Activity
From 2012-10-20 to 2012-11-02
2012-11-02
- 23:18 Revision 5ec55163 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 23:11 Revision e48d4333 (github): Refactor: Textures collection now uses the C++ interface for de::Uri
- 22:23 Bug #1099 (Closed): [MP] chat messages don't show Ubuntu
- Chat messages from other people in multiplayer do not show in the top left on Ubuntu 64bit. highly likely that it's a...
- 22:22 Revision cd828923 (github): Refactor: Switched abstractresource.c to C++
- 22:18 Bug #1067: White player arrow missing on automap
- - **labels**: Automap --> Automap, Video Card Driver
- 22:16 Bug #1098 (Closed): "Application Terminated due to Exception" messaging when qutting Doomsday
- I was just testing some stuff out in the latest build of Doomsday (build 661) and I get an error message every time I...
- 22:01 Revision 7247e1d2 (github): Merge branch 'drop-snowberry'
- 19:14 Revision 0c22faf0 (github): Refactor: Start using the C++ class inteface of de::Uri
- ResourceNamespace, FileDirectory and various high level mechanisms
now use the C++ class interface of de::Uri. - 17:27 Revision 6b0c20f9 (github): Mac OS X: Resolved conflict with system headers
- The identifier "slots" in the Mac system headers was conflicting with
Qt's slots keyword when compiling Objective-C++...
2012-11-01
- 19:18 Revision 2e06de54 (github): qmake|libdeng2: Include the .rc template in the project
- 19:11 Revision bf97827e (github): qmake|libdeng2: Include the .rc template in the project
- 19:09 Revision ec569df1 (github): Snowberry: Removed "Configuration" section on Summary tab
- The Configuration summary was reserved for the display settings. Now that
the display settings are gone, there is no ... - 14:29 Revision a19c3d52 (github): Fixed: Font renderer API must be declared with extern "C"
- 13:48 Revision 7d6ba58f (github): Merge branch 'master' into drop-snowberry
- 13:32 Revision c6ea7b8e (github): Fixed: Respect the libdeng2 "C API only" build option
- This fixes a build failure.
Most of the plugins are currently compiled with DENG2_C_API_ONLY, which
restricts the AP... - 13:29 Revision f709249f (github): libdeng2: Adhere to a pedantic compiler warning level
- 13:00 Revision 93cff748 (github): Attempting to fix extern "C" related linkage errors
- 12:36 Revision 4027c69a (github): Minor de::Uri fixes
- 10:53 Revision ff6d4b07 (github): Documentation|de::Uri: Minor de::Uri apidoc fixes
- 10:31 Revision 6eb48c6f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- Conflicts:
doomsday/engine/portable/src/uri.cpp - 10:29 Revision 8c49ea86 (github): Refactor|de::Uri: Reimplemented de::Uri as a C++ class plus C wrapper API
- 09:28 Revision 83456c86 (github): Fixed: Corrected friending of PathTree::Instance
- It's a struct, not a class...
- 09:24 Revision f3c955a0 (github): Fixed|GCC: Compilation failure (friending a private Instance)
- At least GCC 4.0 lacks the ability to deduce that friending a class
should provide private access also to any contain... - 08:56 Revision 5521676d (github): Fixed: Log message argument issues
- Note that "%lu" is NOT a valid de::Log entry argument format. All
integer values are converted to 64-bit integers whe... - 06:18 Revision 9373d571 (github): Refactor|de::Uri: Switched uri.c to C++
- Cleaned up and updated the implementation with de::Error and de::Log.
- 04:09 Revision 1d2ac875 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 04:09 Revision 2a683cd6 (github): Added: URI symbolic reference $(GamePlugin.Name)
- This reference will be dynamically resolved, substituting it with
the PLUGIN_NAME returned by the GetVariable() metho...
2012-10-31
- 22:40 Revision 0a8e925a (github): Snowberry: Updated Finnish language
- 22:37 Revision 55817dc0 (github): Snowberry: Updated English language
- 22:24 Revision b20c5e4f (github): Snowberry: Removed out-of-date display options
- What remains is a minimal set of options: forcing windowed or fullscreen
mode, restoring a safe resolution if the eng... - 22:21 Revision 937236bd (github): Snowberry: Cleanup
- 21:10 Revision 32c65967 (github): Documentation|Library: Added some internal apidoc about the libdeng1 Library
- 20:11 Revision f2889c17 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 08:42 Revision e3cf2f91 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 06:42 Revision 5716d0b1 (github): Cleanup
- 03:26 Revision 3f5143f0 (github): Merge branch 'master' into thread-safe-lump-cache
2012-10-30
- 21:46 Revision f4096803 (github): Documentation|libdeng2|Version: Clarification
- 21:37 Revision 3488f1e9 (github): Ignore generated files
- 21:06 Revision 382219d6 (github): libdeng2: Version info
- This commit makes a number of significant changes to how version
information is defined and handled in libdeng2.
