Activity
From 2012-03-31 to 2012-04-13
2012-04-13
- 
  21:10 Revision cd7a7f5f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng 
- 
  21:04 Revision fc60c04e (github): Don't trap mouse at startup if in windowed mode 
- The mouse is trapped after one click inside the window.
- 
  20:36 Revision f985a3fc (github): Win32: Save original color transfer table after window is available 
- Unlike on the other platforms, on Windows the color transfer tables are
 associated with specific windows. The table c...
- 
  20:11 Revision 3b2bce48 (github): Fixed|Console: Command line truncation 
- The beginning and end of a long command line is truncated with […].
- 
  20:10 Revision 8974201f (github): Fixed: DrawText format escaping logic 
- 
  18:32 Revision 2e92484c (github): Win32|Debug: Assert gamma functions have a HWND to work with 
- 
  18:10 Revision f937c8e4 (github): GL|Debug: Assert that context is active 
- 
  18:09 Revision c1004c92 (github): GL: Restored GL_SetMultisample() 
- For enabling and disabling multisampling when vid-fsaa is 1.
- 
  17:26 Revision 7f9db5ec (github): Always use the C locale 
- Doomsday expects US English number and time formatting.
- 
  15:41 Revision 3d98142e (github): Fixed|GCC: Modified superblockmap.h to compile on gcc 4.0 
- It seems in gcc 4.0 friending a class does not extend the private access
 to contained classes. Now explicitly friendi...
- 
  14:19 Bug #1025: [X11] Jerky mouse movement 
- I have no system running Linux/X11 with accelerated OpenGL natively so I need help with testing this. I've committed ...
- 
  14:18 Bug #1003: [Hexen] SEGV during 3D weapon use 
- Checked it out in a debugger: a particle with a NULL sector is being processed in linkGeneratorParticles().
 There ...
- 
  14:15 Revision d7952c22 (github): Changed release type to "Candidate" 
- Beginning the candidate phase for 1.9.8.
- 
  14:14 Revision 00eb6f1a (github): Fixed: Typing and drawing brackets { } in the console 
- The { and } characters are used for embedded visual formatting
 instructions in the font renderer. Added a format esca...
- 
  13:13 Revision 92138d41 (github): Builder: Ignore "merge commit" entries in feeds 
- 
  12:05 Bug #1024 (Closed): SEGV during 3D weapon use 
- I can't reopen or add comment to closed bug. But issue can be reproduced again in build462:
 https://sourceforge.net/...
- 
  10:39 Bug #1024: SEGV during 3D weapon use 
- Reopened the original report.
- 
  11:19 Revision 59884946 (github): GL: Allow GL operations during main loop callback 
- 
  11:10 Revision 8cb4225f (github): GL|Unix: Assert GL context activate with Qt 
- 
  10:45 Bug #1023: [GL] Flat 3D models 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/4253ef43/e652/attachment/doom2-005.jpg
 
- 
  06:28 Bug #1023: [GL] Flat 3D models 
- Related to the report:
 https://sourceforge.net/tracker/?func=detail&aid=3516946&group_id=74815&atid=542099
- 
  10:25 Bug #1021: Number and time formatting depends from locale 
- You're right, Doomsday should override the locale for number and time formatting. Could you see if this is still occu...
- 
  06:35 Bug #1021: Number and time formatting depends from locale 
- How to reproduce:
 1. Set locale: export LANG=ru_RU.KOI8-R
 2. rm -rf ~/.doomsday
 3. Install doomsday build452.
 4. Sta...
- 
  10:20 Revision 52140fbd (github): GL|Debug: Assert that a GL context is active when needed 
- OpenGL API calls must not be made without an active context.
 The context may need to be manually activated outside th...
- 
  10:19 Revision 966d4c31 (github): GL: Vsync and FSAA are now toggled using cvars 
- Disabled the old native GL code for this purpose.
- 
  09:37 Revision 80789fb8 (github): Bindings|Fixed: Window focus change events must be ignored 
- Window focus change during busy mode would cause a crash from
 the bindings subsystem.
- 
  09:05 Revision 8349a2a1 (github): Controls: Prevent changing the Delete key binding in menu 
- It would be impossible to delete bindings in the Controls menu if
 the key-delete binding is changed in the menu/short...
- 
  08:38 Revision bd3d3199 (github): Controls: Disallow deleting the "menuselect" binding to Return 
- When deleting bindings of "menuselect", automatically restore the
 default binding to Return so that the menu remains ...
- 
  08:37 Revision c206a95f (github): DisplayMode: Restore color transfer after possible mode switch 
- Possibly makes a difference on some platforms.
- 
  07:13 Revision 3d2a2fd2 (github): Fixed: "long" is an ambiguous type 
- The "long" type is CPU and compiler dependent. Instead of it we should
 always use the types defined in libdeng2.h.
- 
  07:12 Revision f468ae4a (github): Fixed|GCC: Compiler errors and warnings 
- Unnecessary qualifiers and mismatched declaration of a static function.
- 
  06:58 Revision 40809a00 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng 
- 
  06:55 Revision 3ae9bbfa (github): LogBuffer: Print build day number instead of YMD date 
- Makes the debug log output more concise.
