Activity
From 2012-02-27 to 2012-03-11
2012-03-11
- 23:10 Revision 31a645ff (github): Canvas: Mouse tracking
- Tracks the global mouse position and keeps the cursor centered on
the desktop (cursor hidden).
The new default windo... - 22:00 Revision 811d2a92 (github): Window: Center the window on the default desktop
- 21:45 Revision c61e78f0 (github): Refactor: Renaming Window member functions
- 21:20 Revision 5ad19ed7 (github): Documentation|Cleanup: Canvas, CanvasWindow, et al.
- 19:49 Revision 805d5bf2 (github): Refactor: Window contents are drawn by a Canvas callback
- There are currently two window drawer functions: the game loop
drawer and the busy loop drawer. The main window's dra... - 19:03 Revision e703fbef (github): Merge branch 'master' into qapp-based
- 19:02 Revision 6c09fe30 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:02 Revision fd3b2ffa (github): Models|Fixed: Attempt to delete StringPool during abnormal shutdown
- 19:01 Revision 6c90b080 (github): SDL WM must not be used any more
- 18:59 Revision be37e24b (github): Refactor: Canvas is responsible for GL context initialization
- Separation of concerns (sys_window.cpp).
- 18:32 Revision 04c496ab (github): Refactor: Renamed windowIDX
- "mainWindowIdx" more accurately describes the meaning of this
global variable.
Todo: Refactor this variable away in ... - 18:24 Revision e3dfdc87 (github): Refactor: Engine init completed after window is on-screen
- When the Canvas determines that OpenGL is fully ready for use
(window created and shown on-screen with empty contents... - 18:22 Revision 137d7015 (github): Refactor|LegacyCore: Loop callback function set separately
- Now the main loop can be first started without a callback.
- 18:20 Revision fdf1acfa (github): Models|Fixed: Attempt to delete StringPool during abnormal shutdown
- 16:29 Revision 38c80704 (github): Cleanup|Mac OS X: Removed obsolete Mac files
- 14:51 Revision 8d180b6b (github): Updated .gitignore
- 14:31 Revision a3ca553c (github): Refactor: Removed unused parentIDX parameter of Sys_CreateWindow()
- Simplifying existing window management. Windows will ultimately migrate
to libdeng2, where they will have completely ... - 14:26 Revision 5f6d441e (github): Refactor: Enforce data hiding in ddwindow_t; renamed to Window
- 13:52 Revision 91941a85 (github): Added: Canvas and CanvasWindow classes
- The OpenGL drawing surface and context are managed by Canvas.
CanvasWindow is a top-level window that contains a Canv... - 13:00 Revision 62e000cd (github): Merge branch 'qapp-based' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into qapp-based
- 12:58 Revision e58c0800 (github): Merge branch 'qapp-based' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into qapp-based
- 12:57 Revision 25bdc48e (github): Win32|Fixed: Application entrypoint and Qt installation
- 12:55 Revision ccd917ff (github): qmake: Cleanup
- 12:55 Revision 37e4ead6 (github): Refactor|Added: Replacing SDL window management with Qt
- Also, modified some of the libdeng header files to be C++ friendly.
- 12:06 Revision 1e504b2f (github): Merge commit 'remotes/origin/master' into map-hedgeds
- 12:02 Revision 762fb0e6 (github): Refactor|Sector: Removed redundant Sector member origin_t
- Each Sector has a ddmobj_base_t used for orienting sounds in 3D. This
same origin is now also used for calculating th... - 11:41 Revision 5bc548dc (github): Merge branch 'master' into qapp-based
- Conflicts:
doomsday/config.pri - 11:36 Revision 881b150a (github): qmake|Unix: Added deng_nosnowberry for excluding Snowberry
- The deng_nosnowberry CONFIG option will prevent a generic
Unix build from installing the Snowberry files.
This only ... - 11:26 Revision 4b3ce095 (github): Merge branch 'master' into qapp-based
- 11:22 Revision 07b964e4 (github): Fixed: Pointer type conflicts with callback functions
- The signature of the callback functions differed from what was expected.
- 11:14 Revision 54ba0e2a (github): Fixed: Definition of ded_ptcstage_t (include order)
- Due to the messy include dependencies, we must define ded_ptcstage_t
prior to including p_mapdata.h.
