Activity
From 2013-12-21 to 2014-01-03
2014-01-03
- 23:57 Bug #1706 (Closed): Default Mapinfo music glitch
- The music track used by the default MapInfo def is changed to the intermission screen if the player completes a map t...
- 23:52 Bug #1705 (Closed): Flickering light decoration on moving platform
- At the start of TNT Map06, is a moving platform that uses a flat that Dday's default defs attach dlights to.
As th... - 23:50 Bug #1704 (Closed): Busy mode background images
- Using 1.13 stable.
In Heretic, going from an intermission screen to a map produces a black screen during loading i... - 20:11 Bug #1703 (Closed): [OS X] Shell uses the wrong UI font
- There is a bug in Qt 4.8 on OS X 10.9 Mavericks where the wrong font is used for UI widgets.
See: "QTBUG-32789":http... - 20:02 Bug #1691 (Closed): UI and full screen/window toggle
- 20:01 Bug #1702 (Closed): Crash when multiple clients join a game
- See: http://dengine.net/forums/viewtopic.php?f=7&t=1662#topic
If no bindings exist for a player, @P_IsControlBound... - 17:03 Bug #1701 (New): [Doom] Map08/ExM8 sound emulation
- In Vanilla Doom, on ExM8 and Map08, all sounds are not cut off.
However, Dday only replicates this behaviour for t... - 16:44 Feature #1509 (Closed): Option to stop active/sight sounds if emitter killed
- 16:36 Feature #1509: Option to stop active/sight sounds if emitter killed
- I think the 'sound-overlap-stop' cvar covers this old RFE.
- 11:38 Feature #1509: Option to stop active/sight sounds if emitter killed
- My apologies; I am no longer sure of the accuracy of what I originally wrote above and thus have withdrawn it.
- 11:18 Feature #1509: Option to stop active/sight sounds if emitter killed
- Withdrawn; my apologies.
- 16:40 Bug #1667 (Rejected): Player weapon sounds interrupt "dont_stop" sounds
- 16:31 Bug #1667: Player weapon sounds interrupt "dont_stop" sounds
- Puzzling, upon retesting this issue in 1.13, it appears to no longer occur.
Maybe it happened to be the specific b... - 16:25 Feature #1596 (Closed): [Updater] Notify when network connection fails
- 16:24 Feature #1700 (Closed): Warning/error alerts
- When a warning is entered into the log or an error occurs, there should be a clear alert notification given to the us...
- 12:40 Feature #1699 (New): Particle renderer 2.0
- The current particle effects system has some severe bottlenecks (it does not utilize the GPU (shaders, VBOs), instead...
- 12:36 Feature #1698 (New): Editor for particle generators
- There should be an in-game editor UI for designing particle effects.
* Adjust parameters in real time.
* See how th...
2014-01-01
- 22:30 Bug #1691 (Resolved): UI and full screen/window toggle
- I've made it so that any open popups will now check global key bindings before preventing the event from progressing ...
- 17:10 Bug #1697 (Closed): [MP] Busy mode transition frame missing when joining
- 16:59 Bug #1697 (Closed): [MP] Busy mode transition frame missing when joining
- While waiting for a network connection to form, the game widget contents are not being drawn. They should have been f...
- 17:09 Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile
- 16:48 Bug #1693 (In Progress): Crash when joining multiplayer game with Vanilla profile
- 15:06 Bug #1696 (Closed): BspLeaf::cluster: No sector cluster is attributed
- A few reports from the forums:
* http://dengine.net/forums/viewtopic.php?f=7&t=1660 (1.13 without addons)
* http://... - 12:20 Feature #1695 (Closed): Option to prevent LAN server discovery
- There should be a way to stop the client from trying to find servers on the local network. For instance, a command li...
2013-12-31
- 08:50 Feature #1694 (New): [Doom] Invulnerability animation: full bright sync, apply tic rate
- The focus on the Doom invulnerability filter using Dday's first ever view shader, for 1.13's release has made me noti...
