Activity
From 2012-07-12 to 2012-07-25
2012-07-25
- 19:40 Revision 7c8fa19d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:02 Revision 06a0c1f3 (github): Fixed: Crash when clearing LogBuffer
- When log entries are created by plugins, they contain arguments
created using the plugin's copy of the inline templat... - 15:52 Revision e91f486d (github): Cleanup: Global de2LegacyCore pointer is gone
- 13:28 Revision dafdb9d8 (github): Fixed: Shutdown during processing of a plugin hook
- When a fatal error was triggered during processing of a hook,
the plugin subsystem itself triggered another fatal err... - 13:18 Revision 0e52d5b4 (github): Wad Map Converter|Debug: Reverted forced failure
- 13:16 Revision 027e06ea (github): Wad Map Converter: Use portable Qt C string funcs
- E.g., qstrnicmp.
- 13:06 Revision 464ee557 (github): Fixed|dsFluidSynth: Waiting for thread to stop
- The exit status argument was added to Sys_WaitThread.
- 13:06 Revision f564bd50 (github): Wad Map Converter: Use exceptions instead of fatal errors
- Plugins and other low-level code should not have authority
to shut down the entire engine. If a nonrecoverable error
... - 13:02 Revision 6a667c41 (github): Fixed|Busy Mode: Detecting the busy worker thread
- A bug in BusyMode_IsWorkerThread() was causing a hang during
handling of exception from worker thread. - 12:20 Revision 78478c7d (github): libdeng|Concurrency: Thread exit status
- It is now possible to query how the worker thread ended:
normally, forcibly, or because of an exception.
2012-07-24
- 23:44 Revision 04ba10dc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 23:43 Revision 8f82b64c (github): Wad Map Converter: Use de::Log for traces plus some minor cleanup
- 21:47 Revision e2439ecf (github): Documentation|Str: Apidoc fixes
- 21:32 Revision 52437884 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 21:32 Revision 7dfed930 (github): Fixed|Win32: MSVC build
- 21:29 Revision c858cc1a (github): Documentation|de::Log: Minor apidoc improvement
- 21:19 Revision c471dd73 (github): Wad Map Converter: Enabled full libdeng2 C++ API
- 21:10 Revision c7142cab (github): Reverted LegacyCore::logAs()
- The de::Log section stack relies on the C++ scoping mechanism
and cannot be accessed via the C wrapper. - 21:06 Revision c932145c (github): libdeng2: Fixed LOG_AS_STRING
- The section name string pointer must exist for the entire scope
in question. Calling toAscii() returns a byte array t... - 20:11 Revision d775172a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 20:10 Revision b019c86a (github): Wad Map Converter: Log a warning when an incomplete "explicit" polyobj is found
- Rather than abort with a fatal error, a warning message is logged
and the incomplete polyobj disabled (map conversion... - 20:01 Revision 80b46cb0 (github): libdeng2: Added LegacyCore_LogAs() to the C wrapper API
- 18:57 Revision fd5a8d59 (github): Wad Map Converter|Refactor: Use 1-based indices for mpolyobj_t::lineIndices
- MPE_PolyobjCreate() expects an array of 1-based linedef indices so
use that representation natively in mpolyobj_t. - 18:12 Revision 9986d9c6 (github): Documentation|Str: Updated apidoc and copyright years
- 18:00 Revision e8b0b130 (github): Debug|Hexen: Print map info/warp numbers at the correct time
- Do not print before the data is actually parsed…
- 17:43 Revision 4c3deb90 (github): Fixed|Str: Memory leak
- During the moving of Str to libdeng1, a call to Str_Free()
was omitted from Str_Copy() by mistake. - 17:05 Revision bd4df491 (github): MSVC: Fixed build
- The libdeng2 basic type definitions were particularly being
disliked by MSVC. The idea is that the definitions exist
... - 16:38 Revision bf92889b (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:38 Revision 5deb4528 (github): Win32: Don't try to load dsFluidSynth
- It doesn't exist on Windows at the moment.
