Activity
From 2013-10-22 to 2013-11-04
2013-11-04
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  20:54 Revision a0aaa4c7 (github): UI|Client: Drawing the game UI in the GameUIWidget 
- 
  20:09 Revision 7f66d94b (github): Cleanup 
- 
  18:47 Revision 090a3e36 (github): Client: Added CompositorWidget, testing it in ClientWindow 
- CompositorWidget uses a texture target for all its children.
 ClientWindow is now set up to use a compositor for ever...
- 
  18:31 Revision d22f97ac (github): Client|Cleanup: Apply revised GLTarget active rectangle 
- 
  18:26 Revision 27bc0a18 (github): Refactor|libgui: Moved the active rectangle from GLState to GLTarget 
- GLTarget is a more appropriate place for specifying which portion
 of the target should be used for all operations. It...
- 
  18:23 Revision 371e0f4d (github): Fixed|libdeng2: Partially notifying a widget tree 
- When notifying a widget tree and stopping halfway, one has to make
 sure the appropriate pre/post notifications still ...
2013-11-03
- 
  21:00 Revision 52bd22ee (github): Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift 
- 
  19:32 Revision b4c3e75e (github): Stereo 3D|Oculus Rift|Client|Renderer: Modify TODO comment 
- 
  18:30 Revision bce99251 (github): Refactor|UI|Client: Split GameUIWidget from GameWidget 
- The new widget handles the drawing of all overlaid UI elements
 visible on top of the game's 3D world.
- 
  17:38 Revision 91686925 (github): Refactor|UI: Renamed LegacyWidget to GameWidget 
- This widget's job is to draw the 3D game world. All overlaid UI
 elements will be split to another widget.
- 
  12:12 Revision 283a4ae7 (github): Cleanup 
- 
  12:08 Revision 7a027006 (github): Cleanup 
- 
  10:54 Revision 7d524186 (github): Merge branch 'oculus-rift' into gl2-lensflare 
- 
  10:53 Revision c52a5c81 (github): Merge branch 'oculus-rift' into low-latency-input 
- 
  10:53 Revision c3159859 (github): Fixed|Input: Don't pass invalid events to the game 
- Some events do not have a game-side equivalent, so those should not
 be passed to the game via any responder.
- 
  10:39 Revision e160b5a9 (github): Renderer: Disabled old code for halo/flare rendering completely 
- The objective of this branch is to recreate halo/flare rendering
 using GL2.
 After that is done, we should evaluate h...
- 
  10:24 Revision a8135491 (github): Documentation|libgui: Improved GLState apidocs 
- 
  10:24 Revision b9400a15 (github): Fixed|libcommon: Warnings about signed/unsigned comparisons 
2013-11-02
- 
  23:34 Revision 88660440 (github): Include "de_platform.h" per DaniJ suggestion. 
- 
  21:11 Revision 509bbfcf (github): Double size of Oculus Rift offscreen texture in each direction, so resolution is better at center, after warp. 
- 
  21:00 Revision 11c417a9 (github): Head Tracking|Client|Renderer: Improve Yaw late scheduling by comparing to uninterpolated target angle, and by minding circularity of angle differences. 
- 
  18:52 Revision 669c1c8e (github): Stereo 3D|Client:Apply Rift latency prediction 
- Avoid changing (late scheduled) view direction between left and right eye views.
 Late schedule Yaw, but only if it se...
- 
  18:51 Revision 89394865 (github): Merge commit 'f4ebe216f28e8b9b8ad27c2b7ef03c5411cc9655' into gl2-lensflare 
- 
  18:50 Revision eb92970c (github): Merge branch 'oculus-rift' into gl2-lensflare 
- 
  16:46 Revision 4d2c4b8b (github): Homepage: Updated source tarball download for 1.12.2 
- 
  13:34 Revision d590bb6c (github): Add basic yaw head tracking 
- 
  04:58 Revision 87a6c09a (github): Include pitch in late-scheduled update. 
