 8442ddca (github): libdeng2|SavedSession: Cleanup
- 03:44 Revision ad082d3f (github): Unix|libdeng2: Fixed build
- 01:40 Revision 72493931 (github): libcommon|Cleanup: GameSessionWriter's public API now global func in the common namespace
- 00:28 Revision 040bd812 (github): Fixed|libcommon: Updating/replacing .save packages requires Write access
- As of this commit, all saving and loading in all supported games is
now working as expected.
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