- 
  06:39 Revision 3d496ed4 (github): Handling uncaught exceptions 
- An uncaught exception now causes a clean Con_Error() shutdown.
 If an exception occurs in the busy worker, it gets ca...
- 
  06:35 Bug #1022: [GL] Garbage instead of sky 
- Related to the report:
 https://sourceforge.net/tracker/?func=detail&aid=3516946&group_id=74815&atid=542099
- 
  06:00 Bug #590: [Controls menu] Delete not possible if key-delete bound 
- Fixed for 1.9.8. A check was added to the privileged bindings responder that prevents binding Delete in the "menu" or...
- 
  05:40 Bug #838: Use key Problem 
- In DOOM double click use will open doors and activate switches by default. Doomsday replicates this behaviour by defa...
- 
  04:52 Revision 2d2deed6 (github): Ensure the DMU object type is set when hardening vertexes 
- 
  04:10 Revision a7b39fb9 (github): Merge commit 'remotes/origin/master' into map-hedgeds 
- 
  04:08 Revision c6bf4d82 (github): BSP Builder: Cleanup 
- 
  03:14 Revision 875edb33 (github): BSP Builder: Maintain BspLeaf::hedgeCount throughout the build 
- Also replaced the mechanism for determining whether a hedge has yet
 to be added to a leaf (previously signified with ...
- 
  02:34 Revision 7c5cb67b (github): BSP Builder: Link up the BSP objects during the build process 
- Doing this as a secondary step post build is now unnecessary
 because the BSP objects themselves are constructed as we...
- 
  02:12 Revision eaac9a2c (github): BSP Builder: Cleanup 
- 
  01:35 Revision 45ba67ba (github): BSP Builder: Minor cleanup 
- 
  01:12 Revision ffccdfa4 (github): BSP Builder|Cleanup: Renamed BspHEdgeInfo as HEdgeInfo 
- 
  01:11 Revision 0174c3f5 (github): BSP Builder|Cleanup: Renamed bsphedgeinfo.h as hedgeinfo.h 
2012-04-12
- 
  22:19 Revision 236576b6 (github): BSP Builder|Cleanup: Store the extended half-edge info in de::bsp::Partitioner 
- It is no longer necessary to make this data visible and can now
 be hidden from the rest of the engine.
 Relocated the...
- 
  18:09 Revision d266455c (github): BSP Builder|Cleanup: Use HEdge's lineDef link instead of BspHEdgeInfo 
- Now that we are constructing the final BSP objects as there is no
 need to store this info separately in BspHEdgeInfo.
- 
  17:17 Revision 3a7966eb (github): Resources|Fixed: Locating all IWAD alternatives 
- If a game specified multiple names for an IWAD, the resource
 locator would find one of them and only then check if it...
- 
  15:02 Revision db828796 (github): FS: Cleanup 
- 
  14:54 Revision f9ab1628 (github): Hexen|Added: Separate game mode for the Beta Demo 
- The 4-level demo and the Beta demo are now two separate game modes
 due to a bug in the beta demo IWAD, which needs to...
- 
  14:53 Revision c1bdb1ba (github): FS: Lump check may contain an optional size condition 
- For instance, "CHAIN>=1000" would match a lump called CHAIN
 only if the size of the lump is greater or equal than 100...
- 
  11:56 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example) 
- Could you attach a short piece of Infine script that illustrates the bug?
- 
  11:17 Revision 02ba6a47 (github): Documentation: Updated readme with a note about the Hexen demo 
- Also, moved an example about texture resource directories into a more
 appropriate place.
- 
  10:29 Revision cc87e8e2 (github): Timer|Fixed: Time measurements past 12 hours of runtime 
- Logic error in time measurement caused the timer to advance at a very
 fast pace after hitting 12 hours, ultimately wr...
- 
  08:34 Revision 69d70eaf (github): BSP Builder|Cleanup: Added an API mechanism for obtaining ownership of built objects 
- 
  06:02 Revision c7d6cf46 (github): Merge commit 'remotes/origin/master' into map-hedgeds 
2012-04-11
- 
  21:36 Revision 8c583df4 (github): Hexen|Fixed: Hexen 4-level demo IWAD recognition 
- The hexendemo.wad does not have all the lumps required for the full
 hexen.wad.
- 
  20:32 Revision a5162d3c (github): Disallow shutdown while busy worker is running 
- The busy worker cannot be terminated at will at a random time.
- 
  20:31 Revision ffbb4c88 (github): Busy Mode|Refactor: Renamed function 
- 
  20:13 Revision b99f211a (github): Console: Don't save config and bindings before they've been restored 
- An abnormal or early shutdown may cause the state to be saved
 prematurely.
- 
  17:50 Bug #1023: [GL] Flat 3D models 
- I cannot reproduce this on Mac, Windows or Ubuntu. Could you elaborate on your build config, runtime options, and OS?...
- 
  17:50 Bug #1023 (Closed): [GL] Flat 3D models 
- 3D models looks like flat projection in horisontal plane since the Qt merge. Please see the attached screenshot.