- 
  04:16 Revision bf653ffc (github): Update camera field of view in Rift mode, for correct culling 
- TODO - set it back when leaving Rift mode
 Correct view fovy calculation in projection matrix.
- 
  03:31 Revision 52dc865b (github): Adjust Rift mode to have a readable font size in taskbar 
- 
  03:19 Revision 5b5640d5 (github): Create a CVAR for Oculus Rift horizontal field of view angle. 
- 
  02:54 Revision 514073f0 (github): Create CVAR rend-vr-rift-aspect 
- Use Oculus Rift aspect retio in projection matrix in Rift mode, regardless of apparent screen resolution.
- 
  02:43 Revision 198d6394 (github): Use accessor function instead of global variable for VR::mode 
- 
  02:35 Revision 78b45fb3 (github): Implement Oculus Rift primary pitch head tracking control. 
- 
  01:27 Revision 0b927ad5 (github): Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift 
- Conflicts:
 doomsday/client/src/ui/dd_input.cpp
2013-11-01
- 
  23:39 Revision f4ebe216 (github): libdeng2|Widgets: RuleRectangle size and RootWidget size 
- The RootWidget's size now correctly uses the width and height outputs
 of its rule rectangle.
2013-10-31
- 
  23:34 Revision 7e3fe1ce (github): Add include to vrcontenttransform.cpp to compile in MSVC2010 
- Fail to track Oculus Rift input pitch/yaw.
- 
  22:08 Revision 7f59a6a6 (github): Merge branch 'oculus-rift' into low-latency-input 
- Conflicts:
 doomsday/client/include/ui/dd_input.h
- 
  22:04 Revision 033a36e9 (github): libcommon: Separate body/head yaw controls 
- The head yaw only controls look direction, while the body yaw
 controls an offset added to the gun/body direction. Bot...
- 
  19:03 Revision 6d42bfe6 (github): Input: Generate some test events for the Head Tracker virtual device 
- This can be tested with the binding "bindcontrol lookpitch head-pitch".
 If the binding exists, normal mouse Y etc. b...
- 
  19:01 Revision 36bcf8b4 (github): libcommon: Added lookpitch/lookyaw controls 
- "lookpitch" (CTL_LOOK_PITCH) overrides the delta-based CTL_LOOK if
 it has bindings.
 Also did some cleanup.
- 
  18:59 Revision d0573275 (github): Client|API: Querying if a control has bindings, added new look controls 
- The public Player API was enhanced with a function for querying
 whether a control has any bindings.
- 
  18:57 Revision 06dc7054 (github): Refactor|Input: Fixed a boolean trap in the input subsystem 
2013-10-30
- 
  21:09 Revision b688e552 (github): Stereo 3D|Fixed: Blacked out floors and other surfaces 
- The alpha test was still on, preventing some surfaces from being
 drawn to the framebuffer via the Oculus Rift distort...
- 
  21:06 Revision 43fc3a19 (github): libgui|GLTarget: Corrected pixel format for grabbing target contents 
- 
  20:29 Revision 737885bb (github): Client: Renamed WindowContentTransform to ContentTransform 
- 
  15:30 Revision e276c16b (github): Refactor|Client: Separated VR content transformation from ClientWindow 
- To maintain proper SoC, added a new class that handles the job of
 transforming content from 1:1 coordinates to some o...
- 
  14:29 Revision d6799773 (github): Cleanup 
- 
  10:38 Revision 68f328bc (github): Merge branch 'oculus-rift' into low-latency-input 
- 
  10:37 Revision 1b746c48 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into oculus-rift 
- 
  10:35 Revision 49dc37af (github): Stereo 3D|Client|Refactor: Use libgui to draw Oculus Rift frames 
- The Oculus Rift barrel distortion was moved to shaders.dei and
 adapted to use GLBuffer.
 Created a static vertex buff...
