Activity
From 2012-05-13 to 2012-05-26
2012-05-26
- 19:35 Revision 7ebd2bb2 (github): Refactor: Relocated various map object links from SideDef to LineDef
- Each LineDef has two lineside_ts representing the logical sides of
the line. The Sector instance link is now a member... - 17:02 Revision 02691e2d (github): Updater: "What's new" button and accept/reject buttons
- The buttons in the notification dialog now function as expected.
The change log is opened in the native browser when ... - 16:46 Revision fc32d357 (github): Updater: Basic notification dialog functionality
- The "never check" option can be toggled int the notification dialog.
- 16:02 Revision ce373869 (github): Merge branch 'master' into autoupdate
- 11:46 Revision 6d193e28 (github): Refactor|Updater: Separated VersionInfo, UpdaterSettings
- Also added UpdateAvailableDialog that will be shown after checking for
available updates. - 06:14 Bug #1038: [Unix] Locating resource files (wad/pk3)
- I've attached doomsday.diff, which removes code looking for "~/" in Unix, and fixes IWAD paths to files. Previously i...
- 04:35 Bug #1038: [Unix] Locating resource files (wad/pk3)
- I think I've identified most of the problems:
1)
Adding file path |/home/ale/temp/deng/builddir/blah one|
resulting ...
2012-05-25
- 18:24 Bug #1049 (Closed): [OpenAL] Unable to compile on x86_64 Linux
- I've tried to compile release-1.9.8 on Fedora 16 Linux x86_64 and got the following error messages:
make[2]: Enter... - 15:17 Revision 949e7bc8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:16 Revision ef7631d3 (github): Homepage: Use X-Frame-Options header to instruct browsers not to frame
- Note that is not guaranteed to work, not all browsers respect this.
- 15:12 Revision 1d357cb1 (github): Homepage|Build Repository|Fixed: Latest package listings inversely interpreted is_stable filter
- 14:45 Revision 6db367e8 (github): Fixed|Builder: Linking dsfmod to libdeng2 on Unix
- The Debian packaging scripts weren't able to locate the built libdeng2.
- 12:05 Revision 90574b31 (github): qmake|Fixed: Quote DENG_BASE_DIR and DENG_LIB_DIR properly
- If the user specified a PREFIX containing spaces, compilation would
fail due to the DENG_BASE_DIR and DENG_LIB_DIR de... - 10:23 Bug #1013: HeXen demo game mode broken
- The two HeXen demo versions: 2nd Oct 1995 release and 18th Oct 1995 re-release respectively.
http://www.doomworld.... - 09:09 Bug #1038: [Unix] Locating resource files (wad/pk3)
- OK.
Build 511 behaves the same. I'll try to track this problem tomorrow. - 07:20 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Thanks for the proper quoting, I applied it to engine.pro.
- 06:51 Bug #1038: [Unix] Locating resource files (wad/pk3)
- About my comment on -DDENG_BASE_DIR=\"/usr/share/doomsday/\" , there was something missing: as you do want a " in the...
- 06:28 Bug #1038: [Unix] Locating resource files (wad/pk3)
- In engine/Makefile, DEFINES contains -DDENG_BASE_DIR=\"/usr/share/doomsday/\"
BTW the \" is not what you want (here ... - 04:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Could you try the 511 build from the code.iki.fi repository when it's available?
I find it strange that it's tryin... - 04:25 Bug #1038: [Unix] Locating resource files (wad/pk3)
- strace -f doomsday -iwad <path...> | grep -i 'jdoom\|wad'
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discu... - 04:03 Bug #1038: [Unix] Locating resource files (wad/pk3)
- After running "make clean", and removing "-j4" (for parallel building) it compiled.
But when executing, it does the... - 03:49 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Build 511 will be available in about 6 hours.
It looks you're linking against the wrong libdeng2.so, perhaps it's ... - 03:47 Bug #1038: [Unix] Locating resource files (wad/pk3)
- In the webpage the last build is 507. I've tried to compile from git but got an error (see the attached buildlog.txt).