 *...
- 
  17:39 Bug #1022: [GL] Garbage instead of sky 
- Cannot reproduce on Mac, Windows or Ubuntu.
 Possibly related to report https://sourceforge.net/tracker/index.php?f...
- 
  17:38 Bug #1022: [GL] Garbage instead of sky 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/93077897/9cd1/attachment/doom2-004.jpg
 
- 
  17:38 Bug #1022 (Closed): [GL] Garbage instead of sky 
- Sky is not rendered since the Qt merge. Please see the attached screenshots.
 *Labels:* System
- 
  17:30 Bug #1021: Number and time formatting depends from locale 
- Cannot reproduce on Mac, Windows or Ubuntu.
 Possibly related to report https://sourceforge.net/tracker/index.php?f...
- 
  17:30 Bug #1021: Number and time formatting depends from locale 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/faca63dd/34a1/attachment/doom2-003.jpg
 
- 
  17:30 Bug #1021 (Closed): Number and time formatting depends from locale 
- Menu is not displayed properly since the Qt merge. Please see the attached screenshots.
 *Labels:* System
- 
  10:10 Bug #1019: [Win32] No keyboard input at the menu start screen 
- I am only using a basic Logitech ps2 keyboard and a Microsoft optical intellimouse, quite a few years old, with defau...
2012-04-10
- 
  21:26 Revision 36ed1aa6 (github): Dedicated Server|Performance: Conserve CPU when no clients connected 
- The main loop will tick only twice per second when no players are in game.
- 
  19:36 Revision 24df3f46 (github): Dedicated Server|Performance: Skip unnecessary tasks 
- The Materials ticker is fully capable of updating everything on clientside;
 it serves no function on the dedicated se...
- 
  18:59 Revision 8a0bd724 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng 
- 
  18:59 Revision c8b01949 (github): Cleanup 
- 
  18:56 Revision 673a50ac (github): Network|Fixed: Parsing client's info query on server 
- The "Info?" query from a client was parsed incorrectly: strcmp()
 expects null-terminated strings, while the received ...
- 
  18:31 Revision f3906c29 (github): libdeng2|Refactor: Renamed LegacyCore_FlushLog() 
- It is more aptly called LogBuffer_Flush(), as it has really nothing to
 do with LegacyCore. The LogBuffer is a singlet...
- 
  18:27 Revision 35d8e9ba (github): Dedicated Server|Unix: Don't use stdout with curses 
- The curses output will get messed up by prints to standard out/err.
- 
  15:19 Bug #1019: [Win32] No keyboard input at the menu start screen 
- We need a copy of your options.rsp to proceed with testing this. Neither skyjake nor myself are experiencing this iss...
- 
  15:15 Bug #1019: [Win32] No keyboard input at the menu start screen 
- options.rsp
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/fb076a3c/63be/attachment/Options.rsp
 
- 
  15:11 Bug #1019: [Win32] No keyboard input at the menu start screen 
- I reinstalled and confirmed that this behavior doesn't happen in builds 458 and 462.
- 
  14:49 Bug #1019 (Closed): [Win32] No keyboard input at the menu start screen 
- Windows XP SP3, Doomsday build 465. After I get to the start menu screen in Doom E1 M1, there is no keyboard input un...
- 
  15:01 Revision 71f4caac (github): Dedicated Server|Fixed: Main loop was not running 
- The loop callback was incorrectly exited immediately in novideo mode.
- 
  14:57 Bug #1020 (Closed): [Windows] No gamma reset when quitting game 
- Windows XP SP3 Nvidia 7600 GS 512 with the lastest WHQL driver. In builds ~458-465, when I quite Doomsday the desktop...
- 
  07:36 Revision f0796110 (github): Record the unique index of each BSP object in the object itself 
2012-04-09
- 
  19:46 Revision e878b8cb (github): Merge commit 'remotes/origin/master' into map-hedgeds 
- 
  19:45 Revision 8ad8bea9 (github): BSP Builder: Standardizing log message formatting 
- 
  19:45 Revision 7aeb9f40 (github): BSP Builder: Zero the head of the hedgetip list for each vertex when clearing 
- 
  19:11 Bug #1018: [Packaging] Ubuntu deb depends on nvidia 
- It seems the dependency on nvidia-current was inadvertently added because the package was present on the 32-bit Ubunt...
- 
  06:53 Bug #1018 (Closed): [Packaging] Ubuntu deb depends on nvidia 
- I have open source radeon drivers, dont need nvidia drivers that are in deps of deb packages. If i manually repack it...
- 
  19:07 Revision f05a2b57 (github): Memory Zone|Debug: Assertion for valid Z_Malloc block iteration 
- Checks that the start block is one that can be landed on by iter
 even though it jumps over sequences.
- 
  18:56 Revision d81f24a7 (github): Memory Zone: Attempt to avoid an infinite loop 
- When freeing blocks in Z_Malloc(), make sure the 'start' pointer remains valid.
- 
  18:55 Revision 9315f2d1 (github): Documentation: Adjusted Doxygen config for public API 
- 
  10:00 Revision f75b7f4d (github): Documentation: Include libdeng2 in the public API documentation 
- Todo for later: Needs some fixing (macro expansion?)
