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From 2014-01-31 to 2014-02-13

2014-02-09

19:43 Feature #1727 (New): Apply colored sector lighting by sector via DED
Many of Dday's visual effects (i.e generators, decorations, material glows etc) can be or are automatically applied t... vermil
19:33 Feature #1726 (New): Remapping the colours on a texture via material def
Something I've always wondered about, is the possibility of remapping the colours on a texture via a material def.
...
vermil

2014-02-06

04:27 Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death
As per the title, this only seems to affect the ghost (transparent) mummies; the solid ones are okay.
The rising s...
BFG10K

2014-02-04

19:36 Bug #1720 (Closed): [multiplayer] client seg fault when something moves
skyjake
19:36 Bug #1716 (Closed): [Windows] Cannot resize console history widget if the edge meets the edge of the window
skyjake
19:36 Bug #1715 (Closed): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
skyjake
07:09 Bug #1724 (Closed): Map briefings should be disabled when autostarting a game session from command line
With Doomsday cut scene is shown with parameter -warp 07
With original Doom 2 cut scene is not shown with paramete...
euphoricallydead

2014-02-02

22:28 Bug #1723: [Value def's] impossible to remove pistol
Fist as well (i.e the default weapons). vermil
22:26 Bug #1723 (New): [Value def's] impossible to remove pistol
Doomsday's value defs allow modders to set what weapon(s) a player starts with.
However, the player is always give...
vermil

2014-01-31

06:00 Bug #1091: No sound effect played when pressing F7 or F8
Wanted to add to this that no sound effect is played (a switch sound) when pressing F1 to bring up the Help screen or... sonicdoommario
 

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