Activity
From 2013-04-28 to 2013-05-11
2013-05-11
- 21:05 Revision ec3e0582 (github): Refactor|Map Renderer: Various minor cleanup refactorings
- 17:04 Revision c7c14bb8 (github): Documentation|Fixed: Line apidoc typo fixes
- 16:49 Revision 516e8013 (github): Refactor|Map Renderer: Fix polyobj geometry generation regression
- 16:44 Revision 26b5ce54 (github): Polyobj: API improvements
- Encapsulated (un)linking of the polyobj from the owning GameMap and
revised linking so that the BSP leaf in which the... - 14:32 Revision db75647e (github): libdeng2|ScriptedInfo: Inheritance and groups
- Changed the record inheritance element to "inherits".
Group inheritance can be used for indicating that all members ... - 13:12 Revision edd24368 (github): Refactor|libdeng2|Info: Flagging attribute elements as such
- Also warning about duplicate keys in a block.
- 13:11 Revision 45043be6 (github): libdeng2|Record: Member copying behavior
- It is possible to either copy all members or just the non-underscore
members. - 05:52 Bug #1123: Crash in Hexen 4 level Demo (Build869)
- - **Priority**: 1 --> 5
- 05:38 Bug #1122 (Closed): Doomsday Engine loads only one game
- So I recently purchased a copy of Hexen: Beyond Heretic, and added it to the Doomsday Engine so I could run it withou...
2013-05-10
- 22:19 Revision 6fdb9703 (github): libdeng2|ScriptedInfo: __this__ points to Record of containing block
- When running script blocks or evaluating values of elements in
a block, the global __this__ variable points to the Re... - 20:32 Revision 55ced2c6 (github): Tests|Info: Clarified comment
- 20:08 Revision 03babecb (github): Refactor|libdeng2|ScriptedInfo: Use the semantic hint when evaluating values
- Updated the test app with more examples of scriptability.
- 20:02 Revision 3d68efb4 (github): libdeng2|Info: Added a semantic hint for script values
- A '$' token in various places now indicates that the value is intended
to be parsed as Doomsday Script.
- key $: lin... - 19:21 Revision d4ec052b (github): Fixed|Map Renderer: Dually rendered geometry with rend-dev-sky
- As far as I am aware this resolves the last known issue with the sky
fix mask geometry construction.
Todo: Cleanup. ... - 16:21 Revision 5f966595 (github): libdeng2|scriptsys: Added ScriptedInfo
- ScriptedInfo combines Info (a structured declarative document) with
Doomsday Script (procedural programming language)... - 14:50 Revision 8975fef8 (github): libdeng2|Info: Embedding Doomsday Script in Info files
- The Info parser now supports embedded blocks of Doomsday Script.
By defaults blocks with type 'block' are parsed as D... - 14:44 Revision f8a9d567 (github): libdeng2|Variable: Better error message about value type conversion failure
- 11:39 Revision b0f36ff4 (github): libdeng2|Script: Setting the source path (for __file__)
- 11:37 Revision b177245d (github): libdeng2|scriptsys: Cleanup
- 11:37 Revision c73664dd (github): libdeng2|scriptsys: Clearing the state of a Process completely
- 11:36 Revision 4023d7e3 (github): libdeng2|scriptsys: Cleanup
- 11:34 Revision 0c256ba5 (github): libdeng2|Rectangle: Constructing a Rectangle<> from QRect
- 11:34 Revision 53535058 (github): libdeng2|Record: Adding a new variable without specifying a value
- 11:33 Revision 8f401eef (github): Refactor|libdeng2|Variable: Applied de::FlagOp
- 11:33 Revision d636a480 (github): Tests: Renamed project folders and .pro files to match target names
- 10:41 Feature #1580 (New): Fix the Doom 64: Absolution TC plugin
- 09:49 Revision 13fb5b18 (github): Refactor|Map Renderer: Consolidated more geometry construction logic
- Also fixed a bunch of id Tech 1 map hacks in the process.