- 
  08:47 Bug #1019: [Win32] No keyboard input at the menu start screen 
- Does this occur every time you start the game? Can you attach your Options.rsp here from the front-end runtime folder?
2012-04-08
- 
  20:49 Revision 299f7519 (github): Builder|Fixed: Don't mistake :: for a tag separator 
- 
  20:23 Revision 32a2a6fd (github): de::LogBuffer|Win32: Output log entries with QDebug 
- Allows capturing the output in the IDE.
- 
  20:22 Revision a6bd5f0c (github): Cleanup: Removed debug prints to stderr 
- 
  19:10 Revision b7579e9b (github): Fixed: Fatal errors from worker thread 
- The busy worker thread will now start sleeping indefinitely when an
 error occurs. The main thread will kill it and pr...
- 
  16:52 Bug #1017: [Linux/FreeBSD] Unable to compile 
- It's fixed in build465. Thanks!
- 
  13:00 Bug #1017: [Linux/FreeBSD] Unable to compile 
- I've compiled it after uninstalling build456. Thanks! But I still should add -lX11 to compile doomsday on Linux.
- 
  12:25 Bug #1017: [Linux/FreeBSD] Unable to compile 
- Re: LegacyCore_PrintfLogFragmentAtLevel
 Are you sure it's linking against the library in (builddir)/libdeng2 and n...
- 
  12:25 Bug #1017 (Closed): [Linux/FreeBSD] Unable to compile 
- Compilation failed while building doomsday build458 and 462 on Linux and FreeBSD:
 g++ -rdynamic -rdynamic -Wl,-O1 ...
- 
  15:59 Revision 42f2be38 (github): qmake|Unix: Always link against libX11 
- 
  15:42 Revision 8a0f8954 (github): Debug: Threads must not wait on themselves 
- 
  12:10 Revision 8188ebb8 (github): Cleanup: Further cleaned up the BSP builder 
- 
  11:34 Revision 3f93bd6a (github): BSP Builder|Cleanup: Added a private Instance to Partitioner 
- Also moved the definition of PartitionCost into bsp/partitioncost.h
- 
  10:14 Revision 32d3c741 (github): BSP Builder|Refactor: Cleaned up partition costing 
- 
  07:33 Revision d5d728b5 (github): Merge commit 'remotes/origin/master' into map-hedgeds 
2012-04-07
- 
  20:46 Revision b1894149 (github): BinaryTree|Cleanup: Made const all methods that should be 
- 
  20:45 Revision d93bb4a6 (github): BSP Builder|Refactor: Make the total number of HEdges available via Partitioner::numHEdges() 
- Todo: Refactor into a running total.
- 
  18:50 Revision 2db8fcbd (github): Fixed: Randomly stalled main loop callback execution 
- The waitingForDraw variable was not robust enough for all situations.
 Sometimes it causing updates to stop completely...
- 
  18:35 Revision e5ea2149 (github): CanvasWindow|Fixed: Canvas GL init after recreation 
- The GL context needs to be activated during the init of the
 new Canvas, and a manual update may be required.
- 
  17:31 Revision dd029d10 (github): Minor cleanup 
- 
  17:11 Revision 7621421b (github): BSP Builder: Maintain running total counts of BSP objects owned by Partitioner 
- 
  16:42 Revision ea5426aa (github): Win32: Always request window updates via windowing system events 
- 
  16:31 Revision 7fa141f1 (github): Added: Variables "vid-fsaa" and "vid-vsync" 
- FSAA and vsync can be toggled at runtime with the new vid-fsaa and
 vid-vsync variables. The command line options -nof...
- 
  16:13 Revision aa3296cf (github): BSP Builder|Refactor: Switched various internal tree traversals to iterative algorithms 
- 
  14:54 Revision e45a35e5 (github): BSP Builder: Link BspTreeNodes to their respective parents 
- 
  14:52 Revision ecdc2764 (github): BinaryTree: Added parent links and associated methods 
- 
  14:51 Revision b853a35c (github): Clarified a few comments 
- 
  12:30 Revision 5134d1ac (github): binarytree.h must include dd_types.h 
- 
  11:45 Revision 19193e12 (github): Cleanup: Removed frame counter used only for timedemo 
- In the future this should integrate into the main frame/FPS counter.
- 
  11:16 Revision 05c5e080 (github): Win32: Tweaked widget sizing after mode switches 
- It appears on Windows a visible fullscreen QWidget does not update its geometry
 when the display mode changes, so in ...
- 
  10:27 Revision 6abd66ee (github): Fixed: Fatal error during busy mode (e.g., due to focus being lost) 
- The busy worker wasn't being stopped properly when an error occurred.
 The busy error message is now copied into an in...
- 
  10:25 Revision 98790ad9 (github): Timer: Cleaned up shutdown 
- The mutex handle wasn't zeroed at shutdown, making it possible
 for someone to attempt to lock it afterwards.
- 
  10:25 Revision 0c4d318f (github): Fixed: Threads can't wait on themselves, use a proper sleep instead 
- Sleep a thread with de::Time::Delta::sleep().