1) ... - 14:55 Revision a2dcdf9b (github): libdeng2: Enumerate log message levels as members of Config.log
- Enumerated the available log message levels in /config/deng.de,
allowing one to use these identifiers also at runtime... - 14:13 Revision 639bb121 (github): qmake: Unifying engine deployment (win32/unix), moved libdeng2 configs
- The libdeng2 config scripts are now placed under "(basedir)/config",
away from the data directory.
This also unifies... - 12:59 Revision 8d3d1a48 (github): Mac OS X|Snowberry: Allow changing games at runtime
- Thus far, the launcher has only mapped the chosen game plugin's
resources under the virtual Data directory. This has ... - 09:51 Bug #1097 (Closed): [Snowberry] Errors when running from a non-ASCII folder
- When "Doomsday Engine.app" is placed in a folder that has non-ASCII characters somewhere in its path, Snowberry will ...
- 09:47 Bug #1095: Non-ASCII characters broken on cmdline and/or resource finder
- - **labels**: --> Command Line, File System, Launcher, Resources
- 07:42 Revision 06d82804 (github): Refactor|ResourceNamespace: Continued improving de::ResourceNamespace
- Revised SearchPath implementation, relocated various logics from
sys_reslocator.cpp into ResourceNamespace and refact...
2012-10-29
- 21:49 Revision 6572e5b6 (github): Refactor|ResourceNamespace: Reimplemented de::ResourceNamespace as a C++ class
- The next step is to merge de::FileDirectory into de::ResourceNamespace.
There is no benefit to the abstraction betwee... - 20:26 Revision 336dee3e (github): Refactor|Library|libdeng: Renamed a variable for clarity
- 18:10 Revision fdc73ef3 (github): libdeng2|Mac OS X: Attempting to fix dynamic library loading issue
- With Qt 4.7 (in the 10.6+ build), returned to the native dlopen() for
loading the libraries instead of QLibrary, whic... - 16:57 Revision b8f17b8e (github): libdeng2: Unload shared library when de::Library is deleted
- Unlike QLibrary, de::Library is supposed to unload the library from
memory when the instance is destroyed. - 11:20 Revision 087c9096 (github): Mac OS X: Deploy FMOD Ex library to the Doomsday.app Frameworks folder
- If the FMOD Ex library is found inside the audio_fmod bundle, Doomsday
will attempt to open it as a Doomsday plugin. ... - 11:08 Revision adbc7182 (github): Mac OS X: Attempting to fix dynamic linker error with FMOD plugin
- It is conceivable that loading and unloading the audio plugins at
startup confuses the linker in 10.6. Let's see if t... - 10:44 Revision fa1f8b33 (github): Fixed|Snowberry: Updated config for new plugins location
- The plugins are now located inside the Doomsday.app bundle, not inside
the Snowberry app bundle. - 10:33 Revision 9839793f (github): Mac OS X|Snowberry: Fixed vdmaps for game plugin bundles
- A vdmap is used for telling the engine where to find each game plugin's
resources inside the plugin bundles. Paths to... - 06:21 Revision 16ebb3f9 (github): Switched resourcenamespace.c to C++
- 06:00 Revision a885418a (github): PathTree: Added an integer user value to PathTree::Node
- Made use of the integer value in FileDirectory to hold the status
flags for each node (thus avoiding the attaching of... - 02:31 Revision bb0e2292 (github): Refactor|PathTree: Minor cleanup refactorings
2012-10-28
- 22:46 Revision aac08e65 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 22:45 Revision df35eaed (github): Mac OS X|qmake: Correct dynamic linking ID for plugins
- The strange dynamic linker errors in the Mac builds may be caused
by an incorrect ID. Now all the plugins have an ID ... - 19:47 Revision ce2d2076 (github): Merge branch 'thread-safe-lump-cache' of github.com:skyjake/Doomsday-Engine into thread-safe-lump-cache
- 19:47 Revision e91b733c (github): Refactor|PathMap: Removed _DEBUG dependency on pathtree.h
- Plus some minor cleanup.