- 16:34 Revision c7d6a72e (github): Fixed|Wad Map Converter: Export DP_Initialize as extern "C"
- Otherwise, the plugin loader does not recognize it as a valid
Doomsday plugin. - 16:23 Revision f153ba57 (github): Wad Map Converter: Use de::Str instead of static ddstring_s
- This avoids compiler warnings about missing initializers
and is more future-proof (as we're planning to make ddstring... - 16:22 Revision 2a8798ca (github): Fixed|libdeng2: LittleEndianByteOrder was missing some wrapper functions
- 16:11 Revision 4e142e59 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:10 Revision 0a433d73 (github): Wad Map Converter: Cleanup
- 16:10 Revision e942c043 (github): Cleanup: Renamed network buffer Reader/Writer constructors
- 16:06 Revision c5228d25 (github): Refactor: Moved ddstring, Writer, Reader to libdeng1
- This sizable commit moves the Str, Reader and Writer classes
from the engine to libdeng1. "Str" was added as the new
... - 07:12 Revision 133c3294 (github): Wad Map Converter|Refactor: Use an instance of StringPool for the material dictionary
- Also fixed missing material logging during map conversion.
Todo: Also use a material dictionary on the engine side o... - 06:25 Revision e414b1d6 (github): de::StringPool|Fixed: Mishandling of intern id #0
- 03:38 Revision 07a6a2d1 (github): Refactor: Don't depend on the map converter plugin to relay the outcome
- Previously the map converter would relay the outcome of the BSP build
process back to the engine (which presently exe... - 02:52 Revision fe9d6039 (github): Wad Map Converter|Refactor: Use an instance of Reader for processing map data lumps
2012-07-23
- 23:08 Revision 34514ae6 (github): Fix typo
- 23:07 Revision 8b687538 (github): Wad Map Converter: Cleanup
- 22:45 Revision dd71c906 (github): Wad Map Converter|Refactor: Split up id1map_load.cpp into multiple files
- Post load analyses were moved to id1map_analyze.cpp and the archived
BLOCKMAP conversion/extension logic is now in id... - 21:27 Revision a6e7b9f1 (github): Cleanup
- 21:12 Revision 224e075b (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 21:12 Revision f51fe92a (github): Wad Map Converter|Refactor: Separated logic for data lump format recognition
- 20:55 Revision 184d3f0a (github): libdeng1|qmake: Enable strict warnings for GCC/Clang
- When code is relocated to libdeng1 it should undergo
sufficient cleanup to remove any warnings. - 20:54 Revision da1a1c53 (github): GCC|Clang: Fixed build
- A goto jump past variable initialization is not permitted.
- 20:24 Revision 128e5780 (github): Wad Map Converter: Minor fixes
- 19:49 Revision b811efa8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:48 Revision b99004cb (github): Debug: Added assert to PathDirectoryNode_MatchDirectory()
- Added an assert to catch an instance where PathDirectory_GetFragment()
is returning NULL given a supposedly valid fra... - 19:31 Revision 77c2b8cf (github): Documentation|Wad Map Converter: Document the new data recognition routines
- 19:18 Revision e95d4def (github): Wad Map Converter|Refactor: Moved the logical format property from map_t to a new global var
- 19:11 Revision 0c46d94f (github): Wad Map Converter|Refactor: Renamed source files
- 18:41 Revision ea4483cd (github): Wad Map Converter|Refactor: Relocated some utility routines to new source files
- 18:21 Revision 1fec2021 (github): Wad Map Converter: Cleanup
- 18:21 Revision 6366ab3a (github): Wad Map Converter|Refactor: Simplified format recognition
- The recent Doomsday API changes allow the map format recognition
logic to be simplified, removing unnecessary dynamic... - 14:28 Revision 4038be50 (github): Fixed|Busy Mode: Font glitch at the start of a busy task
- For some reason fonts were not rendered properly at the start
of a busy task. Now the font is loaded during the prepa... - 12:15 Bug #1071: Incorrect sound playback
- - **milestone**: v1.8.6 --> v1.9.9
- 12:02 Bug #1071: Incorrect sound playback
- - **labels**: Sound Effects --> Sound Effects, Add-ons
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- 08:12 Bug #1071: Incorrect sound playback
- We have a practice of assigning items only to team members, but you are more than welcome to submit a patch in the Pa...