- 05:52 Bug #1122: Doomsday Engine loads only one game
- - **status**: open --> closed
- 05:44 Bug #1122: Doomsday Engine loads only one game
- Edit: Found the problem. Apparently the HERETIC.WAD file disappeared from the appropriate folder needed to run it, an...
- 04:55 Revision 0fe52f3d (github): Fixed: Use the appropriate map line method when querying sectors/sections
- The DENG map format separates the dual meaning of a two-sided line
in the id Tech 1 format. A line with a sector on b... - 01:12 Revision c495c979 (github): Sector: Enumerate referencing map line sides instead of lines
- Maintaining a list of map lines which reference the sector is useful.
However, more useful is a list of the referenci...
2013-05-09
- 23:02 Revision 6cd8fefb (github): Fixed|Resources: Failed offsetting sky fix planes for two sided wall sections
- After the map is loaded the sky fix plane heights are initialized by
scanning the map for certain geometry constructs... - 21:49 Bug #1121: Can't launch when blocked by firewall
- We will not make it configurable at install, because modern applications are expected to have network capabilities bu...
- 19:47 Revision 32161031 (github): Fixed|Map Renderer: Dually rendered geometry with rend-dev-sky
- When rend-dev-sky was enabled and given a particular map construct
where geometry that would usually be drawable lies... - 08:23 Revision f000d522 (github): Refactor|Map Renderer: Clarified logic in writeLeafWallSections()
- 08:12 Revision 3638af15 (github): Map Renderer: Cleanup
- 05:15 Revision ed5840b4 (github): Refactor|Map Renderer: Completed restructuring wall section drawing
- 02:39 Revision 6aefce78 (github): Refactor: Relocated more code from r_world.h to better homes
- 02:00 Revision fb2ccc3b (github): Refactor|Map Renderer: Dismantled R_MiddleMaterialCoversOpening()
- This logic should not be implemented at such a high level and with
this kind of API -- it assumes too much and is not... - 01:00 Revision 262c8b4f (github): Cleanup: Removed obsolete and unused R_Find*Neighbor functions
- 00:50 Revision 5c5a59a7 (github): Refactor: Relocated various renderer domain functions from r_world to rend_main
- 00:40 Revision c6a9341f (github): Refactor: Relocated various functions from r_world.h to better homes
- 00:23 Revision 2a56d87f (github): Server|Refactor: Server executable no longer depends on rend_main.cpp/h
- Addressed the remaining dependencies and removed said source files
from the server project.
2013-05-08
- 20:15 Revision 2b16ba01 (github): Merge branch 'master' into revise-map-geometry-generation
- 19:21 Revision c22063cc (github): Debug|libdeng2|App: Assertion for main/UI/GL thread
- 17:43 Revision bf15dd86 (github): Refactor|Models: Removed fixed submodel maximum limit (using C++ arrays)
- Model DED information and runtime modeldefs (both including submodels)
are now stored in std::vector based arrays. Th... - 17:42 Revision 3646ea1d (github): Fixed|FakeRadio: Plane shadows drawn in map hack sectors with zero height
- A fairly uncommon situation which involves the use of an unclosed
sector in combination with a "mid grate" hack. With... - 16:18 Revision 5a368bd2 (github): ShadowEdge: Use half-edges rather than map line sides
- The half-edges can be thought of as the "normalized" version of the
map geometry wrt relative sector references. The ... - 15:33 Revision e91a14c6 (github): ShadowEdge: Consolidated logic for sector openness factor determination
- 14:51 Revision a1c46fef (github): ShadowEdge: Reworking newly abstracted ShadowEdge (ironing out some obvious bugs)
- 04:04 Bug #1121: Can't launch when blocked by firewall
- - **labels**: --> Networking, Windows XP
- **status**: open --> fixed
- **Milestone**: v1.10 --> v1.11
2013-05-07
- 19:10 Revision 0845afc7 (github): Refactor|ShadowEdge: Cleaned up ShadowEdge 'openness' logic somewhat
- 17:54 Revision fbdb4e19 (github): Refactor|FakeRadio: Moved ShadowEdge to new source files; applied pimpl idiom
- 17:11 Bug #1121: Can't launch when blocked by firewall
- I don't wanna complain too much, cuz I'm really gratful for all the work you guys have put into this project..
