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From 2011-12-20 to 2012-01-02

2012-01-02

19:01 Revision 863a7c92 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:00 Revision 8200d738 (github): Revert inadvertent commit
danij
18:50 Revision a1b30470 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:49 Revision eca42e69 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:48 Revision 6340c8d8 (github): Server: Disabling access from old clients
Incremented protocol version number. skyjake
18:45 Revision ae5974f9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
18:43 Revision a67ae0d4 (github): Heretic: Fixed MN_MustFindObjectOnPage fatal error during game init
Attempting to play any version of Heretic other than extended would
result in a fatal error during game init.
danij
18:38 Revision fd11ff44 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:35 Revision aeaf7136 (github): Fixes for dedicated server
The client_t Smoothers need to exist for the entire engine runtime;
they should be considered part of the client_t st...
skyjake
18:33 Revision f97d9f41 (github): Cleanup
danij
18:12 Revision 005e720e (github): Player Log: Fixed vertical offset scroll calculation
The y offset was calculated incorrectly due to code which assumed
it still had to take the vertical aspect ratio into...
danij
17:45 Revision cc9d0fe5 (github): Win32: Fixed -userdir paths not ending in a directory separator
Ensure -userdir path is always closed. danij
16:43 Revision 6b3d86ed (github): Use fileName when logging load success in GL_LoadImageFromFile
danij
16:36 Revision ebec55b0 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
danij
16:34 Revision e0d97f38 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
When attempting to load a lump as a graphic, GL_LoadImageFromFile
was using the path rather than the name of the lump...
danij
16:33 Revision 6984bd96 (github): Fixed: GL_LoadImageFromFile guessing of an image handler
When attempting to load a lump as a graphic, GL_LoadImageFromFile
was using the path rather than the name of the lump...
danij
14:38 Revision b08b7d2d (github): conPrintf: Improved performance
Every conPrintf call was causing a memset() of 640KB, which is
not exactly a cost-free operation. Clearing the entire...
skyjake
13:52 Revision 3062f4cb (github): Cleanup
danij
13:41 Revision 2b4ad7cb (github): Add new PathMap source files
danij
13:36 Revision 9630a589 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
13:35 Revision 5ad2dc5c (github): Moved PathMap into its own source files
PathMap now only depends on PathDirectory for it's name hashing
algorithm, which has been exported from that module a...
danij
13:08 Revision 76cccedb (github): Refactor: Generalized pathdirectorysearch_t as PathMap
PathMap will be used to solve the regressions in addon file loading
caused by misdetermination due to the old F_Match...
danij
11:46 Revision 69ab6142 (github): Texture Manager: Print message about images that fail to load
There is a suspicious number of PNG load errors being printed, something
fishy is going on...
skyjake
11:32 Revision 14bd2a96 (github): Merge branch 'ringzero+master'
skyjake
11:31 Revision 67d97b69 (github): Improved code readability
skyjake
11:26 Revision 896051e4 (github): Cleanup
danij
07:17 Revision 1488c552 (github): Refactor: UIWidget geometry is now represented as Rect (was RectRaw)
Composite head-up display geometry is now precisely calculated by
union of child widget geometries.
danij
02:12 Revision d82a945b (github): Doom|Heretic|Hexen: Fixed round off error in HUD region calculation
danij
02:02 Revision 812e3e16 (github): Doom: Use the correct shade of yellow in the Game Menu
danij
01:52 Revision 91807245 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
01:51 Revision c3cad9d8 (github): Doom|Heretic|Hexen: Fixed scaling of statusbar at 4:3 aspect ratios
The engine knows how to calculate aspect correct scale factors, so
make use of it in the games when drawing the head-...
danij
01:48 Revision 99cfc621 (github): Doom|Heretic|Hexen: Fixed scaling of statusbar at 4:3 aspect ratios
The engine knows how to calculate aspect correct scale factors, so
make use of it in the games when drawing the head-...
danij
01:35 Revision 80d952a4 (github): Cleanup
danij
00:44 Revision b2a3815a (github): Fixed: Pixel wide border of uncleared screen with bordered projection
Some unusual resolutions could result in mathematical roundoff errors
in the borded projection geometry calculation. ...
danij