- 07:42 Revision fd21288b (github): Updater: Parsing and comparing version information
- 06:29 Revision c621da00 (github): Merge branch 'master' into autoupdate
2012-05-24
- 22:46 Revision 2a24d692 (github): Homepage|Build Repository: Added "release_changeloguri" to build JSON object graph
- The change log URI for a build event is now parsed from the XML
event feed, attributed to each Package and then writt... - 22:15 Revision ef781861 (github): Cleaned up WallDivs in preparation for further refactoring.
- 21:02 Revision 033b5b44 (github): de::LogBuffer: Further tweaks to line wrapping
- Correctly wrap messages that contain newlines.
- 21:02 Revision 6a1593e3 (github): Updater: Parsing response from the website
- 11:02 Revision e9bc9d35 (github): Updater: Saving settings persistently; testing version check query
- The JSON parser is used to parse the reply from the website.
- 11:02 Revision ea60ad83 (github): Fixed bugs in the JSON parser
- 09:54 Revision 36699392 (github): Cleanup
- 09:49 Revision 1a4bc98c (github): Updater: Initialize and shutdown
- 09:49 Revision 3a0ce9aa (github): Always use system's network proxy settings
- 09:49 Revision 70a86463 (github): Added: Updater class and a simple JSON parser
- 08:01 Revision e6055a00 (github): Fixed: Arguments of -cparse and -vdmap relative to pwd
- Also, de::CommandLine does not try to convert arguments that begin with a
dash (-) or basedir symbol (}) to absolute ... - 07:44 Revision c71f9870 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 07:40 Revision 976fa252 (github): ZipFile: Quick n' dirty fix to prevent a write past end of buffer
- ZipFile_ReadLumpSection() was calling ZipFile_BufferLump() with the
user-given data buffer (which may be far smaller ... - 07:39 Revision 82d0bc57 (github): Mac OS X: Load audio plugins using the right letter cases
- For example, dsFMOD.bundle instead of dsfmod.bundle.
- 07:38 Revision cbde4592 (github): Debug: Moved excessive debug messages to a lower level
- The sound debug messages were filling up the hard drive of the MP test server.
- 07:38 Revision cf6bbbc0 (github): Ubuntu: Removed libcurl3 and libsdl-net from dependencies
- This functionality has been replaced with Qt.
- 07:20 Revision bf73cf28 (github): Documentation: Replacing unknown Doxygen tags and fixing errors
- Unknown tags are replaced with closest-matching Doxygen tags.
- 04:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Compilation error from git
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30e1def2/bb3c/attachm...
2012-05-23
- 21:16 Revision 7633ae3b (github): Relative paths on the command line
- The arguments of -file, -iwad, -def, -defs, -basedir, -userdir and resource
directory options are now interpreted to ... - 21:14 Revision f9bb5b14 (github): de::CommandLine: Resolve paths on the command line
- Relative paths on the command line must be resolved as the native
shell would when the command is entered in the term... - 20:22 Revision e170b464 (github): Refactor|de::CommandLine: Hide data members
- 19:52 Revision 792cbd0d (github): Win32: Fixed build and added DENG2_C_API_ONLY
- For C++ sources, the DENG2_C_API_ONLY define ensures that the C++ headers
are not included. - 19:36 Revision a5875c35 (github): Refactor: Renamed Arg* functions according to conventions
- As C wrappers of de::CommandLine, the functions are now prefixed
"CommandLine_". - 17:11 Revision b7629132 (github): Merge branch 'de2-args'
- 10:23 Revision 006ebd55 (github): Map Renderer: Redesigned mechanism for applying geometry wall divisions
- This new interface is rather more flexible, allowing for further
improvements to the map geometry construction.
Note... - 08:52 Revision 8bf320c5 (github): Plugins just link to the libdeng2 C wrapper API
- libdeng2 can be used in two different ways: C++ or C. When using C++, it is necessary
to also link to the Qt librarie... - 04:45 Revision 8a0880ca (github): Refactor: Relocated R_FindBottomTop to engine/portable/src/r_world.c
- Also made the texOffset argument optional.
