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From 2013-07-24 to 2013-08-06

2013-08-06

23:36 Revision 788acb25 (github): Client|Resources|Texture: Cleanup
danij
22:43 Revision cf035db6 (github): Fixed|Client|Resources: Hires texture suppression in release build
It appears that when declaring flags with Qt it is vital to ensure
that one takes the additional step of declaring op...
danij
20:30 Bug #1131 (Closed): 'server-game-skill' doesn't function
The title is all the description needed.
http://www.dengine.net/forums/viewtopic.php?f=9&t=1390
*Labels:* Multi...
vermil
19:59 Revision 163a34d7 (github): Client|UI|ConsoleCommandWidget: Use style rule for maximum popup height
skyjake
16:37 Revision 9133cb22 (github): Shell|GUI: Log local messages in the active connection window
For instance, the possible completions from the command line. skyjake
16:19 Revision c08f555c (github): Shell|CommandLineWidget: Print possible completions when pressing Tab
All the possible completions are printed in the log. skyjake
16:12 Revision ff4142e9 (github): Fixed|Client|UI|ConsoleCommandWidget: Completions popup height and position
The completions popup now moves with the command line, and has a
maximum height that does not exceed the top of the v...
skyjake
16:10 Revision 037146e7 (github): Client|UI|PopupWidget: Allow setting popup anchor axes independently
skyjake
15:42 Revision eb31dab2 (github): Fixed|libgui|GLState: Negative values in scissor rectangle
Fixes the issue where the completions popup would show up blank if
its top goes outside the view.
Internally GLState...
skyjake
12:50 Revision f604eaf9 (github): Default Style|Client: Subtler border glow
skyjake
12:00 Revision beead396 (github): Revert "Windows|qmake: Disable global optimizations (Og) in release build"
This reverts commit 22792de1bc7317fd82dbdde4a7283a7c46e99058. skyjake
11:11 Revision e7c0ef58 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
skyjake
11:09 Revision dbe4f594 (github): Builder|OS X: Identify OS X 10.5 as a build platform
skyjake
11:04 Revision 1ae365f4 (github): Finished bump to version 1.12
Forgot to update all the other version numbers previously. skyjake
11:04 Revision 72daa9d6 (github): Task Bar|Client|UI: Made the DE logo tiny bit smaller
skyjake
11:00 Revision bca71f01 (github): Builder|OS X: Automatically update installer package metadata
Prior to creating an installer package, the XML files are updated
with version information. (PackageMaker might pull ...
skyjake
09:49 Revision 48dce2ab (github): Fixed|Client|UI|LineEditWidget: Update geometry when autocompletion ends
The underline must be removed even if the cursor doesn't move. skyjake
09:02 Revision 94b00329 (github): libshell|EditorHistory|Console: Empty commands not put in history
Also, when dismissing unentered content from the console command
line, make sure it's the latest entry in the history...
skyjake
08:29 Revision f784d17f (github): Refactor|Client|Shadow Bias|BiasIllum: Return the current color from BiasIllum evaluate()
danij
07:45 Revision 25e79dc0 (github): Refactor|Client|Map Renderer: Specify color coordinates to the render lists with de::VectorN<>
danij
05:35 Revision ce24f24e (github): World|Map|BspNode: Cleanup (no use for a public instance reference)
danij
05:29 Revision 8d515547 (github): World|Map|Line: Cleanup
danij