2012-01-01

22:08 Revision fd532efc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
21:10 Revision 6f25d6d6 (github): Fixed misleading obsolete comment
danij
21:02 Revision 803eab7f (github): Configs are now stored in the ./configs subdirectory
Revised scheme for storing game and player configs. All configs are
now stored in the ./configs subdirectory of the r...
danij
19:57 Revision 6cd82140 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:56 Revision 2a074613 (github): HacX: Use more appropriate defaults for Menu and HUD colors
danij
18:24 Revision 299884f4 (github): Unix: Fixed dedicated console window setup
Value for the window type parameter was incorrect. skyjake
18:23 Revision f82db8c9 (github): Fixed missing space character in version strings
skyjake
17:39 Revision 19f751a0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:37 Revision 8339a44b (github): Snowberry: Fixes for paths in command line options
The $DENGBASE expression was not working as expected.
The resulting path will now be an absolute path.
Also added $S...
skyjake
17:35 Revision b759dbec (github): Mac: Updated Snowberry icon and Readme
skyjake
17:22 Revision bba93b2b (github): HacX: Use the BIGFN* resources rather than FONTB* in jdoom.pk3
danij
16:35 Revision 5c1ad359 (github): HacX: Validate the presence of a PLAYPAL to ensure ver 1.2 is used
danij
16:09 Revision 32328ca4 (github): Fixed: Copying Uri references from patched Music definitions was broken
danij
15:11 Revision 844c10ca (github): Updated copyright year
danij
11:22 Revision f68e1f56 (github): Builder: Feed cleanup
Subject lines are truncated only at whitespace. Also, the RSS feed will only
show a maximum of 100 latest commits (XM...
skyjake

2011-12-31

18:17 Revision b998cb80 (github): Builder: Fixed character encoding for commit log
Subject line truncation is now done before character encoding. skyjake
16:19 Revision 591fc8ed (github): Builder: Fixed extra part of commit subject
skyjake
16:01 Revision cfacf2cf (github): Mac: Initialize Library while cwd is unaffected by -userdir
Fixes loading of plugins. skyjake
14:17 Revision 6a05596f (github): Windows Installer: List HacX and Chex Quest with their game components
danij
13:52 Revision de6c926c (github): Win32: Fixed platform release and packaging
skyjake
12:33 Revision 9bc8605c (github): Changed release type to 'Candidate'
skyjake
12:29 Revision b4eb3106 (github): Merge branch 'ringzero+master'
skyjake
12:10 Revision 3845d155 (github): Game Menu: Implemented an upper page scroll limit
danij
11:45 Revision 34171bce (github): Fix typo in previous commit
danij
11:44 Revision 91a64f28 (github): Builder: Added <releaseType> to XML feed
Every <build> in the XML feed now has a <releaseType> element
(possible values: unstable, candidate, stable).
skyjake
11:05 Revision 793bbcb7 (github): Game Menu: Crude but functional page scrolling
Todo: Finesse! danij
10:11 Revision 0fcb815b (github): Game Menu: Page's own drawer is now applied over it's children
danij
10:01 Revision 333f78f3 (github): Game Menu: Calculate geometry for an entire page
Todo: Use page focus object origin and page geometry to calculate page
scrolling position, pagination values and orie...
danij
09:58 Revision ad1308ee (github): Game Menu: Draw the focus cursor on top of everything else on the page
danij
09:21 Revision e0fa154b (github): Game Menu: Refactor object geometry using Rect (was RectRaw)
danij
09:21 Revision 81ce9619 (github): Cleanup
danij
06:17 Revision a8cffc30 (github): Further fleshing out of Rect implementation
danij
05:45 Revision ae9c60e5 (github): Implement non-static versions of Normalized and United for Rect
Normalize and Unite methods work directly to mutate their owning object,
while Normalized and United populate a speci...
danij
03:32 Revision e7a5265f (github): Cleanup
danij
03:32 Revision 8820e21c (github): Implement various new functionality for Rects
Added TopLeft, TopRight, BottomLeft, and BottomRight methods for
obtaining the indicated corner coordinates.
Added N...
danij
01:01 Revision 3956cd20 (github): Game Menu: Fixed positioning of prev/next page icons in Heretic/Hexen
danij
00:23 Revision 6abadaaa (github): Game Menu: Apply groups to objects on the Weapons option page
danij
00:22 Revision 9a781cc2 (github): Game Menu: Apply groups to objects on the Inventory options page
danij
00:21 Revision 85a57bdc (github): Game Menu: Apply groups to objects on the Gameplay options page
danij
00:20 Revision b73921cc (github): Game Menu: Apply groups to objects in the HUD options page
danij
00:08 Revision 34c82de7 (github): Game Menu: Position label plus controlbinding pairs similarly to buttons
Only temporarily, once all objects are laid out reasonably, relative
to one another, I'll then apply additional align...
danij
00:05 Revision ee8e8c36 (github): Game Menu: Place objects for the controls menu into groups
danij
00:04 Revision 851f9d67 (github): Game Menu: Add additional vertical spacing between groups of objects
danij

