Activity
From 2012-07-29 to 2012-08-11
2012-08-11
- 23:53 Revision fde568c8 (github): Refactor: Further PathDirectory cleanup
- Directory paths may now also be composed given a PathDirectoryNode
as a reference (hiding the callback to the owning ... - 22:59 Revision af52588f (github): Refactor: Cleaned up the public PathDirectory interface somewhat
- 20:18 Revision 68c49381 (github): Refactor: PathDirectory and PathDirectoryNode use '/' as the default delimiter
- 19:48 Revision b8ab8187 (github): Refactor: de::PathDirectoryNode do not take ownership of the user data
- 18:50 Revision b5962aae (github): Refactor: Improve data hiding with a private PathDirectoryNode instance
- 17:20 Revision 7ecb22e1 (github): de::PathDirectory: Commented on a todo item regarding result caching
- 17:04 Revision 7e830935 (github): Refactor: Member variables of de::PathDirectoryNode now private
- 16:58 Revision a47f438a (github): Refactor: Improve data hiding with a private PathDirectory instance
- 16:15 Revision e54e917b (github): Documentation|Fixed: PathDirectory::insert returns the tail node
- 16:09 Revision 88193f95 (github): Documentation: Improved apidocs for PathDirectory and FileDirectory
- 14:49 Revision 2a3646ce (github): Refactor: Re-implemented FileDirectory as a specialization of de::PathDirectory
2012-08-10
- 19:58 Revision 066101a0 (github): Refactor: Switched FileDirectory source files to C++
- 19:29 Revision 75a9da8d (github): Cleanup
- 19:17 Revision 8f6a3d14 (github): Refactor: Various code clarity refactorings to the Textures collection
- As we can now traverse paths in PathDirectory without the need for
a callback iterator, many tasks in the Textures co... - 17:38 Revision 23b2ef31 (github): Refactor: Use PathDirectory's C++ interface in the Materials collection
- 16:35 Revision 7fad4fe5 (github): Refactor|PathMap: Specify the path fragment hashing algorithm to use as a callback
- 16:11 Revision 40d9ae97 (github): Refactor: Use PathDirectory's C++ interface in the Textures collection
- 16:01 Revision 67ea60c1 (github): Refactor: Re-implemented PathDirectory as a C++ class
- The design and usage of PathDirectory remains the same.
Internally this class now uses a QMultiHash for the node has...
2012-08-09
- 21:05 Revision ef2a98ee (github): Fixed: Errors with string formatting
- With QString-based classes, sprintf() is not needed: just
use the arg() methods to replace any %1, %2, etc. markers.
... - 21:03 Revision c0648b53 (github): GCC|Clang: Fixed build
- C++ STL headers must not be included from inside namespaces.
- 04:54 Revision d3ab9a03 (github): Documentation|Fixed: Fix various doxygen markup issues
- 04:06 Revision 1acf2a03 (github): Cleanup
- 01:57 Revision 738b0cb3 (github): GCC|Fixed: Fix deprecated string constant conversion warnings
- 01:20 Revision 234b278e (github): Homepage: Further minor style tweaks
2012-08-06
- 08:43 Revision 18edf78a (github): Homepage: Tweaked stylesheet for the new forums theme
- Added a new custom "Deng" phpBB forum theme. This theme has been
designed to inherit most of its rules from the homep...
2012-08-05
- 17:08 Revision 6dbb2eaa (github): Console: Added notes to "help" command ouput re "listgames" and "listvars"
- 15:59 Revision 29ab1aea (github): Refactor: materialvariant_t is now a class named de::MaterialVariant
- MaterialVariant is the name of the opaque pointer used with the
C wrapper API for de::MaterialVariant - 13:38 Revision 886f465a (github): Refactor: Switched source files for material_t and materialvariant_t to C++
- 07:35 Bug #1073 (Closed): Automap - secret line flag and door glows
- It would appear that the behavior that locked door glows don't appear on lines flagged as secret, on the automap, has...
- 03:26 Revision 372e520b (github): Cleanup
- 03:15 Revision f533753c (github): Refactor|de::Texture: Do not take ownership of analysis data
- Also, do not destroy analysis data when the GL textures of derived
variants are released (unnecessary as the analyses... - 02:34 Revision 96d402b0 (github): Refactor|de::Texture: Do not take ownership of the user data
- 02:17 Revision 961376d2 (github): Fixed: de::Texture not correctly initialized
- C++ doesn't (yet) feature constructor delegation, so we'll just live
with this minor duplication. This will be overha...