Todo: All the i... - 11:03 Revision 35694bd9 (github): Cleanup
- 10:51 Revision 708d137c (github): Merge remote-tracking branch 'origin/master' into qapp-based
- Conflicts:
doomsday/engine/engine.pro - 10:43 Revision 0d7ebd0b (github): Refactor: Separated curses from SDL window management
- The SDL window manager will be replaced with a Qt-based one.
- 10:32 Revision d77ed68b (github): Refactor: Relocated R_IsSkySurface() to Surface
- Renamed as Surface_IsSkyMasked()
- 10:14 Revision 95ff4a75 (github): Refactor: Relocated R_GetSectorForOrigin() to GameMap
- Renamed as GameMap_SectorByOrigin
- 09:15 Revision 2183ddf7 (github): libdeng2|Mac OS X: Fixed dynamic linker dependencies
- 08:13 Revision e177dde2 (github): Cleaned up edit_map.c
- 07:40 Revision 8b21b8f6 (github): Mac OS X|Fixed: Deployment and app shutdown
- 05:52 Revision b105c28a (github): Merge branch 'master' into map-hedgeds
- 05:37 Revision 312a2ec9 (github): Blockmap: Updated debug visual accordingly to recent refactorings
- 05:34 Revision 7d4fef38 (github): Blockmap|Added: Maintain a running total of the number of objects per cell
- Also added an accessor function for getting an immutable pointer to
the underlying Gridmap for use with the blockmap ... - 02:43 Revision a72f302a (github): GameMap|Blockmap|Gridmap|Refactor: Enforce data hiding - GameMap's use of Blockmap is now invisible
- 00:29 Revision 0ea1e508 (github): Various minor refactorings of Gridmap
- Also, further updated the apidoc.
2012-03-10
- 23:52 Revision 2fb7d0de (github): Documentation|Gridmap: Updated apidoc for Gridmap implementation
- 23:44 Revision 4c8f9bd0 (github): Refactor|Blockmap: Made const various Blockmap function arguments
- 23:39 Revision ec79a144 (github): Refactor: Renamed m_gridmap.c/h to gridmap.c/h respectively
- 23:33 Revision 974ed3d3 (github): Documentation|Gridmap: Updated apidoc for Gridmap
- 19:57 Revision 6a45da4c (github): Mac OS X: Working on new app core
- The engine now starts up and runs on Mac OS X. The Qt deployment tool
is applied to fix the dynamic linker dependenci... - 17:51 Revision d9c1e848 (github): Must call DD_Init() to complete engine initialization
- 17:44 Revision 54471ea8 (github): Unix|Mac OS X: Added new app entry point
- A new QApplication-based entry point is now used instead of the
SDL_main. Also fixed the Mac build and adjusted Qt de... - 16:11 Revision 03ecf9ca (github): Merge branch 'master' into autostr-and-garbage
- Conflicts:
doomsday/engine/portable/include/dd_zone.h - 15:58 Revision c7b2fdf7 (github): Merge branch 'master' into remove-sdlnet
- NOTE: dd_loop.c is still conflicted. It needs rewriting based on master's
dd_loop.c once the new core timer is availa... - 15:33 Revision 2ea0c12a (github): SFX|Fixed: Respect defined sound priorities
- When the "one sound per emitter" rule is in effect, the priorities defined in
the definitions must be respected. The ... - 14:46 Revision 9137edf3 (github): Controls Menu|Fixed: Crash when binding a control
- Certain items in the controls menu were using a text definition index
as their description, but the grabber wasn't tr... - 13:42 Revision ea6325c2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 13:41 Revision 75aa9d97 (github): qmake: Disable strip in build.pro
- build.pro does not produce any binaries, so it is not necessary to strip
anything installed by it. - 13:36 Revision 975fa072 (github): Fixed: Compilation error in Amazon EC2 Linux
- stdio.h was not included in stringpool.cpp.
- 13:15 Revision 07ff7824 (github): qmake: SCRIPT_PYTHON can be empty unless needed
- Print an error from build.pro if SCRIPT_PYTHON not defined.