- 
  10:23 Revision 74f4c65d (github): de::Time: Added a sleep() method for de::Time::Delta 
- Blocking the thread for a given time period.
- 
  02:57 Revision 2f4ba90b (github): Fixed release build warning 
- 
  02:48 Revision 961b5fec (github): Merge commit 'remotes/origin/master' into map-hedgeds 
- 
  02:40 Revision f23cccb1 (github): BSP Builder|Refactor: Re-implemented all recursive SuperBlockmap traversals as iterative 
- Switching to iterative algorithms not only alleviates stack concerns
 and speeds up the node build greatly but it also...
2012-04-06
- 
  20:53 Revision 86109edb (github): Ensure mouse gets trapped and main window is active 
- If mouse is enabled, it will get trapped immediately after the main window
 is shown. Also, the main window is explici...
- 
  20:33 Revision 55370c38 (github): Sync view pitch updates to sharp ticks 
- Player camera yaw angles were already updated only at
 sharp ticks. However, pitch angles were not.
 Now both angles a...
- 
  20:25 Revision 72acc659 (github): BSP Builder|Refactor: Added SuperBlock::parent() method for obtaining the parent block 
- 
  18:46 Revision 21f4b69f (github): Cleanup 
- 
  17:47 Revision 23c8fe58 (github): BSP Builder|Refactor: Partitioner now allocates additional Vertexes from its own store 
- Partitioner has owership of these additional vertexes and will delete
 them automatically when Partitioner itself is d...
- 
  17:37 Revision 89fdab8f (github): Mac OS X: Redid DMG template on Lion 
- Perhaps the template will work better when it has been created on Lion.
- 
  17:15 Revision 16252dc0 (github): Mac OS X: Another attempt to fix DMG template for Lion 
- Tried to modify template background picture with a script, but to
 no avail.
- 
  16:58 Revision b17aa24e (github): BSP Builder|Refactor: Added interface to BspBuilder for querying the built object counts 
- 
  16:10 Revision feb18493 (github): BSP Builder|Refactor: Partitioner now has owership of the HEdgeTips 
- Added a set of VertexInfo structures for each vertex in the map
 which holds the HEdgeTip list head.
- 
  15:48 Revision 9b731c7c (github): Mac OS X: Further update to the DMG template image 
- It seems on Lion the folder background image is missing while on earlier
 OS X versions it is displayed fine. Still no...
- 
  13:45 Revision 65e9a75c (github): BSP Builder: Merged bsp/hedges.cpp and bsp/nodes.cpp 
- There is no need to separate this functionality.
- 
  13:27 Revision bdac8663 (github): BSP Builder|Refactor: Moved logging of migrant HEdges into Partitioner 
- 
  11:08 Revision 1cc013de (github): Merge commit 'remotes/origin/master' into map-hedgeds 
- Conflicts:
 doomsday/engine/engine.pro
- 
  10:54 Revision 5f18a9db (github): BSP Builder: Minor cleanup 
- 
  10:48 Revision 972a71de (github): Removed SDL video/timer init as unnecessary 
- 
  10:47 Revision 548088cb (github): Upload deferred textures in main loop 
- 
  10:30 Revision bcddd342 (github): Bindings: F11 by default will bind to togglefullscreen/releasemouse 
- Historically F11 has cycled through software gamma modes, but given
 the "vid-gamma" cvar and the control panel, it se...
- 
  10:27 Revision bcc29d9c (github): Fixed: Frame rate counting 
- Increment frame count after swap buffers has occurred.
- 
  10:26 Revision 2dbed091 (github): Qt-based threading and timing 
- Moved thread, mutex and semaphore routines to concurrency.h/cpp.
 Resorted source files in engine.pro.
- 
  10:21 Revision 6ff47a50 (github): BSP Builder|Cleanup: Reorganised sources to remove some redundancy in the class hierarchy 
- 
  08:48 Revision dd2e2292 (github): BSP Builder|Cleanup: Added typedef for BspBuilder's internal BinaryTree<void*> node 
2012-04-05
- 
  10:53 Revision 55cfd2d7 (github): Refactor: Reworked BinaryTree into a C++ template class 
- struct binarytree_s is now an opaque struct acting as a handle to a
 de::BinaryTree<void*> instance
 Todo: Cleanup, ty...
- 
  08:32 Revision c6861b2d (github): Bindings|Fixed: Finding matching bindings with conditions 
- Until now a binding's conditions were not taken into consideration
 when finding matching bindings. Fixes a problem wh...
- 
  08:30 Revision 8707fc17 (github): Added: Command "releasemouse" 
- Untraps the mouse.
2012-04-04
- 
  10:40 Bug #1016 (Closed): FF_START marker issue 
- When replacement flats are marked by an FF_Start marker, Dday 1.9.7 is failing to load them.
 However 1.9.7 appears...
- 
  09:23 Revision baeff160 (github): Fixed: Invalid sector references in linedefs using the oneway window effect 
- The window effect sectors come from the map's editable sector list
 and therefore these references need updating when ...