- 
  10:30 Revision f4809ac3 (github): libgui: Added Vertex3Tex format, handle #version in GLShader 
- 
  09:23 Revision 09127132 (github): Refactor|Client|Map Renderer: Dismantled more of obsolete/old "rendpoly" stuff 
- 
  09:22 Revision 324a3906 (github): Fixed|Client: Crash due to accessing OpenGL from non-UI thread 
- During busy mode, if the value of 'rend-vr-mode' was updated due to
 restoring a saved config, it meant that the root ...
- 
  09:20 Revision f79578f6 (github): libgui|Refactor|GLTarget: Extra attachments in addition to texture 
- Rewrote and cleaned up some of the implementation of GLTarget to
 account for the fact that one may need supporting at...
- 
  04:05 Revision e9af7078 (github): Warp shader is working. 
- Turn off frustum shift in Rift mode.
- 
  03:49 Revision d8b7138c (github): Hacked in a simple shader 
- 
  02:52 Revision d7f38ffd (github): Add depth/stencil buffer to GLTarget with texture color attachment. 
- Restore global variable for VR::mode
2013-10-29
- 
  19:09 Revision f98c88d7 (github): Fixed|ClientWindow|Stereo 3D: Compensate for legacy graphics code 
- The legacy graphics code is still completely bypassing libgui's GL
 state management so we have to hack around it.
 Th...
- 
  18:49 Revision 03beb162 (github): Cleanup|ClientWindow: Moved wip Oculus Rift drawing to a private method 
- Also, fixed some issues with the use of GLState:
 - This test code is using immediate GL drawing, which means every
 ...
- 
  18:45 Revision 0157e611 (github): libgui|GLState: Allow fluently applying a popped state 
- 
  18:11 Revision b5263b99 (github): Merge branch 'oculus-rift' of https://github.com/cmbruns/Doomsday-Engine into oculus-rift 
- 
  18:08 Revision da1e5c71 (github): Merge branch 'master' into low-latency-input 
- 
  18:07 Revision 38826e24 (github): Merge branch 'master' into low-latency-input 
- 
  18:02 Revision b688571e (github): Started work branch for low-latency input and modern player movement 
- The objective is to allow players (and only players) to be controlled
 and moved in fractional time, i.e., as fast as ...
- 
  18:02 Revision c94d5e11 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time 
- Proof of concept where players and their mobjs live in fractional
 time while the rest of the world uses only sharp ti...
- 
  12:42 Revision 093fd818 (github): Failed attempt to render Rift mode to offscreen buffer, then restore to screen. 
- 
  12:35 Revision 986bce20 (github): Builder|OS X: Exclude compiled Python files from signing 
- The launcher is written in Python, and the compiled versions of the
 Python modules may be updated when the user runs ...
- 
  12:35 Revision 7ac1ce73 (github): Fixed|Builder|OS X: Further fix for signing the bundled Python framework 
- 
  12:35 Revision d6af4bca (github): Fixed|Builder|OS X: Signing binaries on Mavericks 
- OS X 10.9 requires that *all* binaries are signed, not just the applications
 themselves.
 This commit calls codesign ...
- 
  12:28 Revision f3cca1df (github): Builder|OS X: Exclude compiled Python files from signing 
- The launcher is written in Python, and the compiled versions of the
 Python modules may be updated when the user runs ...
- 
  09:45 Revision 4107b75c (github): Fixed|Windows|Installer: Path of the app icon file 
- 
  09:44 Revision 02e33474 (github): Windows: Updated app icons, deploy Doomsday icon to data/graphics/ 
- ClientWindow was trying to load "doomsday.ico" from a native file but
 apparently it wasn't being deployed in the inst...
- 
  09:43 Revision 1d2efded (github): Fixed|Console|UI: Crash when using autocompletion 
- The logic for reshowing the completion popup was incomplete.
 This commit fixes #1645.
- 
  09:43 Revision c3d6bca8 (github): Fixed|Console|UI: Crash when using autocompletion 
- The logic for reshowing the completion popup was incomplete.
 This commit fixes #1645.
- 
  09:02 Revision 8113e40d (github): qmake|Ubuntu: Do not install apt repository with package 
- This was a questionable feature. I would rather have a PPA that the
 user can easily add to their apt config if they w...