2013-08-05

22:41 Bug #1131: 'server-game-skill' doesn't function
This issue has since been fixed for the upcoming 1.12 release.
Note that a skill level change will only take effec...
danij
22:41 Bug #1131: 'server-game-skill' doesn't function
- **labels**: multiplayer skill level --> Multiplayer, Server, Skill Level
- **assigned_to**: Jaakko Keränen
- **Prio...
skyjake
22:41 Bug #1128: Some of the textures and parts of GUI missing
- **Priority**: 1 --> 5
danij
22:39 Bug #1128: Some of the textures and parts of GUI missing
...Oh, there is '-notexcomp' already, just not in the manpage.
Though adding this to FAQ would be a good idea.
...
galt_gendo
22:41 Bug #1129: Various mobj Z movement clipping bugs
Another little Z related thing. In Dday when a flying bad guy kills the player, it instantly jumps down to the floor,... vermil
08:49 Bug #1129 (New): Various mobj Z movement clipping bugs
Various bugs on Zclipping, cross posted from the forum as requested:
http://www.dengine.net/forums/viewtopic.php?f=2...
vermil
22:41 Bug #1126: MD2 model render pop
Indeed this calculation should divide by two. I'm not sure where the 3.5 comes from. Perhaps it was originally intend... danij
16:21 Revision ef382f79 (github): Fixed|DocumentWidget: Wait for background tasks to stop in destructor
The widget cannot be destroyed until the background tasks are finished
(if any are running at time of destruction).
skyjake
16:21 Revision df044de1 (github): Documentation|libdeng2|TaskPool: Information about usage
skyjake
16:12 Revision 5daa1f2b (github): Task Bar|Console: Dismiss unentered command to history when task bar closed
Now whichever method is used for closing the task bar, the contents
of the command line are put in the command histor...
skyjake
15:04 Revision 14291a5b (github): Console|Task Bar: Clear command line when closing with 'taskbar' cmd
Allows one to clear the command line by double activation of the taskbar
binding.
skyjake
14:03 Revision 20da89d3 (github): Optimize|Client|FontLineWrapping: Better findMaxWrap; made thread-safe
FontLineWrapping now uses a findMaxWrap() method that relies on
advance widths of individual characters rather than r...
skyjake
14:03 Revision 8d42670d (github): Fixed|Console: Bold style not undone in styled command printout
skyjake
14:03 Revision 0e1c5650 (github): Client|UI|DocumentWidget: Prepare text as a background task, show indicator
FontLineWrapping is now run in a background task, unblocking the UI
while the document content is being prepared for ...
skyjake
14:03 Revision a8d7e117 (github): libshell|AbstractLineEditor: Adjusted behavior of autocompletion
The first press of Tab only sends the autocompletion notification if
there is no unambiguous completion available. Fu...
skyjake
14:03 Revision d4bb99aa (github): Fixed|FontLineWrapping: After wrapping, at least one blank line must exist
ILineWrapping is supposed to be empty only before nothing has been
wrapped. An empty text string is supposed to produ...
skyjake
14:03 Revision 14619a97 (github): libshell|AbstractLineEditor: Added word deletion
The same modifier that is used for word jumping can now be used
together with Backspace to delete the word behind the...
skyjake
14:03 Revision a844cee5 (github): Optimize|Console: Annotating a list of terms for autocompletion popup
Reduced the number of times the known words are iterated
when composing the annotated list of possible completions.
skyjake
14:03 Revision b643d92c (github): Documentation|LogWidget|Client: Note about future refactoring
skyjake
14:03 Revision e058d0e2 (github): Homepage: Updated source download page for 1.11.1
skyjake
14:03 Revision 0f71cc5c (github): Homepage|OS X: Updated minimum supported version to Snow Leopard
skyjake
14:03 Revision abb3ee9f (github): Optimize|Refactor|libgui|Font: Faster rich format subranges
Profiling showed that majority of the time used by FontLineWrapping
was spent splitting RichFormat instances into sub...
skyjake
09:09 Bug #1130 (New): Mana bars on the statusbar ignore opacity
Cross posted from forum as requested:
http://www.dengine.net/forums/viewtopic.php?f=24&t=1445&p=9463&#p9461
The...
vermil
09:00 Bug #1130: Mana bars on the statusbar ignore opacity
- **Priority**: 1 --> 5
danij
05:19 Revision d7d696c1 (github): Client|Shadow Bias|Editor: Improved hand behavior when multiple elements are grabbed
The editable properties of grabbed elements are now only changed if
the hand's editable value changes whilst grabbed....
danij
05:03 Revision 8262f4bc (github): Fixed|Client|Shadow Bias|BiasTracker: Apply all bias source changes on a frame to trackers
A refactoring oversight meant that only the first source change from
a BiasDigest was applied to a given tracker.
danij
01:05 Revision 16733326 (github): Merge branch 'master' into shadow-bias-c++
danij