- 08:09 Bug #1071 (Closed): Incorrect sound playback
- http://www.doomworld.com/idgames/index.php?id=8774
This Vanilla Dehacked mod replaces several sound effects with b... - 08:26 Bug #1070: Dehacked weapon issue
- - **status**: closed --> wont-fix
- 07:57 Bug #1070 (Rejected): Dehacked weapon issue
- http://www.doomworld.com/idgames/index.php?id=8774
For some reason the Dehacked based Shotgun replacement in this ... - 07:54 Bug #1069 (New): Default background colour for holes in splash screens
- http://www.doomworld.com/idgames/index.php?id=8774
This pwad features a title pic with transparent parts; Vanilla ... - 07:50 Bug #1068: Hi-res texture vs custom textures bug
- - **labels**: Data --> Addons
- 07:49 Bug #1068 (Closed): Hi-res texture vs custom textures bug
- I wasn't really sure about what to name this report.
Dday is suppose to disable external replacements for textures... - 05:11 Revision af6a4067 (github): API|Refactor: Collect map data lumps in WadMapConverter
- Locating the map data resources needed for converting a non-native
map format is now the job of the converter plugin.... - 03:40 Revision 79bef5f6 (github): Wad Map Converter: Increment minor version number
2012-07-22
- 22:39 Revision 38ae884d (github): libdeng2|Unix: Use appropriate paths for de::FS
- The configured library and base paths are now inserted into the FS
using the appropriate feeds.
The logic for interp... - 22:37 Revision 012b9417 (github): libdeng2: Fixed several pedantic compiler warnings
- 18:42 Revision 582f19fb (github): Refactor: Relocated Unix system-level config to libdeng2
- Moved DD_Unix_GetConfigValue() into a proper class called
UnixInfo in libdeng2. The App instance will create one on
U... - 13:53 Revision 45000c6d (github): Wad Map Converter|Refactor: Updates after switch to C++
- 11:54 Revision e3283cd1 (github): Documentation|libdeng: Fixed Doxygen issues
- 11:51 Revision ce30ba62 (github): Documentation: Added missing Doxygen stylesheet for libdeng2
2012-07-21
- 11:23 Revision d9718b2e (github): libdeng2: Improved the FOR_EACH macro
- Attempting to make the macro more readable and elegant.
- 10:49 Revision 54b34816 (github): Documentation: Typo
- 02:50 Revision 8dfa9e24 (github): Wad Map Converter|Refactor: Switched to C++
- 02:43 Revision dce87d9c (github): Cleanup
- 02:36 Bug #1067: White player arrow missing on automap
- - **labels**: Data --> Automap
- 02:36 Bug #1067 (New): White player arrow missing on automap
- The white arrow representing the player on the autmap does not appear on my new laptop. I have a Dell Latitude 5420 w...
2012-07-20
- 21:11 Revision 61ecacd8 (github): Fixed|Win32: Deploy config/deng.de and use appropriate paths for de::FS
- 20:46 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- http://dengine.net/dew/index.php?title=Libhexen
- 09:55 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- Here's my reasoning: It is true that in order to faithfully emulate the Hexen demo/beta mode, the cheat codes would n...
- 09:50 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- I disagree with this being an RFE. It's a baisc part of the game.
It's no different to this; https://sourceforge.... - 08:37 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- Making this a feature request.
- 20:41 Revision bf52c44a (github): Unix|Fixed: Compilation issues
- 19:59 Revision 87e38cd5 (github): Fixed|Mac OS X: Deploy config/deng.de and fixed startup
- de::App now maps to folders relative to the path of the
application binary.
