Activity
From 2012-05-27 to 2012-06-09
2012-06-09
- 22:05 Revision 9f52bedc (github): Fixed: Compilation error with old Qt versions
- The QString constructor used in the JSON parser was added in Qt 4.7,
while the Mac OS X 10.4 build is using Qt 4.6. - 19:27 Revision bf21986b (github): Updater|Fixed: Log a message about a failed network request
- Acknowledge that the Updater couldn't access the network.
- 17:12 Revision 4e04e13f (github): Cleanup
- Removed/verbose'd some console messages.
- 16:27 Revision 224fcc84 (github): Typo
- 16:23 Revision 452c5705 (github): Updater: Added "updateandnotify" and better name for the default download folder
- The "updaterandnotify" command will always show the GUI update notification dialog
even though the engine is up to date. - 16:06 Revision 02cbe212 (github): Updater: Restore fullscreen mode after settings dialog is closed
- 15:51 Revision d7012410 (github): Updater|Win32: Fixed build, added comment about use of windowed mode
- 15:51 Revision f1e07d7a (github): Updater|Win32: Hide the window context help button
- 15:27 Revision d7b52a74 (github): Updater: Fetch latest settings when Settings dialog shown
- 15:25 Revision 85dd0ee0 (github): Updater: Silent checks, "updatesettings" command
- The settings dialog is now created persistently.
- 15:23 Revision fb38ad1c (github): Updater: Added shortcuts for the settings dialog
- 07:24 Bug #1054 (Closed): [Win XP] Jitter with sync in windowed mode
- Running Dday in windowed mode, with vsync on, on Windows XP, causes the game to jitter and jerk repeatedly at regular...
2012-06-08
- 08:55 Bug #1052: [Heretic] Torch artifact doesn't work properly
- I have attached two images, one from 1.8.6 and another from the latest unstable build that shows how extreme the diff...
- 08:12 Revision 80266f34 (github): Updater: Deleting the installed package afterwards
- The requested removal of the installed package occurs when the engine
is next started. - 05:18 Bug #1051: [Hexen] Crash with 3D models
- Possible some of my addons files were corrupted. I downloaded files from topic and everything is ok now. Thanks for h...
- 00:47 Bug #1053 (Closed): [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- So I'm playing the first map, and for some reason the textures for transparent two sided walls are showing up as the ...
2012-06-07
- 20:55 Bug #1052 (Closed): [Heretic] Torch artifact doesn't work properly
- In Dday 1.9.8 Heretic's Torch artifact doesn't fully light the world up like it should; it only seems to slightly rai...
- 13:47 Revision b303cd46 (github): Builder: Use .sig as the extension for signature files
- 13:21 Revision 99af8d0e (github): Builder|Fixed: File paths when signing packages
- 13:14 Revision 02c4542e (github): Builder: Make signatures for all distributed packages
- GnuPG is used for creating package signatures. The existing repository
signing key is used (skyjake's key). The signa... - 09:20 Revision 902a40bd (github): Updater|Unix: Run xdg-open on the downloaded package
- 09:00 Revision e7498b51 (github): Merge branch 'autoupdate'
- 08:59 Revision 3373899a (github): Updater|Fixed: Using de::LegacyCore in the updater
- libdeng2 didn't export the C++ API of LegacyCore.
- 08:21 Revision fc69d3f4 (github): Updater: Finishing touches
- Cannot quit or switch to fullscreen mode while a download is in progress.
This could be improved later by adding an i... - 07:55 Revision fe493fae (github): Updater: Help for the "update" command
- 07:48 Revision f0786af4 (github): Updater|Mac OS X: Fine-tuning
- Switch to windowed mode when showing one of the updater dialogs.
The current fullscreen mode implementation would cau... - 07:16 Revision 120afbee (github): Updater: Added the "update" console command
- The "update" command is used for performing auto-update related actions:
checking for updates, changing settings.
2012-06-06
- 20:09 Bug #1051: [Hexen] Crash with 3D models
- This might be related: http://dengine.net/forums/viewtopic.php?f=15&t=1076
- 20:09 Bug #1051 (Closed): [Hexen] Crash with 3D models
- Hi! When I launch hexen with 3d models it crashes on 1st level. Screen shot of mistake included.