- 02:31 Revision 776edeb3 (github): Refactor: Relocated walldivs_t to engine/portable/include/p_maptypes.h
- 02:30 Revision 9eaaa692 (github): Refactor: Switched engine/portable/src/vertex to C++
- 01:02 Revision 90ee984d (github): Cleaned up wall divisions in preparation for further refactorings
2012-05-22
- 23:31 Revision 7c1b1a25 (github): Map Renderer: Sort right wall divisions in ascending order
- It is not necessary to sort the wall divisions for the right edge
in descending order as the two edges are handled in... - 21:06 Revision a37279c2 (github): qmake|Mac OS X: Link plugins to the bundled libdeng2
- 20:26 Revision a3df7a6e (github): Removed m_args and allowed libdeng2 C wrapper usage in plugins
- Plugins are now linked against libdeng2. When libdeng1 is added, it will similarly
be made available to all plugins. - 20:23 Revision 09b41ed6 (github): Fixed|de::CommandLine: Memory management error
- Pointers to vector elements might be invalidated when the vector grows.
Now strings are allocated separately. - 20:13 Revision e6f54aa8 (github): Revert "Use the appropriate branch in novideo main loop callback"
- This reverts commit 869d99a29f18f05ae48688e2468abdd20c56354e.
Conflicts:
doomsday/engine/portable/src/dd_loop.c - 09:06 Revision d7b76317 (github): de::CommandLine: Fixed parsing of response files
- 08:33 Revision cdf67e8e (github): Merge branch 'master' into de2-args
- Conflicts:
doomsday/engine/portable/src/dd_pinit.c - 08:30 Revision ae003bc3 (github): Refactor|Bindings: Use AutoStr instead of regular ddstring
- Converted all use of normal ddstring_t instances to AutoStr in the
bindings subsystem. - 07:43 Revision 94782a93 (github): Documentation: Clarification
- 07:42 Revision 74d5639c (github): Documentation: Explained usage and purpose of AutoStr
- 07:26 Revision 78063623 (github): Merge branch 'master' into autostr-and-garbage
- Conflicts:
doomsday/engine/portable/src/dd_loop.c - 07:24 Revision 869d99a2 (github): Use the appropriate branch in novideo main loop callback
- With -novideo, there are no GL operations or deferred tasks, nor does the
window need to be drawn. Therefore, use the...
2012-05-21
- 20:48 Revision 33a6f4bf (github): ZipFile: Quick n' dirty fix to prevent a write past end of buffer
- ZipFile_ReadLumpSection() was calling ZipFile_BufferLump() with the
user-given data buffer (which may be far smaller ... - 20:34 Revision 0f0279d3 (github): Revert "ZipFile: Added an assertion to catch a write past end of buffer"
- This reverts commit f646bb9d6007f4a195b56e751f178a7a16e18221.
- 19:51 Revision 13514dbc (github): Added: Command line argument -noaudio (an alias of -nosound)
- 19:43 Revision 2d16059a (github): Fixed -novideo text-only console output
- 19:36 Revision 4219a3b5 (github): Further -novideo fixes
- 19:22 Revision 9288f58e (github): Win32|-novideo|Fixed: Fatal error attempting to acquire a native window handle
- 15:24 Revision ee9ce819 (github): Fixed unused argument warning in HEdge_SetProperty()
- 13:39 Revision 13b08b8a (github): Merge branch 'autostr-and-garbage' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into autostr-and-garbage
- 13:33 Revision dc601597 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 13:31 Revision f646bb9d (github): ZipFile: Added an assertion to catch a write past end of buffer
- ZipFile_BufferLump() is not checking the size of the user-provided buffer.
Added a bufferSize argument. - 13:30 Revision 7ce5bfa2 (github): Mac OS X: Load audio plugins using the right letter cases
- For example, dsFMOD.bundle instead of dsfmod.bundle.
- 13:29 Revision 8a648ebb (github): Debug: Flush log buffer immediately after printing a message
- Slows things down a little, but makes sure the messages are in the log
in case of a crash. - 08:16 Bug #1047: [Doom] jDRP ammo box not loading
- - **status**: open --> closed
- 07:32 Bug #1047: [Doom] jDRP ammo box not loading
- Well I fixed The Sycraft sound issues but the other remain.
