Activity
From 2014-01-07 to 2014-01-20
2014-01-20
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16:36 Revision 403cf060 (github): Documentation|libdeng2: Group for Binder
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15:43 Revision a743a92c (github): Cleanup
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14:48 Revision c3a5a3b9 (github): UI|Client|LensFx: Don’t draw vignette if there is no map loaded
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14:48 Revision 2a577ab9 (github): Fixed|Hexen: Build failure
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14:11 Revision 9de2aa2d (github): Fixed|InFine: Animation gets stuck (suspended) after playdemo
- This commit fixes the issue where the game view would be obscured
by the title animation after a game was started. Th... -
09:50 Revision 84f79ac7 (github): libhexen|Cleanup: Continued cleaning up MAPINFO lump parsing
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09:05 Revision b3991ba3 (github): libhexen: Cleanup
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08:20 Revision d1eece9f (github): libcommon: Fix build warnings (uninitialized variable access)
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08:08 Revision d8a2224a (github): libcommon: Typos
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07:38 Revision f99399fe (github): Refactor: Consolidated and cleaned up methods of querying map author/title info
- Map author and title info is now primarily available through read-only
console variables 'map-author' and 'map-name'.... -
01:21 Revision b4232042 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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01:21 Revision b5aaabf0 (github): Console: Improved output of 'inspectmap'
- Now includes more pertinent map information, such as the full title
(which is presently obtained by querying a game r... -
01:13 Revision 071e9be5 (github): Thinkers|World: Added Thinkers utility method for counting active thinkers
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01:11 Revision 1a396ec5 (github): BspNode|World: Added BspNode method for calculating the height of a subtree
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01:08 Revision 2d173d51 (github): libdeng2|Windows: Export Binder, NativeFunctionSpec
2014-01-17
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14:55 Revision ed55cfc7 (github): Fixed|UI|Stereo 3D: Map mouse wheel position to left/right frames
- Mouse buttons and position was already mapped, however the wheel
position was not. -
13:03 Revision cda00fa7 (github): Client|Script: Added the script binding App.quit()
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12:49 Revision 30d05b26 (github): Cleanup
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12:34 Revision c544aa6e (github): Refactor|Script: Revised naming convention of native script functions
- Now using “Function_” as the prefix.
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12:33 Revision b2c31bdb (github): Fixed|All Games: Errors in release build
- Log entries were being printed with debug-only variables or functions.
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09:07 Revision 2acf8cd8 (github): Refactor|Client|libgui: Use Binder to manage script bindings
- The native implementation of the functions doesn’t need to check
for argument count as that is already checked earlie...
2014-01-16
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20:34 Revision e6e1dd58 (github): libdeng2|Script: Utilities for easier creation of native script functions
- Binder automates the tasks for registering and unregistering native
entry points that appear as script functions. -
20:34 Revision 87589314 (github): Refactor|Client|libgui: Use Binder to manage script bindings
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19:38 Revision 0a317ebf (github): Fixed|Renderer: Model particles not affected by dynamic lights, plus cleanup
- The particle renderer used the wrong axes when determining the BSP
leaf at the origin of a given particle (Z and Y we... -
18:00 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
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17:51 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- LOL, I just tried it and pressing it once works in original as well, this can be closed, sorry i wasted your time :s
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17:44 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- I'm sorry, I was wrong. You actually have to only press it once now, instead of 2 times like in original Hexen. So it...
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17:38 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- Err, no. That's not just animation. In 1.13.2 the switches don't move the wall for me no matter how many times I pres...
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17:05 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- Ah, you are referring to the animation of the switch texture, rather than it's function. My apologies for misinterpre...
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16:45 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- I'm pretty sure there were a couple more of switches like that ahead in the game also, can't remember which levels th...
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16:36 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- vermil wrote:
> The switches that move the walls appear to be functioning fine for me; they are repeatable, activate... -
14:53 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- To which switches do you refer to?
The switches that move the walls appear to be functioning fine for me; they are... -
13:55 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
- The switches in the Guardian of Steel should only work when you press them 2 times in a row, it will make them to hol...
