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From 2012-12-15 to 2012-12-28

2012-12-28

22:12 Revision 3fcc8c4f (github): Server: Added more dummy functions needed by game plugins
skyjake
22:12 Revision 154502a4 (github): Fixed|Server: Compiler warning about unused symbol
skyjake
21:45 Revision daf963e4 (github): Cleanup
danij
21:23 Revision ec76c3c1 (github): Refactor|MaterialVariant: Applied pimpl idiom to MaterialVariant
Also made materialvariant_layer_t a member of MaterialVariant. danij
19:43 Revision 833cc1ae (github): Refactor: Switched r_main.c to C++
danij
18:15 Revision 6f51af92 (github): Refactor|MaterialVariant: Dumped MaterialVariant's now redundant C wrapper API
danij
01:01 Revision 5e646612 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:01 Revision 4e3250b6 (github): Refactor: Switched rend_decor.c to C++
danij

2012-12-27

15:30 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 7
skyjake
14:31 Bug #1105 (Closed): XG sector ambient sounds not saved/loaded
Like the title says: the XG sector ambient sounds aren't saved or loaded in the save games.
When I load a save on ...
jimigrey

2012-12-26

18:12 Revision 23fa9164 (github): Fixed: Duplicate variables in blockmapvisual
skyjake

2012-12-23

15:58 Revision 07daf8ea (github): Server: Fixing missing symbol errors
A lot of audiovisual functional is not present in the server build;
it needs to be replaced with empty stubs.
skyjake
15:57 Revision 185f132a (github): Fixed: Duplicate variables in blockmapvisual
skyjake
15:15 Revision 9858a72a (github): Merge branch 'master' into separate-server
Conflicts:
doomsday/engine/src/map/r_world.cpp
doomsday/engine/src/network/net_main.c
doomsday/engine/src/render/r...
skyjake
14:30 Revision 7c036819 (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh...
danij
13:44 Revision 883476dd (github): Refactor|Texture: Dumped Texture's now redundant C wrapper API
danij
13:16 Revision b91988f3 (github): Refactor|TextureVariant: Dumped TextureVariant's now redundant C wrapper API
danij
12:20 Revision 33833339 (github): Cleanup
danij
12:03 Revision 0668f526 (github): Merge branch 'master' into texture-cleanup
Conflicts:
doomsday/engine/src/map/r_world.cpp
danij
11:57 Revision ffd7225e (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh...
danij
11:12 Revision 5b56c33c (github): Refactor|MaterialSnapshot: Replaced POD struct materialsnapshot_t with C++ class MaterialSnapshot
danij

2012-12-22

23:45 Revision 8594170b (github): Server: Sorting out compilation and linkage issues
Missing symbols. skyjake
23:02 Revision bf04ee16 (github): Working on a functional "doomsday-server"
__SERVER__ marks the code that is exclusive to the (dedicated) server.
__CLIENT__ marks the code that is exclusive t...
skyjake
12:48 Revision 2e4708fb (github): Merge branch 'master' into texture-cleanup
danij

2012-12-21

23:22 Revision 7e0098f5 (github): Server|qmake|Mac OS X: Adjusting build settings and bundling
skyjake
21:35 Revision fdb514da (github): Dedicated mode is determined by build config
Removed the command line option '-dedicated', as the build config now
determines whether we are running a server or not.
skyjake
21:33 Revision e0f69725 (github): qmake: Added separate server.pro for the server
The server is always dedicated. During the transition period to fully
unified networking, the server will be sharing ...
skyjake
15:10 Revision c91aaaf5 (github): Bumped minor version from 9 to 10 (=> 1.10.0)
Old meaning of version components:
- 1: major
- 9: minor
- 10: revision
- 0: patch
Updated new meaning, dropping dow...
skyjake