- 19:06 Revision 4706a564 (github): Merge branch 'master' into thread-safe-lump-cache
- 17:46 Revision 6a9148b3 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 17:45 Revision 327d543a (github): Installer|Win32: Deploy the libdeng2 config script
- This fixes a startup problem where the engine was not finding
a directory that was expected to exist in the deployed ... - 16:53 Revision 62ff4121 (github): Mac OS X: Attempting to fix a dlopen error
- For some reason the dynamic linker isn't finding a template-based
function. - 16:47 Revision 2d8f05bc (github): Cleanup|FluidSynth: Removed old code
- 15:39 Revision 2e98f0c9 (github): Mac OS X: Attempting to fix a plugin loading failure with Qt 4.7
- It seems that Qt 4.6 and 4.7 can't load libraries automatically from
within bundles? Let's see if this helps at all... - 15:30 Revision dc694aa3 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 15:24 Revision 790128bb (github): Moved the old Mac Read Me.rtf to the attic
- 15:17 Revision 8abdae8e (github): Win32: Updated distrib/win32/options.rsp
- 14:50 Revision 0d879f71 (github): Win32: Updated installer component descriptions and names
- 14:30 Revision 35ae266e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 14:29 Revision 3bf2aa47 (github): Builder|Feed: Link commits to the Github repository
- 11:52 Revision 23f53920 (github): Installer|Win32: Delete old plugins when installing
- Fixed paths of files to delete during installation, they need the {app}
prefix.
2012-10-27
- 18:16 Revision b7663a9c (github): Fixed|Win32: Syntax error in Inno Setup template
- 17:55 Revision 03a764c9 (github): Win32: Updated installer template with new plugins location
- The installer will remove the old plugin DLLs and place the new plugins
under "bin\plugins". - 17:38 Revision b5aeafa9 (github): Fixed|libdeng2: Fixed compiler warnings
- 04:48 Revision 6a81d6bf (github): Refactor|PathTree: Various cleanup refactorings
2012-10-26
- 19:57 Revision cccb18ac (github): Builder: Adjusting rules for log word counting
- The counter was confused by "error.cpp".
- 19:55 Revision 28c0b641 (github): Merge branch 'master' into thread-safe-lump-cache
- 19:38 Revision 78b542d9 (github): Fixed: Attempting to fix a crash when starting a server
- There was a problem iterating a list and removing items from it.
- 17:08 Revision 045f4758 (github): Refactor|PathTree: Cleaned up interface between PathTree and PathTree::Node
2012-10-25
- 22:52 Revision 227734d6 (github): qmake: Tests are not built by default
- The CONFIG option "deng_tests" needs to be used to enable building and
deploying the test suite. Deploying the tests ... - 22:40 Revision 53bc9307 (github): Tests: Print the size of the Vector component
- 22:36 Revision 53d8c827 (github): qmake|Win32: Fixed tests for Windows
- The deployment of tests is a bit more streamlined now.
- 21:48 Revision 45693498 (github): Tests|libdeng2: Added the Archive test
- Tests reading and writing ZIP archives using de::Archive and de::FS.
- 21:47 Revision 1b5305ba (github): Fixed|libdeng2: Log message wrapping cutoff
- If a log message contained an empty line (..\n\n..), the message
printout would be cut off. - 21:23 Revision 55fa59ee (github): Tests|libdeng2: Added the Record test
- These tests, including the script test, run de::App in non-GUI mode.
- 21:18 Revision 5623e83f (github): Fixed: Define qchar_strlen() inside the 'de' namespace
- 21:10 Revision 76fb46b6 (github): Tests|libdeng2: Added the vectors test
- Also modified the Vector template classes to remove the automatic
casting to String, as that can easily cause some un... - 20:33 Revision 470fda9f (github): libdeng2|App: Check -userdir option for overriding runtime folder
- As with libdeng1, the -userdir option is used for overriding the
location where runtime files are written.
However, ... - 19:29 Revision 126877e0 (github): Fixed|libdeng2: Another compilation issue with Qt 4.6
- There is no QString constructor that takes only a QChar* pointer.
- 19:24 Revision 22ebd51d (github): Fixed|libdeng2: Compilation issues with Qt 4.6
- There is no QString constructor that takes only a QChar* pointer.
- 18:18 Revision b67b916f (github): Refactor|PathTree: Moved PathTreeNodeType into PathTree
- Plus various minor cleanup refactorings.