2013-08-04

22:34 Revision 53a74cbf (github): Client|Shadow Bias: Cleanup
danij
21:34 Revision ae58dace (github): Optimize|Client|Shadow Bias|BiasIllum: Perform bias source line-of-sight testing last
Perform the potentially expensive LOS test in updateContribution only
once all simpler tests have passed (previously ...
danij
17:48 Revision 305bd5d7 (github): Client|Shadow Bias|IllumInfo: Retain InterpolateInfo when merging an in-progress bias interpolation
Avoid unnecessarily free'ing and then immediately re-allocating this
data when merging an in-progress interpolation.
danij
16:49 Revision f1e76ae9 (github): Optimize|Client|Shadow Bias|BiasIllum: Allocate memory for bias interpolation when necessary
Bias light sources do not animate and they aren't usually linked to
the sector light level. This means that allocatin...
danij
15:17 Revision 6f0f405f (github): Optimize|libdeng2|BitField: Ensure containers are used in const mode
Qt will need to detach implicitly shared containers if they are
accessed in a non-const fashion.
skyjake
13:24 Revision 875d19f1 (github): Merge branch 'master' into shadow-bias-c++
danij
13:02 Revision 6ee465d1 (github): ProgressWidget: Tweaking the end of the animation
It may be that because ClientWindow is still switching to an
entirely different UI tree (busy=>normal), a blank frame...
skyjake
11:58 Revision d900321a (github): Client|Shadow Bias|BspLeaf|Segment: Respect the 'rend-dev-bias-affected' cvar
danij
11:21 Revision efc929ac (github): Merge branch 'master' into shadow-bias-c++
danij

2013-08-03

20:11 Revision 79d8dd0e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
20:10 Revision f0d0b112 (github): Builder|Windows: Use MSVS 2010 to build the release packages
This has already been in use for some time now. skyjake
18:47 Revision 7e0f6087 (github): Renderer: Increased particle texture maximum from 32 to 300
Defined additional 'pt_tex' flags for the new enum values. skyjake
13:12 Revision 2f61b415 (github): Client|Busy Mode: Cleanup
Removed a bunch of obsolete code. skyjake
13:07 Revision 88c8010b (github): Refactor|Busy Mode|BusyWidget: Transition screenshot moved to BusyWidget
It is now BusyWidget's responsibility to grab the screenshot taken
for the busy mode background and end transition.
...
skyjake
13:03 Revision ed5fb2a7 (github): Client|UI|ProgressWidget: Adjusted shadow behind the wheel
skyjake
13:02 Revision b5f2492f (github): libgui|GLTexture: Taking over an existing OpenGL texture object
skyjake
08:13 Revision 4cafd919 (github): Client|Shadow Bias|BiasTracker: Cleanup
danij
07:57 Revision 514fad24 (github): Documentation|Client|Shadow Bias|BiasSource: BiasSource apidoc cleanup/fixes
danij
07:39 Revision fad42c10 (github): Documentation|Client|Shadow Bias|BiasIllum: BiasIllum apidoc cleanup/fixes
danij
07:26 Revision b16261a1 (github): Documentation|Client|Shadow Bias|BiasIllum: Improved BiasIllum apidoc
danij
07:00 Revision d4e21043 (github): Client|Shadow Bias|BiasIllum: Cleanup
danij
06:37 Revision 1df87f6b (github): Refactor|Client|Shadow Bias|BiasTracker: Minor cleanup refactorings
danij
02:41 Revision e210729d (github): Client|Shadow Bias|BspLeaf|Segment: Geometry groups; moved geometry-level logic out of BiasTracker
danij
02:38 Revision 51afc7c7 (github): Client|Shadow Bias|BiasIllum: Copying bias illuminations and assigning a tracker
danij
00:11 Revision 4ab6eb6d (github): Client|Shadow Bias: Added BiasSurface base class
danij

2013-08-02

16:56 Revision d1be1d49 (github): Client|Busy Mode: Replaced old busyvisual with a ProgressWidget
Much of the old busyvisual is now obsolete. The busy transition is
still drawn as before with the old code.
Todo: Ne...
skyjake
16:53 Revision cd208685 (github): Client|UI|ProgressWidget: Defining a visual subrange for progress
At the moment, this is used in a sequence of busy tasks. skyjake
10:17 Revision f70a7922 (github): Merge branch 'master' into shadow-bias-c++
danij
09:46 Revision d31a267c (github): Client|UI|ProgressWidget: Drawing shadow behind wheel, improved layout with text
The ProgressWidget can now place a status text beside the wheel.
The layout of the drawn wheel matches the old one in...
skyjake
09:43 Revision 8bcdfc29 (github): Fixed|LabelWidget|Client|UI: Image/text positioning, gap rule
LabelWidget now uses a style rule to define the gap between an image
and a text in the label. Also, image fitting was...
skyjake
09:19 Revision 60baf2b1 (github): Client|UI|Console: Don't show autocompletion popup if only one suggestion
There is little point in showing the popup if the only completion has
already been appended to the command line.
skyjake
09:18 Revision 9f0edda8 (github): Client|Default Style: Adjusted border glow/shadow strength
skyjake
09:17 Revision 1bf3979c (github): libgui|VertexBuilder: Making a 2D ring or circle
skyjake
05:05 Revision e6c22ba4 (github): Refactor|BspLeaf|Segment|BiasTracker: Various cleanup refactorings
danij
04:29 Revision 613fd6cb (github): BiasIllum: Cleanup
danij
04:19 Revision b924a9ba (github): Refactor: Renamed BiasSurface as BiasTracker
danij
02:47 Revision fea7f998 (github): Refactor: Reworked BiasTracker into BiasDigest; cleanup
danij
00:56 Revision b43b2c2e (github): Refactor: Renamed VertexIllum as BiasIllum; applied pimpl; relocated
As one might determine from the rename it is no longer assumed that
the illumination data is used only with a map ver...
danij