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17:26 Bug #1714: Multiplayer weapons aren't remaining in play
- Preplaced weapons I mean. Not ones dropped by various bad guys.
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17:25 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
- In Deathmatch mode 1 and Co-operative, weapon pickups are supposed to not be removed from play once picked up, though...
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12:27 Bug #1712 (Closed): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
- Switching VSync on or off doesn't seem to do anything, same with console command. It happens in both fullscreen and w...
2014-01-15
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13:59 Revision eeec1ae5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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13:59 Revision 25605e10 (github): libdeng2|StringPool: The 'data' argument of StringPool::iterate() is now optional
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13:54 Revision f47d5089 (github): Cleanup|Client: Log entry
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13:51 Revision 95e2230d (github): World: Log a separate warning for each unknown material
- Now that the warnings produce collated alerts it is better to log
each unknown material encountered during map conver... -
12:56 Revision 681410ac (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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12:55 Revision 189fce2b (github): DehReader|Fixed: Parse error reading a [PARS] block using doom2 notation
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12:53 Revision f38566b9 (github): Fixed|libdeng2: Warning in release build
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11:02 Revision d830a002 (github): Refactor|Generator|World: Made private more members of Generator
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10:05 Revision 48022294 (github): Windows: Fixed build (platform header inclusion order)
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09:35 Revision f79dfba1 (github): Default Style|OS X: Default UI font
- On second thought, Open Sans only works with Qt 5.2; with Qt 4.8
it doesn’t get a bold weight at all. Better stick wi... -
09:30 Revision a3ad1f8b (github): API: Relocated internal thinker functions from public API header
- These belong in an internal header.
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09:12 Revision 0da7b89a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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09:12 Revision eb64c530 (github): Cleanup|Log|libgui|libappfw|Console: Log message cleanup
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09:11 Revision d2a4a63d (github): Default Style|OS X: Use Open Sans as UI font (like on Windows)
- Standardizing appearance. Also, Qt is having real difficulties
picking the right font weights on Mavericks, which mak... -
09:09 Revision 628fdc4d (github): UI|libgui: Disable widget background blurring when a game is loaded
- Game rendering is simply not efficient enough to be done multiple
times per frame => perf hit is too big. -
09:05 Revision cc995755 (github): Refactor|World: Renamed p_particle.h/cpp to generator.h/cpp respectively
- Also added a convenience header for Generator.
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08:49 Revision 54d54b47 (github): Refactor|World: Continued splitting up p_particle.h/cpp
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07:56 Revision 2a3ce816 (github): Client: Cleanup
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07:26 Revision e17ccd39 (github): Cleanup: Moved global validCount to WorldSystem; r_main.h/cpp now client-only
- The server executable no longer depends on any source file in the
render domain.
2014-01-14
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20:10 Revision 11357422 (github): libgui: Fonts can specify alternate families for different weights
- However, at least on OS X 10.9 it seems Qt is currently unable to
select a light font no matter which mechanism is used. -
18:24 Revision 6bb992be (github): Tests|OS X: Test deployment with Qt 5, failed assert in test_log
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18:23 Revision ccb1c893 (github): FMOD|Cleanup: Log entries containing pointer values
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14:52 Revision f8a662d5 (github): Fixed|OS X|Qt: Bundling Qt 5 frameworks in Doomsday.app
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12:24 Revision 53172f14 (github): Log|Resources|libgui: Improved log output
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12:24 Revision 01d5e980 (github): libdeng2: Added a header for some printable character symbols
- Unicode if possible.
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11:51 Revision 8e54a19e (github): Fixed|UI: Use GLFramebuffer when drawing a blurred widget background
- The game renderer assumes that both color and depth attachments are
being used. -
11:10 Feature #1700: Warning/error alerts
- The UI (alert dialog) still needs some polishing:
* -Don't show entries before they ready to be drawn.-
* -Smoothly... -
11:09 Feature #1708 (Closed): Logging by domain (with filtering)
- Maintaining appropriate log levels and other metadata is something we need to do on ongoing basis, though.