- 
  09:02 Revision cd143939 (github): Builder|Debian: Mark package changelogs as released 
- Hopefully this will now allow me to upload stable releases to
 a Launchpad PPA.
2013-10-28
- 
  17:28 Revision 1d668d04 (github): Client|libcommon|Input: Added 'Head Tracker' input device; raw axis mode 
- There is now a virtual input device for head tracking. It has three
 axes with an absolute position and no filtering a...
- 
  16:27 Revision eb233f44 (github): libcommon: Fix mobj-nofit-crunch behavior regression; cleanup 
- 
  15:47 Revision 991fe611 (github): qmake|Ubuntu: Do not install apt repository with package 
- This was a questionable feature. I would rather have a PPA that the
 user can easily add to their apt config if they w...
- 
  15:42 Revision 0cf703a7 (github): Builder|Debian: Mark package changelogs as released 
- Hopefully this will now allow me to upload stable releases to
 a Launchpad PPA.
- 
  12:02 Revision 363e4a7c (github): Fixed|Builder|OS X: Further fix for signing the bundled Python framework 
- 
  07:33 Revision 5cfd3235 (github): Fixed|Builder|OS X: Signing binaries on Mavericks 
- OS X 10.9 requires that *all* binaries are signed, not just the applications
 themselves.
 This commit calls codesign ...
- 
  02:34 Revision 513edb6a (github): Refactor|libcommon: Pass line attack puff arguments via P_PathTraverse() 
- 
  01:46 Revision 95d7608c (github): libcommon: Cleanup 
2013-10-27
- 
  23:37 Revision 08ad2e1d (github): libcommon: Cleanup 
- 
  22:45 Revision d97a5c86 (github): Refactor|libcommon: Continued cleaning up global play-sim variable usage 
- 
  18:29 Revision b4b0725b (github): libhexen: Removed misleading comment in P_CheckOnMobj() 
- 
  18:24 Revision 6fc42ee1 (github): Refactor|libhexen: Don't use mobj-check-position vars for mobj-ontop-mobj tests 
- These two algorithms are not co-dependent. Maintaining state values
 used only for mobj-check-position tests merely ob...
- 
  16:27 Revision 77eeab79 (github): Client|Renderer|Stereo 3D:Track roll angle only for now from Oculus Rift. HEAD TRACKING! 
- 
  14:51 Revision 3eba45d0 (github): Bumped version number to 1.12.2 
- 
  14:24 Revision f33ee6aa (github): Client|Renderer|Stereo 3D: Remove global VR::mode variable, in favor of Con_GetInteger("rend-vr-mode") 
- Adjust link libraries for Win32 Oculus Rift SDK
 Adjust comments in vr.h
- 
  14:21 Revision a458f3d8 (github): Fixed|Windows|Installer: Missing app icon in Control Panel 
- 
  14:19 Revision cb12527f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  14:18 Revision c7debe3f (github): Fixed|Windows|Installer: Missing app icon in Control Panel 
- 
  12:52 Revision f3a5f43e (github): Homepage: Updated source package download page for 1.12.1 
- 
  03:31 Revision 856d143a (github): libcommon: Continued cleaning up global play-sim variables 
- The role of each (argument/return-value/etc..) of those remaining is
 now much clearer.
2013-10-26
- 
  21:59 Revision 929d325d (github): Client|Renderer|Stereo 3D: Add build rule for linking Oculus Rift SDK 
- 
  21:06 Revision 6abbc424 (github): Refactor|libhexen: Pass mobj-on-top-mobj arguments via Mobj_BoxIterator 
- 
  20:42 Revision 79054155 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  20:42 Revision e5e8c557 (github): Fixed|Windows|Installer: Path of the app icon file 
- 
  20:36 Revision e20b9d2e (github): Client|Renderer|Stereo 3D: Updated stereo 3d related TODO comments. 