2013-08-01

23:36 Revision 0b8c4f7c (github): BiasSurface: Cleanup; more apidocs
danij
20:55 Revision 34c6c4cb (github): BiasSurface: Further revised the internal design of this component
In this iteration vertex illumination is fully decoupled from the
"surface", whose main job now is tracking changes a...
danij
20:33 Revision a05c7355 (github): Client|Widgets: Drawing border glow as part of GuiWidget background
The border glow is applied in PopupWidget and ConsoleCommandWidget. skyjake
20:31 Revision d0fb450e (github): Client|Default Style: Added the border glow definitions and image
skyjake
17:09 Revision 92beb8f1 (github): Client|UI|ProgressWidget|Default Style: Basic implementation done
The ProgressWidget geometry is generated based on the old busyvisual
code.
The Default Style now contains colors for...
skyjake
09:28 Revision 2625b6b0 (github): Client|UI: Added ProgressWidget
Work in progress... (pun not intended) skyjake
08:35 Revision 7ebafca3 (github): Renderer: Increased particle texture maximum from 32 to 300
Defined additional 'pt_tex' flags for the new enum values. skyjake
02:30 Revision 3342336f (github): BiasSurface: Cleanup
danij
01:35 Revision 188a2ee8 (github): BiasSurface: Apply the last source deletion time for each deletion
danij

2013-07-31

17:10 Revision 11113cee (github): Merge branch 'master' into shadow-bias-c++
danij
16:46 Revision a3c2b617 (github): Refactor|BiasSurface: Revised BiasSurface::addAffected() with an easier to follow algorithm
danij
15:45 Revision f8c48a85 (github): Client|UI|Default Style: Console command line autocompletion popup
A DocumentWidget is used to display all the possible completions in
a popup.
Todo: Make it a background task to wrap...
skyjake
15:43 Revision 77c66053 (github): Refactor|Console: Searching for known words that match the pattern exactly
AFAICS, there is no other way to locate a particular known word. skyjake
15:41 Revision 5575db0d (github): libgui|libdeng2|Client: Added a way to reset indent in rich format
In the rich format, the indent reset is inserted as an empty range,
so that it can be applied as the last thing on a ...
skyjake
12:38 Revision 0f1656b9 (github): Fixed|libdeng2|RuleRectangle: Rule invalidation issue
Related outputs of a rule rectangle (e.g., top affects height & bottom)
need to be invalidated regardless of whether ...
skyjake
12:30 Revision 6ba1f8c6 (github): Fixed|libgui|GLBuffer: Buffer not ready with an empty buffer
If an empty buffer is defined, it is still valid for drawing. A buffer
needs to be cleared (released) to really be a ...
skyjake
12:29 Revision 02a52ee7 (github): libshell|AbstractLineEditor: Autocompletion notifications are optional
Derived classes may choose to ignore autocompletion notifications
entirely.
skyjake
06:50 Revision b50db4e1 (github): BiasSurface: Interpolate contributions from deleted sources to black
danij
05:14 Revision 7cd36607 (github): BiasSurface: Observe bias source deletion
For the purpose of killing light contributions.
Todo: It should be possible to interpolate the contribution to black...
danij
03:35 Bug #1129: Various mobj Z movement clipping bugs
That said, I've just tested the example I used for HeXen in 1.9.7 (the barrels at the bottom of sector 48 on HeXen DK... vermil
03:24 Revision 3ac9e76b (github): BiasSurface|Optimize: Vertexes are no longer concerned where light contributions originate
As 'latent' contributions are now managed at surface level there is
no longer a need for vertexes to be aware of the ...
danij
01:03 Revision d3f44e31 (github): BiasSurface|Optimize: Manage changes to light contributions without a tracker
Internally BiasSurface now manages changes using only a single byte
of local storage (previously 256 bytes were requi...
danij