2011-12-30

23:16 Revision 4c60054c (github): Game Menu: Fixed colorbox geometry calculation and drawer
danij
22:38 Revision f36c8973 (github): Game Menu: Position label plus colorbox pairs similarly to buttons
danij
22:25 Revision 95ec6fdc (github): Win32: Fixed warning about uninitialized local variable 'handle'
danij
22:05 Revision ec50bd88 (github): Snowberry: Fall back to game-mode from system profile
If a profile does not specify a value for game-mode, read the
value from the corresponding system profile in Snowberr...
skyjake
20:39 Revision 47f2328f (github): Snowberry: Updated English language with game modes
skyjake
20:22 Revision 7a4c32d0 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
20:20 Revision 2321385a (github): Snowberry: Updated -game option to specify game mode
A new setting 'game-mode' was added to the profiles. 'game-mode'
results in the -game option on the command line. The...
skyjake
19:40 Revision 24703dce (github): Game Menu: Fixed line offset calculation in layout algorithm
danij
19:36 Revision 9a646861 (github): Added \todo comment about menu object pairs
danij
19:30 Revision 2eb72241 (github): Fix typo in previous commit
danij
19:25 Revision 57259e1c (github): Game Menu: Position label plus textual value-slider pairs similarly to buttons
danij
19:01 Revision d43b1769 (github): Game Menu: Fixed assertion failures attempting to select list items
danij
18:51 Revision 52211746 (github): Game Menu: Position MN_TEXT plus MN_LISTINLINE pairs similarly to buttons
danij
18:27 Revision e45e595c (github): Game Menu: Inline lists are new object types (MN_LISTINLINE)
danij
18:15 Revision 23fadd68 (github): Game Menu: Position label plus button pairs with button to the right
danij
16:55 Revision 3cc02bdb (github): Game Menu: Stub implementation of the dynamic page layouting logic
danij
15:33 Revision bd277cc2 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
danij
15:31 Revision e45a1e52 (github): Game Menu: Minor refactoring
danij
15:28 Revision 599e824a (github): Game Menu: Locate save/load menu objects by id when updating
danij
15:24 Revision 98bb1f08 (github): Game Menu: Locate the multiplayer page's disconnect/join button by id
danij
15:22 Revision 3965495a (github): Game Menu: Locate color mixer widget's ColorBox by id when updating
danij
15:20 Revision 06ca39f9 (github): Game Menu: Locate ColorBox object by id in color widget cmd responder
danij
15:17 Revision d10370ad (github): Game Menu: Locate Skill menu objects by id during page init
danij
14:15 Revision e45a9b83 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
danij
14:15 Revision a5f8d293 (github): Fixed: Heap corruption during a fatal error shutdown
When a fatal error occurs and the engine is shutdown, the conversion
LUTs which translate Texture uniqueIds to Textur...
danij
13:47 Revision 921440fc (github): Game Menu: Use ids for locating sub-objects in the color mixer widget
danij
12:16 Revision e51bdcbd (github): Builder: Fixed cwd for changes.py
skyjake
11:34 Revision 69289ab3 (github): Win32: Allow library.c to be compiled
However, it is currently just a stub on Windows. All the
LoadLibrary() etc. calls elsewhere in the engine should be
r...
skyjake
10:40 Revision da282c2d (github): Refactoring plugin management (part 2)
Updated jDoom64, jHeretic and jHexen to use DP_Load and DP_Unload.
It is now possible to change games at runtime on U...
skyjake
10:26 Revision e9329d00 (github): Allow game plugin to be freed from memory and restored later
Updated jDoom game plugin's initialization and reloading code.
The game ids that were registered upon startup are ref...
skyjake
09:33 Revision dbe8eb91 (github): Merge branch 'ringzero+master' of ssh://Air-Force.local/~jaakko/Projects/deng into ringzero+master
skyjake
01:30 Revision 33043621 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
danij
01:29 Revision 493ab97d (github): Fixed: Attempted to prepare BitmapComposite while in Busy mode
Doom's Arms weapon ownership head-up icons are now drawn correctly. danij
00:31 Revision 9b6a2806 (github): Flip sky sphere material on the x axis if primary texture is missing
Although we normally draw from right to left we do not want to display
the "missing" material back to front.
danij
00:02 Revision 1fcaf2ae (github): Fixed game menu item help displays and further cleanup
danij
00:00 Revision c6d3b3fd (github): Fixed line height in sound debug info drawer
danij

