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From 2013-07-20 to 2013-08-02

2013-07-31

03:35 Bug #1129: Various mobj Z movement clipping bugs
That said, I've just tested the example I used for HeXen in 1.9.7 (the barrels at the bottom of sector 48 on HeXen DK... vermil

2013-07-27

03:45 Bug #1129: Various mobj Z movement clipping bugs
- **Priority**: 1 --> 5
danij
03:43 Bug #1126: MD2 model render pop
models.cpp:973:
> // Half the distance from bottom left to top right.
> float radius = (def->scale[VX] * (max[VX]...
skyjake

2013-07-26

23:17 Bug #1128 (Closed): Some of the textures and parts of GUI missing
On a different machine than in the earlier bug, 1.11 starts for a change, but is horribly glitched.
The easiest to...
galt_gendo
22:07 Bug #1126: MD2 model render pop
- **labels**: md2 pop --> Renderer, Visual Glitch, 3D Models
skyjake
10:32 Bug #1125: Handling missing OpenGL support during launch
- **Priority**: 1 --> 5
danij

2013-07-25

20:05 Bug #1125: Handling missing OpenGL support during launch
Well, I must mention, that back in 1.10, I was already running with '-noglcheck', but nothing seemed *noticeably* bro... galt_gendo
16:50 Bug #1125: Handling missing OpenGL support during launch
That certainly sounds like your OpenGL version is older than the required 2.0. Since you are running with -noglcheck,... skyjake
14:58 Bug #1125: Handling missing OpenGL support during launch
> So you are saying everything was linked against the correct libraries?
No, I didn't said that. Regardless, even ...
galt_gendo
10:56 Bug #1125: Handling missing OpenGL support during launch
> Err...though I don't think so, if that was the case, it would still be a build system bug, as it should ensure the ... skyjake
01:25 Bug #1125 (New): Handling missing OpenGL support during launch
First of all, Allura as commit browser utterly sucks.
This might be already fixed in the repo, but as it is, I can't...
galt_gendo
11:30 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
When building the engine, ld uses the binaries found in /usr/bin instead of build dir.
I have found that this is b...
dotfloat
10:51 Bug #1127: [Linux] Linking error when old libs exist in /usr/lib
- **labels**: --> qmake, Builder
- **status**: open --> accepted
- **assigned_to**: Jaakko Keränen
- **Priority**: 3...
skyjake
10:20 Bug #1126: MD2 model render pop
- **Priority**: 1 --> 5
danij
09:28 Bug #1126 (New): MD2 model render pop
MD2 models pop into view when centre is hidden by BSP
Especially effecting long models such as custom pipes and be...
bcwood16

2013-07-23

21:17 Bug #992: [Doom] No slime in barrel (submodel alpha)
Barrel with slime in Doomsday 1.9.0 beta6.9
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/970d...
vvv1
21:17 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
Fixed for the upcoming Doomsday 1.11.1 and 1.10.4 releases. danij

2013-07-20

07:43 Bug #287: Changes to BLOOD states ignored
I'll address this. It is a small detail (BLOOD state randomization) certainly but it makes modding more awkward.
T...
danij
07:43 Bug #287: Changes to BLOOD states ignored
- **status**: wont-fix --> accepted
- **assigned_to**: Daniel Swanson
danij
04:19 Bug #1090: Sv_RateDelta return code doesn't typecheck
Fixed for 1.9.10. skyjake
 

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