..But... - 16:45 Bug #1121: Can't launch when blocked by firewall
- Good to hear. I will include the fix in the upcoming 1.10.3 patch.
- 16:39 Revision d7f8ae8a (github): Refactor|FakeRadio: Use a side relative algorithm for generating plane edge shadow geometry
- 14:06 Revision 6f2a85db (github): Map Renderer: Cleanup
- 13:54 Revision b2c6f39e (github): Refactor|Map Renderer: Reworked wall section drawing to move more logic to SectionEdge
- 11:58 Revision 6549845b (github): Refactor|FakeRadio: Reworked the Rend_RadioWallSection() API wrt SectionEdge
2013-05-06
- 13:17 Revision 712bd7f3 (github): Fixed|Map Renderer: Always use the glow properties of the surface bound material
- When an alternative material is chosen for a wall section, such as
when using the lighting debug mode (rend-tex 2), t... - 10:29 Revision bece60ef (github): Fixed|qmake|clang: Disabling certain warnings
- The no-warning options were placed too early in the command line.
- 10:21 Revision 920a0263 (github): Fixed|libdeng2: Include QScopedPointer in libdeng2.h
- Available to be used everywhere in libdeng2.
- 10:17 Revision 63867e72 (github): Documentation|libdeng2: API doc improvements
- 09:58 Revision 7cd712a9 (github): libdeng2|Bank: Cleanup
- The StaleError is not needed.
- 07:35 Revision 4b123701 (github): Fixed: Build failure (missing header, GL def, Qt 4.8 fund)
- Included missing <QSet>, defined the GLES 2 specific
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, and replaced
QImage::fill(...
2013-05-05
- 23:25 Revision d5d0d366 (github): Fixed|Partitioner: Compiler error (global variable shadowing)
- The static validCount in partitioner.cpp was shadowed by the global
variable of the same name, with C-linkage, in ren... - 23:25 Revision d841ddab (github): Debug|Hexen: Signed vs. unsigned integers
- 23:24 Revision 9ee67cdd (github): Fixed|Line: Avoid conversion to integer
- de::floor returns an integer while std::floor returns a floating
point type. Here a coord_t was expected. - 23:02 Revision 68e23d4f (github): Fixed|Partitioner: Compiler error (global variable shadowing)
- The static validCount in partitioner.cpp was shadowed by the global
variable of the same name, with C-linkage, in ren... - 22:10 Revision 1086d33b (github): Tests|glsandbox: Testing different Bank configs
- There are various ways to use a Bank:
1) Non-threaded, set image in notification.
2) Non-threaded, use synchronous da... - 22:08 Revision f395ae52 (github): Fixed|libdeng2|FileSystem: Creating native directories when inheriting feeds
- If a DirectoryFeed is allowed to create native directories, a subfeed can
always be created.
Also improved an except... - 21:04 Revision e15edd87 (github): Merge branch 'master' into ui-framework
- 20:24 Revision c21bfeaf (github): Debug|Hexen: Signed vs. unsigned integers
- 20:21 Revision 6a1dde11 (github): Fixed|Line: Avoid conversion to integer
- de::floor returns an integer while std::floor returns a floating
point type. Here a coord_t was expected. - 20:18 Revision 39e23ddd (github): Refactor|libdeng2: C++11 deprecates auto_ptr
- Switched to QScopedPointer for wider compatibility.
- 17:13 Revision a70a771c (github): Fixed|Map Renderer: Drawing glitches when combining dev/debug texturing options
- Previously various glitches were visible when enabling the myriad
debug/mod development texturing options in differen... - 13:46 Revision fa9cde04 (github): Refactor|Map Renderer: Short circuit drawing of selfreferencing line sections earlier
- Plus more cleanup.