2011-12-29

21:36 Revision bd64179d (github): Cleanup
danij
18:53 Revision b17fdca0 (github): Unix: Refactoring plugin management (part 1)
It is not possible to keep multiple game plugins in
memory because of symbol clashing. Applying
refactorings to allow...
skyjake
17:17 Revision b2f8b6e1 (github): Unix: Refactored sys_dylib into a Library class
This will handle dynamic unloading of conflicting plugins.
A Windows implementation for Library can be done later.
skyjake
13:56 Revision 3f20de5a (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
13:50 Revision 722a7281 (github): Mac: Don't try to load . and .. as dylibs
skyjake
13:49 Revision 0b2f8094 (github): DD_AdvanceTime debug messages to verbose 2
skyjake
12:52 Revision 35a55156 (github): Defer Rend_ParticleLoadExtraTextures until DD_ChangeGameWorker completes
Only the main thread can communicate with GL. danij
12:34 Revision 3e5388cb (github): Fixed fatal error attempting to listvars
danij
11:46 Revision a7b0af0e (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
11:44 Revision ad06f7cd (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
11:43 Revision 7e644376 (github): Re-implement support for the -iwad option
Interpret paths specified using -iwad as search paths. Ideally these
would be published directly to the FileDirectory...
danij
11:42 Revision e99863ca (github): Fixed errors with F_PrependWorkDir()
If given ".." as argument, the result would not be (workdir)+"..". Instead,
it would resolve the relative .. director...
skyjake
11:37 Revision e625ea23 (github): Fixed potential crash in console buffer
Noticed during debugging. May be rare during normal runtime. skyjake
10:56 Revision d8900bd5 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
danij
10:56 Revision ee5896ac (github): Hexen: Fixed "reborn" save slot handling
danij
10:36 Revision 8b746b7f (github): engine.pro: Removed nonexistent unix/include/sys_findfile.h
skyjake
10:22 Revision 28f46cbd (github): Cleanup
danij
10:17 Revision b0e88bf3 (github): Merge branch 'ringzero+master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into ringzero+master
skyjake
10:16 Revision a5c69913 (github): Fixed assertion failures for abnormal shutdown during launch
skyjake
10:15 Revision 666031a4 (github): Mac: Fixing dylib loading
Do not attempt to load non-libraries as dylibs. skyjake
10:13 Revision 926a7f9a (github): Refactor: Current Game is publicaly visible via theGame global pointer
Make the current Game instance available via a global pointer within
the engine, removing the need for DD_CurrentGame
danij
09:23 Revision 6912c7b4 (github): Do not include the special "null-game" object in the Game collection
This addresses the potential issue of the "null-game" being found via
identity key searches (e.g., using console comm...
danij
08:47 Revision 0ada7c3b (github): Cleanup
danij
07:18 Revision 8be9395e (github): Moved SVG into svg.c/h
danij
07:10 Revision 9af92402 (github): Cleanup
danij
06:43 Revision 7a8ad988 (github): Completed rename of ResourceRecord to AbstractResource
danij
06:42 Revision 5deef147 (github): Cleanup: Renamed resourcerecord.c/h to abstractresource.c/h respectively
danij
06:35 Revision 65d5a3e8 (github): Cleanup: Rename ResourceRecord as AbstractResource
danij
06:22 Revision b4fca658 (github): Cleanup
danij
06:17 Revision cc74c8dc (github): Cleanup: Removed '_' prefix from Game's private members (now opaque)
danij
06:14 Revision 7a0537a9 (github): Cleanup: Renamed gameinfo.c/h to game.c/h respectively
danij
06:10 Revision f69c30a6 (github): Cleanup: Renamed GameInfo as Game
danij
05:16 Revision 3289b2ae (github): Cleanup: Implemented GameDef
danij
03:13 Revision 4c744ea3 (github): Cleanup
danij