- 07:26 Bug #1047: [Doom] jDRP ammo box not loading
- Re Issue 2:
I've just tried jdmu-all-remix-Sycraft-v4.pk3 also available from http://dengine.net/addons and it too a... - 03:36 Bug #1047: [Doom] jDRP ammo box not loading
- Re Issue 2:
I've just tried slide-doom2-sky1.pk3 available from http://dengine.net/addons and it appears to work fin... - 07:48 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
- - **status**: open --> closed
- 03:18 Bug #1048 (Closed): HQ SFX w/o 3D Sounds and vice versa
- I have the following specs: Windows 7 64-bit Home Premium, 12 GB 1333MHz RAM, ATI Radeon HD 6870 Graphics card(latest...
- 06:56 Revision bd05eb4c (github): Merge branch 'master' into autostr-and-garbage
- 05:28 Revision 7633f7c9 (github): Map Renderer: Build triangle strips for BspLeaf sky fix geometry
- Rather than write individual quads for sky fix geometry of each edge
of a BspLeaf, form continuous triangle strips to... - 04:58 Revision 77a52bd6 (github): DMU|Refactor: Moved implicit BspLeaf => Sector reference resolution to p_dmu.c
- 04:40 Revision c75e5cf6 (github): Minor cleanup
- 03:14 Revision 9f450fa0 (github): Refactor: Switched hedge.c to C++
2012-05-20
- 20:46 Revision c0cb3365 (github): Fixed|de::CommandLine: Fixed bugs in the ported implementation
- There were issues with pointers to strings vs. arrays of strings, etc.
- 20:44 Revision c6ed7883 (github): Fixed|de::String: Incorrectly behaving c_str() function
- Must not return a pointer to a local temporary string.
- 19:13 Revision 2b185227 (github): Replaced m_args with equivalent functionality from libdeng2
- The libdeng2 C wrapper API now exports functions that replace the
old m_args module.
ArgvPtr() was removed as unused... - 19:05 Bug #1047 (Closed): [Doom] jDRP ammo box not loading
- Hi there, this build has issues with some plugins.
1. the resource pack seems to work with all 3D models except th... - 15:53 Revision 734c73cc (github): libdeng2: Added an instance of de::CommandLine to de::App
- 15:52 Revision 363a98b2 (github): Added: Copied de::CommandLine from Hawthorn
- This will replace libdeng1's m_args module.
2012-05-19
- 21:32 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Friday's build 511 introduces the new command line parsing discussed in the proposal. Spaces should now be interprete...
- 08:49 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Thanks for adding it to the roadmap. I would like to see a short term solution also, so I fixed string separation wit...
- 06:11 Bug #1038: [Unix] Locating resource files (wad/pk3)
- I wrote a proposal to address this issue:
http://dengine.net/dew/index.php?title=Qt_for_command_line_arguments - 01:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
- For historical reasons, Doomsday's command line parsing is done differently on Windows compared to Unix. Qt is able t...
- 19:16 Revision 9c6599ec (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:15 Revision 66e199e7 (github): libdeng2: Added WIN32 binary metadata to deng.dll
- Most metadata values taken from engine/portable/include/dd_version.h
Todo for later: Relocate dd_version.h - 19:13 Revision ef88ca67 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:13 Revision 75b9561f (github): Bindings|Fixed: Dedicated mode console was unresponsive
- There were no binding contexts available in dedicated mode, which
meant that key events weren't being passed to the c... - 17:16 Revision 5028893d (github): libcommon|Fixed: Typo in DEBUG message output for turnMobjToNearestLine()
- 09:23 Revision 20a06deb (github): Debug: Moved excessive debug messages to a lower level
- The sound debug messages were filling up the hard drive of the MP test server.
2012-05-18
- 20:07 Bug #1038: [Unix] Locating resource files (wad/pk3)
- No problem. Sorry if I sounded harsh before. I appreciate your efforts put into this project.