2012-12-20

16:28 Revision 31ca9ab4 (github): Chex Quest: Added weapon name and obituary texts
Thanks Vermil. danij
16:24 Revision 64cc06cf (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
16:23 Revision 4c7cc74e (github): Refactor|Hacx: Moved Hacx text replacements to hacx/text.ded
Also added Vermil's obituary texts, thanks! danij
13:07 Feature #1579 (New): Dehacked 2.0 support
Dehacked 2.0 support.
There are pwads out there that use Dehacked v2.0 patches; this are a very different format t...
vermil

2012-12-19

18:56 Revision 019bd732 (github): Switched release type to "Stable" for 1.9.10
skyjake
09:50 Bug #870: possible index-out-of-bounds? (dgl_texture.c)
Fixed for 1.9.0-beta6.9 danij
09:34 Bug #869: [Doom] E1M7 Comp Station column stuck
> jumps up to the lift's higher floor
That sounds like a different issue. Please submit a new bug report, as this ...
skyjake
07:02 Revision 665ac03b (github): Fixed|Doom: Fortress of Mystery animation during the intermission
danij

2012-12-18

23:56 Revision 1f6017cb (github): Fixed|Heretic: Warping to a map outside the default progression
danij
21:53 Revision 410ea7b5 (github): All Games: Removed "j" prefixes in definition and conhelp files
These changes affect file comments only (no impact on runtime). skyjake
20:21 Revision f0a8580a (github): libdeng2: Clear log buffer before unloading any library
It is possible that the library has created log entries that are still
in the log buffer. Previously this was done in...
skyjake
17:47 Revision 598d45d2 (github): Fixed|Doom: Missing splats on DOOM intermission screens
See: http://sourceforge.net/p/deng/bugs/982/ danij
15:53 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- **labels**: Gameplay --> Doom, Cheats
- **assigned_to**: Daniel Swanson
danij
14:54 Bug #1104: Replacement flats VS texture animations
Not directly affected but that work will make addressing this a little easier. danij
14:52 Bug #1104: Replacement flats VS texture animations
Affected by the recent work on material animations? skyjake
14:50 Bug #1104 (Progressed): Replacement flats VS texture animations
Due to the way texture animations are built by the original game algorithm there can be two versions of a flat with a... danij
14:53 Revision 3369615d (github): Fixed|Doom: Incorrect map titles displayed during the intermission
danij
14:18 Revision 32e60bee (github): Fixed: Surfaces using material AASHITTY should not be drawn
danij
13:20 Revision 96e0d6b8 (github): DehReader: Fixed (parser bug) skipping over text patches
After parsing a text patch the parser should skip to the start of
the next line rather than to start of the next sect...
danij
09:02 Revision 5ec7cab0 (github): Documentation: Fixed a couple of Doxygen issues
skyjake

2012-12-17

19:29 Bug #1103 (Closed): [Win XP] Fatal error during windowed mode startup
Fatal error starting in windowed mode (last line in doomsday.out is “Initializing Fonts collection...”).
(Still re...
skyjake
19:27 Bug #1102 (Closed): [Win XP] Windows taskbar visible over the main window
Main window does not open as the topmost window: the Windows taskbar appears over it.
(Support for Windows XP is b...
skyjake
19:25 Bug #1101 (Closed): [Windows] Closing dedicated server console window => instant exit
Closing a text-only console window using the close button results in instant exit.
(This is planned to be addresse...
skyjake
12:54 Bug #1101: [Windows] Closing dedicated server console window => instant exit
- **status**: open --> fixed
- **milestone**: v1.9.7 --> v1.10.0
danij
15:31 Revision 511759e0 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
15:31 Revision ba27fb5d (github): Cleanup
skyjake
13:32 Revision 9eab15d4 (github): Fix typo in previous commit
danij
13:29 Revision 9750c3ef (github): Cleanup
danij
13:13 Revision 4ef2a05d (github): Fix typo in defineSkinAndAddToModelIndex() function name
danij
13:10 Revision 89bbfe2a (github): Fixed: Buffer overrun in model skin setup
If a fallback skin is found for a model it must be appended to the
model index rather than assuming the index already...
danij
12:55 Bug #1104: Replacement flats VS texture animations
Handling this correctly therefore requires the engine to implement some special case handling to allow both versions ... danij
12:54 Bug #1100: Doomsday needs a "doom-all" folder
- **status**: closed --> wont-fix
skyjake
11:28 Bug #1100 (Rejected): Doomsday needs a "doom-all" folder
There is a "doom-ult" folder, "doom1" folder, and "doom-shareware" folder, but there is missing a doom1-all folder fo... kurikai
12:53 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Indeed, it appears the Doom2 wad included with the BFG edition is derived from the XBLA Iwad rather than the PC wad.
...
vermil
12:52 Feature #1578 (Rejected): "doom-all" folder
(Feature request from KuriKai.)
There is a "doom-ult" folder, "doom1" folder, and "doom-shareware" folder, but the...
skyjake