- 16:27 Revision ad25c17d (github): Refactor|Materials|Textures: Minor cleanup refactorings
- 13:32 Revision 2c5959d3 (github): Merge branch 'master' into thread-safe-lump-cache
- 13:07 Revision 71fdaff3 (github): Refactor|PathTree: Moved PathDirectoryNode into PathTree and renamed as Node
- Plus various minor cleanup refactorings.
- 10:37 Revision 7004a0fd (github): Documentation: Fixed a heap of Doxygen errors
- This brings the Doxygen error count down to ~800 from the 1100 that
was the situation a couple of weeks ago.
2012-10-24
- 13:23 Revision 6412fa8b (github): Refactor|PathTree: Minor cleanup refactorings
- 12:58 Revision 1a525b03 (github): Unix: Fixed build
- 11:41 Revision 5e63c613 (github): Tests: Added some comments to the kitchen sink script
- 02:34 Revision c294fa47 (github): Refactor: Renamed PathDirectory[Node] as PathTree[Node]
- This is a better name for this class which carries more meaning about
it's design and intended purpose. - 01:43 Revision b18c2f74 (github): Refactor: Renamed pathdirectory[node].cpp/h to pathtree[node].cpp/h
2012-10-23
- 20:41 Revision 5a764f9f (github): Fixed: Build failure due to extra qualifications in method declarations
- This seems to be a recurring problem...
- 18:49 Revision 461ca229 (github): Merge branch 'master' into thread-safe-lump-cache
- 17:08 Revision 0833c14e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 16:25 Revision 6b6e1f7e (github): Merge branch 'master' into thread-safe-lump-cache
- Conflicts:
doomsday/engine/portable/src/fs_main.cpp
doomsday/engine/portable/src/lumpindex.cpp - 15:54 Revision 0febb79b (github): Minor warning fixes
- 14:04 Revision 51f8fd98 (github): Documentation|libdeng2: Clarification of UnixInfo
- 13:39 Revision 6b14b994 (github): libdeng2: Copyright years update
- 12:03 Revision fefd1570 (github): Documentation|libdeng2: Cleanup
- 11:08 Revision f4d8a4d4 (github): libdeng2|String: Typo
- 11:06 Revision 3370381f (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 11:06 Revision c33a90ab (github): Fixed: No plugins needed in the kitchen sink test
- The test apps do not have a full Doomsday app deployment with all the
plugins and associated resources. Now de::App i... - 11:02 Revision 27988232 (github): Fixed|libdeng2: Exception rethrowing
- It seems the C++ standard says that a thrown exception is destroyed
after a catch block exists normally. The exceptio... - 10:05 Revision 9769ebf2 (github): Fixed|Win32: Fixed native path issues
- The application binary path is a native path so it needs
native separators. Also, the plugins binary path needs to
be... - 07:11 Revision 2376af0e (github): Refactor|FileSys: Dumped the now redundant de::LumpFileAdaptor
- Also reworked the mechanism for removing files from the virtual file
system and various minor cleanup refactorings. - 04:56 Revision e93428d2 (github): Refactor|FileSys: Files are now located, opened and then later indexed
2012-10-22
- 23:52 Revision a6579c5d (github): Refactor|FileSys: Minor cleanup refactorings
- 23:45 Revision e7880a17 (github): Refactor|FileSys: Moved updating of the engine state out of de::FS1
- This is higher level logic that is now implemented in dd_main.cpp
- 20:23 Revision a7b52562 (github): Refactor|FileSys: Moved unload blocking of required game files out of de::FS1
- The file system itself should not be concerned about higher level
concepts such as whether it is "legal" to unload a ... - 20:07 Revision 9dde956e (github): Win32|libdeng2: Local application data moved to AppData\Local
- On Windows the proper location for user-specific files is AppData\Local. libdeng2 will
now create a Doomsday Engine f... - 19:44 Revision 8a6fd8fb (github): Refactor|FS1: Removing files from FS1 is now done using de::File1 references
- 19:16 Revision 54a34467 (github): Merge branch 'master' into scriptsys
- Conflicts:
doomsday/engine/portable/src/pathdirectory.cpp - 17:58 Revision f451aaa5 (github): Merge branch 'master' into thread-safe-lump-cache
- 07:46 Feature #1574: Native 64-bit Windows build
- It is possible to compile QT 4.8 to 64-bit,
and possible to recompile doomsday engine to 64-bit.