I believe fixing this ... - 19:31 Bug #1038: [Unix] Locating resource files (wad/pk3)
- You'll need to bear with me not being a Unix user, I'm interpreting as I go. I see what the issue is here, the shell ...
- 19:21 Bug #1038: [Unix] Locating resource files (wad/pk3)
- > I guess that the reason you've had so much trouble with this is that you
> haven't yet tried to specify more than t... - 18:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
- I guess that the reason you've had so much trouble with this is that you haven't yet tried to specify more than two a...
- 17:57 Bug #1038: [Unix] Locating resource files (wad/pk3)
- This means that argv[2] = "/home/ale/Downloads/blah blah/":
execve("/usr/bin/doomsday", ["doomsday", "-iwad", "/home/... - 17:11 Bug #1038: [Unix] Locating resource files (wad/pk3)
- As I said, you need to escape paths for Doomsday also. It's been a while since I last used a Unix-based platform from...
- 17:07 Bug #1038: [Unix] Locating resource files (wad/pk3)
- About documentation of relative paths, the command (that searches for the strings "absolute" and "relative"):
$ man d... - 17:06 Bug #1038: [Unix] Locating resource files (wad/pk3)
- strace -f doomsday -iwad "$PWD/blah/" | grep blah
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/threa... - 16:19 Bug #1038: [Unix] Locating resource files (wad/pk3)
- strace -f doomsday -iwad "$PWD/blah blah/" | grep blah
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/... - 15:35 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Paths with spaces work fine, you must enclose them in parenthesis so that the engine knows its one argument rather th...
- 07:40 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Thanks for the reply.
About the relative path, if you consider it a feature instead of bug, then I think it should... - 15:35 Revision a7a1be9d (github): Homepage: Automatically update the latest Doomsday stable version title
- The large stable version title is now updated automatically when a
newer build event generates an installable Doomsda... - 14:58 Revision 6117feea (github): Win32: Updated copyright metadata for all binaries
- Todo: Define all metadata in the respective version header files.
- 12:12 Revision a05ff063 (github): Updated a bunch of version numbers to 1.9.9
- Readme, Doxygen, OS X app bundle.
- 11:31 Revision 2fe8fda9 (github): Builder|Fixed: Syntax errors
- 11:27 Revision bb9dba9c (github): Builder: Added <changeLog> to the feed for each build
- <releaseNotes> points to the stable release's notes.
- 11:20 Revision 87cb6130 (github): Builder: Unstable/Candidate builds use build report as release notes
- 09:32 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- To offer some more information regarding this;
It turns out that pressing the Alt Key while playing, no matter if ... - 08:50 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- I would guess this is related to the sharp event processing. Logically the modifier states should only change on shar...
- 08:45 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- In that case it could be related to how/when the Strafe modifier state is updated. We'll need to investigate...
- 07:43 Bug #1043: [Values] Static field broken (disable weapon lowering)
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- 07:37 Bug #1047: [Doom] jDRP ammo box not loading
- Issue 3 has a report: https://sourceforge.net/tracker/?func=detail&aid=2962837&group_id=74815&atid=542099
2012-05-17
- 13:07 Bug #1044: Hexen 1.1 Demo crash
- - **labels**: jHexen --> Hexen
- **milestone**: v1.8.6 --> v1.9.8
- 12:40 Bug #1044: Hexen 1.1 Demo crash
- Doomworld is where I downloaded the demo yesterday only because the registered version was crashing. When I launch th...
- 12:01 Bug #1046 (Closed): [Snowberry] No HeXen beta demo gamemode
- Pretty much what the subject states.
It means one has to start Dday with another game and then use the load consol... - 11:24 Bug #1045 (New): [Hexen] Moving platform sound loops while menu open
- In 1.9.8 stable, the moving platform sound in HeXen loops whilst the main menu is open, if a platform or polyobj is m...
2012-05-16
- 23:21 Bug #1044 (Rejected): Hexen 1.1 Demo crash
- Hexen 1.1 Demo crash with segmentation violation, lump errors in build 500 Stable.. I went back to the earliest versi...
