Activity
From 2012-12-15 to 2012-12-28
2012-12-28
- 22:12 Revision 3fcc8c4f (github): Server: Added more dummy functions needed by game plugins
- 22:12 Revision 154502a4 (github): Fixed|Server: Compiler warning about unused symbol
- 21:45 Revision daf963e4 (github): Cleanup
- 21:23 Revision ec76c3c1 (github): Refactor|MaterialVariant: Applied pimpl idiom to MaterialVariant
- Also made materialvariant_layer_t a member of MaterialVariant.
- 19:43 Revision 833cc1ae (github): Refactor: Switched r_main.c to C++
- 18:15 Revision 6f51af92 (github): Refactor|MaterialVariant: Dumped MaterialVariant's now redundant C wrapper API
- 01:01 Revision 5e646612 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 01:01 Revision 4e3250b6 (github): Refactor: Switched rend_decor.c to C++
2012-12-27
- 15:30 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- - **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 7
- 14:31 Bug #1105 (Closed): XG sector ambient sounds not saved/loaded
- Like the title says: the XG sector ambient sounds aren't saved or loaded in the save games.
When I load a save on ...
2012-12-26
2012-12-23
- 15:58 Revision 07daf8ea (github): Server: Fixing missing symbol errors
- A lot of audiovisual functional is not present in the server build;
it needs to be replaced with empty stubs. - 15:57 Revision 185f132a (github): Fixed: Duplicate variables in blockmapvisual
- 15:15 Revision 9858a72a (github): Merge branch 'master' into separate-server
- Conflicts:
doomsday/engine/src/map/r_world.cpp
doomsday/engine/src/network/net_main.c
doomsday/engine/src/render/r... - 14:30 Revision 7c036819 (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
- This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh... - 13:44 Revision 883476dd (github): Refactor|Texture: Dumped Texture's now redundant C wrapper API
- 13:16 Revision b91988f3 (github): Refactor|TextureVariant: Dumped TextureVariant's now redundant C wrapper API
- 12:20 Revision 33833339 (github): Cleanup
- 12:03 Revision 0668f526 (github): Merge branch 'master' into texture-cleanup
- Conflicts:
doomsday/engine/src/map/r_world.cpp - 11:57 Revision ffd7225e (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
- This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh... - 11:12 Revision 5b56c33c (github): Refactor|MaterialSnapshot: Replaced POD struct materialsnapshot_t with C++ class MaterialSnapshot
2012-12-22
- 23:45 Revision 8594170b (github): Server: Sorting out compilation and linkage issues
- Missing symbols.
- 23:02 Revision bf04ee16 (github): Working on a functional "doomsday-server"
- __SERVER__ marks the code that is exclusive to the (dedicated) server.
__CLIENT__ marks the code that is exclusive t... - 12:48 Revision 2e4708fb (github): Merge branch 'master' into texture-cleanup
2012-12-21
- 23:22 Revision 7e0098f5 (github): Server|qmake|Mac OS X: Adjusting build settings and bundling
- 21:35 Revision fdb514da (github): Dedicated mode is determined by build config
- Removed the command line option '-dedicated', as the build config now
determines whether we are running a server or not. - 21:33 Revision e0f69725 (github): qmake: Added separate server.pro for the server
- The server is always dedicated. During the transition period to fully
unified networking, the server will be sharing ... - 15:10 Revision c91aaaf5 (github): Bumped minor version from 9 to 10 (=> 1.10.0)
- Old meaning of version components:
- 1: major
- 9: minor
- 10: revision
- 0: patch
Updated new meaning, dropping dow...
2012-12-20
- 16:28 Revision 31ca9ab4 (github): Chex Quest: Added weapon name and obituary texts
- Thanks Vermil.
- 16:24 Revision 64cc06cf (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 16:23 Revision 4c7cc74e (github): Refactor|Hacx: Moved Hacx text replacements to hacx/text.ded
- Also added Vermil's obituary texts, thanks!
- 13:07 Feature #1579 (New): Dehacked 2.0 support
- Dehacked 2.0 support.
There are pwads out there that use Dehacked v2.0 patches; this are a very different format t...
2012-12-19
- 18:56 Revision 019bd732 (github): Switched release type to "Stable" for 1.9.10
- 09:50 Bug #870: possible index-out-of-bounds? (dgl_texture.c)
- Fixed for 1.9.0-beta6.9
- 09:34 Bug #869: [Doom] E1M7 Comp Station column stuck
- > jumps up to the lift's higher floor
That sounds like a different issue. Please submit a new bug report, as this ... - 07:02 Revision 665ac03b (github): Fixed|Doom: Fortress of Mystery animation during the intermission
2012-12-18
- 23:56 Revision 1f6017cb (github): Fixed|Heretic: Warping to a map outside the default progression
- 21:53 Revision 410ea7b5 (github): All Games: Removed "j" prefixes in definition and conhelp files
- These changes affect file comments only (no impact on runtime).
- 20:21 Revision f0a8580a (github): libdeng2: Clear log buffer before unloading any library
- It is possible that the library has created log entries that are still
in the log buffer. Previously this was done in... - 17:47 Revision 598d45d2 (github): Fixed|Doom: Missing splats on DOOM intermission screens
- See: http://sourceforge.net/p/deng/bugs/982/
- 15:53 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- - **labels**: Gameplay --> Doom, Cheats
- **assigned_to**: Daniel Swanson
- 14:54 Bug #1104: Replacement flats VS texture animations
- Not directly affected but that work will make addressing this a little easier.
- 14:52 Bug #1104: Replacement flats VS texture animations
- Affected by the recent work on material animations?
