Project

General

Profile

« Previous | Next » 

Revision 3b04a3fe

Added by skyjake over 11 years ago

Renderer: Never use fog when drawing 3D player sprites

The player sprites are disjoint from the rest of the world in that
they use their own coordinate space that allows them to not Z-collide
into world surfaces. This means world fog is not applicable, as the
psprite Z distance has a different meaning than the world Z distance.

Files

  • added
  • modified
  • copied
  • renamed
  • deleted

View differences