2011-12-28

22:38 Revision 1e66a087 (github): Fixed mixups with Uri* to char* conversions
danij
21:54 Revision a227228c (github): Revert "Fixed Uri-to-string conversions"
This reverts commit a037458496872c718c7eefb21de33f531bdaed5a. skyjake
21:26 Revision a0374584 (github): Fixed Uri-to-string conversions
skyjake
21:24 Revision 4005ffdb (github): gcc: Fixed const pointer conversion issues
Apply explicit type casts. skyjake
21:23 Revision 07374928 (github): Fixed missing parameter for Con_Message()
skyjake
21:22 Revision c9f7ad95 (github): Unix: Fixed errors
F_FixSlashes() operates with ddstring_t, so cannot directly pass
getenv()'s return value. Also fixed a bug in dylib l...
skyjake
21:20 Revision 5fd969c1 (github): engine.pro: Cleanup
Don't bundle the SDL_mixer framework if it's not needed. skyjake
20:03 Revision 440b8ac5 (github): Merge branch 'master' into ringzero+master
danij
19:55 Revision b45db125 (github): Use smoothed mobj origins and angles in the automap
danij
18:25 Revision 9db041d9 (github): releaseVariantGLTexture should return non-zero when matching a spec
danij
17:50 Revision c8a16ab5 (github): Do not set monochrome and upscaleAndSharpenPatches when defining fonts
These states are obsolete now that we texture variants however as far
as the game is concerned there is only one set ...
danij
16:40 Revision 7b0ebfb5 (github): Removed use of display lists in the font renderer
These didn't really improve preformance much and instead only complicated
the preparation process.
danij
16:00 Revision 35c6421e (github): Hexen: Fixed on-mobj tests for client
The player was getting stuck inside its own clmobj, which
is supposed to be always hidden and non-interactive.
This c...
skyjake
15:40 Revision 70146cd1 (github): Fixed merge issues
danij
15:21 Revision 7eac624d (github): Merge branch 'game-ui-refactoring' into ringzero+master
danij
15:12 Revision 3488dfe6 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/CMakeLists.txt
doomsday/engine/portable/include/r_main.h
doomsday/engine/portable/src/dd_main.c
d...
danij
12:50 Revision a0d4127d (github): Hexen: Fixed on-mobj checks
In Hexen, a mobj's onMobj should not be cleared in P_CheckPosition().
Also fixed bugs in P_CheckOnMobj().
skyjake
10:44 Revision 6d832649 (github): Builder: Clarifications and improvements for Pilot
Maintenance actions are now handled separately and only
allowed on the master (finish, new). Common tasks are no long...
skyjake

2011-12-27

21:04 Revision 3e9af319 (github): Builder: Pilot will complain about missing pilotcfg.py
skyjake
18:56 Revision f8e08354 (github): Builder: Creating new tasks for the Pilot
skyjake
18:02 Revision f33962c6 (github): Builder: Fixed path issue with build_version
skyjake
17:49 Revision 24565249 (github): Builder: pilotcfg.py can define a post-task hook
skyjake
17:24 Revision 6ee4a21e (github): Builder: Fixed syntax error
skyjake
17:23 Revision 31b74a0a (github): Further fixes to ready artifact flash animation
danij
17:06 Revision 5569f487 (github): Builder: Do not try to modify remote apt repository
skyjake
17:01 Revision a6c2565a (github): Builder: Fixed linux platform detection
skyjake
16:59 Revision 8a763098 (github): Builder: Complete ignored tasks
skyjake
16:49 Revision 86e5ecfc (github): Builder: Pilot must ignore apt/.deb actions if not Linux
skyjake
16:42 Revision 557722e5 (github): Use DD_IsSharpTick for 35Hz timing head-up display thinkers
Ensure the head-up display thinkers proceed during the exact same tic
as the playsim by re-using the same fixed time ...
danij
16:36 Revision 0e23b81e (github): Builder: Pilot fix
skyjake
16:13 Revision e112b577 (github): Builder: Allow Pilot to ignore tasks
skyjake
16:05 Revision dd470aa1 (github): Builder: Fixes for Pilot
There needs to be a response to all queries.
Also fixed clearing out of old tasks.
skyjake
14:23 Revision 263705d6 (github): Builder: Pilot should listen on all interfaces
skyjake
14:13 Revision f2d8281c (github): libcommon: Signal an automap view scale update when map bounds change
danij
14:07 Revision 784f65cd (github): libcommon: Updated automap display in line with UI system changes
danij
12:20 Revision 59b38d9b (github): Builder: Fixed typos and other bugs in pilot.py
skyjake
11:57 Revision 85d9d07d (github): Builder: New Pilot script for controlling the system
Build Pilot manages the autobuilder process in a more robust
fashion. Previously the operations were executed simply ...
skyjake
10:53 Revision 1362bd9d (github): Cleanup
danij