- 12:42 Revision de4489bf (github): Merge branch 'ui-framework' of ssh://github.com/skyjake/Doomsday-Engine into ui-framework
- Conflicts:
doomsday/libdeng2/src/data/bank.cpp - 11:52 Revision 7c79fed0 (github): Tests|glsandbox: Fixes for Windows
- Install the testpic image and make sure the OpenGL context is current when
uploading a GL image. - 11:51 Revision 870fe797 (github): Refactor|libdeng2: Notifications from a threaded Bank
- It is not allowed to start a QTimer belonging to another thread. Instead,
the Loop iteration audience is now used for... - 11:49 Revision 1e79f46e (github): Refactor|libdeng2: Improved Observers template with QSet and thread-safety
- Thanks to the implicit sharing of QSet instances, Observers<> is now
protected against modifications to the set while... - 11:46 Revision 30357316 (github): libdeng2|Loop: Added static accessor for the app's Loop
- 11:13 Revision 362181e5 (github): Refactor|Map Renderer: Trimmed now unused logic paths for mode rend-dev-sky 1
- Plus more cleanup.
- 09:52 Revision 0a10379a (github): Merge branch 'master' into revise-map-geometry-generation
- 09:49 Revision 7b559484 (github): Fixed|Map Renderer: Multitextured lights not clamped on two sided middle wall sections
- Also rotated the modulation texture coords in rendmaskedwallparams_t
to match the layout of the "normal" coords. - 09:18 Revision 35d3a9cb (github): Homepage: Updated source package download page
- 09:17 Revision 15c312f6 (github): libdeng2|Bank: Cleanup
- 08:35 Revision ee10a328 (github): Refactor|Map Renderer: Turned the writeLeafPlane() function stack into a linear process
- Plus cleanup.
2013-05-04
- 19:27 Revision bfa7175e (github): SectionEdge: Model the internal representation as a half-plane
- 17:54 Revision 5bc7e3d6 (github): Debug|libdeng2|FileSystem: Adjusted debug message
- 17:43 Revision 92d4c295 (github): Merge branch 'master' into ui-framework
- 17:43 Revision 3720c681 (github): libgui|GLState: Blending enabled in default state
- Complies with existing convention in the client.
- 17:42 Revision 00a87348 (github): libdeng2|FileSystem: Creating subfolder when parent has multiple feeds
- When inheriting feeds, find the first one that actually returns a
valid sub-feed (i.e., the subfolder must exist in t... - 15:36 Revision 172d5f93 (github): Fixed|libshell: Catch exception from failed server discovery init
- If something is blocking network access, a Beacon::PortError exception is
thrown during the ServerFinder constructor.... - 14:56 Bug #1121: Can't launch when blocked by firewall
- Yes, build 857 works just fine!
Thanks for the fix :) - 13:33 Revision 2508a888 (github): Fixed|libshell: Catch exception from failed server discovery init
- If something is blocking network access, a Beacon::PortError exception is
thrown during the ServerFinder constructor.... - 11:09 Revision 96ad3204 (github): libgui|Image: Support serialization in de::Image
- 11:08 Revision fc45f146 (github): Fixed|libdeng2|Bank: Operating the serialized cache
- Also, in non-threaded mode, notifications are done after a job is
complete. - 11:05 Revision 55e0ada7 (github): libdeng2|Folder: has() method allows a path as parameter
- 11:04 Revision cc3bb067 (github): libdeng2|FileSystem: Cleanup
- 11:03 Revision b7616d56 (github): Refactor|libdeng2|FileSystem: Better subfolder creation mechanism
- When the file system is asked to create a folder or a tree of folders,
the new subfolder can automatically inherit fe... - 10:58 Revision d5906420 (github): libdeng2|ArchiveFeed: Prune items based on entry status info
- Implemented a @todo in ArchiveFeed.
- 10:52 Revision 4f0233a3 (github): Documentation|libdeng2|Writer: API doc improvements
- 03:37 Revision 07d615f7 (github): SectionEdge: Further improved the design of this component
- Edges can now be copied, taking advantage of implicitly shared
intercepts (until modified). Various API improvements ...
2013-05-03
- 22:55 Revision ab2041c8 (github): Map Renderer: Cleanup
- 22:39 Revision 6b24aa1d (github): SectionEdge: Improvements
- Amalgamated WallDivs functionality and switched to index based
iteration mechanism for intercepts.