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10:34 Revision fab3c296 (github): libgui|GLFramebuffer: Use a Property to track the default sample count
- All existing GLFramebuffer instances observe the default sample count
and update their contents accordingly when it’s... -
10:33 Revision 8d7272d7 (github): Console: Disabled warning about ‘playdemo’
- Demos are currently not supported, so no point in warning about them.
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10:32 Revision db1f6e12 (github): libdeng2: Added the Property utility for observable native variables
- Unlike script Variables, Property deals with native value types
and cannot accept more than one type of value.
2014-01-13
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21:31 Revision e2ebe9f6 (github): Fixed|Particles: Out-of-bounds memory access
- Apparently spinIndex was sometimes incorrectly calculated on
p_particle.cpp:794. -
17:49 Revision 7a339f5f (github): Cleanup: Log entries, levels, and domains (continued)
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17:30 Revision 5e9ac8ae (github): Cleanup: Log entries, levels, and domains (continued)
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17:07 Revision e917e915 (github): Cleanup|All Games: Removed dead code related to player controls
- The g_ctrl.* files were not needed any more since libcommon handles
player control setup. -
17:07 Revision aca7c3b5 (github): Cleanup|API: Removed all use of Con_Message, removed from public API
- Also removed Con_PrintRuler. The libdeng2 C API now has a macro for
making escape codes (DE2_ESC). -
14:54 Revision 18349923 (github): libappfw: Moved dialogs to a separate source folder
- They were kept separate in the client, and it's good to keep them
separate in libappfw. -
13:12 Revision d5184f20 (github): Map|Client: Continued cleaning up particle generator management
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10:34 Revision 16a8bfdf (github): Renderer: Relocated generator visibility flags to viewports.cpp, use QBitArray
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10:11 Revision 1f858131 (github): Map: Cleanup
- Todo: Is it really necessary to link generators to sectors?
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09:27 Revision 0b33995a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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09:27 Revision 18269b4b (github): Map|Client: Continued tearing down the clientside Generators abstraction
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08:55 Revision 277d6139 (github): qmake|OS X: deng_noclient is not available in the OS X build
- On the Mac, the client app and libs need to be built anyway.
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08:52 Revision ec69976f (github): Fixed: Library build order
- libappfw requires libdeng1.
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08:45 Revision a54a63a3 (github): Map|Client: Moved the map's Generator collection into de::Map
- Todo: Continue tearing down this now obsolete abstraction.
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07:29 Revision 6523743c (github): Renderer: Cleanup
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06:57 Revision e5074bfb (github): Map|Client: Fully encapsulate the clientside Generators collection within de::Map
- Also began remodeling the particle generator representation toward a
more object-oriented model (note that a particle... -
01:32 Revision bae6c5e0 (github): Cleanup|World: Added Thinker_Map() (returns the map in which the thinker exists)
- Note that presently this merely resolves to a WorldSystem::map() call.
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00:44 Revision 5ec443f7 (github): Hand|World: Updated wrt WorldSystem name change, fix compiler warning
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00:37 Revision 5027182b (github): Refactor: Renamed World as WorldSystem, derive from de::System
2014-01-12
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23:26 Revision 6543298e (github): WinMM|Windows: Fixed build (missing header), cleanup
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21:22 Revision eaea5fdb (github): Cleanup|All Games|Plugins: Replacing use of Con_Message with App_Log
- Applying log entry metadata flags.
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20:51 Revision 6cec9bb8 (github): Cleanup|All Games|Plugins: Replacing use of Con_Message with App_Log
- Applying log entry metadata flags.
