Activity
From 2012-05-06 to 2012-05-19
2012-05-19
- 21:32 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Friday's build 511 introduces the new command line parsing discussed in the proposal. Spaces should now be interprete...
- 08:49 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Thanks for adding it to the roadmap. I would like to see a short term solution also, so I fixed string separation wit...
- 06:11 Bug #1038: [Unix] Locating resource files (wad/pk3)
- I wrote a proposal to address this issue:
http://dengine.net/dew/index.php?title=Qt_for_command_line_arguments - 01:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
- For historical reasons, Doomsday's command line parsing is done differently on Windows compared to Unix. Qt is able t...
2012-05-18
- 20:07 Bug #1038: [Unix] Locating resource files (wad/pk3)
- No problem. Sorry if I sounded harsh before. I appreciate your efforts put into this project.
I believe fixing this ... - 19:31 Bug #1038: [Unix] Locating resource files (wad/pk3)
- You'll need to bear with me not being a Unix user, I'm interpreting as I go. I see what the issue is here, the shell ...
- 19:21 Bug #1038: [Unix] Locating resource files (wad/pk3)
- > I guess that the reason you've had so much trouble with this is that you
> haven't yet tried to specify more than t... - 18:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
- I guess that the reason you've had so much trouble with this is that you haven't yet tried to specify more than two a...
- 17:57 Bug #1038: [Unix] Locating resource files (wad/pk3)
- This means that argv[2] = "/home/ale/Downloads/blah blah/":
execve("/usr/bin/doomsday", ["doomsday", "-iwad", "/home/... - 17:11 Bug #1038: [Unix] Locating resource files (wad/pk3)
- As I said, you need to escape paths for Doomsday also. It's been a while since I last used a Unix-based platform from...
- 17:07 Bug #1038: [Unix] Locating resource files (wad/pk3)
- About documentation of relative paths, the command (that searches for the strings "absolute" and "relative"):
$ man d... - 17:06 Bug #1038: [Unix] Locating resource files (wad/pk3)
- strace -f doomsday -iwad "$PWD/blah/" | grep blah
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/threa... - 16:19 Bug #1038: [Unix] Locating resource files (wad/pk3)
- strace -f doomsday -iwad "$PWD/blah blah/" | grep blah
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/... - 15:35 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Paths with spaces work fine, you must enclose them in parenthesis so that the engine knows its one argument rather th...
- 07:40 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Thanks for the reply.
About the relative path, if you consider it a feature instead of bug, then I think it should... - 09:32 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- To offer some more information regarding this;
It turns out that pressing the Alt Key while playing, no matter if ... - 08:50 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- I would guess this is related to the sharp event processing. Logically the modifier states should only change on shar...
- 08:45 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- In that case it could be related to how/when the Strafe modifier state is updated. We'll need to investigate...
- 07:43 Bug #1043: [Values] Static field broken (disable weapon lowering)
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- 07:37 Bug #1047: [Doom] jDRP ammo box not loading
- Issue 3 has a report: https://sourceforge.net/tracker/?func=detail&aid=2962837&group_id=74815&atid=542099
2012-05-17
- 13:07 Bug #1044: Hexen 1.1 Demo crash
- - **labels**: jHexen --> Hexen
- **milestone**: v1.8.6 --> v1.9.8
- 12:40 Bug #1044: Hexen 1.1 Demo crash
- Doomworld is where I downloaded the demo yesterday only because the registered version was crashing. When I launch th...
- 12:01 Bug #1046 (Closed): [Snowberry] No HeXen beta demo gamemode
- Pretty much what the subject states.
It means one has to start Dday with another game and then use the load consol... - 11:24 Bug #1045 (New): [Hexen] Moving platform sound loops while menu open
- In 1.9.8 stable, the moving platform sound in HeXen loops whilst the main menu is open, if a platform or polyobj is m...
2012-05-16
- 23:21 Bug #1044 (Rejected): Hexen 1.1 Demo crash
- Hexen 1.1 Demo crash with segmentation violation, lump errors in build 500 Stable.. I went back to the earliest versi...