It is now clear t... - 19:46 Revision 2ea9ee7e (github): Refactor|libdeng2: Revised Bank cache implementation
- Cache levels are now represented as objects that track the amount
of data on the level. This clarifies the logic of m... - 15:37 Bug #1121 (Closed): Can't launch when blocked by firewall
- v1.10.x can't launch any of my Doom games when blocked with a firewall.
Why does it need internet access?
I went ... - 10:26 Revision 70074ce7 (github): Documentation|libdeng2|Bank: API doc clarified
2013-05-02
- 23:50 Revision bc5356f5 (github): SectionEdge: Moved to new source files; applied pimpl idiom; cleanup
- 22:41 Revision cca378df (github): SectionEdge: Encapsulate more geometry generation logic
- 21:41 Revision 0f680089 (github): Refactor|Map Renderer: Further consolidated wall section drawing logic
- Removed several map hack test cases which are no longer necessary
and/or dealt with at another level. - 21:40 Revision 418898a5 (github): Tests|glsandbox: Trying out unloading data from ImageBank
- 21:40 Revision c738cf4c (github): libdeng2|Bank: Improvements and initial restore from hot storage
- Log messages are printed when items change levels. Non-threaded
notifications occur immediately rather than via a tim... - 19:33 Revision f509dfba (github): Refactor|Map Renderer: Disentangling writeWallSections2Twosided's "solid segment" logic...
- 19:03 Revision 7f525a5d (github): SectionEdge: The class user must handle the degenerate case (top < bottom)
- Note that top == bottom is not degenerate and is supported, however.
It remains to be seen whether this is semantica... - 16:26 Revision c59caf1f (github): Map Renderer|Refactor: Further cleaned up writeWallSection()
- 16:06 Revision 8501410b (github): libdeng2|Task: Catch exceptions thrown during running of a task
- 15:36 Revision 362fb2ba (github): Map Renderer|Refactor: Apply the near-fade logic for wall sections in writeWallSection()
- 15:11 Revision 5d35cfc6 (github): Refactor|libdeng2: Use TaskPool in Bank implementation
- 15:09 Revision 78eb7da7 (github): libdeng2|Guard: Cleanup
- 15:09 Revision 3d501d44 (github): Refactor|libdeng2: Improved API of Waitable
- 15:08 Revision 1013bbca (github): libdeng2: Added concurrent tasks (Task and TaskPool)
- 15:00 Revision 3d2ed159 (github): Map Renderer|Refactor: Consolidated more map geometry construction logic
- 13:55 Revision 54f4ca13 (github): HEdge: Moved wallSectionSectors() logic into HEdge
- Plus a wall section draw state optimization.
- 13:23 Revision ccad74cf (github): SectionEdge: Minor API improvements
- 13:15 Revision 4b65b570 (github): Map Renderer|Refactor: Consolidated more wall geometry construction logic
- 13:02 Revision 5a89319b (github): Map Renderer|SectionEdge: SectionEdge can now be used for Polyobj sections also
- 12:51 Revision 59ae4be3 (github): Map Renderer: Cleanup
- 12:21 Revision 085b4a53 (github): Map Renderer: Began remodeling wall geometry construction
- Transitioning to an edge-centric model.