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16:51 Feature #1429 (In Progress): Support for Freedoom
- Freedoom IWAD files renamed: http://dengine.net/forums/viewtopic.php?f=7&t=1671
We should add separate game modes ... -
13:50 Revision ad93df03 (github): Refactor: Added App_Log() to the libdeng2 C wrapper, use it everywhere
- App_Log() works the same way as the LOG_* macros: a newline is
automatically added (if there isn’t one). Replaced app... -
13:09 Revision cedf0673 (github): Refactor: Convenient log level enums for the libdebg2 C wrapper API
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12:28 Revision 61f68e3a (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
- Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti... -
12:25 Revision f27ab3b3 (github): Started work branch for low-latency input and modern player movement
- The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ... -
12:13 Revision af95f5fa (github): Fixed|Heretic: Transition from intermission to next map
- The busy mode transition frame was not being prepared at the
end of the Heretic intermission. Also, there was a waiti... -
12:12 Bug #1707 (Closed): [NVIDIA] Antialiasing with forced driver setting (black screen)
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12:11 Bug #1704 (Closed): Busy mode background images
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12:11 Revision 81eb082a (github): Fixed|Heretic: Transition from intermission to next map
- The busy mode transition frame was not being prepared at the
end of the Heretic intermission. Also, there was a waiti... -
11:23 Revision 8e67f805 (github): Fixed|UI: All-white busy transition frame
- It appears that somebody somewhere alters the min filter of the
transition frame when using “leavemap”, however not w... -
11:23 Revision 5fb6de69 (github): Client|libgui: Added some log messages
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11:22 Revision d9030b73 (github): Fixed|UI: All-white busy transition frame
- It appears that somebody somewhere alters the min filter of the
transition frame when using “leavemap”, however not w... -
10:03 Revision 6848105e (github): Refactor|Console|API: Printing log messages, removed old Console API functions
- The engine should not internally use Con_Message, Con_Printf, or
Con_FPrintf to print log messages, as these do not p...
2014-01-11
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21:13 Revision f55bc159 (github): Cleanup|Client: Log entries, levels, and domains (continued)
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20:30 Revision 31d1341b (github): Cleanup|Refactor|Client: Log entries, levels, and domains (continued)
- Reduced redundancy and use of fatal errors in fi_main.cpp.
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18:39 Revision a0d050eb (github): Map|Client: Cleanup
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17:48 Revision 3ce88f87 (github): Console: Improved output of “listcontrols”
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17:27 Revision 2e79c6a7 (github): Map|Client: Encapsulate write access to the client mobj hash within de::Map
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16:18 Revision 05c836fc (github): Cleanup|Map|Client: Moved Map::expireClMobjs into map.cpp
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15:18 Revision 77c44ec8 (github): Cleanup|Client: Log entries, levels, and domains (continued)
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12:18 Revision 71a20b39 (github): Cleanup|Client: Log entries, levels, and domains (continued)
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11:29 Revision 836d7990 (github): Client|Log: Only Dev messages are shown with the section info
- The log entry “sections” contain information about where in the
native code the entry was created. This information i... -
10:56 Revision b62e2f31 (github): Refactor|libdeng1: Renamed the "boolean" define to "dd_bool"
- Windows system headers define a "boolean" with a different size. To
avoid this conflict, libdeng1's boolean is now dd... -
08:50 Revision 5188efa3 (github): Merge branch 'libappfw'
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08:35 Revision a5207b49 (github): Windows|Installer: Deploy deng_appfw.dll
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08:34 Revision 4dfcf410 (github): Refactor|Client: Updated to use libappfw
- The generic portions of the UI framework have now been migrated to
libappfw. -
07:06 Revision 023b82a5 (github): Refactor: Updating client to use libappfw
2014-01-10
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19:41 Revision 2e641bb7 (github): Refactor: Continued setting up libappfw and updating the client
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15:10 Revision 003f9714 (github): Started work branch for separating the UI framework in a shared lib
- The client's UI framework has grown large enough to warrant moving
it into its own shared library called "libappfw" (... -
13:08 Revision 1f64756e (github): Fixed: Compiler warnings
- Unused variables and tautological conditions.
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13:06 Revision 93964519 (github): Fixed: Compiler warnings
- Unused variables and tautological conditions.