2012-05-15
- 19:48 Revision 1074eab8 (github): Revert "Console: Temporarily hardcoded F11 functionality while console open"
- This reverts commit 8cc2ab54eb99aa008e1c62ccc92faeea834afce3.
- 19:46 Revision 4d02b5b0 (github): Bindings: Removed special-case responders
- All event processing should occur within the binding context stack.
Fixes the issue of F11 not working in the Control... - 17:57 Revision c2a32684 (github): Ubuntu: Removed libcurl3 and libsdl-net from dependencies
- This functionality has been replaced with Qt.
- 16:26 Revision c0fc234c (github): Bumped version number to 1.9.9 Unstable
- 08:18 Bug #1043 (Closed): [Values] Static field broken (disable weapon lowering)
- The value defs based option to disable a weapon from visually lowering/raising (the 'static' field), no longer works ...
- 08:16 Bug #1042 (New): [Windows] Alt key and console activation
- Pressing the Alt Key randomly seems to stop the Console activation key from working.
Once the console activation ... - 07:57 Bug #1041 (New): [Windows] Pressing Alt/AltGr key confuses turning
- Repeatedly tapping the Alt key while pressing left or right appears to confuse the movement/camera interpolation, cau...
- 07:11 Revision 3d3de9d5 (github): Homepage: Updated source download URI for Doomsday Engine version 1.9.8
- 07:03 Revision 3aedcde4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 07:02 Revision a6753c83 (github): Homepage: The latest stable Doomsday Engine is now version 1.9.8
- Hopefully I'll get around to automating this before the next release
- 06:54 Revision 84bbd050 (github): Builder: Use the base version for download URIs
- Omit anything that comes after a dash.
- 06:45 Revision c86b818e (github): Builder|Fixed: Version number parsing and stable download URI
- 05:18 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
- Screenshot
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/67aeadc5/35ec/attachment/init.png
- 05:16 Bug #540: Alt+Tab disables mouse turning
- Mostly fixed for 1.9.8.
2012-05-14
- 20:04 Revision c86656c3 (github): Downgrade to MSVC 2008 for Qt 4.7.4
- 16:58 Revision 98b8e55f (github): Release type is "Stable" in the stable branch
- 16:40 Bug #869: [Doom] E1M7 Comp Station column stuck
- Summarizing a little: these are the potential solutions to this issue:
1. Adjust blockmap so that the lines won't ... - 16:33 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- - **labels**: jHexen Gameplay --> Hexen, Deathkings
- **summary**: [Deathkings] Singleplayer starts on MP map 35 brok... - 15:55 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Further testing reveals this bug is actually exclusive to Map35.
If one goes to any other DM map they spawn normal... - 15:54 Bug #1040 (Closed): [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Pretty much what the summary states; if one tries to warp to these maps (33-39) in single player, the player is turne...
- 07:43 Revision 41ac1eae (github): Merge branch 'master' into stable
- Conflicts:
distrib/autobuild.py
distrib/builder/changes.py
doomsday/build/build.pro
doomsday/build/mac/Info.plist...
2012-05-13
- 11:34 Revision 977d404d (github): Fixed missing parentheses in dsOpenAL::DS_Init()
- 11:12 Revision 4e744ec3 (github): OpenAL: Output errors to std::cerr with DENG_DSOPENAL_DEBUG
- 09:55 Revision 8463b14b (github): CanvasWindow: Use updateGL() when initializing the canvas after recreation
- Calling updateGL() instead of update() works better on Windows; the
canvas switchover appears smoother and achieves s... - 09:20 Revision 38a10bb7 (github): Refactor: Switched OpenAL driver to C++
- 08:54 Revision 1caee2f9 (github): Cleaned up OpenAL driver implementation
- 06:51 Revision 43ccd5e8 (github): OpenAL|Fixed: Fatal error during startup
- Attempting to use the OpenAL plugin for sound effect playback would
result in a fatal error during engine startup (tr... - 05:19 Revision f855bdc6 (github): Master Server|Fixed: Open write lock on server database
- It was possible for a MasterServer to get itself into an invalid state
which left an open write-lock on the server da...
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