2012-05-15
- 08:18 Bug #1043 (Closed): [Values] Static field broken (disable weapon lowering)
- The value defs based option to disable a weapon from visually lowering/raising (the 'static' field), no longer works ...
- 08:16 Bug #1042 (New): [Windows] Alt key and console activation
- Pressing the Alt Key randomly seems to stop the Console activation key from working.
Once the console activation ... - 07:57 Bug #1041 (New): [Windows] Pressing Alt/AltGr key confuses turning
- Repeatedly tapping the Alt key while pressing left or right appears to confuse the movement/camera interpolation, cau...
- 05:18 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
- Screenshot
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/67aeadc5/35ec/attachment/init.png
- 05:16 Bug #540: Alt+Tab disables mouse turning
- Mostly fixed for 1.9.8.
2012-05-14
- 16:40 Bug #869: [Doom] E1M7 Comp Station column stuck
- Summarizing a little: these are the potential solutions to this issue:
1. Adjust blockmap so that the lines won't ... - 16:33 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- - **labels**: jHexen Gameplay --> Hexen, Deathkings
- **summary**: [Deathkings] Singleplayer starts on MP map 35 brok... - 15:55 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Further testing reveals this bug is actually exclusive to Map35.
If one goes to any other DM map they spawn normal... - 15:54 Bug #1040 (Closed): [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Pretty much what the summary states; if one tries to warp to these maps (33-39) in single player, the player is turne...
2012-05-12
- 22:35 Bug #1039 (Closed): [Snowberry] utf8' codec can't decode byte 0xe1 in position 4
- Hello,
when I click on Snowberry "Addons" tab, I obtain this error:
Runtime Error
An unexpected error occured ...
2012-05-11
- 00:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Note that the correct way to specify the IWAD is:
doomsday -iwad /full/path/to/doom/doom.wad
You can also speci... - 00:33 Bug #1038 (Closed): [Unix] Locating resource files (wad/pk3)
- I'm using Doomsday 1.9.8 build 495 on Ubuntu 12.04 64-bits, but the problem also happens with build 490 and 1.9.7 sta...
2012-05-10
- 07:16 Bug #968: [Doom] Mancubus attacks and high Z height differences
- - **labels**: jDoom Gameplay --> Doom
- 07:14 Bug #968: [Doom] Mancubus attacks and high Z height differences
- Uploaded a small example wad that shows this behaviour; might have to shoot the Mancubus to overrule the reaction tim...
2012-05-09
- 04:24 Bug #998: Detail texture appearance incorrect (vs. #364)
- Fixed for 1.9.8
- 04:22 Bug #1036: Automatic game selection failed. No Registered Games.
- The log message "No Registered Games" implies that your game plugins aren't being installed/found. Subsequently the e...
- 04:18 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Output of "doomsday -v -v doom/doom.wad"
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30e1def...
2012-05-08
- 08:31 Bug #1036: Automatic game selection failed. No Registered Games.
- Where are your IWAD files, and how are you telling Doomsday about it?
Your options basically are:
- on the comma... - 03:22 Bug #1037: [qmake] No check for required X11 extensions
- Added the appropriate checks to engine.pro.
2012-05-07
- 23:14 Bug #1037 (Closed): [qmake] No check for required X11 extensions
- Hello,
I try to compile doomsday from last git snapshot and I obtain this error:
displaymode_x11.o: In function... - 21:04 Bug #1036 (Closed): Automatic game selection failed. No Registered Games.
- Hello,
whatever the game I select, dommsday give me a console with this log:
$ doomsday
Dir::ChangeWorkDir: Su... - 06:42 Bug #909: [Hexen] Tiny difference in Ettin behaviour
- - **labels**: jHexen Gameplay --> Hexen
- 06:14 Bug #908: Detail texture maximum distance ignored
- Rather than modifying the mip levels it would be a whole lot easier to use GL_TEXTURE_LOD_BIAS to apply the maximum d...
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