- 
  09:14 Revision 3a30c7ec (github): Investigating invalid sector pointer values in the unclosed log 
- 
  09:11 Revision c9a9b2b6 (github): BSP Builder|Refactor: Moved unclosed sector record keeping into BspBuilder 
- 
  09:08 Revision ee9f271c (github): Cleanup: Removed Sector's redundant flags member 
- 
  05:01 Revision 1e0951cc (github): BSP Builder: General cleanup 
- 
  03:36 Revision 0bd05a42 (github): BSP Builder|Cleanup: Apply pimpl idiom and moved subcomponents into an inner namespace 
2012-04-03
- 
  19:12 Revision 12039f00 (github): Builder|Fixed: Parsing revert commits 
- If both the revert commit and the reverted original commit are found
 in the log entries, both are omitted.
- 
  14:32 Revision fbd0ef73 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng 
- 
  14:26 Revision b612d4e1 (github): Host: Include build number in server info 
- 
  10:28 Revision 1fb936e0 (github): BSP Builder: Encapsulate new vertex creation 
- Also relocated the blockmap update logic from splitHEdge() up into
 divideHEdge() for the sake of better symmetry.
- 
  09:42 Revision 2609c5fb (github): BSP Builder: Cleanup continues... 
- 
  08:46 Revision 1e1f239a (github): BSP Builder|Cleanup: Renamed bspbuilder/intersection.cpp as bspbuilder/hplane.cpp 
- 
  08:42 Revision 51e6aa43 (github): BSP Builder|Cleanup: Renamed bspbuilder/intersection.hh as bspbuilder/hplane.h 
- 
  08:22 Revision 422e5be6 (github): BSP Builder|Cleanup: Standardizing naming conventions and adding comments where useful 
- 
  07:41 Revision fdcfd036 (github): BSP Builder|Cleanup: Moved the current partition info from HPlane to BspBuilder 
- 
  04:56 Revision 39a8d9e8 (github): BSP Builder|Cleanup: Renamed superblockmap.hh as superblockmap.h 
- 
  04:50 Revision 884208ac (github): BSP Builder: Cleanup and apidoc updates for SuperBlockmap 
- 
  04:16 Revision 3403120e (github): BSP Builder|Fixed: Not all HEdges linked to linedefs are also linked to a sidedef 
- 
  03:56 Revision d2ac87cb (github): Homepage: Further tweaked the color scheme for consistency 
2012-04-02
- 
  22:09 Revision b6f04c23 (github): DisplayMode: Updated dummy implementation 
- 
  21:44 Revision 69989ef0 (github): Mac OS X|Snowberry: Use updated app icon when bundling Snowberry 
- 
  21:36 Revision d65a1c88 (github): Mac OS X: Use a 128x128 sized icon for Snowberry to be 10.4 compatible 
- 
  21:07 Revision 3e28f3b6 (github): Builder|Mac OS X: Ignore warning from cc1objplus 
- 
  20:33 Revision fee81b57 (github): Mac OS X|Fixed: Fullscreen mode in 10.4 (Carbon) 
- Must use the Carbon framework to adjust window level because Qt uses
 Carbon in the 10.4+ distrib.
- 
  20:18 Revision 84f9e9b0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng 
- 
  20:17 Revision 2f344c82 (github): Mac OS X: Fixing fullscreen toggling on 10.4 (Carbon Qt) 
- 
  18:33 Revision 1e62df5f (github): Mac OS X: Updated disk template 
- It was missing the background image, let's see if this works now.
- 
  09:08 Revision cd7055cd (github): BSP Builder: Also clear any HEdges attached to the unclaimed BspLeaf 
- 
  08:38 Revision 608f6f56 (github): BSP Builder: Destroy all unclaimed BSP data upon BspBuilder destruction 
- BspBuilder will now automatically clean up after itself regardless
 of the build outcome or whether anyone claims the ...
- 
  07:55 Revision 2ad01047 (github): BSP Builder|Refactor: Take ownership of the BSP object data in MPE_SaveBsp 
- 
  07:54 Revision ecfae31b (github): BSP Builder|Refactor: Clear the BspHEdgeInfo when ::build() completes 
- 
  07:52 Revision 290620a7 (github): BSP Builder: Temporarily relocated SideDef -> HEdge linking into BspBuilder 
- For now this is necessary so that BspBuilder can cleanly destroy
 itself regardless of the build outcome. Once the hal...
- 
  07:10 Revision 0c7006e6 (github): Refactor: Replaced SideDef's vector of HEdge* 
- It is not necessary to store the list of HEdges for each SideDef,
 we only need to know the left-most and right-most o...
- 
  06:02 Revision b80d9a34 (github): BSP Builder|Refactor: Relocated in-tree linking of BSP data objects to BspBuilder 
- The BSP object tree produced by BspBuilder is now final. All the user
 must do is to take ownership of the object tree...
