Activity
From 2012-08-12 to 2012-08-25
2012-08-25
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23:40 Revision d9a20d64 (github): Fixed|Chex: Chex Quest menus use incorrect skill level text strings
- Note that presently the DOOM font is still being used, however, due
to us not yet having a suitable set of patches fo... -
23:01 Revision 7d1e1457 (github): Fixed: Bug "No longer handling unknown flats"
- See bug: http://sourceforge.net/tracker/index.php?func=detail&aid=3561399&group_id=74815&atid=542099#
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22:50 Bug #637: [Hexen] Class change in-game causes instability, issues
- I'm raising the priority of this to a more appropriate level because it is a real stability issue. Particularly in mu...
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22:22 Bug #1073: Automap - secret line flag and door glows
- - **labels**: Gameplay --> Automap
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20:43 Bug #1050: [Chex] Menus use Doom's skill level names
- - **labels**: jDoom --> Chex
- **summary**: Chex Quest menus use Doom's skill level names --> [Chex] Menus use Doom's... -
20:08 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- - **labels**: Gameplay --> Hexen, Cheats
- **summary**: [HeXen Demo] Demo version cheat codes and "Beta" message --> ... -
20:02 Bug #1078: Patch texture composition logic errors
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5a047a51/da5c/attachment/testrail.wad
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19:01 Bug #1078: Patch texture composition logic errors
- - **milestone**: v1.8.6 --> v1.9.10
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02:28 Bug #1078: Patch texture composition logic errors
- - **status**: open --> fixed
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02:28 Bug #1078 (New): Patch texture composition logic errors
- Doomsday's Patch texture composition does not replicate the logic of the id tech 1 column/post based software rendere...
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14:18 Revision 3216320b (github): Fixed|Deh Reader: Warnings about potentially dangling "else"
- This pattern of using nested if statements without braces is
prone to errors: better to make explicit which if statem... -
14:14 Revision 6e9ab370 (github): Fixed|Deh Reader: Argument type for parseInclude
- Passing strings by non-const reference is only required if the
caller expects the string to be modified by the functi... -
14:10 Revision eeb17e25 (github): Fixed: Minor comparison warning
- Comparing signed and unsigned integers.
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13:24 Revision c156dce4 (github): Refactor: All filesys path composition utilities now return AutoStr
- The one exception being PathDirectory, where the results string is
provided by the caller. -
12:41 Revision 31af6e4c (github): Refactor: Textures_ComposePath() now returns an AutoStr
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12:27 Revision 5947c4b5 (github): Refactor: Materials_ComposePath() now returns an AutoStr
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12:24 Revision cac2eb2e (github): Refactor: Fonts_ComposePath() now returns an AutoStr
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12:16 Revision f929b074 (github): Refactor: CVar_ComposePath() now returns an AutoStr
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11:58 Revision 0d0e1eb6 (github): Refactor: Uri_Compose() and Uri_ToString() now return an AutoStr
- Also, fixed a couple of minor memory leaks in the process.
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11:25 Revision 14b8323e (github): Switched near all AutoStr instantiations to alloc from the real heap
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10:09 Revision 279afeaf (github): Merge branch 'master' into deh-reader-2
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10:08 Revision 01bfa5c5 (github): Implemented GL_DumpImage() - dump an image_t to disk
- GL_DumpImage() is a handy debug utility for quickly dumping the pixel
contents of an image_t to the runtime directory. -
01:00 Revision ba9272d9 (github): Fixed: Mishandling of FF_START/F_END idiom in PWADs
- See bug: http://sourceforge.net/tracker/?func=detail&atid=542099&aid=3514832&group_id=74815
2012-08-24
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22:04 Bug #1017: [Linux/FreeBSD] Unable to compile
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/03ae2746/9dd0/attachment/doomsday-libX11.patch
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21:45 Bug #822: Monsters vision 2side linedefs
- Player vis. to Imp too soon
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7505ce59/b2c6/attach... -
21:10 Bug #1077 (Closed): No longer handling unknown flats
- Largely what the summary states.
Dday will load the map and log the unknown materials in the console. But Dday wil... -
20:47 Revision 3dd911db (github): Merge branch 'master' into deh-reader-2
- Conflicts:
doomsday/plugins/dehread/src/dehread.cpp -
20:24 Revision ac4d8d09 (github): Changed release type to "Candidate"
- It's time to get on with the release preparations for 1.9.9.
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20:22 Revision 1d6910ff (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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20:21 Revision 2020087b (github): Fixed: Compiler warnings
- Unused variables/code, comparison mismatches, initializing
char* pointers with string constants (must be const char*). -
20:20 Revision 28232a61 (github): Refactor: Added a C++ constructor for Size2Raw
- Fixes a number of warnings and makes the code more robust
and elegant. The default constructor sets the width and
hei... -
20:00 Revision 881f6ba3 (github): Bsp Builder: Automatically collapse degenerate leaves
- Linedefs which erroneously include a second sidedef, despite their
being used as a boundary with the void (i.e., wher... -
19:41 Revision bfeed3d5 (github): libdeng: Added Str_Size() that returns size_t
- Str_Length() exists as before and returns a signed integer.