- 12:58 Revision 9fc33755 (github): Particles|Fixed: Crash due to null pointer access
- Some of the particles created by the "lightning" hit effect didn't have
a current sector set, presumably because they... - 12:56 Revision e9325cdd (github): Merge branch 'master' into map-hedgeds
- Conflicts:
doomsday/engine/engine.pro - 12:53 Revision 490d6172 (github): Cleanup
- 12:30 Revision 8c135dc1 (github): Cleanup
- 11:36 Revision 214cd7b7 (github): Refactor: Replaced Sector::bbox with an AABoxf
- Also relocated various related utility functions into Sector.
- 11:24 Revision 58d86703 (github): qmake|Fixed: PYTHON variable replaced with SCRIPT_PYTHON
- This python is only intended for generated scripts.
- 11:11 Revision 35b49f39 (github): Distrib: Added missing launch-doomsday script template
- The repository was ignoring 'launch-doomsday'...
- 10:10 Revision ecbee95e (github): Cleanup
- 10:00 Revision 38364369 (github): Refactor: Relocated various utility functions to BspLeaf
- Also cleaned up edit_map.c somewhat.
- 09:01 Revision f099f09e (github): Refactor: Renamed S_DetermineSubsecsAffectingSectorReverb()
- 08:56 Revision 80a6cde9 (github): GameMap|Refactor: Relocated skyfix state into GameMap
- 07:33 Revision 828b2959 (github): Refactor: Relocated various utility functions to LineDef
- 06:37 Revision 877caeb0 (github): Documentation: Updated apidoc for the core map data objects
- 05:34 Revision b89f8439 (github): Refactor: Renamed p_surface.c/h to surface.c/h respectively
- 05:29 Revision 0ec71b5f (github): Refactor: Renamed surface_t as Surface
- 05:23 Revision 752cb4f3 (github): Refactor: Renamed p_seg.c/h as hedge.c/h respectively
- 05:09 Revision 179cf8ce (github): Refactor: Renamed p_plane.c/h as plane.c/h respectively
- 05:05 Revision a039292c (github): Refactor: Renamed plane_t as Plane
- 04:55 Revision 98591f2b (github): Refactor: Renamed p_vertex.c/h as vertex.c/h respectively
- 04:52 Revision d31aa4b0 (github): Refactor: Renamed vertex_t as Vertex
- 04:45 Revision 84c1280b (github): Refactor: Renamed p_polyobj.h as p_polyobjs.h
- 04:42 Revision dc80e83d (github): Cleanup: Split polyobj implementation between polyobj.c and p_polyobjs.c
- Object level functionality is now in polyobj.c
API level functionality is now in p_polyobjs.c - 04:06 Revision 4444e934 (github): Refactor: Renamed p_polyob.c/h to polyobj.c/h respectively
- 03:56 Revision 20653825 (github): Refactor: Renamed polyobj_t as Polyobj
- 03:48 Revision daf2d23a (github): Refactor: Renamed p_sector.c/h as sector.c/h respectively
- 03:44 Revision a57a3360 (github): Refactor: Renamed sector_t as Sector
- 03:22 Revision d645ce7b (github): Refactor: Renamed p_sidedef.c/h as sidedef.c/h respectively
- 03:19 Revision 32b59c4b (github): Refactor: Renamed sidedef_t as SideDef
- 03:11 Revision 755e941d (github): Refactor: Renamed p_linedef.c/h as linedef.c/h respectively
- 03:07 Revision 61e69f1f (github): Refactor: Renamed linedef_t as LineDef
- 02:44 Revision fe92ebe4 (github): Refactor: Renamed p_subsector.c/h to bspleaf.c/h respectively
- 02:31 Revision 670854c4 (github): Refactor: Renamed subsector_t as BspLeaf
- 00:55 Revision fa77ecf7 (github): Refactor: Renamed node_t as BspNode
- 00:29 Revision f414552c (github): Refactor: Removed global plane list pointers
- Added accessor methods to GameMap for retrieving the lists.
- 00:02 Revision bef21dab (github): Refactor: Removed global surface list pointers
- Added accessor methods to GameMap for retrieving the lists.
2012-03-09
- 07:27 Revision a3961262 (github): Generators: Minor refactorings and updated apidoc
- 06:58 Revision 4577ad0c (github): Refactor: Moved particle generators to a new class named Generators
- Generators comprises the underlying ptcgen_t collection and all support
structures and logics for bookkeeping purpose...