2013-12-30
- 20:28 Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile
- See forums post: http://dengine.net/forums/viewtopic.php?f=7&t=1633#topic
- 18:03 Feature #1692 (Closed): [Windows] Upgrade SDL / SDL_mixer
- Potentially fixes a MIDI looping stutter issue.
2013-12-29
- 19:43 Bug #1691: UI and full screen/window toggle
- I meant while one has the taskbar UI open; when one has just the task bar open, one can toggle between window and ful...
- 19:41 Bug #1691 (Closed): UI and full screen/window toggle
- I wasn't sure whether to class this as a bug or RFE.
One can't toggle between full screen and window, while the ta... - 19:35 Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found
2013-12-26
- 22:15 Bug #1690 (In Progress): [Windows] OpenAL sound plugin not being found
- commit:85a37c89 will hopefully fix this.
- 11:10 Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found
- Long standing issue, at least on Windows, is that during startup, Dday is reporting that it is unable to locate the O...
- 14:29 Bug #1689 (Closed): game options
- 11:08 Bug #1689: game options
- Those options have been removed from Snowberry due to those options becoming redundant and/or that Snowberry is slowl...
- 02:45 Bug #1689 (Closed): game options
- Hi guys ! that mod so bee very good, but from the new version something is missing from the settings / display / grap...
2013-12-23
- 14:37 Bug #932 (Closed): mf2_floatbob not affecting particle generators
- Bobbing now affects particle spawn positions. However, it only affects the original position of the particle — as the...
- 13:50 Bug #1659 (Closed): Crash when loading a save game of Ultimate Doom
- 13:06 Bug #1659 (Resolved): Crash when loading a save game of Ultimate Doom
- This looks like a corrupt save file. I fixed the cause of the crash, however it cannot be loaded successfully.
- 13:45 Feature #1688 (New): Command line options documented with Amethyst
- All command line options should be documented using Amethyst, much like the console variables and commands are docume...
- 13:43 Feature #1503 (Closed): [Unix] Basic command line options (e.g., help, version)
- 13:10 Feature #1687 (Progressed): In-game error dialogs (e.g., corrupt savegame)
- Instead of shutting down the entire engine due to an uncaught exception, error situations like a corrupt savegame sho...
- 12:29 Feature #1678: Optimize stereoscopic pixel formats
- Repurposing this issue to be more about optimizing the memory use and performance of 3D stereo rendering.
- 12:25 Feature #1656 (Closed): UI for VR / Oculus Rift config
- 12:24 Feature #1636 (Closed): Support for Oculus Rift
- I'm closing this issue as complete. @libovr@ is now included in Doomsday's Windows and OS X 10.8 packages and there ...
2013-12-22
- 20:33 Feature #1636: Support for Oculus Rift
- This weekend I have made several Rift-related improvements:
* Fixed rendering glitches so that the left and right ey... - 18:53 Bug #925: [Doom] Map32: Secret exit quirk not replicated
- You've got it the wrong way around. Warping manually messes it up.
- 12:25 Bug #925: [Doom] Map32: Secret exit quirk not replicated
- Maybe I'm being thick but how does this map specifically take advantage of that if the only way to trigger it is by w...
- 11:01 Bug #925: [Doom] Map32: Secret exit quirk not replicated
- I believe that Vanilla Doom2 has no understanding of what to do with a secret exit trigger on Map32 and thus in a cas...
- 04:22 Bug #925: [Doom] Map32: Secret exit quirk not replicated
- Am I correct to conclude that the PWAD mentioned in the initial report is actually irrelevant to the issue in question?
- 00:51 Bug #1133 (Closed): Menu selector is tiny in Hell Revealed 2
2013-12-21
- 19:34 Feature #1686: Derived resource packs
- Another use case would be a HiDPI UI pack for OS X retina displays.
- 19:21 Feature #1686 (Closed): Derived resource packs
- It should be possible to create a resource pack that is based on another, but with some changes applied. For instance...
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