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19:40 Revision 471ab621 (github): Fixed: Warning about ineffective const
- As a return value, it does not make any difference whether the
pointer value itself is const.
(The warning was from ... -
15:22 Revision 65ac0454 (github): Merge branch 'master' into deh-reader-2
2012-08-23
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06:40 Revision 31252eee (github): Deh Reader: Fix de::String argument format strings
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06:35 Revision bbd02236 (github): Deh Reader: Ignore Text patch replacements for the custom/shareware banners
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06:05 Revision 532b25d5 (github): Deh Reader: Added support for Text patch remapping of Finale backgrounds
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06:03 Revision 237d0548 (github): libdoom|Doom|Hacx|Chex: Define Finale backgrounds with Values URIs
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05:20 Revision d6aabf8b (github): InFine: "flat" commands accept materials specified with a Values URI
- The "flat" command in a finale script may now specify the material
to use as the background by declaring a Value defi... -
05:05 Revision 44737a24 (github): Finale Interpreter: Command operands may now define a default value
- Also added a new operand type FVT_URI for URI operands.
2012-08-22
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18:30 Revision e85c276c (github): Deh Reader: Stub for Text patch remapping of Finale backgrounds
- Patching Finale backgrounds is not yet supported as presently, there
is no means to route this information through to... -
17:45 Revision c675ffa2 (github): Deh Reader: Added support for Sound "Zero/One" patches
- According to Eternity's DeHackEd doc, this property is used to alter
a sound's priority group. -
17:40 Revision ed76b1fe (github): Deh Reader: Stubs for Eternity's extensions (not yet supported)
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16:54 Revision 0466837b (github): Deh Reader: The BEX "include" directive should be ignored in patch lumps
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16:47 Revision a1a7e801 (github): Deh Reader: Added support for [MUSIC] and [SOUNDS] patches
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15:59 Revision 1fbfaa4b (github): Deh Reader: Added Text patch support for replacing sound lumpnames
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15:34 Revision 7b15acb0 (github): Deh Reader: Added Sound patch support
- Most of the useful values DeHackEd Sound patches could alter are now
supported. The others remain unsupported and a w... -
14:50 Revision 8d46d040 (github): Deh Reader: [CODEPTR] patches use the bex rules for section continuation
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02:34 Revision bc695c1b (github): Deh Reader: Cleanup
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01:30 Revision 50b6ede9 (github): Deh Reader|Refactor: Removed further obfuscation
2012-08-21
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23:15 Revision 80cf1395 (github): Deh Reader|Refactor: Trailing carriage returns can now be discarded at line-read time
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23:15 Revision e7724749 (github): Deh Reader|Refactor: Relocated parse section continuation state
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22:19 Revision 3c054eed (github): Deh Reader: Refactored away unnecessary read line splitting
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20:51 Revision 65e09a0f (github): Deh Reader|Refactor: Continued cleaning up the main parser loop
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13:41 Revision 26e7b01d (github): Deh Reader: Refactoring parser with exceptions to clean up the main loop
2012-08-20
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13:44 Feature #1570 (Rejected): [Heretic] Use IWAD original episode end graphics (E2PAL)
- Heretic uses a second palette for the ending picture after Episode 2 (named E2PAL in the Iwad). Dday doesn't support ...
2012-08-19
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19:16 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- - **labels**: jDoom --> Doom, Addons
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15:18 Revision de112e11 (github): Deh Reader: Minor fixes
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15:05 Revision 557e0dfa (github): Deh Reader: Log the current line number when unexpected input is encountered
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14:30 Revision 342904a7 (github): Added|Deh Reader: Support for hexadecimal and octal notations in DEH patches
- A later DEH format extension implemented by Lee Killough was support
for hexadecimal notation when specifying Thing, ... -
13:44 Revision 9d089e2f (github): Deh Reader|Fixed: Grammar errors in [PARS] sections confused the parser main loop
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13:15 Revision 269e7240 (github): Deh Reader: Cleanup
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12:34 Revision ae11b3a8 (github): Deh Reader: Minor cleanup
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12:34 Revision e5ca4a81 (github): Deh Reader: Fixed map URI composition
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10:10 Revision b25d997b (github): Fixed: Failed to locate map data from Memento Mori add-on for Doom
- In the Mac Hexen demo some lump names have extra values or'd into
the lump names stored in the lump directory. The WA... -
10:10 Revision be559c2f (github): Added: Console command "listlumps" - list all lumps loaded from containers
2012-08-18
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15:04 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- No texture packs are included, this is straight from the mod file itself. I prefer to keep things vanilla when runnin...
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14:44 Revision 2aa7614c (github): Initial check in of Deh Reader version 2.0
- The goal of this branch is to rewrite the exisiting dpdehread addressing
all known problems therein.
2012-08-14
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11:50 Revision 82ce648a (github): Builder: Use Dropbox mirror as the main builds repository
- This can be reverted once code.iki.fi is back online.