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10:50 Revision 6513a8b3 (github): Cleanup|Client: Log entries, levels, and domains (continued)
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10:30 Revision 7f3a52b2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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10:29 Revision 57afd11b (github): Cleanup|Client: Log entries, levels, and domains (continued)
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10:28 Revision 07927d41 (github): World|Client: Cleanup
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10:05 Revision d08b3c9a (github): Cleanup|Client: Log entries, levels, and domains (continued)
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08:57 Revision 97a6152e (github): Map|Client: Cleanup
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08:21 Revision 991a2414 (github): Cleanup: de::dintptr() is unnecessary when logging with de::LogEntry::Arg
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08:06 Revision 768ec6d1 (github): Refactor|Map|Client: Moved Map's ClMobjHash to the private Instance
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07:46 Revision 5ddb9064 (github): Refactor|Map|Client: Reworked the client mobj hash into a basic C++ class
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06:26 Revision 30b17945 (github): Map|Client: Cleanup
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06:01 Revision c12b14a6 (github): Client: Cleanup
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05:55 Revision 638cd846 (github): Map|Client: Removed fixed limit CLIENT_MAX_MOVERS (was 1024)
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05:06 Revision 1d011e2e (github): Refactor|Map|Client: Clientside active mover arrays are now private to Map
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04:53 Revision 9c9edeab (github): Cleanup|Map|Client: Moved all client only methods of Map to map.cpp
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04:23 Revision fcfec832 (github): ClPlaneMover|Client: Cleanup
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04:21 Revision c34b37eb (github): Refactor|ClPlaneMover|Client: Simplified ClPlaneMover (use a Plane pointer)
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03:56 Revision 64f08249 (github): Refactor|World|Client: Moved ClPolyMover into new source files
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03:50 Revision 5d609443 (github): Refactor|World|Client: Moved ClPlaneMover into new source files
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03:10 Revision c3fbda76 (github): World|Client: Cleanup
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02:27 Revision 63b65707 (github): World|Client: Cleanup
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01:12 Revision 5ea7600e (github): World: Cleanup
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00:18 Revision 4e051503 (github): World|Server: Cleanup
2014-01-09
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23:53 Revision 0e0f33ec (github): LightGrid|Renderer: Cleanup
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23:50 Revision cbffd0e1 (github): World: Cleanup
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20:52 Revision 1b033ec2 (github): Cleanup|Client: Log entries, levels, and domains (continued)
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20:35 Revision 2ffec24c (github): Cleanup|Client: Log entries, levels, and domains (continued)
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19:41 Revision e8af1a95 (github): Fixed: Build error
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19:40 Revision bbd93763 (github): Cleanup|Client: Log levels and domains (continued)
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18:33 Revision a6cc1a6a (github): Fixed|Ring Zero: Do not attempt to parse a game config when switching to ring zero
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18:27 Revision c4df0bb5 (github): Fixed|Console: Do not warn about non-existent autoexec/startup config files
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17:41 Revision 1a26e85c (github): ResourceSystem: Cleanup
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17:40 Revision 9b940cc7 (github): Console: When saving config/bindings only log if actually written to a file
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17:38 Revision 2a2f83a9 (github): Fixed: Exception during log flush (argument string format error)
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17:11 Revision ff2c1fc5 (github): Fixed: Compiler warnings
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17:11 Revision 6b251f7d (github): Log|libdeng2: Elaborate when a log entry throws an exception
- The format string is included in the error message.
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16:44 Revision 911a9e1d (github): Fixed|Log: Crash when making a log entry
- Trying to delete an invalid pointer when setting Arg value.
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16:44 Revision 58c10e98 (github): Cleanup|Network|Client: Log levels and domains (continued)
- Also converted some Con_Message() calls to use LOG.
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16:36 Revision cca236fb (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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16:36 Revision 6e34d450 (github): Console: Cleanup
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15:38 Revision 9d05452a (github): Cleanup|Network|Client: Log levels and domains (continued)
- Also converted some Con_Message() calls to use LOG.
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15:18 Revision 0a1166b9 (github): Windows: Fixed build (unknown DEBUG_Message)
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12:55 Revision 961022c1 (github): Cleanup|Server|Client: Log levels and domains (continued)
- Converted remaining Con_Message() calls in the network domain to
use LOG. -
12:51 Revision b6ee2888 (github): Refactor|Log|libdeng2: Keep a pool of shared log entry argument instances
- To avoid repeatedly allocating and freeing memory for log entry
arguments, the existing ones are now kept in a shared... -
12:26 Feature #1711: Automatically switching external music
- Just thinking about it; obviously I understand that it's easy for me to sit here and write this, but another thing en...