2011-12-26

20:09 Revision 9171c757 (github): Rename jDoom's UWG_TOP to UWG_TOPCENTER to avoid potential confusion
danij
20:03 Revision e9b4b8f2 (github): Heretic: Hide "fullscreen" ammo head-up displays while statusbar is active
danij
20:02 Revision 8a06c746 (github): Heretic: Only align the TOPCENTER group of uiwidgets with cvar msg-align
danij
19:28 Revision e1878f93 (github): Heretic: Do not collapse powerup icon head-up displays while wearing off
danij
19:14 Revision d177dbc1 (github): Hexen: Do not collapse powerup icon head-up displays when wearing off
danij
19:04 Revision afaa6b09 (github): Minor cleanup
danij
19:01 Revision 294be75f (github): Hexen: Fixed horizontal alignment of world timer head-up display
danij
18:19 Revision 72fb49e4 (github): Hexen: Align only the TOPCENTER uiwidgets to match cvar msg-align
danij
18:17 Revision ea9674cd (github): Minor cleanup
danij
18:07 Revision 0ae26abf (github): Hexen: Re-jigged top uiwidget groups
Removed superfluous TOPRIGHT2 and moved the log and chat widgets into
a new centered, vertical group named TOPCENTER.
danij
17:52 Revision 0f77879f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:15 Revision 0af0a824 (github): Heretic: Fixed vertical alignment of map name head-up display
danij
16:15 Revision bf9386bd (github): Hexen: Fixed vertical alignment of map name head-up display
danij
15:27 Revision 1ebbf8d8 (github): Nest Hexen's world timer in the top right group of head-up displays
danij
15:23 Revision 7e353f11 (github): Fixed inner alignment issues in Hexen's world timer head-up display
danij
15:10 Revision 0a25cefb (github): Fixed Heretic map name headup display used incorrect color and font
danij
15:08 Revision 1a03e3dd (github): Fixed Hexen map name headup display used incorrect color and font
danij
15:04 Revision 32d31b5e (github): Fixed Hexen headup text displays used incorrect tracking values
danij
14:45 Revision 44282b45 (github): Fixed invisible message log when using the statusbar head-up display
danij

2011-12-24

17:35 Revision 010fc5ee (github): Updated Hexen's UI widget drawers respective to the new alignment features
danij
15:32 Revision 4f8ec6ba (github): Fixed UI widget tree internal padding
danij
12:53 Revision df401fc5 (github): Minor cleanup
danij
12:52 Revision 82347465 (github): Updated Heretic's UI widget drawers respective to the new alignment features
danij
09:53 Revision 43deba91 (github): Hexen: Fixed duplicated Fighter Axe lightning on client
skyjake

2011-12-23

15:05 Revision fee83ff6 (github): jDoom64: Merge cleanup
skyjake
15:01 Revision befa1f10 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
skyjake
14:46 Revision 1a35496f (github): Hexen: Fixed duplicated Mage Wand attacks
The client was spawning a missile locally in addition to
the one spawned on the server.
skyjake
14:44 Revision 406bd2ff (github): Heretic: Fixed crossbow bolt sparks
The client is allowed to locally spawn the spark mobjs
for the bolts.
skyjake
14:43 Revision 294234f1 (github): Added new mobj flag MF3_CLIENTACTION
Flag allows the states of a mobj to perform action functions
locally on the client. Intended for visual effects like ...
skyjake
14:41 Revision a5bc870c (github): Server: Only change weapon when asked for
WT_NOCHANGE should naturally lead to no actions... skyjake
13:31 Revision 96495e8e (github): Client: Fixed weapon switching when picking up weapons
The client-side weapon was changed, but the server was not
notified of the client's decision to change.
skyjake
13:14 Revision 3de1b973 (github): Builder: Fixed copying of FMOD logs
Compiler logs from dsfmod were not being copied to the
builds repository.
skyjake
12:59 Revision 903920d8 (github): Doom: Fixed chainsaw sounds in netgame
skyjake
12:08 Revision d59559bc (github): Builder: Fixed handling of ampersand in commit text
skyjake
11:46 Revision ffd01051 (github): Server: Fixed weapon change mixup
The server should not redo the weapon change logic as
it already have been done by the client. Fixes the problem
wher...
skyjake
10:20 Revision 5469ba19 (github): Builder: Refined merge ignore condition
Do not ignore merges of the master branch into something else. skyjake
10:13 Revision 0061dd61 (github): Builder: Do not show master->master merges
Same-branch merges are not that interesting to warrant
listing in the commit list.
skyjake