- 
  20:23 Revision 60e1fc32 (github): Client|Renderer|Stereo 3D: Rename VR::MODE_MAX_3D_MODE to VR::MODE_MAX_3D_MODE_PLUS_ONE 
- 
  19:59 Revision 12f5b398 (github): Cleanup 
- 
  19:44 Revision b494753f (github): Client|Stereo 3D: Correct a minus sign in glFrustum call. 
- 
  19:42 Revision 10e9e15e (github): Windows: Updated app icons, deploy Doomsday icon to data/graphics/ 
- ClientWindow was trying to load "doomsday.ico" from a native file but
 apparently it wasn't being deployed in the inst...
- 
  18:51 Revision a32cf0ce (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into oculus-rift 
- 
  18:50 Revision e5fbdacd (github): Client|Stereo 3D:Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift 
- Rename vr variables and place them in new VR:: namespace.
 Start implementing some of the newer stereo modes in detail.
- 
  18:22 Revision 18a561e8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  18:22 Revision abe4a466 (github): libheretic: Merged mobj-avoid-dropoff changes from libdoom 
- 
  16:54 Revision 6a2306d7 (github): Builder|OS X: Updated platform release script for Mavericks 
- 
  16:46 Revision 5a1e4ccc (github): Builder|OS X: Updated platform release script for Mavericks 
- 
  16:39 Revision 1de62396 (github): libdoom64: Fix build (unknown mobj_t) 
- Whoops, can't include p_actor.h from p_mobj.h (doh).
- 
  16:36 Revision 33b980d6 (github): libdoom64: Merged mobj-avoid-dropoff changes from libdoom 
- Todo: This algorithm should really be commonized...
- 
  15:35 Revision bde13f9e (github): Sketch in most 3D modes. 
- 
  14:49 Revision 6f63bad9 (github): Rename stereo 3d mode enum instances to STEREO_3D_MODE_WHATEVER. 
- Create unused enum names for other intended stereo modes.
- 
  14:29 Revision e670c30b (github): Use already existing player-eyeheight instead of vr_viewheight. 
- 
  13:30 Revision 3e308395 (github): Windows|Client: GLU is no longer needed as a dependency 
- 
  13:25 Revision f86e4993 (github): GL: GLU is no longer needed as a dependency 
- 
  12:04 Revision 16c9850e (github): ClientWindow: Update logical UI size when VR mode changes 
- 
  11:58 Revision 312db646 (github): Merge branch 'oculus-rift' of https://github.com/cmbruns/Doomsday-Engine into oculus-rift 
- Conflicts:
 doomsday/client/src/ui/clientwindow.cpp
- 
  05:07 Revision 5ebb6945 (github): Implement first 3 stereo 3D modes: Mono, Green/Magenta, and Side by Side. 
- Create several global variables related to 3D, including some console variables.
2013-10-25
- 
  13:04 Revision bb627ff0 (github): Cleanup 
- 
  13:01 Revision 4f582760 (github): API|GL: Public GL API now uses GLState for scissor; added push/pop state 
- This commit fixes scissor-related issues when drawing stuff via the
 public GL API (e.g., game automap).
 The public G...
- 
  12:55 Revision 8eb49044 (github): LegacyWidget|GL: Utility for setting the viewport for legacy graphics code 
- LegacyWidget's glApplyViewport() sets a viewport that is automatically
 normalized to the root view size.
- 
  12:52 Revision 9de82c6f (github): libgui|GLState: Setting a normalized viewport 
- A normalized viewport is useful when the actual root view is larger
 or smaller than the render target. A normalized v...
- 
  11:55 Revision 6ef1860c (github): Cleanup 
- 
  11:17 Revision 20cc03c8 (github): LogWidget: Use normalized scissor for content clipping 
- Widgets should always use a normalized scissor rather than specifying
 the window coordinates manually, as the root wi...
- 
  10:43 Revision 99e64188 (github): ClientWindow: Compensate UI aspect ratio for side-by-side rendering 
- The root widget's logical size does not have to be the same as the
 window size. Now for side-by-side rendering, the l...
2013-10-24
- 
  21:06 Revision b4413830 (github): ClientWindow|GuiWidget: Testing side-by-side left/right viewports 
- The GLState active rectangle is now used for drawing two copies of
 the same frame.