Note that only /home is writable, others... - 19:05 Revision 03040c21 (github): Catch exceptions during engine init
- 18:44 Revision 98b0f0f9 (github): de::App: Conform to libdeng1 conventions for logging and runtime dir
- The log buffer outputs to /home/doomsday.out, which is mapped to
the same runtime directory that Doomsday 1.9 has bee... - 15:23 Revision 009e05f5 (github): de::LogBuffer: Output via the libdeng2 FS to /home/doomsday.log
- Currently /home maps to a "Doomsday2" runtime directory, although
during the transition it should keep using the same... - 10:49 Revision 09719b01 (github): libdeng2|Documentation: Apidoc improvements
- 10:49 Revision 06e10903 (github): libdeng2: Tweaked the FOR_EACH macro
- 10:26 Revision 7866dd30 (github): Merge branch 'master' into scriptsys
- 10:25 Revision 10c2d3e3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:25 Revision 1669527f (github): Documentation: Set up a separate API documentation for libdeng2
- 08:31 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7711abdd/0186/attachment/CLUSTERTEST.WAD
- 06:07 Feature #1568: [Automap] Option for hiding non-blocking lines
- It should be relatively simple to implement a set of cvars which toggle whether a given class of line is visible (dev...
2012-07-19
- 19:43 Revision fc85726a (github): Mac OS X: Fixing the Kitchen Sink script test
- The test_script.app is appropriately bundled with the libraries
and scripts. - 19:42 Revision ae347f93 (github): de::Config: Previous version kept available for upgrading
- When a new version is detected, the old config is read and its version
is stored as '__oldversion__' so that the re-r... - 19:40 Revision d098ee8f (github): de::App now hosts the LogBuffer instead of LegacyCore
- LegacyCore has served its purpose for transitioning when it comes to
hosting LogBuffer. Its rightful home is de::App. - 18:37 Revision 7b7b9e08 (github): libdeng2: Imported the Kitchen Sink scripting test from Hawthorn
- Added a source subdirectory for small test apps. The "script" test
will run through the kitchen_sink.de script that a... - 18:36 Revision 553ea3b7 (github): de::App|Refactor: More explicit "GUI enabled" argument
- It is a good idea to avoid plain bools in APIs for improved
code readability. - 17:57 Revision 2d354a58 (github): libdeng2: Added the basic engine config script
- "config/doomsday.de" is the read-only config script that contains the
default settings of the engine. - 17:36 Revision f93d29b7 (github): libdeng2: Initialize de::App's Config module and file system
- Also, cleaned up the de::FS class for libdeng2 conventions.
- 15:54 Feature #1569 (New): [Hexen] Demo version cheat codes and "Beta" message
- The HeXen demo versions feature, near completely the same cheats as the full version, but with differnt combinations ...
- 15:51 Revision d748ce54 (github): Merge branch 'master' into scriptsys
- 15:51 Revision 819a3b51 (github): Clang: Fixed compiler warnings about sizeof() usage
- Clang says that in these cases the value returned by sizeof() is not
what was intended. Modified the sizeof()s to beh... - 12:10 Revision d09c360a (github): libdeng2: Imported more functionality from Hawthorn; updated code
- Vectors, Library and Config were added to the core module.
Everything in libdeng2 builds now without warnings.
2012-07-18
- 21:57 Revision 25574303 (github): Imported filesys and scriptsys from Hawthorn
- Also included required classes from the Hawthorn data module.
- 17:45 Revision 986e8761 (github): Documentation|Readme: Moved multiplayer overview from the wiki into readme
- This information should be included in the offline copy.
- 12:48 Revision 91d5a84e (github): Builder|Documentation: Update Readme articles in wiki
- Whenever the Readme is regenerated for release packaging,
the pages in the wiki are updated also.
