ClientWindow|GuiWidget: Testing side-by-side left/right viewports
The GLState active rectangle is now used for drawing two copies ofthe same frame.
While this works nicely for all widgets, the in-game HUD (underLegacyWidget) is exhibiting some interesting scissor artifacts.
View differences
ClientWindow|GuiWidget: Testing side-by-side left/right viewports
The GLState active rectangle is now used for drawing two copies of
the same frame.
While this works nicely for all widgets, the in-game HUD (under
LegacyWidget) is exhibiting some interesting scissor artifacts.