2013-07-30

23:38 Revision bfe52d98 (github): Refactor|BiasSurface: Integrated 'latent' light contribution concept at BiasSurface level
As light contributions are no longer referenced by the index of the
BiasSource, they no longer erroneously propagate ...
danij
19:15 Revision 15f60efa (github): Refactor|BiasSurface: Disposed of the local 'affecting' array in evalLighting()
This mechanism unnecessarily complicated this update algorithm. As
the intention is to skip updating unchanged lighti...
danij
18:53 Revision 12e310a7 (github): Client|UI|ConsoleCommandWidget: Working on autocompletion popup
Doesn't quite work yet… As popup content, DocumentWidget isn't
visible. What gives?
skyjake
18:52 Revision c7d1c614 (github): Cleanup
skyjake
18:51 Revision 2448d523 (github): Client|UI|LineEditWidget: Querying the editor cursor position
Determining where exactly the cursor is on the canvas. skyjake
18:49 Revision 6ae3c47c (github): libshell|AbstractLineEditor: Added notifications about autocompletion
skyjake
18:48 Revision 2cd4155a (github): Documentation|Fixed|libdeng2: Apidoc issue in Time
skyjake
18:48 Revision 41bee2ee (github): Refactor|Console: Compiling a list of console words with possible values
This output is for the command line autocompletion.
Refactored the old console routines to allow producing styled te...
skyjake
17:35 Revision db484e3e (github): Merge branch 'master' into shadow-bias-c++
danij
11:54 Revision cb301fa5 (github): Client|Default Style|OS X: Use Menlo as the default monospace font
skyjake
11:53 Revision 4600b543 (github): Fixed|DocumentWidget: Changing style on the fly
skyjake
10:48 Revision 15b45991 (github): Client|UI|DocumentWidget: Finished basic implementation
DocumentWidget now allocates and draws only the visible range of lines.
Clipping is applied to the drawn text. The sc...
skyjake
10:46 Revision 6fc32b98 (github): Client|UI|GuiWidget: Added method for calculating normalized content rectangle
skyjake
10:45 Revision 0490c3e2 (github): Client|UI|ScrollAreaWidget: Indicator origin, geometry updates
When the indicator is animating, geometry update requests occur
automatically. Also it is now possible to define the ...
skyjake
10:43 Revision 683c0e19 (github): Fixed|FontLineWrapping: A double newline stops wrapping operation
skyjake
10:42 Revision 92fa4d6d (github): libgui|GLState: Added missing assignment operator
skyjake
10:42 Revision de1f2307 (github): Task Bar|Console: Adjusted 'taskbar' command behavior when task bar open
If the task bar is open but the command line is unfocused, 'taskbar'
will set focus to the command line rather than c...
skyjake
08:43 Revision c92cec6b (github): Client|UI|DocumentWidget: Working on drawing text
skyjake
05:19 Revision c80b0db8 (github): Fix typo in comment
danij
05:16 Revision d212c578 (github): Fixed|Shadow Bias|BiasSurface: Latent bias lighting contributions when surface loses all sources
When recalculating per-vertex bias lighting the special case of a
surface suddenly loosing all light contributions wa...
danij
01:45 Revision fe16a5b9 (github): BiasSource|Optimize: Do not observe sector lighting changes in the void
While origin of the source lies in the void tracking of sector light
level changes is now disabled as this resulted i...
danij