- 09:10 Revision 05bc4e77 (github): libdeng2|Bank: When a thread exits, dispose its log
- 09:10 Revision 1c8af51b (github): libdeng2|FileSystem: Use a read-write lock on the index
- 09:09 Revision a91ca65a (github): Refactor|libdeng2: Added concurrency source module, ReadWriteLockable
- Moved Guard, Lockable and Waitable into their own module called
"concurrency". Added ReadWriteLockable and support fo... - 08:23 Revision 9c0e9943 (github): Merge branch 'master' into ui-framework
- 08:16 Revision 5e775dcc (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 08:15 Revision 3b04a3fe (github): Renderer: Never use fog when drawing 3D player sprites
- The player sprites are disjoint from the rest of the world in that
they use their own coordinate space that allows th... - 08:15 Revision a360c0f0 (github): Renderer: Never use fog when drawing 3D player sprites
- The player sprites are disjoint from the rest of the world in that
they use their own coordinate space that allows th... - 07:27 Revision 28d3a9a4 (github): Bumped version to 1.10.2
2013-05-01
- 20:45 Revision 1600fec6 (github): Tests|glsandbox: Testing ImageBank
- ImageBank allows loading image data in the background while the rest
of the system is running. Testing synchronous an... - 20:39 Revision 7a193bc8 (github): libgui: Added ImageBank, a Bank containing Images
- ImageBank serves two purposes: maps logical identifiers (represented
as Paths) to actual files in the file system, an... - 20:16 Revision a65d08c5 (github): libdeng2: Added Bank, an abstract data bank with tiered caching
- Note: Preliminary implementation, lacks certain functionality like
purging data from the cache. The source file shoul... - 20:11 Revision 30c4e049 (github): libdeng2|FileSystem: Improving basic thread-safety
- The methods of File and Folder automatically lock the object. FileSystem
uses locking internally to protect access to... - 20:09 Revision c192b277 (github): libdeng2: Cleanup
- 20:08 Revision 006566ab (github): libdeng2: Made PathTree Lockable and documented thread-safety
- 19:52 Revision 607adac9 (github): Documentation|libdeng2|Widget: Fixed an apidoc issue
- 19:51 Revision 17611c7d (github): libdeng2: Added FIFO, Waitable::reset()
- WaitableFIFO automatically updates the Waitable semaphore as the
FIFO is used. - 14:13 Revision d578c429 (github): Refactor|Map Renderer: Reworked WallDivs into a C++ class
2013-04-30
- 19:56 Revision c6394e49 (github): Refactor|Map Renderer: Moved HEdge::prepareWallDivs() to rend_main.cpp
- In its present form this data and the associated logics are firmly a
part of the render domain.
Also removed many un... - 18:35 Revision 5bd0941b (github): Refactor|Map Renderer: Turned the writeWallSection() function stack into a linear process
- 17:37 Revision cfb55fa4 (github): Refactor|Map Renderer: Moved more logic into wallSectionLightLevelDeltas()
- 17:08 Revision f3fc2a5e (github): Refactor|Map Renderer: Began separating render logic from geometry construction
- I'll try to document and clean things up as I go...
- 16:26 Revision 2e9fdce0 (github): Refactor|Map Renderer: Further cleanup of wall section light level smoothing algorithm
- 15:53 Revision 56d7517b (github): Refactor: Updated more map renderer internal APIs to use libdeng2's Vector
- 14:57 Revision 3df4625a (github): Refactor|libdeng2: Apply FlagOp in the Expression class
- 14:04 Revision eceb986e (github): Merge branch 'master' into revise-map-geometry-generation
- 13:55 Revision 2f9761a6 (github): Refactor: Applied de::FlagOp enum and de::applyFlagOperation template
- 13:45 Revision d09aa2d9 (github): Refactor|libdeng2: Added/applied de::applyFlagOperation template
- 13:45 Revision 129de82f (github): Refactor|libdeng2: Added/applied de::applyFlagOperation template
- 13:27 Revision fe94e76d (github): libdeng2: Serialization version number for 1.11
- Remains at zero, though.