2012-03-08
- 21:39 Revision 240e57f6 (github): Refactor: Inversed logic of generator iterators (0=continue)
- Most other object iterators now use the constant value zero to signal
continuation. - 21:27 Revision a74f0cee (github): Documentation: Updated apidoc for (particle) generators
- 13:36 Revision 65f1fd86 (github): Optimize: Reduced stack usage in pathConstructor()
- This commit reduces stack usage of the recursive pathConstructor()
by half. LIBDENG_STACK_MONITOR can be defined to s... - 11:48 Revision 272039a8 (github): qmake: Copyright year update in .pro/.pri files
- 11:43 Revision 91db30a9 (github): qmake: Added comment in versions.pri
- 11:40 Revision d5522e23 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:40 Revision 7b3bda18 (github): qmake|Snowberry: Launcher script and .desktop file respect config.pri
- The launch-doomsday script and the .desktop file for starting the script
are now generated by qmake so that their con...
2012-03-07
- 19:37 Revision 85ab13ae (github): Refactor: Moved the global gravity multiplier into GameMap
- 19:04 Revision 49c56e7d (github): Cleaned up p_data.c
- 18:30 Revision 9afd16e1 (github): Cleaned up bias light editor implementation
- 18:16 Revision 9c39eae2 (github): Cleanup: Removed the old material dictionary stuff from dam_file.c
- We'll use MaterialArchive's own serialization mechanism instead.
- 17:59 Revision 78b84e70 (github): Refactor: Enforce data hiding - Blockmap usage hidden within GameMap
- 17:02 Revision ed643166 (github): Cleanup: Dumped the sideOwners lookup table
- SideDef now stores a pointer to it's owning LineDef so there is no
need to duplicate this information. - 16:51 Revision 929ef009 (github): Refactor: Moved sector and sidedef origins to members of Sector and SideDef
- Also fixed a bug with polyobjects in that the sidedef origins were
not being updated after a polyobject has moved (re... - 16:01 Revision 20c63f32 (github): Refactor: Moved client-side active plane and polyobj movers to GameMap
- 14:27 Revision 4eec14b1 (github): Win32: Fixed build; added strcasestr()
- It seems the Windows C runtime library doesn't include
strcasestr(). - 14:07 Revision de6b7477 (github): Added: Console command "apropos" for summarizing help
- Makes a search of all known words (variables, commands, aliases,
games) and prints a one-line summary of each that co... - 13:07 Revision 607e6a92 (github): Added: Console variable "sound-overlap-stop" (default: 1)
- Determines if the "one sound per origin" rule is in effect. That is,
if set to 1, any currently playing sound from an... - 12:01 Revision 17ee0d99 (github): All Games|Fixed: GL error and crash with msg-show 0
- UILog_Drawer() was pushing a matrix on the stack but didn't
pop it, which lead to an overflow.
See bug report: http:... - 11:41 Revision 1c119284 (github): Updated repository readme
- Removed some obsolete branch descriptions.
- 01:16 Revision 44c2a1c4 (github): Refactor: Moved the ClMobj hash into GameMap
2012-03-06
- 19:39 Revision 7544006e (github): Refactor: Moved thinker lists into GameMap
- 17:47 Revision 84a1f3f8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:41 Revision 6aa55ecf (github): Win32|Distrib: Upgraded default settings to MSVC2010/Qt4.8
- 17:29 Revision f5136f8f (github): Fixed: GET_TXT() before texts available
- Cvar change notification during busy mode caused access to the text
definitions, which weren't yet available.
Also, ... - 14:56 Revision a1967cc4 (github): Busy Mode: Adjusted startup progress bar advancement
- To avoid a pause at R_InitModels(), the progress is now updated
during it. Removed progress advancements in dd_main.c... - 14:09 Revision d3442125 (github): Documentation: Updated StringPool apidoc
- User pointer set/get.