Log:
Executable: D... - 14:05 Revision 3fa515a3 (github): Updater: Manual and automatic update checks
- If enough time has passed, do an automatic check when launching.
On Mac OS X, the app menu can be used to check for u... - 14:03 Revision 6c8378c4 (github): de::Time: Added conversion of Time::Delta to minutes, days and hours
- 14:03 Revision adc5b33f (github): Updater: Notification dialog now shows the correct text
- 14:02 Revision 6decd9cb (github): Updater: Never show progress as text
- 14:02 Revision 9d361e0d (github): Fixed: Parsing bug in the JSON parser
- Skipping whitespace after reading a number value.
- 08:20 Revision 719f1c72 (github): Updater|Win32: Run the installer package
- 07:28 Revision aa515554 (github): Ignore Doxygen issue reports
- 07:27 Revision 9ec4b8c9 (github): Builder|Fixed: Typo in shell command
- 07:05 Revision 734e18e6 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 07:05 Revision c46ee14a (github): Builder: Cleaner output for apidoc generator
- Count the number of issues (lines) in the output.
2012-06-05
- 11:05 Revision eea96377 (github): Updater|Mac OS X: Run the installer script
- The AppleScript that replaces the existing Doomsday Engine
app with the downloaded one is now started when the engine... - 10:40 Revision 2d6c8c3b (github): Updater|Mac OS X: Generate a fully functional update script
- The application path detected automatically.
- 08:24 Revision 4ea4cb59 (github): Updater|Mac OS X: Generate script to upgrade with downloaded package
- Todo: Figure out the app path and volume name.
Todo: Run osascript as a shutdown action. - 03:30 Bug #1050 (Closed): [Chex] Menus use Doom's skill level names
- When using chex.wad from the Chex Quest CD
if the chex.wad is used as an iWAD, the difficulty menu is displayed as t...
2012-06-04
- 15:17 Revision 90ec9cf5 (github): Homepage: Switched all links from the soon to retire iDisk mirror to Dropbox
- 07:47 Revision bd18951b (github): Merge branch 'master' into autoupdate
- 07:41 Revision 798a3b6f (github): Changed default Apt repository to the Dropbox mirror
- The official Doomsday builds repository is now hosted on Dropbox.
2012-06-01
- 08:16 Revision 4db3aaf1 (github): Updater: Closing the download dialog
- The dialog is deleted and the installation should begin if everything
finished successfully.
2012-05-31
- 08:00 Revision 0126288e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 07:55 Revision 38f737f1 (github): OpenAL: Unix build config and plugin exports
- On Unix, use pkg-config to determine the required compiler flags and libs
for OpenAL.
Doomsday plugins must export t...
2012-05-29
- 19:50 Revision 927846a0 (github): Updater: Querying the path of the downloaded file
- 19:46 Bug #1039: [Snowberry] utf8' codec can't decode byte 0xe1 in position 4
- Fixed for 1.9.9, appearing in today's build 542.
- 16:32 Revision a0dc3834 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:10 Revision 7b447b89 (github): Merge branch 'master' into autoupdate
- 10:05 Revision 6ae7efcb (github): libcommon|Fixed: Out of bounds memory access attempting to play Plutonia II MAP33
- Attempting to play MAP33 of Plutonia II resulted in an out of bounds
memory access when drawing the map title display... - 09:11 Revision a17cfad2 (github): de::CommandLine: Improved absolute path resolution
- Based on alepulver's suggestions, modified the path resolution of
de::CommandLine so that the current directory is no... - 08:32 Revision 8fb4af05 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 08:31 Revision 93606c6a (github): Garbages: Protect the main garbage map with a mutex
- All operations on the garbage map must be thread safe.