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12:09 Feature #1711 (Rejected): Automatically switching external music
- Something crazy probably.
There are many classic user mods out there that contain duplicate, but renamed, music lu... -
09:59 Revision 916647c5 (github): Fixed: Compilation errors
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09:05 Revision fe1420c3 (github): Audio|Client: Replaced Con_Errors with exceptions (with -isfx, etc.)
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09:02 Revision b6aef6f0 (github): Cleanup|Audio: Log levels and domains (continued)
2014-01-08
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20:05 Revision 935df5f1 (github): Cleanup|Client: Log levels and domains (continued)
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19:03 Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
- The console command; 'game-fastmonsters' appears to not be functioning (i.e it has no effect).
I tested it followi... -
18:31 Revision 04a6f557 (github): FluidSynth|FMOD: Use libdeng2 Log for debug logging from audio plugins
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18:30 Revision c178bebc (github): Fixed|UI|Client: Per-domain log filters overridden inadvertently
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13:07 Revision 6febdd14 (github): Merge branch 'ui-alerts'
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13:07 Revision 9621515b (github): Cleanup|Client|libgui: Log levels and domains
- Todo: Much more of this to come…
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13:06 Revision fe3c2485 (github): libdeng2|Log: Include log entry domain in printed copy
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11:06 Revision df67bca2 (github): libdeng2|Log: Include domain in printed log entries
- Only the first applicable domain is printed. Upper case letters are
for non-dev entries and lower case is for dev ent... -
11:04 Revision cb7ef360 (github): Client|Log: Resetting Log filter and alert settings to defaults
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10:25 Revision 263ff468 (github): Cleanup
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10:25 Revision 2b27c10a (github): Fixed|UI|Client: Button text hover color with rich formatting
- Rich formatting would override the button hover color, which would
result in a potential clash with the hover backgro... -
10:02 Revision a65722fb (github): Merge branch 'ui-alerts' of ssh://github.com/skyjake/Doomsday-Engine into ui-alerts
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09:14 Revision 13c29204 (github): Cleanup
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09:12 Revision be375b8e (github): UI|Client|Log: Alert about entries in requested domains
- The Config.alert record now determines which domains raise alerts
on which levels.
AlertMask composes a LUT that is ... -
08:33 Revision d3be5fcc (github): Refactor|Log|libdeng2: Always require a context domain for log entries
- This makes it simpler to check which levels and enabled, etc.
2014-01-07
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21:50 Revision d8561722 (github): Oculus Rift|Renderer: Separately configurable Oculus Rift multisampling
- Added “rend-vr-rift-samples” to control the number of samples used
for the unwarped Oculus Rift framebuffer. The defa... -
21:49 Revision 4c11ac4d (github): Oculus Rift|Renderer: Separately configurable Oculus Rift multisampling
- Added “rend-vr-rift-samples” to control the number of samples used
for the unwarped Oculus Rift framebuffer. The defa... -
20:56 Bug #1709 (New): Infine events interfere with taskbar
- Pretty much was the subject states. Infine takes control of the taskbar shortcut key, when one imagines it probably s...
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18:55 Revision fb03a380 (github): UI|Client: Cleanup and fixes in the Log Filter settings dialog
- Now the App’s LogFilter is updated when values are changed in the
widgets. -
18:53 Revision 2daa2561 (github): UI|Client|ChoiceWidget: Determine potential maximum width
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16:27 Revision 4f7c0dda (github): UI|Client: Revised and improved the Log Filter & Alerts dialog
- Better layout and implementation.
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16:26 Revision cfae081f (github): Fixed|UI|GridLayout: Right-aligned cells that span multiple columns
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16:26 Revision a6f7808b (github): UI|Client|AlertDialog: Added a Gear button for alert settings
- It just shows the Log Filter & Alerts dialog, the same one that is
in the console menu. -
16:24 Revision ce58192d (github): Refactor|Record|libdeng2: Setting values without recreating variables
- For convenience, Record now provides methods for setting member
variable values in such as a way that the variable is...
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