2012-08-04
- 20:12 Revision d4fc6c8d (github): Refactor: texture_t is now a class named de::Texture
- Texture is the name of the opaque pointer used with the C wrapper
API for de::Texture - 14:19 Revision a97a997a (github): de::TextureVariant|Refactor: Add default TexSource to constructor, use QFlag for flags
- 13:54 Revision bf77235c (github): Refactor: texturevariant_t is now a class named de::TextureVariant
- TextureVariant is the name of the opague pointer used with the
C wrapper API for de::TextureVariant - 12:07 Revision 0e8dbc40 (github): Refactor: Switched source files for Texture and Textures to C++
- 11:22 Revision 98c62176 (github): Documentation: Add material and texture sources to the 'resource' group
- 11:11 Revision 264ef5f9 (github): Refactor: Moved material and texture source files under /resource
- 10:25 Revision e80251a0 (github): Refactor|Textures: Updates following switch to C++
2012-08-03
- 23:49 Revision 16801ba0 (github): Textures|Refactor: Switched to C++
- 23:46 Revision 6151c510 (github): Textures: Cleanup
- 22:44 Revision dde4234e (github): Refactor|Materials: Began refactorings to address a crash during engine reset
- 14:06 Revision a5215c10 (github): Materials|Refactor: Switched to C++
- 14:01 Revision d858c173 (github): Materials: Cleanup
- 13:20 Revision 025c73a6 (github): Fix typo
2012-07-31
- 21:49 Revision 90a83deb (github): Refactor|Game Save: SaveInfos are now freely swappable (in Hexen) as intended
- 13:34 Revision d6e62ae8 (github): Refactor|Game Save: Moved the save file path out of SaveInfo
- The save file path for a game save state should not be stored within
SaveInfo as this prevents us from "hot swapping"... - 11:43 Revision 1a2e6e9d (github): Refactor|Game Save: Various game save code clarity refactorings
- 09:28 Revision f5f47182 (github): Documentation|Game Save: Updated doxygen boilerplate
- 09:23 Revision 8e13c951 (github): Refactor|Game Save: Hide save path composition with the Game Save module
- Other modules should not need knowledge of the save file paths or
how they are composited. - 08:27 Revision 24dc3676 (github): Fixed|All Games: Do not allow loading non-userwritable save slots with -loadgame
- Previously it was possible to coax Hexen into loading the base slot
from an earlier game session from the command lin... - 07:05 Revision e4cce639 (github): Fixed|Game Save|Hexen: Mismanagement of SaveInfo data when saving in Hexen
- In Hexen the save state is written to the "base" slot before later
being copied behind the scenes to whichever user-w... - 04:56 Revision d0e5f2d0 (github): All Games|Added: Optional load confirmation on player reborn
- When the game is configured to automatically choose a game state
for loading upon player reborn, present the user wit... - 02:14 Revision e92dd3c8 (github): libcommon: Minor cleanup
- 00:33 Revision 23223012 (github): Added|Game Menu: Simple menu page for configuring game save options
2012-07-30
- 22:16 Revision 4bc97033 (github): Fixed|Ubuntu|dsFluidSynth: Compilation settings
- The define _BSD_SOURCE is required for usleep().
- 21:57 Revision a0c9f997 (github): Fixed|Unix|libdeng2: String comparison functions for C code
- On Unix platforms, always include <strings.h> for the platform's
string comparison functions when using the libdeng2 ... - 21:22 Revision 83a83cd8 (github): Wad Map Converter|Refactor: Catch thrown Id1Map::LumpBufferErrors in ConvertMapHook()
- We can recover from such an error, abandoning the conversion and
trashing all data built up until failure. It is not ... - 19:56 Revision 4204d123 (github): Wad Map Converter: Cleanup
- 19:40 Revision e0d78046 (github): Wad Map Converter|Refactor: Replaced lumpInfos with a std::map<MapLumpType, MapLumpInfo*> set
- 18:35 Revision 3174c971 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:33 Revision 3d348cf8 (github): GCC|Fixed|Clang: Fixed build
- Goto jump past variable initialization is not permitted.
- 18:28 Revision 137aad62 (github): Wad Map Converter|Fixed: Fixed warning about comparison between signed and unsigned
- 14:11 Revision d0bb5b8b (github): Fixed|Dehacked Reader|Ubuntu: String comparison functions
- The <strings.h> system header is required.
- 14:10 Revision e8766546 (github): Fixed|libdeng|Ubuntu: String comparison functions
- The <strings.h> system header is required.
- 13:58 Revision 4fb8eecf (github): Unix|libdeng: Attempting to fix uint/ushort declarations
- 13:24 Revision bbc840f6 (github): Fixed|Snowberry: Unicode conversion in List widget (load order dialog)
- 13:23 Revision 1631e53a (github): Fixed|libdeng: Use "uint32_t" instead of "uint"
- Todo for later: Fix the declaration of "uint" on Ubuntu.
- 13:17 Revision ef99fbac (github): Mac OS X|Builder: Do not bundle dsFluidSynth if not included in build
- 10:41 Bug #1073: Automap - secret line flag and door glows
- - **status**: open --> fixed
2012-07-29
- 17:46 Bug #779: Bouncing off edges
- It seems to happen quite more frequently on Doom, specially when you're running alongside the walls (not sure if that...
- 15:35 Revision a5427bc7 (github): Refactor: Moved StringPool and unittest.h to libdeng1
- 14:21 Revision caaf5041 (github): libdeng2: Added macro DENG2_UNUSED for hiding unused parameter warnings
- 14:15 Revision 6e8fe405 (github): Cleanup
- 13:14 Revision ab5225e7 (github): Wad Map Converter|Cleanup: Renamed mapformatid_t as MapFormatId
- 13:09 Revision 14a5737c (github): Wad Map Converter|Refactor: Moved the mapFormat global into Id1Map
- 02:06 Bug #1073: Automap - secret line flag and door glows
- Fixed for the upcoming Doomsday v1.9.9.
- 02:02 Bug #1072 (Closed): [Snowberry] Unicode conversion in Load Order dialog
- Hello, i just obtain this bug:
Runtime Error
An unexpected error occured during the processing of event load-orde...
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