- 13:25 Revision a6c8780b (github): libdeng2: Added FlagOp enum (operation on a set of flags)
- 13:24 Revision e8952efd (github): libdeng2: Added FlagOp enum (operation on a set of flags)
- 13:22 Revision b99a0bdf (github): Refactor|Map Renderer: Sector light level and color as draw state properties
- 11:03 Revision ef0c4e3e (github): Updated api_map.h terminology wrt changes to the DMU API
- 11:02 Revision 90adb6a7 (github): libcommon: Updated DMU lib terminology wrt changes to the DMU API
- 10:51 Revision 2f4b630f (github): DMU API: Renamed DMU_BASE; removed DMU_LINE_COUNT, DMU_HEDGE_COUNT
- DMU_EMITTER is a better name for this property as it references the
sub-component of the relevant map element used fo... - 10:09 Revision 06cbfe82 (github): Cleanup
- 09:48 Revision f93a0aa0 (github): DMU API: Removed obsolete element property identifiers
- The property identifiers DMU_FRONT_SECTOR and DMU_BACK_SECTOR are
now obsolete as these properties can now always be ... - 08:14 Revision 86ac0e0b (github): Tests|glsandbox: Cleanup using new APIs
- 08:13 Revision 69f28660 (github): libgui|Atlas: Print total usage percentage when atlas is full
- 08:13 Revision b7c87223 (github): libgui|Drawable: Adding buffers with automatically generated identifiers
- 08:12 Revision 24054c1c (github): libdeng2|ByteRefArray: Constructing from a C string
2013-04-29
- 21:33 Revision 634207a1 (github): Fixed|Windows: Various issues related to MSVC, OpenGL
- 19:06 Revision 54925269 (github): Tests|glsandbox: Trying out AtlasTexture
- Added a second mode that tests a dynamic texture atlas with multiple
allocations and (fewer) releases. When the atlas... - 19:05 Revision a95d81ae (github): Fixed|libgui|Atlas|Image: Issues handling the atlas backing store
- 19:04 Revision 3c87f32f (github): libgui|RowAtlasAllocator: Improved space allocation and optimization
- 19:04 Revision 82a092cb (github): Fixed|GLTexture: Magnification mode, update params after recreation
- 19:03 Revision 4b1ae9db (github): libgui|GLBuffer: Added 2D vertex format with just a texcoord
- 17:03 Revision b955833c (github): Merge remote-tracking branch 'origin/master' into ui-framework
- 11:24 Revision 70031b17 (github): Tests|glsandbox: Cleanup
- 11:23 Revision a581b4b9 (github): Refactor|libgui|GLState: Use the fluent interface pattern
- When specifying GL state, it is common that multiple set() calls are
occurring as a group. The fluent interface patte... - 10:39 Revision c0a353d9 (github): Partitioner|Fixed: Refactoring oversight in partitionSpace()
- Inadvertently turned instantiation into copy-assignment.
- 09:17 Revision 6482b491 (github): Partitioner: Cleanup
- 08:25 Revision 52134783 (github): Tests|glsandbox: Render to texture, state stack, texture wrapping
- 08:24 Revision 2fa7f9ea (github): libgui: Cleanup and asserts
- 06:48 Revision 668d8190 (github): Refactor|Line: Replaced the now singular "internal" map Line flag with a bool
- 06:34 Revision ed4226f4 (github): Refactor|Partitioner: Refactored away and then dumped bsp::LineInfo
- 05:46 Revision a827265a (github): Refactor|Partitioner: Use a QList instead of std::vector for EdgeTipSets
- QList has a more appropriate growth strategy for the way this data
will be constructed. - 05:20 Revision 8da575ce (github): Refactor|Partitioner: Moved vertex line owner counts to Vertex; dumped VertexInfo
- The partitioner now manages the EdgeTips sets for each vertex.
Plus further cleanup. - 04:31 Revision a834535e (github): Refactor|Partitioner: Renamed LineSegmentTip as EdgeTip
- 04:17 Revision e0546561 (github): Refactor|Partitioner: Reorganized bsp/partitioner.cpp
- 03:25 Revision 23515855 (github): Refactor|Partitioner: Continued remodeling work...
- 01:51 Revision 2afa7d14 (github): Refactor|Partitioner: Removed HEdgeIntercept abstraction
- This data should not have abstracted away from HPlane::Intercept as
this is not just metadata, it also provides the i...
2013-04-28
- 21:57 Revision 380a9024 (github): Tests|glsandbox: Spinning cube
- What would be a GL test program be without a spinning cube?
- 21:56 Revision a2f18a58 (github): Fixed|libgui|GLTexture: Internal texture flags
- 21:56 Revision f41fa279 (github): libgui|GLBuffer: Added a 3D vertex format
- 21:55 Revision 95d542af (github): Merge branch 'master' into bsp-builder-cleanup
- 21:55 Revision 08502ef6 (github): libdeng2|Matrix: Perspective projection with a FOV angle
- 21:54 Revision 36fceeed (github): Fixed|libdoom64: Implicit enumeration conversion warnings
- Take #2
- 21:51 Revision 4e701b43 (github): Revert "Fixed|libdoom64: Implicit enumeration conversion warnings"
- This reverts commit 3ec73f9311fdeaa678bcd18649407bc4d6052b36.