- 13:02 Revision 1f9a5021 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 12:40 Revision c0191771 (github): Optimize|PathDirectory: Faster path constructor
- Replaced the path constructor that heavily depended on string
prepending (which is expensive) with a recursive loop t... - 12:38 Revision 77ff3a4d (github): Performance|ddstring: Str_Append avoids M_Calloc
- 12:22 Revision d344da78 (github): Models|Refactor: Removed fixed limit of 768 models
- Replaced the poorly performing array of 768 model_t's with a
StringPool where model_t instances are stored as user po... - 12:21 Revision d9046184 (github): Refactor|StringPool: A pointer can be stored for each interned string
- User pointers can be used for constructing larger data structures
where case insensitive strings are used as keys. - 12:19 Revision e9ad6fa8 (github): Performance|String: Added Str append routines that don't allocate memory
- Useful for constructing longer strings in time-critical situations.
- 05:15 Revision 5dfdc4c2 (github): Homepage|Fixed: Package download URIs should not contain the 'graph' argument
- 04:51 Revision a149d0c5 (github): Homepage: Improved package download pages
- jQuery's chainable Deferred objects are now used to ensure a constant
order of package badges irrespective of the num...
2012-03-05
- 19:27 Revision 9cf96110 (github): Merge branch 'efficient-stringpool'
- 19:20 Revision 7b044485 (github): Fixed: IWAD CRC calculation
- Strings initialized with Str_InitStatic() had a zero for the 'length'
member. This caused Str_At() to not work proper... - 18:12 Revision 71290661 (github): Cleanup
- 18:11 Revision 235a9edb (github): Models|Fixed: Submodel alpha with the "brightshadow" flag
- The MFF_BRIGHTSHADOW flag was also setting the submodel alpha incorrectly.
- 17:48 Revision c3a77521 (github): Merge branch 'efficient-stringpool'
- 16:11 Revision 23b3e484 (github): Finales|Fixed: Raw screens must be drawn as 320x200
- Regardless of the actual resolution of a raw image, it must be considered
320x200 when drawn. The name "raw screen" r... - 13:29 Revision 1841183a (github): qmake|Unix|Fixed: Snowberry paths install order
- Changed the order of the Snowberry installs so that when uninstalling,
the main share/snowberry dir gets removed last... - 13:18 Revision b216c6f8 (github): Cleanup: Removed stringpool.c
- This was replaced with stringpool.cpp.
- 13:17 Revision 625a84a4 (github): Documentation: Improved StringPool apidoc
- 13:16 Revision df745b7f (github): Cleanup
- Removed obsolete code in stringpool.cpp and pathdirectory.c.
- 12:47 Revision fa898b96 (github): StringPool: Added build option to use zone memory allocs
- The class currently uses the strdup() (system malloc) for memory
allocations. The LIBDENG_STRINGPOOL_ZONE_ALLOCS opti... - 12:46 Revision f56d8d3f (github): StringPool|Test: Verify serialization and deserialization
- 12:45 Revision d775b9d8 (github): Memory Zone: Added Z_StrDup() for duplicating text strings
- Similar to strdup() except the copy is created in the zone.
- 06:18 Revision 8a412aef (github): Refactor: Moved mobjNodes, lineNodes and lineLinks into GameMap
- Also moved most of the remaining map data object iterator functions.
2012-03-04
- 22:35 Revision 1a1a8277 (github): Models|Fixed: Incorrect submodel alpha value
- It appears the submodel alpha is stored as a byte, but the
model setup was assuming a float value.
Fixes the problem... - 21:21 Revision 788edbda (github): Uri: Added build option for disabling Uri resolve caching
- To help investigate if Uri resolve caching has adverse side-effects.
- 21:10 Revision c9ee426a (github): Cleanup|Uri: Member naming
- Removed the underscore prefix (which signifies "private member")
from the internal struct, which is altogether private. - 21:05 Revision 9271d0bf (github): Refactor: Uri caches resolved version
- Uri_Resolved() is called many, many times during startup.
Added a version of the function that returns a cached copy ... - 20:54 Revision c865aea8 (github): Refactor: Removed PathDirectory's customized string pool
- The revised StringPool can store a custom value per each interned string.
- 20:51 Revision 4388efe8 (github): StringPool: Added automatic unit test
- Debug builds will automatically run a unit tests for most of
StringPool's functionality. - 18:49 Revision fa9c5008 (github): Refactor: Moved line of sight test algorithm into GameMap
- 16:59 Revision ca51e2b5 (github): StringPool should not allow multiple logical instances
- Behaves more like a std::set.