- 08:07 Revision fda0eee2 (github): Map Renderer|Fixed: Wall material coords incorrect for twosided middle surfaces
- The z axis coordinates for the right edge of a middle wall surface
were not initialized, resulting in miscalculation ... - 07:12 Revision 93af4590 (github): Fixed: Missing material replacements not updated after loading a saved game
- 06:59 Revision 9ba0ae81 (github): BSP Builder|Fixed: Sector mismatch debug message quoted incorrect index
- 06:31 Revision 5634f145 (github): Map Renderer|Fixed: Development/debug sky drawing mode (rend-dev-sky=1)
- Also made the color data argument of the RL_Add* family of functions
optional; all vertices of the primitive will be ... - 02:05 Revision b6c51f37 (github): Minor cleanup
2012-05-28
- 23:23 Revision b30f0e56 (github): Fixed compile error in R_FindBottomTop()
- 23:20 Revision 2ff209cb (github): Map Renderer|Fixed: Middle surfaces on self-referencing linedefs offset incorrectly
- Some self-referencing constructs were not being interpreted correctly
resulting in the middle surface geometry being ... - 17:04 Bug #1038: [Unix] Locating resource files (wad/pk3)
- What is the status of this, have all the issues raised in this report been addressed?
- 09:35 Bug #1038: [Unix] Locating resource files (wad/pk3)
- OK. You might also want to change the part:
else if (!QFile::exists(dir.path()))
dir.setPath("");
to something l... - 06:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Good point, I hadn't considered that absolutePath() will strip the extra slash.
Your proposed changes to CommandLi... - 06:13 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Re: ~ expansion
Suppose I am under /some/directory and I have ~/DOOM.WAD there (that's the file DOOM.WAD under a dir... - 04:41 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Re: ~ expansion
I'm not sure I follow, what is wrong with manually expanding it? Why does it fail? (example?)
R... - 04:20 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Well, you do have to worry if you're opening a file that starts with ~ (you'll expand it and fail). Not really a big ...
- 00:51 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Sorry, but we can't remove the manual ~ expansion. If Doomsday is launched via an IDE (e.g. Qt Creator) or when the o...
- 00:50 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Patch to fix -iwad dir, and ignore ~/ (exp by shell)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/th... - 10:29 Revision d263ade4 (github): Updater: Added title for the updater settings dialog
- 10:27 Revision fc6c890b (github): Updater: Cleanup
- 10:23 Revision 6b92eb11 (github): Updater: Handle failed download; support i18n for UI strings
- The progress status message will display the error message.
All strings in the Updater are now translated using QObje... - 08:04 Revision d85f9bc7 (github): Updater: Download dialog is functional
- Next step is to start installation using the downloaded file and safely
shut down the currently running instance of t... - 06:58 Revision f9180b4a (github): Updater: Working on the download dialog
- We have to manually work around the SourceForge HTTP meta equiv
redirection as we aren't using WebKit.
2012-05-27
- 19:17 Revision 66d88745 (github): Cleaned up various map renderer logics
- 16:55 Revision 5c3f78e1 (github): Updater: Save default download path with a symbol
- As we can't control how the default (temporary) path is determined,
just save a placeholder symbol to the persistent ... - 16:46 Revision 8f508895 (github): Updater: Fully functional updater settings dialog
- The settings can be viewed and changed in the dialog.
- 13:20 Revision 35b3cafd (github): Merge branch 'master' into autoupdate
- 13:18 Revision 0d92262b (github): Garbage: Shutdown at the appropriate time
- Manually delete the Garbages std::map when the garbage subsystem
is shut down. - 11:05 Revision 502b6976 (github): Updater: Added a dialog for auto update settings
- 10:33 Revision 849bafff (github): Map Renderer|Refactor: Completed merging geometry calculations for surfaces and light decorations
- 09:31 Revision b34029d5 (github): Map Renderer|Refactor: Began merging geometry calculations for surfaces and light decorations
- 07:15 Revision a236deab (github): Map Renderer|Fixed: Light decorations offset on middle surfaces of twosided linedefs
- The calculation of the geometry used for placing light decorations
did not match the logic used to construct the geom... - 01:35 Revision f1d03764 (github): Map Renderer|Fixed: Lights not projected to middle surfaces of twosided linedefs
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