- 
  05:35 Revision 91d2982e (github): BSP Builder|Cleanup: Renamed bspbuilder/hedges.hh as bspbuilder/bsphedgeinfo.h 
- 
  05:26 Revision d122729b (github): BSP Builder|Cleanup: Moved HEdgeIntercept into bspbuilder/hedgeintercept.h 
- 
  04:31 Revision 7fa1bc8a (github): BSP Builder|Cleanup: Relocated C wrapper interface to edit_bsp.cpp 
- 
  03:51 Revision 9fd4f768 (github): BSP Builder: Cleanup continues... 
- 
  03:45 Revision e68a03bf (github): BSP Builder|Cleanup: Moved LineDefInfo into bspbuilder/linedefinfo.h 
- 
  02:11 Revision 2e57e789 (github): BSP Builder|Refactor: Relocated build time LineDef data into BspBuilder 
- Previously this information was represented as data members of
 LineDef and consequently it would persist long after t...
- 
  00:07 Revision e43c8034 (github): BSP Builder: Do not modify a Vertex's reference count during a build 
- This information outside the BSP Builder's domain - it is for use by
 the map loader when pruning rendundant objects p...
2012-04-01
- 
  23:34 Revision 528c2b89 (github): Merge commit 'remotes/origin/master' into map-hedgeds 
- 
  21:22 Revision 94fb07d2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng 
- 
  21:16 Revision bc3ad348 (github): X11|DisplayMode: Use XFree86-VideoMode extension for gamma ramps 
- The SDL dependency is on its way out, so use an X11 extension to
 adjust gamma settings.
- 
  19:06 Revision 75195282 (github): qmake|Win32: Removed obsolete WIN32_GAMMA define 
- On Windows, the native DisplayMode gamma always uses the old
 WIN32_GAMMA implementation.
- 
  18:52 Revision 2b4ff61c (github): Refactor: Moved gamma tables to DisplayMode class 
- Since SDL is going away, we cannot rely on it for setting display color
 transfer tables. Moved the old gamma code fro...
- 
  17:14 Revision 7608ed41 (github): Revert "Mac OS X: Use Section Sign as the default console activation key" 
- This reverts commit e40c2dd5b66463c67a3f9b947c5b77b772041e92.
 On second thought, as the layout depends on the keyboa...
- 
  16:54 Revision 88965ee7 (github): Fixed typo in previous commit 
- 
  16:52 Revision 4d0d4630 (github): Cleanup 
- 
  16:45 Revision a6ab2251 (github): Fixed: ddboolean_t/bool comparison warning 
- bool vs. int.
- 
  16:38 Revision 73b2591a (github): libcommon|Added: Cvar "game-pause-focuslost" (default:1) 
- Automatically pause the game when game window loses focus.
- 
  16:37 Revision 7c7a2bea (github): E_FOCUS event posted when window focus changes 
- The event is dispatched to the game as EV_FOCUS.
- 
  16:35 Revision e01e4298 (github): Fixed: Bool type discrepancy with C vs. C++ 
- The Doomsday "boolean" type must be defined as the same type
 for both C and C++.
- 
  15:13 Revision 918fbc5e (github): Console|Fixed: Configured console activation key in "help" command 
- Print the name of the configured key for console activation instead of
 hardcoded "Tilde".
- 
  15:12 Revision e40c2dd5 (github): Mac OS X: Use Section Sign as the default console activation key 
- On the Mac keyboard it is located left of the "1" key.
- 
  15:11 Revision 2d44dcc1 (github): Added: DDKEY for the Section Sign 
- Currently the key code is only translated on Mac OS X.
- 
  13:46 Revision 8bcc6572 (github): Cleanup|Log: Printing more messages via libdeng2 
- 
  13:46 Revision b1e9d239 (github): Window|Fixed: Improved geometry and mode changes 
- Mouse trapping occurs with the fullscreen flag even if it is
 not necessary to change the display mode.
 Removed an in...
- 
  13:43 Revision 36cf2d56 (github): Added: Format char %b for de::String 
- The argument is interpreted as boolean. The output is either "true" or "false".
- 
  12:50 Revision 9795adec (github): qmake: Added "deng_noopenal" option for disabling OpenAL 
- Having CONFIG-=deng_openal in config_user.pri does not work
 any more because config_user.pri is read before the platf...
- 
  12:19 Revision 492914e0 (github): Control Panel: Only show the available display modes in the list 
- The information about available modes now comes from the DisplayMode
 class, which has up-to-date info from the OS.
- 
  12:17 Revision 64871354 (github): DisplayMode: Sort modes primarily by ascending width 
- Makes for a slightly better organized appearance compared to
 ascending height.
- 
  11:38 Revision 287deff7 (github): BSP Builder|Cleanup: Pruned unused arguments and other obfuscations 
- 
  10:45 Revision e2a4247e (github): BSP Builder: Cleanup continues... 
- 
  08:59 Revision 82636732 (github): BSP Builder|Refactor: Re-implement the BspLeaf, HEdge angle sort buffer with std::vector 
- 
  07:26 Revision 78cc0847 (github): BSP Builder: Cleanup continues... 
- 
  04:53 Revision 6664235b (github): BSP Builder|Refactor: Segregated build completion tasks (SoC) 
- The BspBuilder's destructor will now delete all biproduct objects
 produced during the course of ::build().
 The actua...