2012-08-13
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21:25 Revision a65a8db7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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21:25 Revision 1b56bd2f (github): Homepage|Build Repository: Temporary kludge to patch the build log URIs
- Until code.iki.fi is back up we'll kludge the build log URIs to
point to the dl.dropbox.com/u/11948701 mirror.
Todo:... -
11:21 Revision f19c423d (github): Deh Reader: Removed macro for accessing deng2 command line
- A macro for accessing the application's de::CommandLine seems
unnecessary, as a local reference can be used instead. -
11:04 Revision 052a97af (github): Deh Reader|Refactor: Switched to C++ and updated to making use of (some of) libdeng2
- Throws de::Error exceptions when a non-recoverable error occurs.
Uses de::Log for all process logging and debug infor... -
05:37 Revision c5b98eec (github): Deh Reader: Stub block handlers for currently unsupported BEX extensions
- As yet they don't do anything other than log a warning and allow
processing of the DEH patch to continue. -
03:02 Revision 6de5a14b (github): Hacx|libdoom: Fixed bug "[Hacx] Terminatrix not resurrecting foes"
- Evidently whatever source port was used during the development and
testing of the Hacx v1.2 IWAD fixes an issue in Vi... -
01:47 Revision 8b2f67b2 (github): Cleanup|libdoom: Further cleaned up A_VileChase()
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01:05 Bug #1037: [qmake] No check for required X11 extensions
- You can do one of two things:
1) Install the XVideoMode86 and XRandR extensions (find the suitable dev packages).
... -
00:44 Revision 4263233d (github): Cleanup|libdoom: Began investigating why HacX's Terminatrix does not ressurrect
- Reworked A_VileChase() and A_VileCheck() cleaning them up and passing
the state variables directly to A_VileCheck() (...
2012-08-12
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23:50 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
- To elaborate on this. The issue seems to be that mobj's with the noblood mobj flag can't be turned into gib's in DDay...
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22:19 Revision fcf144d4 (github): Fixed: Performance issues due to logging in FR_SetFont()
- It is not necessary to log each time the caller attempts to set an
invalid/unknown font to use with the font renderer... -
22:02 Bug #1077: No longer handling unknown flats
- Fixed for the upcoming Doomsday v1.9.9.
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21:54 Bug #1076 (New): [Doom] 3d movement option broken
- Firstly, I will say that the option works fine in Heretic. It's just Doom that has this issue.
With the 3d movemen... -
19:06 Bug #1075 (Closed): [Heretic] Artefacts are playing two sounds on pickup
- In Heretic, artefacts are playing both the artefact and normal pickup, pickup sounds.
*Labels:* Heretic, Audio -
19:06 Bug #1074 (Closed): 'ctl-inventory-use-next' doesn't work with picked up items
- It only works with artefacts given by cheat codes.
*Labels:* Gameplay, Heretic, Hexen -
14:32 Revision f80d8203 (github): Cleaned up m_mus2midi.c
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13:33 Revision 2428d320 (github): Added|All Games: Additional default control bindings for answering game messages
- In addition to the 'y' and 'n' keys, register default binds for the
left and right mouse buttons, for answering yes o... -
13:24 Revision d0f6b143 (github): Fixed|libcommon: Failed auto-loading save state in slot #0 on player reborn
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11:57 Revision 22df7e1f (github): Doom|Heretic: Only alter the mobj State definitions when -fast changes
- This is still a huge kludge as it assumes the original values have
not been modified (e.g., via a DED or DeHackEd pat... -
10:28 Revision ff670e9b (github): Added|Deh Reader: Support [CODEPTR] DeHackEd patches
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06:23 Revision e1603afc (github): Revert "Map Renderer|Fixed: No so-called "fake contrast" for middle surfaces of two-sided lines"
- This reverts commit d3b4243775ac39cef6ddc08b8157c223b1e1b7aa.
On closer inspection revealed this to be incorrect. -
06:08 Revision 311eee92 (github): Map Renderer: Avoid unnecessary interpolation of line-angle light level deltas
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06:05 Revision d3b42437 (github): Map Renderer|Fixed: No so-called "fake contrast" for middle surfaces of two-sided lines
- The id tech 1 software renderer does not apply a line-angle derived
light level delta to the middle surfaces of two-s... -
05:50 Revision 84165fff (github): Map Renderer|Fixed: Consider middle wall section material opacity with sky-fix geometery
- A BSP leaf's sky-fix geometry construction should consider the opacity
of materials on middle wall sections when dete... -
03:45 Revision 65c32ebd (github): Deh Reader: Fixed auto-loading of DEH patches in PK3 containers
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02:17 Revision f6983a4e (github): de::PathDirectory: Cleaned up after recent refactorings
- Todo: Re-implement the PathDirectoryNode block allocator.
Todo: PathDirectoryNode ctors/dtors private to PathDirector... -
01:41 Revision 9f8e6ed8 (github): Cleanup: Moved PathDirectoryNode implementation to pathdirectorynode.cpp
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00:49 Revision ed3aef8a (github): Refactor|de::PathDirectory: The path fragment may also be retrieved through PathDirectoryNode
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