Activity
From 2012-07-10 to 2012-07-23
2012-07-23
- 12:15 Bug #1071: Incorrect sound playback
- - **milestone**: v1.8.6 --> v1.9.9
- 12:02 Bug #1071: Incorrect sound playback
- - **labels**: Sound Effects --> Sound Effects, Add-ons
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- 08:12 Bug #1071: Incorrect sound playback
- We have a practice of assigning items only to team members, but you are more than welcome to submit a patch in the Pa...
- 08:09 Bug #1071 (Closed): Incorrect sound playback
- http://www.doomworld.com/idgames/index.php?id=8774
This Vanilla Dehacked mod replaces several sound effects with b... - 08:26 Bug #1070: Dehacked weapon issue
- - **status**: closed --> wont-fix
- 07:57 Bug #1070 (Rejected): Dehacked weapon issue
- http://www.doomworld.com/idgames/index.php?id=8774
For some reason the Dehacked based Shotgun replacement in this ... - 07:54 Bug #1069 (New): Default background colour for holes in splash screens
- http://www.doomworld.com/idgames/index.php?id=8774
This pwad features a title pic with transparent parts; Vanilla ... - 07:50 Bug #1068: Hi-res texture vs custom textures bug
- - **labels**: Data --> Addons
- 07:49 Bug #1068 (Closed): Hi-res texture vs custom textures bug
- I wasn't really sure about what to name this report.
Dday is suppose to disable external replacements for textures...
2012-07-21
- 02:36 Bug #1067: White player arrow missing on automap
- - **labels**: Data --> Automap
- 02:36 Bug #1067 (New): White player arrow missing on automap
- The white arrow representing the player on the autmap does not appear on my new laptop. I have a Dell Latitude 5420 w...
2012-07-20
- 20:46 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- http://dengine.net/dew/index.php?title=Libhexen
- 09:55 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- Here's my reasoning: It is true that in order to faithfully emulate the Hexen demo/beta mode, the cheat codes would n...
- 09:50 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- I disagree with this being an RFE. It's a baisc part of the game.
It's no different to this; https://sourceforge.... - 08:37 Feature #1569: [Hexen] Demo version cheat codes and "Beta" message
- Making this a feature request.
- 08:31 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7711abdd/0186/attachment/CLUSTERTEST.WAD
- 06:07 Feature #1568: [Automap] Option for hiding non-blocking lines
- It should be relatively simple to implement a set of cvars which toggle whether a given class of line is visible (dev...
2012-07-19
- 15:54 Feature #1569 (New): [Hexen] Demo version cheat codes and "Beta" message
- The HeXen demo versions feature, near completely the same cheats as the full version, but with differnt combinations ...
2012-07-16
- 18:50 Bug #1060: [Hexen] Polyobjs not displayed on the automap
- - **labels**: --> Hexen
- **summary**: [HeXen] Poly Objs not displayed on the automap --> [Hexen] Polyobjs not displ... - 15:49 Bug #1066: "Use custom automap colors" menu option broken
- - **labels**: User Interface --> Game Menu
2012-07-13
- 21:14 Feature #1562: Use of native soundbank support in OS X
- I did not know that you can change the soundbank using a console command, so there is no need for this request anymore.
- 20:57 Feature #1568 (New): [Automap] Option for hiding non-blocking lines
- I'd like to suggest a control bind for the automap, that hides all lines linked to things that don't block the player...
- 20:54 Feature #1567 (Rejected): [Automap] Quick hide/show markers
- Currently you can place markers and clear them all. But I'd like to suggest a control binding to hide/show them in ca...
- 20:51 Bug #1066 (Closed): "Use custom automap colors" menu option broken
- The use custom automap colours menu option doesn't work; every time you close the menu it reset's to never. This can ...
- 20:49 Feature #1566 (New): [Automap] Reset line colors
- I'd like to suggest an option to reset the automap line colours to their defaults; I might change them and later want...
- 10:15 Bug #957: sudden slow down 1.9.x
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d83bde7/d707/attachment/doomsday.out
- 10:10 Bug #1061: After map Infine causes duplicate Intermission
- - **labels**: --> libcommon, InFine
- **summary**: After map Infine causes Dday to crash --> After map Infine causes... - 09:49 Bug #1061: After map Infine causes duplicate Intermission
- It no longer crashes, but the after map infine and intermission still play twice.
- 10:02 Bug #251: [Doom] Nightmare monsters sometimes not fast
- Requires re-testing as of build 560, this may now be fixed.
- 10:00 Bug #571: -fast option is broken
- Issue #2 (-fast handling) requires re-testing as of build 560, this may now be fixed.
- 09:56 Bug #956: [Doom] Boss cubes crash on spawn if lacking mf_noclip
- Seems fixed.
2012-07-11
- 11:27 Bug #1042: [Windows] Alt key and console activation
- If you change the console activation key to some other key, does it affect this?
- 11:26 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- I'll also tie this report to the other issue the Alt Key seems to cause with Dday on Windows:
https://sourceforge.... - 05:58 Bug #1056: Music does not restart after reloading
- A forum thread on this subject made by the OP, that provides further information.
http://www.dengine.net/forums/view...
2012-07-10
- 19:09 Bug #1055: [Mac OS X] Missing MIDI instruments
- You can change the sound bank used by Doomsday by setting the cvar "music-soundfont". It needs the full path of a .dl...
- 14:51 Bug #1055: [Mac OS X] Missing MIDI instruments
- Thanks for looking into this. You mentioned changing the default sound bank.
How did you do this? The only way I cou... - 14:14 Bug #1055: [Mac OS X] Missing MIDI instruments
- After some investigation this seems like a problem with the DLS used on Lion.
The MUS-to-MIDI conversion is workin... - 13:39 Bug #1065: [HeXen] loading a pwad breaks player colours
- - **status**: closed --> fixed
- 09:49 Bug #1065: [HeXen] loading a pwad breaks player colours
- The problem was that after engine reset, the game was not reloading the color palettes even though they had been clea...
- 09:46 Bug #1065 (Closed): [HeXen] loading a pwad breaks player colours
- Using the load console command to load a pwad while playing HeXen breaks the class colours, causing the player sprite...
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