2012-07-17
- 21:33 Revision 97ae9182 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 21:29 Revision 88b26049 (github): Documentation|Readme: Merged content from the wiki about engine features
- As this information needs to be included in the offline readme
as well, the wiki page will be generated out of the Am... - 20:11 Revision e1628278 (github): Documentation|DEW: Added template for the Readme articles
- 11:57 Revision 1944f774 (github): Updater|Win32: Ask to stop Snowberry if it is running
- As Windows cannot update files that are in use, we must ask the
user to quit Snowberry before the installer is started. - 11:10 Revision 7c19ec37 (github): dsDirectSound|dsWinMM: Removed superfluous defines
- The DENG2_C_API_ONLY is now defined for all plugins in
config_plugin.pri.
2012-07-16
- 21:44 Revision 73197e30 (github): Automap|Fixed: Polyobj lines not visible on automap
- See bug: http://sourceforge.net/tracker/?func=detail&aid=3538319&group_id=74815&atid=542099
- 19:24 Revision 25898639 (github): Cleanup
- 19:24 Revision 4100676a (github): Automap|Hexen|Fixed: Attempted out-of-range PLAYPAL lookup with "reveal 3"
- When playing Hexen and the full automap is revealed and invalid
palette index was used when attempting to draw the th... - 18:50 Bug #1060: [Hexen] Polyobjs not displayed on the automap
- - **labels**: --> Hexen
- **summary**: [HeXen] Poly Objs not displayed on the automap --> [Hexen] Polyobjs not displ... - 18:45 Revision c3dc7a05 (github): Game Menu|Fixed: Cannot alter "Use custom automap colors"
- Caused during recent refactorings where the MNLIST objects were not
linked with the appropriate cvar name during menu... - 18:00 Revision 9a28a437 (github): Merge branch 'dsfluidsynth'
- 17:58 Revision f6543f81 (github): GL: Fixed potential crash under a VM
- It seems that under a VM, glGetString(GL_VERSION) may return NULL under
certain circumstances, which makes Doomsday c... - 16:16 Revision c37dd5e2 (github): Merge branches 'dsfluidsynth' and 'dsfluidsynth' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into dsfluidsynth
- 15:49 Bug #1066: "Use custom automap colors" menu option broken
- - **labels**: User Interface --> Game Menu
2012-07-15
- 16:56 Revision 6801cd58 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:54 Revision bfc1fc55 (github): Game Menu|Added: Delete save state from "SaveGame" and "LoadGame" pages
- When not editing the name of a save state, the user can delete an
existing save by highlighting it's name and pressin... - 15:35 Revision 358751ab (github): Merge branch 'dsfluidsynth' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into dsfluidsynth
- 15:33 Revision 82d9ec8d (github): Ubuntu: Fixed dsFluidSynth build
- Also, check that the required dependency GLib 2.0 is available.
- 15:11 Revision 40d01dec (github): Builder|Mac OS X: Deploy dependencies of dsFluidSynth
- glib-2.0, gthread-2.0, and libintl are required by FluidSynth.
- 14:58 Revision 0cc2b8d8 (github): Added: Console command "deletegamesave"
- Delete a save slot by name or slot identifiers, with confirmation
dialog (unless affirmed with the "confirm" argument). - 14:20 Revision 73bb010b (github): Merge branch 'master' into dsfluidsynth
- 14:19 Revision fed516c4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
2012-07-14
- 12:49 Revision 0e682bc5 (github): Audio: Cleanup
- 11:21 Revision 76a6b52e (github): Documentation|Audio: Small apidoc improvements
- 10:45 Revision 56aa7dba (github): dsFluidSynth: Use libdeng2 for printing log messages
- 10:44 Revision f9fe6a08 (github): Audio: SF2 soundfonts with FMOD using FluidSynth
- When using dsFMOD, FluidSynth is automatically loaded in
addition to FMOD's music interface for playing back MIDI
usi... - 10:42 Revision feebfbc4 (github): Audio: Log message about changing sound fonts
- In general, the audio driver should not print user-visible
messages.