- 16:30 Revision 1977698b (github): Refactor: Moved blockmap path traverser algorithm into GameMap
- 09:35 Revision 76e0404c (github): Refactor: Relocated P_PointInSubsector to GameMap
- Also renamed it (as SubsectorAtPointXY()) and various other functions
with more semantically correct names.
The brok... - 08:16 Revision d538e9c2 (github): Homepage: Display the (Unstable) label on package downloads more prominently
- 07:45 Revision c1546670 (github): Temporarily disabled the blockmap visualizer (needs updating)
- 07:36 Revision 8bd69bae (github): Refactor: Renamed p_bmap.c as blockmap.c
- 07:31 Revision 129d3bfd (github): Refactor: Moved Blockmap class definition into blockmap.h
- 07:27 Revision 845e09e9 (github): Refactor: Continued separation of the blockmap visualizer into its own module
- 07:18 Revision c200f51a (github): Refactor: Renamed p_bmap.h as blockmapvisual.h
- 07:16 Revision ad511455 (github): Refactor: Relocated blockmap visualizer to blockmapvisual.c
- 07:10 Revision c0489533 (github): Refactor: Relocated map blockmap iteration interfaces to GameMap
- 06:17 Revision 1242736e (github): Blockmap|Refactor: Generalized iteration interfaces
- 01:53 Revision 6866ac8b (github): Refactor: Relocated various Polyobj related functionality to GameMap
- 01:18 Revision e8a3ecae (github): Fixed logic errors exposed by the previous refactorings
- 01:17 Revision ee1e41af (github): GameMap: Added PolyobjCount() query function
- 01:17 Revision 9bd91f63 (github): Refactor: Use GameMap's geometry object count functions
- Replaced the various global variables such as numVertices with calls
to appropriate GameMap function. - 01:17 Revision baca7564 (github): GameMap: Added functions for querying data object counts
- 01:16 Revision 31bcb7c8 (github): Refactor: Use GameMap's object lookup functions with e.g., GET_VERTEX_IDX
- All map data lookup functions which translate from indices to instance
pointers are now sent through GameMap's interf... - 01:16 Revision c393f367 (github): GameMap: Added lookup routines for all the main data objects
- 01:16 Revision d729a3d9 (github): Refactor: Replaced P_GetCurrentMap() with a theMap global variable
- Its too early to be thinking about multiple concurrent maps...
- 01:15 Revision d6817990 (github): Refactor: Relocated macro GET_PLANE_IDX to p_plane.h
- 01:15 Revision 2232de4c (github): Refactor: Moved various functions to GameMap
- 01:15 Revision 9baeee63 (github): Refactor: Renamed gamemap_t as GameMap
- 01:14 Revision 7b66ea1e (github): Refactor: Moved gamemap_t into new source files
- 01:14 Revision b0c0bc2b (github): Cleaned up subsector tessellator.
- 01:13 Revision 02c257de (github): Cleanup of mapdata.hs (replaced tabs with spaces)
2012-03-03
- 22:11 Revision 63da394c (github): Implemented StringPool with C++ STL
- Tuned the class API to hide the interning better.
From outside the hiding of duplicates is not visible. - 10:17 Revision 6257c334 (github): On second thought, de::Str doesn't need ref counting
- 04:12 Revision c0899b07 (github): Polyobj|Refactor: Replaced the Seg list with a list of LineDefs
- The segs are now only used for rendering purposes.
2012-03-02
- 22:47 Revision 6ec339dc (github): Started work on rewriting StringPool
- 17:44 Revision 94dd92c4 (github): SFX|Fixed: Sound priorities on the first tic
- The listener mobj was not updated until the end of the first frame.
This meant sound priority calculations were not w... - 17:42 Revision 1f629f7b (github): Hexen: Play only one environment Wind sound at a time
- When two are played simultaneously, it creates a strange effect.
- 16:57 Revision dfce9411 (github): SFX: Make sure only one sound is played per emitter
- Enforces the "one sound per origin" rule.
- 16:43 Revision 83522771 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:43 Revision 2a4256a8 (github): Logical Sounds: Stop previous sounds from origin
- The logical sound manager now enforces a "one sound per origin" rule.