- 
  03:27 Revision 31d083d0 (github): BSP Builder|Refactor: Dynamically attach BspHEdgeInfo to HEdge during the build 
- Rather than storing this data directly in HEdge we now dynamically
 attach it during the BSP build process. Once the B...
- 
  01:53 Revision 8bbe51d8 (github): Cleanup: Removed BspLeaf's unused inSectorID member 
- 
  01:46 Revision b4a23c9e (github): BSP Builder|Refactor: Removed redundant mhedge_t abstraction 
- Each HEdge now stores an intstance of BspHEdgeInfo for use during
 a BSP node build.
- 
  01:21 Revision 7e1c506a (github): BspBuilder|Cleanup: Removed mhedge_t's now redundant index member 
- 
  00:39 Revision e92c5a4d (github): Merge commit 'remotes/origin/master' into map-hedgeds 
2012-03-31
- 
  18:51 Revision edb9aa4c (github): Cleanup|Log: Printing more log messages through libdeng2 
- The legacy C wrapper API now includes more versatile message
 fragment printing functions.
- 
  17:13 Revision e14784df (github): Mac OS X|Fixed: Various compiler warnings 
- 
  13:19 Revision cdd972c7 (github): Homepage|Build Repository|Fixed: Events not covered by the repository should redirect to the index 
- 
  12:34 Revision dad9d150 (github): Merge commit 'remotes/origin/master' into map-hedgeds 
- 
  12:24 Revision 8812f9f9 (github): Homepage|Fixed: DE logo was not centered 
- The wider font now used for the menu bar means the site no longer
 shrinks down small enough for a 640 pixel wide wind...
- 
  12:24 Revision 75a728d4 (github): Homepage: Offset the SourceForge button slightly 
- 
  12:15 Revision 5864859a (github): BSP Builder|Refactor: Removed redundant map data references 
- Use BspLeaf's first half-edge pointer and removed the now redundant
 mbspleaf_t data associated with each BSP leaf.
 U...
- 
  11:16 Revision f3fdfef5 (github): Fixed: A couple of release build compiler warnings 
- Unused parameters.
- 
  11:14 Revision d1a27240 (github): Fixed: A couple of release build compiler warnings 
- Unused parameters.
- 
  09:39 Revision eff084ef (github): BSP Builder: Cleanup 
- 
  09:31 Revision 2ba8e48e (github): BSP Builder|Refactor: Build the HEdge LUT before hardening vertexes 
- Also update HEdge -> vertex links alongside the LineDefs.
- 
  09:23 Revision d103e879 (github): BSP Builder|Cleanup: Removed now unnecessary sorting of GameMap's HEdge LUT 
- 
  08:55 Revision 2e2d2746 (github): Refactor: Defer calculation of surface tangents until after BSP build 
- 
  08:33 Revision 22fbfbbd (github): Merge commit 'remotes/origin/master' into map-hedgeds 
- 
  08:06 Revision 562db5f8 (github): Homepage: Cleaned up stylesheet 
- 
  07:58 Bug #1015 (New): Player getting stuck on certain walls? 
- In 1.9.7, on E3M8 of Doom1, the player get's stuck on linedef 35 if they run against it.
 In Vanilla and 1.8.6, the...
- 
  07:41 Revision 7b7c8d24 (github): Homepage: Further color and lighting tweaks for "midnight readability" 
- 
  06:23 Revision f12a35eb (github): Homepage: Updated platform graphics and aside box style tweaks 
- 
  05:42 Revision 820d435e (github): Homepage: Added Twitter, Ohloh and SourceForge social bookmark widgets 
- 
  05:38 Revision 88bca213 (github): Homepage: Tweaked color of project news and server summary links 
- 
  04:25 Revision dd24999a (github): Homepage: Numerous minor stylesheet tweaks 
- 
  02:57 Revision dd571f14 (github): Homepage: Polished the menu "chrome" 
- 
  01:19 Revision 3f896abf (github): Homepage: Relocated the latest version text out of GetItNow panel 
- The latest version element is now generated by the "latestversion"
 HTML template. This should now be replaced with a ...
- 
  00:55 Revision cefbd372 (github): Homepage: Reorganised links in the front page aside boxes 
- Todo: Replace Ohloh, SF.net and Twitter links with graphical buttons.
- 
  00:35 Revision d78494bd (github): Homepage: The lower edge of the content box requires rounded corners also 
- 
  00:30 Revision ff9158e2 (github): Homepage: Align server summary to right edge of the aside boxes 
- 
  00:28 Revision 7d4564ad (github): Homepage: Replaced the graphical outer border with a simpler border 
- 
  00:18 Revision bd8bcb94 (github): Homepage: Restyled aside boxes adding rounded corners and subtle shadow 
- 
  00:09 Revision bee5cde9 (github): Homepage: Split the GetItNow panel visually as two separate boxes 
- 
  00:02 Revision 07811c5d (github): Homepage|Refactor: Split the getitnow content into two HTML templates 
- The social bookmarks section is now included from socialbookmarks.html
- 
  00:01 Revision 4d56a0cf (github): Homepage: Removed right panel margin and added a fadeout to the panorama 
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