You can download V... - 07:39 Feature #1574: Native 64-bit Windows build
- 64-bit builds on Windows is definitely in the plans. However, currently we're being held back by an issue in Qt 4.8 t...
- 07:18 Feature #1574: Native 64-bit Windows build
- - **labels**: 64-bit --> 64-bit, Windows, Builder
- **summary**: native 64-bit Windows dengine --> Native 64-bit Wind... - 07:27 Feature #1441: [MP] Option: weaponstay deathmatch
- - **assigned_to**: Daniel Swanson --> nobody
- 07:25 Feature #1320: Changing the FMOD player to something
- Logged In: YES
user_id=945272
Quick update - the newest version of FMOD (3.71) seems to
play fine those MOD`s - i... - 07:23 Feature #1576 (New): [MP] Option to retain weapons+ammo after death in co-op
- Add a multiplayer gameplay option where players don't lose their weapons and/or ammo when respawning.
(Suggested b... - 07:18 Feature #1570: [Heretic] Use IWAD original episode end graphics (E2PAL)
- Moving to RFE.
- 04:23 Revision d9ca1abc (github): Refactor|FileSys: Rewired mechanism for reading file data
- de::File1 no longer defines virtual readLump(lumpIdx) methods at
file container level. These have been replaced with ... - 03:31 Revision e6d2de9e (github): Refactor|FileSys: Rewired mechanism for composing file paths
- de::File1 no longer defines a virtual composeLumpPath(lumpIdx)
method at file container level. This functionality has...
2012-10-21
- 20:59 Revision fb7ab2d6 (github): Refactor|FileSys: Rewired mechanism for caching file data
- de::File1 no longer defines virtual (cache/unlock)Lump(lumpIdx)
methods at file container level. These have been repl... - 20:20 Revision 15deef1b (github): Refactor|FileSys: Rewired mechanism for obtaining the name of a file
- de::File1 no longer defines a virtual lumpName(lumpIdx) at file
container level. This is replaced with a virtual name... - 19:37 Revision 0385ae1c (github): Refactor|FileSys: Rewired mechanism for obtaining a PathDirectoryNode for a file
- de::File1 no longer defines a virtual lumpDirectoryNode(lumpIdx) at
file container level. This is replaced with a vir... - 16:23 Revision f320c6fc (github): Refactor|FileSys: Minor cleanup refactorings
- The findAll() methods of de::FS1 which take a predicate callback
function now use a de::File1 reference rather than a... - 15:54 Revision d5830bbb (github): Refactor|FileSys: Removed the type() method of de::File1
- Also added a template version of FS1::findAll() which can be used
to filter the found results to include only files w... - 14:44 Revision 99ed2979 (github): Documentation: Fixed a number of Doxygen errors
- 13:49 Revision d6a084ec (github): Documentation: Cleanup
- Fixing Doxygen errors. Also removed the obsolete and unused sys_dylib
unix sources.
2012-10-20
- 20:52 Revision fb772c59 (github): Refactor|FileSys: Moved "container" reference from de::FileInfo to de::File1
- 19:38 Revision 49e589cf (github): Cleanup
- 19:20 Revision 5005a6fd (github): Refactor|File1: Removed redundant methods of de::File1
- 18:37 Revision 9c076e1e (github): Refactor|LumpIndex: Switched LumpIndex to use de::File1 pointers
- Next step: Remove the numerous now-redundant methods of de::File1
- 16:09 Revision c1fedd2f (github): Refactor|FileSys: Derive ZipFile from de::File1
- 16:08 Revision c673c83e (github): Refactor|FileSys: Derive WadFile from de::File1
- 05:45 Revision f1014361 (github): Cleanup
- 05:18 Revision 6c5419e1 (github): Refactor|FS1: Moved -vdmap interpretation out of the FS1 class
- This logic is better placed outside the file system class (now in
dd_main.cpp). - 05:06 Revision 4b9294a7 (github): Refactor|FS1: Moved DD_DIREC parsing out of the FS1 class
- This logic is better placed outside the file system class (now in
dd_main.cpp). - 04:41 Revision 6804167f (github): Refactor|FileSys: Moved FS1::printIndex() to LumpIndex::print()
- 03:41 Revision 51da2546 (github): Refactor|FS1: Restructured various file system logics
- Moved the logic of Game::isRequiredResource() into FS1::unloadFile()
and extracted the logic from FS1::zipLumpIndex()...
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