Stereo 3D|Client|Refactor: Use libgui to draw Oculus Rift frames
The Oculus Rift barrel distortion was moved to shaders.dei andadapted to use GLBuffer.
Created a static vertex buffer for the simple quad used for drawingthe distorted screen.
View differences
Stereo 3D|Client|Refactor: Use libgui to draw Oculus Rift frames
The Oculus Rift barrel distortion was moved to shaders.dei and
adapted to use GLBuffer.
Created a static vertex buffer for the simple quad used for drawing
the distorted screen.