2012-07-13
- 22:25 Revision 576ef7c6 (github): qmake|Unix: Build config for glib-2.0
- 22:25 Revision 8abc57e4 (github): Fixed|Audio: Adding audio interfaces on the stack
- 22:00 Revision efd10a09 (github): Busy Mode: Start and end the sound frame in busy loop
- Like in the main loop, the sound frame is started and ended in the
busy mode loop. This ensures that audio drivers ar... - 21:58 Revision 638866ca (github): Refactor|Audio: Music interface stack
- All audio interfaces are now placed into a single stack in priority
order. There can be any number of Music and CD in... - 21:47 Revision f11a0873 (github): Added an AutoStr constructor from C string
- 21:14 Feature #1562: Use of native soundbank support in OS X
- I did not know that you can change the soundbank using a console command, so there is no need for this request anymore.
- 20:57 Feature #1568 (New): [Automap] Option for hiding non-blocking lines
- I'd like to suggest a control bind for the automap, that hides all lines linked to things that don't block the player...
- 20:54 Feature #1567 (Rejected): [Automap] Quick hide/show markers
- Currently you can place markers and clear them all. But I'd like to suggest a control binding to hide/show them in ca...
- 20:51 Bug #1066 (Closed): "Use custom automap colors" menu option broken
- The use custom automap colours menu option doesn't work; every time you close the menu it reset's to never. This can ...
- 20:49 Feature #1566 (New): [Automap] Reset line colors
- I'd like to suggest an option to reset the automap line colours to their defaults; I might change them and later want...
- 14:30 Revision efdbd302 (github): Refactor|Audio: Soundfont config and querying play state in audiodriver_music
- 14:21 Revision 45476e00 (github): Refactor|Audio: Added audiodriver_music module
- This low-level layer over the individual music interfaces
groups them together as an aggregate that can be controlled... - 13:55 Revision d2d35109 (github): Refactor|Audio: Unifying the low-level music playback setup
- The end goal of this refactoring is to allow multiple music
interfaces to be tried when a song has been chosen for
pl... - 12:01 Revision 7bf54136 (github): Refactor|Audio: First step in adding multiple music interfaces
- Starting music playback is now done via intermediary functions
AudioDriver_Music_PlayFile() and AudioDriver_Music_Pla... - 12:00 Revision 8f3e12ce (github): Refactor|FS: Added F_Dump() for writing data to a file
- Utility for writing a data buffer to a file.
- 11:29 Revision 0d8f0464 (github): Cleanup: Use AutoStr in composeBufferedMusicFilename()
- 11:28 Revision 9d759021 (github): Cleanup
- 10:27 Revision c171b04e (github): Clang: Fixed some compiler warnings
- 10:26 Revision 22bc606d (github): Bindings: Fixed a potentially dangerous assumption about cbdevtype_t
- The enumeration cbdevtype_e is now explicitly defined to match the
values of the ddevent types, as that how it is exp... - 10:23 Revision e0773c32 (github): All Games|Fixed: Ensure automap and/or inventory closed when map warping
- 10:21 Revision 054b7b85 (github): Game Menu: Do not close when opening the control panel
- Do not close the game menu when the control panel is opened via the
Options page (uniform behavior with other access ... - 10:19 Revision a454d983 (github): libcommon: Cleanup
- 10:17 Revision 6562102a (github): Merge branch 'master' into dsfluidsynth
- 10:15 Bug #957: sudden slow down 1.9.x
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d83bde7/d707/attachment/doomsday.out
- 10:10 Bug #1061: After map Infine causes duplicate Intermission
- - **labels**: --> libcommon, InFine
- **summary**: After map Infine causes Dday to crash --> After map Infine causes... - 09:49 Bug #1061: After map Infine causes duplicate Intermission
- It no longer crashes, but the after map infine and intermission still play twice.
- 10:02 Bug #251: [Doom] Nightmare monsters sometimes not fast
- Requires re-testing as of build 560, this may now be fixed.
- 10:02 Revision c7cbeaf5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:00 Bug #571: -fast option is broken
- Issue #2 (-fast handling) requires re-testing as of build 560, this may now be fixed.
- 09:56 Bug #956: [Doom] Boss cubes crash on spawn if lacking mf_noclip
- Seems fixed.