- 14:50 Bug #1104 (Progressed): Replacement flats VS texture animations
- Due to the way texture animations are built by the original game algorithm there can be two versions of a flat with a...
- 14:53 Revision 3369615d (github): Fixed|Doom: Incorrect map titles displayed during the intermission
- 14:18 Revision 32e60bee (github): Fixed: Surfaces using material AASHITTY should not be drawn
- 13:20 Revision 96e0d6b8 (github): DehReader: Fixed (parser bug) skipping over text patches
- After parsing a text patch the parser should skip to the start of
the next line rather than to start of the next sect... - 09:02 Revision 5ec7cab0 (github): Documentation: Fixed a couple of Doxygen issues
2012-12-17
- 19:29 Bug #1103 (Closed): [Win XP] Fatal error during windowed mode startup
- Fatal error starting in windowed mode (last line in doomsday.out is “Initializing Fonts collection...”).
(Still re... - 19:27 Bug #1102 (Closed): [Win XP] Windows taskbar visible over the main window
- Main window does not open as the topmost window: the Windows taskbar appears over it.
(Support for Windows XP is b... - 19:25 Bug #1101 (Closed): [Windows] Closing dedicated server console window => instant exit
- Closing a text-only console window using the close button results in instant exit.
(This is planned to be addresse... - 12:54 Bug #1101: [Windows] Closing dedicated server console window => instant exit
- - **status**: open --> fixed
- **milestone**: v1.9.7 --> v1.10.0
- 15:31 Revision 511759e0 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 15:31 Revision ba27fb5d (github): Cleanup
- 13:32 Revision 9eab15d4 (github): Fix typo in previous commit
- 13:29 Revision 9750c3ef (github): Cleanup
- 13:13 Revision 4ef2a05d (github): Fix typo in defineSkinAndAddToModelIndex() function name
- 13:10 Revision 89bbfe2a (github): Fixed: Buffer overrun in model skin setup
- If a fallback skin is found for a model it must be appended to the
model index rather than assuming the index already... - 12:55 Bug #1104: Replacement flats VS texture animations
- Handling this correctly therefore requires the engine to implement some special case handling to allow both versions ...
- 12:54 Bug #1100: Doomsday needs a "doom-all" folder
- - **status**: closed --> wont-fix
- 11:28 Bug #1100 (Rejected): Doomsday needs a "doom-all" folder
- There is a "doom-ult" folder, "doom1" folder, and "doom-shareware" folder, but there is missing a doom1-all folder fo...
- 12:53 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- Indeed, it appears the Doom2 wad included with the BFG edition is derived from the XBLA Iwad rather than the PC wad.
... - 12:52 Feature #1578 (Rejected): "doom-all" folder
- (Feature request from KuriKai.)
There is a "doom-ult" folder, "doom1" folder, and "doom-shareware" folder, but the...
2012-12-16
- 18:44 Revision be4c579c (github): Fixed: Buffer overrun in model skin setup
- Some models may not have any skins defined (numSkins == 0 in the model
info). This means that a zero-length skins[] a... - 18:41 Revision 91dfd7fa (github): libdeng2: Longer timeout for Lockable
- Under some circumstances (e.g., very slow disk I/O) it might take more
than 10 seconds to get a lock. The timeout is ... - 18:39 Revision beb650df (github): Cleanup
- 18:38 Revision 736f5032 (github): Debug|libdeng2: Added a tripwire on StringPool
- 14:38 Revision 0411c03b (github): qmake: Moved Tripwired to the correct place (data.pri)
- 14:36 Revision 6a2528be (github): libdeng2: Added Tripwired for detecting threading issues
- Tripwired is a special debugging aid that can be used to detect when
a class needs to be Lockable. - 14:32 Revision f3467827 (github): Documentation|libdeng2: Removed inappropriate file grouping
- 13:41 Revision 76c98fc9 (github): Fixed|libdeng2: Removing native files
- DirectoryFeed now ignores a native file removal request if the file
does not exist in the native file system. - 11:13 Revision 1e6e5c55 (github): libdeng2: Applied guards on log entries
- Log entries must not be deleted if they are still being flushed.
2012-12-15
- 19:56 Revision 64987879 (github): Fixed|GCC: Missing headers
- 18:34 Revision 0f769da4 (github): Fixed: Use of PathTreeIterator
- The purpose of the PathTreeIterator template is to avoid the need
to manually cast the node to the specialized tree n... - 17:47 Revision 1c76f8d6 (github): Fixed|libdeng2: Use 'de' namespace in DENG2_GUARD macro
- 17:46 Revision 7bfa3e92 (github): Fixed: Dispose thread's log as the very last action in the thread
- The final garbage recycling was creating a log entry.
- 12:51 Revision 1b3d578a (github): Optimize: Improved startup performance with a lot of models
- Restructured model skin registration to avoid unnecessary repeat
memory (re)allocations when a skin file path is defi... - 04:50 Revision 7d2e6866 (github): Fixed|All Games: "listmaps" omitted maps outside the default progression
- Doomsday allows the user to warp to any currently available map,
irrespective of whether it is included in the defaul... - 03:57 Revision e3f49196 (github): Fixed: Removed fix length flag name limit in Def_EvalFlags()
- 03:22 Revision c71eefe0 (github): Definitions: Do not derive textures from definitions missing a material URI
- If Detail/Light/Reflection definitions fail to specify the material
they are intended for, there is no point in attem... - 02:47 Revision f26c09c0 (github): Definitions: Improved warning messages for unknown definition flags
- 02:21 Revision e1245250 (github): Definitions: Ignore empty URIs in definitions linked to materials
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