2013-07-29

22:31 Revision 47c0930d (github): Refactor|Shadow Bias: Moved bias source affection updates out of BiasSurface
Affection is the contribution of light from source to "surface" in
the same map. To determine affection demands knowl...
danij
17:59 Revision 47e1bf65 (github): Client|UI: Added DocumentWidget for larger blocks of text
While LabelWidget is good for small static UI texts, DocumentWidget
is designed to handle longer texts that typically...
skyjake
13:50 Revision ce445e2b (github): Codex|Fixed: Further HTML5 correctness
The pages now pass (X)HTML5 validation without errors. skyjake
13:32 Revision 147f6060 (github): Fixed|Cleanup|Codex: Page footer, unnecessary sys.exit
skyjake
13:08 Revision 930f8982 (github): Codex|Fixed: HTML5 correctness, CSS instead of deprecated attributes, br tags
Also rounding the authorship percentages better now. skyjake
08:50 Revision 45627f78 (github): Codex: Set the file encoding to UTF-8 in produced HTML pages
skyjake
06:20 Revision 4011d61e (github): Homepage: Fix typos
danij
05:35 Revision c2d410d0 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
05:35 Revision 54e19dac (github): Homepage: Usability improvements to the 'Most active servers' listing
Translated the more obscure terms in the server info to a more human-
friendly form, on client side.
Plus some langu...
danij
05:35 Revision 221451c3 (github): Homepage|Build Repository: Link commit tags in the Build Repository to the Codex
Plus various minor style and markup improvements. danij
05:35 Revision 82eb61a6 (github): Homepage|Fixed: Do not assume the newest package is the latest version
danij

2013-07-28

20:51 Revision 4eeec343 (github): Codex: More related tags
skyjake
18:50 Revision c91c20e1 (github): Codex: Added breakdown of authorship for each tag
Showing percentage of commit authors. skyjake
17:48 Revision 7f88a017 (github): Codex: Fine-tuning related tags
skyjake
17:46 Revision fc93aba7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
16:32 Revision 5eebdbf2 (github): Codex: Improved tag grouping with wildcards, additional related tags
skyjake
11:53 Revision 9f726663 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
11:51 Revision 8b3cd8e1 (github): Codex: Added related tags (manually chosen)
skyjake
09:20 Revision 7e36933e (github): Fixed|libcommon: "HUD Display" menu item not linked to 'map-huddisplay'
skyjake
08:33 Revision 83fc6b8d (github): libdeng2|Range: Added isEmpty() method
skyjake
08:33 Revision c0de527b (github): Client|UI|GLTextComposer: Better way to set partial range of lines
GLTextComposer also needs to allocate only the visible lines, so just
doing the geometry is not enough.
skyjake

2013-07-27

20:27 Revision ba33772f (github): Client|UI|GLTextComposer: Making vertices for a partial range of lines
This will be useful when GLTextComposer is used with long content. skyjake
13:31 Revision 0710c9c5 (github): Codex: Fine-tuned tag search algorithm
By default, levenshtein is case sensitive, so certain matches don't
work quite like they should, particularly because...
skyjake
11:07 Revision 4759e7c9 (github): Fixed|Codex: Sanitize search term in find_tag.php
skyjake
10:40 Revision 78961b91 (github): Fixed|Codex: Prohibit search terms with 60+ characters
skyjake
10:21 Revision c8e4afdc (github): Codex: Added a 'style' parameter for the find_tag.php redirector
The style can be 'grouped', or if omitted defaults to chronological. skyjake
09:41 Revision 1d74baef (github): Fixed|Builder: Typo
skyjake
09:41 Revision 8f433163 (github): Builder|Codex: Added the Doomsday Codex generator script
This is used for generating http://code.iki.fi/codex/ skyjake
07:48 Revision 58c1f378 (github): Refactor|BiasSurface: Addressed current map assumptions; cleanup
danij
07:20 Revision 817da965 (github): Optimize|Client: Defer initialization of Bias surface and vertex data
If the Bias lighting model is not enabled it is a waste of time and
resources to initialize the surface and vertex il...
danij
06:03 Revision 024406dd (github): Merge branch 'master' into shadow-bias-c++
Conflicts:
doomsday/client/include/render/rend_bias.h
doomsday/client/src/render/rend_bias.cpp
doomsday/client/src/re...
danij
03:45 Bug #1129: Various mobj Z movement clipping bugs
- **Priority**: 1 --> 5
danij
03:43 Bug #1126: MD2 model render pop
models.cpp:973:
> // Half the distance from bottom left to top right.
> float radius = (def->scale[VX] * (max[VX]...
skyjake
02:49 Revision 978cc68c (github): Heretic|Hexen: Additional default control bindings for WASD setup
* Backslash - jump
* z/c - cycle backwards/forwards through the inventory
* x - use the equipped inventory item
* b -...
danij
02:39 Revision b3266ddb (github): Heretic|Hexen: Additional default control bindings for WASD setup
* Backslash - jump
* z/c - cycle backwards/forwards through the inventory
* x - use the equipped inventory item
* b -...
danij