 While this works nicely for all w...
- 
  21:03 Revision 33194b62 (github): LegacyWidget: Allow moving the top left corner away from (0, 0) 
- The scissors/viewports are set according to the actual top left
 corner instead of a hardcoded (0, 0).
 This is partia...
- 
  21:01 Revision bc1953f0 (github): libgui|GLState: Specifying a subregion for drawing 
- Setting the "active rectangle" of GLState will cause viewport and
 scissor to be transformed into that rectangle as if...
- 
  07:56 Revision e2cc8ed4 (github): Fixed|Console: Reshowing a previously dismissed autocompletion popup 
- Any popup can be manually dismissed by clicking outside it. Previously
 it was not possible to restore the autocomplet...
- 
  07:56 Revision 8d329514 (github): UI|Client|Default Style: Color for scroll bar indicator 
- ScrollAreaWidget now allows specifying a color to be used for the
 scroll indicator.
 CommandWidget now uses an "inver...
- 
  07:55 Revision 9e6402a4 (github): UI|Client|AudioSettings: Added toggle and default for sound-overlap-stop 
- IssueID #1629
- 
  07:55 Revision b32ba36e (github): qmake: Don't link libgui to the game plugins 
- A server build does not include libgui, so the plugins shouldn't
 rely on it at this stage.
- 
  07:55 Revision 8a926b19 (github): Fixed: Build failure (invalid operands) 
- gcc 4.6.3 on Raspbian says that '&&' cannot take int and va_list as
 operands. The variable argument list parameter sh...
- 
  07:55 Revision 219cfb31 (github): Fixed|libgui: Build failure in the dummy DisplayMode 
- The dummy version of the native DisplayMode routines had not been
 updated since the latest changes to the API.
- 
  07:54 Revision 40ef9ea2 (github): Updater: Notification uses accent color when update available 
- Now the small notification icon uses the accent color if an update
 is available, so that it is visually distinct from...
- 
  07:54 Revision 84b4f3e5 (github): Fixed|Hexen: Overly large hub ending messages 
- Scaled the hub ending messages smaller so that all the text fits
 on the screen.
 The font metrics are not the same as...
- 
  07:53 Revision 9cbe25fa (github): Updater: Don't open a dialog when update available 
- When the automatic updater notices that an update is available, only
 the small notification is now shown. The user ca...
- 
  07:53 Revision 09a14372 (github): Fixed|Hexen: Reading a savegame with no ASEG_END (otherwise intact) 
- While playing through Hexen's 2nd hub, for some reason a savegame
 was produced for the hub map that was otherwise fin...
- 
  07:49 Revision 90ba5842 (github): Bumped version number to 1.12.1 
- 
  07:44 Revision 2dbf3469 (github): Fixed|Console: Reshowing a previously dismissed autocompletion popup 
- Any popup can be manually dismissed by clicking outside it. Previously
 it was not possible to restore the autocomplet...
2013-10-23
- 
  20:16 Revision 76849a37 (github): Qt|OS X|qmake: Updating for Qt 5.2 (beta) on Mavericks 
- Hmm, the unified native toolbar API is still not working...
- 
  18:39 Revision 7f566e35 (github): UI|Client|Default Style: Color for scroll bar indicator 
- ScrollAreaWidget now allows specifying a color to be used for the
 scroll indicator.
 CommandWidget now uses an "inver...
2013-10-22
- 
  21:42 Revision 8858cec1 (github): Homepage|Add-on Repository: Updated pack details for Hexen Mage Weapons Pack and jXCCP 
- Now at versions 1.2 and 1.31 respectively.
- 
  21:38 Revision d474f5cb (github): libdoom64: Cleanup 
- 
  21:37 Revision f9d9536e (github): libcommon: Cleanup 
- 
  21:35 Revision 8c98f625 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  08:42 Revision d373c200 (github): UI|Client|AudioSettings: Added toggle and default for sound-overlap-stop 
- IssueID #1629
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