If a new sound is started, any currently playin... - 05:43 Revision 7d38dd85 (github): Updated mapdata.hs
- 05:36 Revision 6fa6a3af (github): qmake: Added mapdata.hs to OTHERFILES
- 05:08 Revision a2fc65f5 (github): Cleanup
- 03:42 Revision 485ea4d1 (github): Refactor: Renamed seg_t as HEdge
- 02:09 Revision 8e370df0 (github): Refactor: Renamed hedge_t as bsp_hedge_t to avoid name conflicts
2012-03-01
- 21:03 Revision cc8710be (github): Audio|Added: Options -isfx, -imusic, and -icd for overriding interfaces
- The user may now specify the audio driver for a particular
interface. This will override the normal selection process... - 20:59 Revision 5c6307ff (github): Fixed: Typos in warning messages
- 18:53 Revision 86681b4b (github): Library|Win32: Basic library functionality for Windows
- The Library class now supports opening and closing shared libraries and
looking up symbols in them.
Todo for later: ... - 18:16 Revision 2b3198cb (github): Merge branch 'master' of ssh://10.211.55.2/~/Projects/deng
- 18:13 Revision a671358e (github): Cleanup
- Updated a comment.
- 18:09 Revision b01a1716 (github): Audio|Refactor: Allow loading multiple audio plugins
- Refactored the audio plugin loader to allow loading more than one
plugin at a time. The loading and initialization of... - 14:57 Revision 2851583b (github): Homepage|Build Repository: Only iBuilderProducts have build error/warning info
- 12:22 Revision 2a6704d3 (github): Game Menu|Fixed: Added page flag NEVER_SCROLL for disabling page scrolling
- The original games' main menu pages should never scroll, regardless
whether all elements actually fit on the page.
2012-02-29
- 18:18 Revision aee1652e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:23 Revision d80758bd (github): Debug: Removed unnecessary debug message
- 17:22 Revision c95b6302 (github): Console: Allow typing ~ by pressing Shift-Tilde
- This is important on Unix as ~ refers to the user's home directory.
Note: Alt-Tilde is now used for toggling between... - 17:20 Revision d66d3805 (github): Version number update
- OS X Info.plist and the readme have their own version numbers.
- 16:48 Revision cde74966 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:46 Revision 3d1a2cad (github): FreeBSD|Fixed: Build configuration on FreeBSD
- If the system does not appear to use apt, do not include the deng
apt repository config file.
On FreeBSD, the defaul... - 16:35 Revision f8a3c98a (github): Homepage: Fixed minor validation errors in server browser
- 16:21 Revision 43caddb3 (github): Homepage: Fixed various minor validation errors in static pages
- 15:44 Revision f704d4d6 (github): Homepage|Build Repository: Back to biweekly unstable builds
- 15:40 Revision bc1ac919 (github): Version bumped to 1.9.8 Unstable
- The master branch now continues with unstable builds of 1.9.8.
The "stable" branch can be used for applying patches t... - 15:13 Revision 60102418 (github): Homepage: Added the build id to the unstable package badges
- 14:52 Revision 50bb3efc (github): Homepage|Build Repository: Instantiate stable packages when releaseType = stable
- 14:50 Revision dfd6853e (github): Homepage: Updated Get It Now and source package links/labels for 1.9.7
- Todo: These are the last remaining elements of the homepage that
require a manual update when a new version of Doomsd... - 14:47 Revision eee97584 (github): Homepage|Master Server: Pluralize 'player' and 'server' when necessary
- 14:44 Revision c56500f4 (github): Homepage|Master Server: Highlight servers using port #0 in red
- Some users may have difficulty in connecting to servers using port #0
- 14:42 Revision c5b32c16 (github): Homepage|Master Server|Fixed: Active player count inversely affected server order
- 13:19 Revision b79398cc (github): Homepage: Use jQuery to dynamically populate the download pages
- The package download pages are now static and therefore be optimally
cached by the client browser. This also means we... - 11:59 Revision 8c59860c (github): Homepage|Master Server|Fixed: Duplicate of the last server in the list
- 09:58 Revision 95326142 (github): Homepage|Master Server: Added an icon legend
- 08:51 Revision e6e5ba3e (github): Homepage|Master Server: Use a padlock icon for a closed server
- 07:37 Revision 300da8f6 (github): Homepage|Cleanup: Relocated server data and xml log files into the cache