2013-07-26

23:37 Revision 80dfd451 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ...
danij
23:36 Revision 641ad205 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ...
danij
23:34 Revision 083da680 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
23:33 Revision c2adf865 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ...
danij
23:17 Bug #1128 (Closed): Some of the textures and parts of GUI missing
On a different machine than in the earlier bug, 1.11 starts for a change, but is horribly glitched.
The easiest to...
galt_gendo
22:07 Bug #1126: MD2 model render pop
- **labels**: md2 pop --> Renderer, Visual Glitch, 3D Models
skyjake
13:53 Revision 7c7e9959 (github): Client: OpenGL 2.0 or later is now required
This can still be bypassed with -noglcheck, though. skyjake
13:31 Revision fc089669 (github): Client: OpenGL 2.0 or later is now required
This can still be bypassed with -noglcheck, though. skyjake
13:25 Revision 5ffb594e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
13:24 Revision 0ab2f741 (github): Console|Unix: Use Unicode for Shift and arrows in 'help' command
skyjake
13:08 Revision 453e470c (github): Server|Fixed: Transmission of malformed DT_SIDE deltas
As the sections of a Line::Side are now optional the lineFlags field
of a dt_side_t was not handled properly when com...
danij
12:02 Revision 2cbb27b7 (github): Server|Fixed: Transmission of malformed DT_SIDE deltas
As the sections of a Line::Side are now optional the lineFlags field
of a dt_side_t was not handled properly when com...
danij
10:32 Bug #1125: Handling missing OpenGL support during launch
- **Priority**: 1 --> 5
danij
08:08 Revision 2168f6eb (github): Documentation|Client: More comments added to FontLineWrapping
Wrapping rich text is not the most straightforward of tasks. skyjake
04:41 Revision 60830fae (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
danij
04:41 Revision 5d5ef4b5 (github): Cleanup
danij
04:41 Revision 971f2df6 (github): libheretic: Further multiplayer cheat code entry fixes
danij
04:41 Revision 59215b90 (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba danij
04:41 Revision 1b8dbf63 (github): Fix typo
danij
04:41 Revision 2ec3d7d2 (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat...
danij
04:41 Revision 165cea63 (github): Fixed|libdoom: Cheats not working in multiplayer
There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen...
danij
03:45 Revision cf0c90a1 (github): libheretic: Fix merge error
danij
03:12 Revision e82ed371 (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
danij
03:12 Revision cb5c1958 (github): Cleanup
danij
03:12 Revision 6e28583b (github): libheretic: Further multiplayer cheat code entry fixes
danij
03:12 Revision 44dfa5da (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba danij
03:11 Revision 7e905bbe (github): Fix typo
danij
03:11 Revision 02e789a8 (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat...
danij
03:09 Revision d8cc2f45 (github): Fixed|libdoom: Cheats not working in multiplayer
There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen...
danij
03:09 Revision 448fc0d7 (github): Server|All Games: Notify clients when 'server-game-cheat' changes
When an admin enables or disables cheats on a server all clients
are now notified of the change.
Plus cleanup.
danij
02:52 Revision 27b0609a (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
danij
01:17 Revision eaa18541 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:17 Revision 4a3f1ef5 (github): Cleanup
danij
01:16 Revision 93405758 (github): libheretic: Further multiplayer cheat code entry fixes
danij
01:15 Revision 1f1f4688 (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba danij