- 07:52 Revision fdd12185 (github): libcommon: Fix misleading comment in G_DoLeaveMap()
- 07:50 Revision 4bfaee16 (github): libcommon: Cleanup
- 06:25 Revision 64c8aac4 (github): Game Save|Doom|Heretic|Hacx|Chex: Clear the auto save slot when a new game begins
- 06:12 Revision 40b5f3f4 (github): libcommon: Cleanup
- 05:33 Revision c17c5ba7 (github): Hexen|Refactor: Don't call G_InitForNewGame() when leaving for a map in the same hub
- 05:10 Revision 080d367c (github): libcommon: Cleanup
- 04:49 Revision 4f23b6d2 (github): libcommon: Cleanup
- 03:52 Revision 37f00cdf (github): libcommon|Cleanup: Removed some dead code
- 03:38 Revision c28d76b0 (github): libcommon: G_DoWorldDone() is never called in busy mode
- 03:32 Revision 0ac8b0e4 (github): libcommon: Cleanup
- 03:04 Revision 11629aa6 (github): libcommon|Refactor: Further unified game actions for all games
- A saved map state for a previously visited map (in the current game
session) is now deserialized during G_DoLoadMap()... - 01:34 Revision 027ed7ed (github): libcommon: Minor fixes
- 01:01 Revision f5a462e6 (github): libcommon|Refactor: Completed integration of Hexen's logic into the common G_DoWorldDone()
- 00:44 Revision c871cbff (github): libcommon: Set skill level when map warping if a game is not in progress
- 00:36 Revision 135b3966 (github): API: Enhanced Def_Get() - 'out' argument now optional for Finale defs
- 00:25 Revision dc018d86 (github): libcommon|Fixed: Further map music queuing fixes
- 00:20 Revision c4f5ce7c (github): libcommon|Fixed: Map music not queued if there is no briefing
- 00:09 Revision 882df979 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 00:08 Revision 0dce45d8 (github): libcommon|Refactor: Duplicate G_InitNew() logic in the Hexen branch of G_DoWorldDone()
2012-07-12
- 22:22 Revision c36b2bf5 (github): Clang: Fixed bunch of questionable/faulty code
- Clang's warnings are quite superior to gcc in informativeness.
Some of these are real bugs (e.g., materialvariant.c). - 21:35 Revision 22ad7943 (github): Debug: Added debug message about Mus_Start()
- 21:34 Revision 4e4011c0 (github): Clang: Fixed some compiler warnings
- 21:13 Revision a624f69f (github): Clang: Fixed a couple of compiler warnings
- 20:29 Revision e9b67ff1 (github): libcommon|Refactor: Began commonizing G_DoWorldDone()
- 18:48 Revision 4eddf356 (github): Merge branch 'master' into dsfluidsynth
- 18:46 Revision f48212a6 (github): dsFluidSynth: Cleanup
- 18:36 Revision f3e0e49b (github): dsFluidSynth: Allow changing music volume
- Also, clear the synth buffer when switching songs.
- 18:24 Revision aee1c176 (github): dsFluidSynth: Refuse non-MIDI input; fixed song looping/status check
- 17:14 Revision 47565ca8 (github): dsFluidSynth: Basic functionality working: playing MIDI using an SF2 soundfont
- The dsFluidSynth audio plugin is now able to use libfluidsynth and
an SF2 soundfont to synthesize MIDI music into raw... - 17:12 Revision 1b911a00 (github): Audio: Added a mechanism for streaming samples
- When a buffer is created with the SFXBF_STREAM flag, its sample's
data pointer is interpreted as a callback that will... - 08:24 Revision 71546587 (github): Builder|Mac OS X: Sign the applications with a Developer ID
- Apps need to be signed for Mountain Lion or otherwise the user has to
jump through some hoops to run them. - 06:32 Revision 1c07905b (github): dsFMOD: Do not call exported functions internally in the plugin
- If the same exported symbol (e.g., DM_Music_*) is present in multiple
concurrently loaded plugins, a call may not end... - 02:59 Revision 515b50cf (github): libcommon|Refactor: Restructured high level map loading interface
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