- 07:23 Revision baa26fd8 (github): Homepage|Refactor: Moved server event logging into the Master Server class
- 06:53 Revision db1ba2b2 (github): Homepage|Master Server: Cleaned up master.php
- 05:14 Revision a069d6b9 (github): Homepage|Master Server|Fixed: There may not be a data pair for an entry in servers.dat
- If a property entry in servers.dat did not have a data pair then this
would result in a silent error upon attempting ... - 05:06 Revision 13bf2143 (github): Homepage|Master Server: Minor style tweaks
- 05:00 Revision d047280a (github): Homepage|Master Server: Include a link to the event feed
- 04:58 Revision bdaf8f76 (github): Homepage: Missing include in masterserver.class.php
- 04:57 Revision 686924ea (github): Homepage: Forward clients to the new master server browser
- If a client queries a response from master.php with no arguments, then
redirect it to the homepage's server browser i... - 04:27 Revision 46e6dba5 (github): Homepage|Master Server: New server browser implementation
2012-02-28
- 18:40 Revision 0f3f39fe (github): Homepage|News Summary: Tweaked style in an attempt to normalize across all browsers
- 17:56 Revision b4748680 (github): Homepage|News Summary: Tweaked element alignment in the stylesheet
- 17:09 Revision a82d5aae (github): Wireframe rendering modes
- rend-dev-wireframe 1 will draw the player view as wireframe.
rend-dev-wireframe 2 will also render UI and text as wir... - 08:32 Revision a753bb6d (github): Homepage|Build Repository: Do not duplicate the platform name in the package names
- The packages are sorted into a table and grouped by platform, so it
is redundant to include the platform name in the ... - 08:02 Revision 0e628691 (github): Homepage|Build Repository: Don't generate a jumplist when commit count <= 15
- With so few commits there is no need for any navigational helpers.
- 07:44 Revision faaa9fd5 (github): Homepage|Build Repository: Display the secondary commit tags
- The secondary commit tags are now output as small tag-like objects
like the 'Build Repository' tag displayed next to ... - 07:40 Revision 08bfd97a (github): Homepage|Build Repository: Rotate the commit jumplist horizontally when only one group
2012-02-27
- 21:05 Revision 5d6bf0d8 (github): Homepage: Removed Dev Blog from the navbar and reordered links
- Now that a summary of the dev blog appears on the homepage, the blog
does not need its own navbar link.
Reordered na... - 20:46 Revision 261023d5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 20:45 Revision d9915e33 (github): Homepage: Added a short summary of the latest developer blog posts
- 20:42 Revision f0504ddf (github): Homepage: Enhanced Feed class adding callback arguments
- 20:36 Revision d19672a2 (github): Documentation: Moved obsolete Unix documentation to the attic
- 18:03 Revision ccda2238 (github): Homepage: Updated links in introduction text
- Assume that the reader has heard of operating systems such as Windows and
Mac OS X and instead of going to Wikipedia ... - 17:38 Revision dc3a3fed (github): Builder|Fixed: Assumption that a previous APT refresh has been done
- A previously generated gpg-signed Release file may be missing.
- 17:28 Revision 24e75b2f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:27 Revision a52506ca (github): Builder: Set up the stable APT repository
- Stable builds are stored in a separate APT repository.
- 17:15 Revision 972e5ec7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:14 Revision c1e3ed6c (github): Homepage: Added a short summary of the latest build events
- Display a summary of the three most recent build events and a link to
the builds rss feed on the homepage. Events wit... - 17:00 Revision f6a1606a (github): Changed release type to "Stable"
- 01:36 Revision a287e5b6 (github): Updated doxygen comments in a few places
- 00:57 Revision f8adfe0d (github): Doom|Fixed: All texture animations are defined for all versions
- Unlike the switches, all texture animations are present in all versions
of the game despite there being no graphics w... - 00:44 Revision c56a76b9 (github): Fixed unused variable warnings
- 00:39 Revision 309c8ae7 (github): "unload" should be called at Sys_Shutdown time
- Irrespective of whether the engine is shutting down normally or in
response to a fatal error, any currently loaded ga...
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