2011-12-22

15:28 Revision d2d2e657 (github): Builder: Package type as an attribute of <package>
skyjake
15:17 Revision 74320e20 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
15:15 Revision e7e29ae1 (github): Builder: Added package name and version to XML feed
Version number is extracted from the filename. skyjake
14:42 Revision 5a01115c (github): Cleanup: Removed obsolete CMakeList.txt files
Removed the old and now obsolete CMake project files.
Also removed an old Xcode project file.
skyjake
10:33 Revision 81c79a5e (github): Server: Reset gameTime if it becomes too large
When a server is running for a long time, gameTime becomes so
large that it cannot be accurately converted to 35 Hz i...
skyjake
10:31 Revision 700ff4b0 (github): Fixed camera positioning
There was a mixup with the indexing of viewData in r_main.c. The array
is supposed to be indexed by console number an...
skyjake

2011-12-21

21:53 Revision 9185cb2d (github): Snowberry: Terminal launch for Windows
Also, now uses the subprocess module instead of spawnv. skyjake
21:15 Revision 2632f35d (github): Win32: Fixed snowberry.ico
The icon file only had the full sized icon image. skyjake
14:01 Revision 4b0b3f3c (github): Snowberry: Fixed dedicated launch on Mac
Incorrect quoting for the osascript arguments. skyjake
10:12 Revision cac0bdb9 (github): Snowberry: Fixed dedicated launching on Unix
Opens the system terminal (configured with the config string
"system-terminal") and runs Doomsday in dedicated mode u...
skyjake

2011-12-20

19:47 Revision 27356c48 (github): Snowberry: Dedicated server run under Terminal
Dedicated mode requires a text-based terminal. skyjake
19:45 Revision c4936321 (github): Fixed the -port option
skyjake
16:48 Revision 9fe793e3 (github): Snowberry: Ignore .pyc files in repository
skyjake
16:43 Revision 0e3436e8 (github): Renamed the repository readme
skyjake
12:48 Revision 9958260d (github): Snowberry: Fixed configuration, version increment
Version incremented +0.1 to 1.4. Profile Summary tab includes
server settings. Updated language file with missing str...
skyjake
12:28 Revision f1d5f00c (github): Updated Snowberry option configuration
Added options for starting a dedicated server and setting
the incoming TCP port. Changed the default audio driver
to ...
skyjake
12:27 Revision fd47531d (github): Removed cvar net-port-control and added "-port" option
net-port-control was essentially an alias for net-ip-port. No need
to keep both names…
skyjake
12:03 Revision 9bc0170b (github): Fixed typo
skyjake
12:02 Revision ea918df2 (github): Use FMOD as the default audio driver
If not present, falls back to SDL_mixer (and ultimately, dummy). skyjake
12:02 Revision d4770c7f (github): Servers can only be started in dedicated mode
skyjake
10:29 Revision d5751789 (github): Cleanup
danij
10:24 Revision df7b6459 (github): Updated Doom's UI widget drawers respective to the new alignment features
The Doom HUD is looking a lot better. Now for the other games...
Todo: Resolve overlap of keys on the status/face.
danij
10:19 Revision 96673ecb (github): Menu drawer used incorrect leading
danij
10:18 Revision d539f234 (github): Refactor: UIWidgets should not translate to screen space geometry origin
Translating a widget to this origin is the job of the owner/parent widget
not of the widget itself. Reworked drawing ...
danij
10:07 Revision bd8c7ce1 (github): Implement alignment flags for all UIWidgets (formerly only UIGroup)
danij
09:58 Revision dd2b805f (github): Control binding drawer used incorrect leading
danij
09:56 Revision 018f2da4 (github): Ranking and Pause displays used incorrect leading
danij
05:14 Revision aa530a2a (github): Merged contents UIWidget group TOPLEFT2 to TOPLEFT in Heretic
danij
03:21 Revision 9191ae3b (github): Cleanup
danij
 

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