2012-12-16

18:44 Revision be4c579c (github): Fixed: Buffer overrun in model skin setup
Some models may not have any skins defined (numSkins == 0 in the model
info). This means that a zero-length skins[] a...
skyjake
18:41 Revision 91dfd7fa (github): libdeng2: Longer timeout for Lockable
Under some circumstances (e.g., very slow disk I/O) it might take more
than 10 seconds to get a lock. The timeout is ...
skyjake
18:39 Revision beb650df (github): Cleanup
skyjake
18:38 Revision 736f5032 (github): Debug|libdeng2: Added a tripwire on StringPool
skyjake
14:38 Revision 0411c03b (github): qmake: Moved Tripwired to the correct place (data.pri)
skyjake
14:36 Revision 6a2528be (github): libdeng2: Added Tripwired for detecting threading issues
Tripwired is a special debugging aid that can be used to detect when
a class needs to be Lockable.
skyjake
14:32 Revision f3467827 (github): Documentation|libdeng2: Removed inappropriate file grouping
skyjake
13:41 Revision 76c98fc9 (github): Fixed|libdeng2: Removing native files
DirectoryFeed now ignores a native file removal request if the file
does not exist in the native file system.
skyjake
11:13 Revision 1e6e5c55 (github): libdeng2: Applied guards on log entries
Log entries must not be deleted if they are still being flushed. skyjake

2012-12-15

19:56 Revision 64987879 (github): Fixed|GCC: Missing headers
skyjake
18:34 Revision 0f769da4 (github): Fixed: Use of PathTreeIterator
The purpose of the PathTreeIterator template is to avoid the need
to manually cast the node to the specialized tree n...
skyjake
17:47 Revision 1c76f8d6 (github): Fixed|libdeng2: Use 'de' namespace in DENG2_GUARD macro
skyjake
17:46 Revision 7bfa3e92 (github): Fixed: Dispose thread's log as the very last action in the thread
The final garbage recycling was creating a log entry. skyjake
12:51 Revision 1b3d578a (github): Optimize: Improved startup performance with a lot of models
Restructured model skin registration to avoid unnecessary repeat
memory (re)allocations when a skin file path is defi...
danij
04:50 Revision 7d2e6866 (github): Fixed|All Games: "listmaps" omitted maps outside the default progression
Doomsday allows the user to warp to any currently available map,
irrespective of whether it is included in the defaul...
danij
03:57 Revision e3f49196 (github): Fixed: Removed fix length flag name limit in Def_EvalFlags()
danij
03:22 Revision c71eefe0 (github): Definitions: Do not derive textures from definitions missing a material URI
If Detail/Light/Reflection definitions fail to specify the material
they are intended for, there is no point in attem...
danij
02:47 Revision f26c09c0 (github): Definitions: Improved warning messages for unknown definition flags
danij
02:21 Revision e1245250 (github): Definitions: Ignore empty URIs in definitions linked to materials
danij
 

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