Cleanup|ClientWindow: Moved wip Oculus Rift drawing to a private method
Also, fixed some issues with the use of GLState:
- This test code is using immediate GL drawing, which means every change to GLState has to be manually applied before drawing. Managed drawing with libgui's Drawable will do this for us.
- Applied a purple hue to identify that the graphics are coming from the offscreen target.
- Clearing the targets appropriately before drawing.
- For the final draw, disable blending and depth test.
Todo: Next problem is to find out why the game-side menu drawer messes up GL state in such a way that the screen is drawn as purple.
Cleanup|ClientWindow: Moved wip Oculus Rift drawing to a private method
Also, fixed some issues with the use of GLState:
- This test code is using immediate GL drawing, which means every
change to GLState has to be manually applied before drawing.
Managed drawing with libgui's Drawable will do this for us.
- Applied a purple hue to identify that the graphics are coming
from the offscreen target.
- Clearing the targets appropriately before drawing.
- For the final draw, disable blending and depth test.
Todo: Next problem is to find out why the game-side menu drawer
messes up GL state in such a way that the screen is drawn as purple.