- 20:34 Revision 7d960795 (github): Fixed|libgui: Bind texture when uploading, added GL error assertion
- 20:33 Revision 1d08a509 (github): Tests|glsandbox: Loading an image, setting a texture, sampler uniform
- 17:15 Revision add6d12f (github): Tests|glsandbox: Animating uniform values
- 17:14 Revision 31ed7ac5 (github): Refactor|libgui|GLUniform: Renamed uniform types
- GLUniform type enums are now consistent with OpenGL shader keywords.
- 16:01 Revision 3ec73f93 (github): Fixed|libdoom64: Implicit enumeration conversion warnings
- 16:00 Revision 7ac9b954 (github): Fixed|libcommon: Unused parameter warnings in save state module
- 15:51 Revision 727e6ecf (github): Merge branch 'master' into ui-framework
- 15:13 Revision f61e6271 (github): Merge branch 'master' into bsp-builder-cleanup
- 15:13 Revision 0862c682 (github): Partitioner: Documented openSectorAtAngle()
- 15:07 Revision 76c5cd7e (github): Refactor|GameMap: Encapsulate map-element-by-sound-emitter lookup
- This logic should be encapsulated by GameMap. The implementation
should also be revised, it is clearly pretty ancient... - 14:50 Revision 64ef1630 (github): Server|Fixed: Unidentifiable sound emitters
- 14:35 Revision 75dc96db (github): Fix typos in previous commit
- 14:22 Revision beccc5ea (github): Server: Investigating non identifiable sound emitters
- 13:13 Revision 7d753091 (github): Merge branch 'master' into ui-framework
- 13:08 Revision d72b777a (github): Fixed|Server: Renamed the RemoteUser::destroyed() signal
- There is a destroyed() signal in QObject that was shadowed by the
one in RemoteUser. - 11:19 Revision 1ab7eff4 (github): Server|Fixed: Unhandled exception registering compare sides for the delta pool
- 10:55 Revision 73b1b553 (github): Fixed|Snowberry: Typo in profile duplication
- Addons and load order were inadvertently added to the values array.
- 10:39 Revision 9496bb85 (github): Partitioner: Fixed terminology mix ups (line segment vs half-edge)
- 10:34 Revision 3085b0ee (github): Refactor|Partitioner: More readability improvements
- 10:05 Revision 19ecd6bc (github): Refactor|Partitioner: Reimplemented splitLineSegment()
- The previous implementation was needlessly obfuscated by the lack
of temporaries and poorly chosen variable names. Th... - 08:29 Revision 1c81c762 (github): bsp::LineSegment: Cleanup
- 07:34 Revision 7f11c6ea (github): bsp::LineSegment: Added remaining accessors/mutators
- 06:32 Revision 6e8d2b10 (github): bsp::LineSegment: Encapsulated the internal value cache
- Access to this data is now possible only by virtue of the API.
- 06:24 Bug #1121: Can't launch when blocked by firewall
- - **assigned_to**: Jaakko Keränen
- **Priority**: 1 --> 8
- 06:24 Bug #1121: Can't launch when blocked by firewall
- Network access is used by the automatic server discovery protocol that pings the network every now and then to see if...
- 06:23 Bug #1120 (Closed): [Snowberry] Duplicating a profile causes errors
- **Runtime Error**
An unexpected error occured during the processing of event active-profile-changed.
Please report ... - 05:55 Revision 8bcdab5e (github): Partitioner: Moved HPlane::distanceToVertex to LineSegment (SoC)
- 05:34 Revision 58d1b9f4 (github): Partitioner: Various HPlane and LineSegment improvements
- LineSegment now encapsulates vertex distance logical relationship
determination.
Revised HPlane::interceptLineSegmen... - 02:03 Revision 80158fd2 (github): bsp::LineSegment: Encapsulated more logic/instance data
- Plus more Partitioner cleanup.
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