Project

General

Profile

« Previous | Next » 

Revision 49dc37af

Added by skyjake about 11 years ago

Stereo 3D|Client|Refactor: Use libgui to draw Oculus Rift frames

The Oculus Rift barrel distortion was moved to shaders.dei and
adapted to use GLBuffer.

Created a static vertex buffer for the simple quad used for drawing
the distorted screen.

Files

  • added
  • modified
  • copied
  • renamed
  • deleted

View differences