2013-07-25

20:45 Revision aa3b9bf3 (github): Fixed|Console|Windows: Don't use Unicode in 'help'
Apparently MSVC doesn't like Unicode character literals.
Todo for later: How to make this work on MSVC?
skyjake
20:05 Bug #1125: Handling missing OpenGL support during launch
Well, I must mention, that back in 1.10, I was already running with '-noglcheck', but nothing seemed *noticeably* bro... galt_gendo
16:50 Bug #1125: Handling missing OpenGL support during launch
That certainly sounds like your OpenGL version is older than the required 2.0. Since you are running with -noglcheck,... skyjake
14:58 Bug #1125: Handling missing OpenGL support during launch
> So you are saying everything was linked against the correct libraries?
No, I didn't said that. Regardless, even ...
galt_gendo
10:56 Bug #1125: Handling missing OpenGL support during launch
> Err...though I don't think so, if that was the case, it would still be a build system bug, as it should ensure the ... skyjake
01:25 Bug #1125 (New): Handling missing OpenGL support during launch
First of all, Allura as commit browser utterly sucks.
This might be already fixed in the repo, but as it is, I can't...
galt_gendo
19:45 Revision c7d6d1c2 (github): Console: Further improved 'help' output with Unicode characters
Also, on OS X use the Unicode Shift/Command symbols instead of
spelling them out (as is convention).
skyjake
19:35 Revision 645911f7 (github): Fixed|Client|FontLineWrapping: Wrapping tabbed lines
Now the line wrapper correctly takes tab stops into account when
determining wrapped rich text lines.
Also added som...
skyjake
15:41 Revision c594f2ff (github): Refactor|Client|FontLineWrapping: Working on wrapping of tab stops
Previously GLTextComposer was solely responsible for tab stops,
however obviously the line has less room for text if ...
skyjake
11:30 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
When building the engine, ld uses the binaries found in /usr/bin instead of build dir.
I have found that this is b...
dotfloat
10:51 Bug #1127: [Linux] Linking error when old libs exist in /usr/lib
- **labels**: --> qmake, Builder
- **status**: open --> accepted
- **assigned_to**: Jaakko Keränen
- **Priority**: 3...
skyjake
10:20 Bug #1126: MD2 model render pop
- **Priority**: 1 --> 5
danij
09:28 Bug #1126 (New): MD2 model render pop
MD2 models pop into view when centre is hidden by BSP
Especially effecting long models such as custom pipes and be...
bcwood16
07:39 Revision 5087b9b3 (github): Fixed|Client|libshell: Minor issues with word jump behavior
skyjake
05:47 Revision b111a67d (github): Console: Improved 'help' command
List shortcut keys for autocompletion, navigating through the input
command history and clearing the line to the righ...
danij
05:16 Revision e8c58ea5 (github): Fix typo
danij
04:56 Revision f5e46773 (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat...
danij

2013-07-24

22:39 Revision bc0d0247 (github): libcommon: Fix bool/boolean type mixup in hu_stuff.cpp
danij
21:09 Revision 9793cbf6 (github): Fixed|libshell|AbstractLineEditor: Word jumping right to the end of the line
skyjake
20:34 Revision 90981536 (github): Client|LineEditWidget: Use key modifiers (word jumping)
skyjake
20:33 Revision 887dc30c (github): Refactor|libshell: Word jumping and key modifiers in AbstractLineEditor
skyjake
12:48 Revision 5817be29 (github): Fixed|libcommon: "HUD Display" menu item not linked to 'map-huddisplay'
skyjake
12:23 Revision 648d251c (github): Fixed|libcommon: Missing intermission in Doom2 map30
The intermission should come before the debriefing finale.
Also renamed G_WorldDone() to G_IntermissionDone() to mor...
skyjake
11:48 Revision 8e1d7858 (github): Fixed|libcommon: Missing intermission in Doom2 map30
The intermission should come before the debriefing finale.
Also renamed G_WorldDone() to G_IntermissionDone() to mor...
skyjake
11:42 Revision 0d4bc30a (github): Fixed|libcommon: Missing intermission in Doom2 map30
The intermission should come before the debriefing finale.
Also renamed G_WorldDone() to G_IntermissionDone() to mor...
skyjake
10:59 Revision d16df59a (github): libcommon|Automap: More map title position improvements
Use the common HUD/menu scaling factor so that the title stays at
the bottom of the view.
skyjake
10:25 Revision a89f782a (github): libcommon|Automap: Further map title position improvements
Respect 'hud-face' in Doom, and hide the automap title if the inventory
is open in fullscreen in Heretic/Hexen.
skyjake
09:31 Revision fb02e1a2 (github): libdoom|libheretic|libhexen: Improved map title positioning in automap
With 'map-title-position' 1, the title is now positioned above the
status bar, if it is visible, or in the bottom of ...
skyjake
09:02 Revision 90bf0e42 (github): Refactor|libcommon: Reuse existing title patch finder; added R_StatusBarSize
skyjake
09:01 Revision 515de323 (github): Fixed|libcommon: Fixed character encoding issue in p_mapsetup.c
skyjake
09:00 Revision be760c6a (github): libdoom64: Doesn't have a status bar
skyjake
09:00 Revision 68ea0486 (github): All Games|Automap: Removed the defunct old MapName widget
skyjake
07:35 Revision b9fdf4fc (github): Fixed|libdoom: Cheats not working in multiplayer
There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen...
danij
 

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