Activity
From 2011-11-26 to 2011-12-09
2011-12-09
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23:26 Revision 8ab73032 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/con_data.c
doomsday/engine/portable/src/p_objlink.c -
21:21 Revision bfd912ca (github): GCC: Fixed build
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21:20 Revision 942ae689 (github): Merge branch 'dsfmod' of github.com:skyjake/Doomsday-Engine into dsfmod
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21:20 Revision 41e8cdfb (github): FMOD/Mac: Use actual audio CD volume name
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21:13 Revision cc2d0322 (github): Win32/FMOD: Track numbers
- On second thought, the tracks numbers must be adjusted
in the FMOD plugin because the WinMM plugin does use the
actua... -
21:08 Revision c2a543c0 (github): Win32: Adjust CD track numbers in MAPINFO
- Windows enumerates audio tracks starting from 1 even
though there is a data track on the CD. -
21:01 Revision 0a3bd5c4 (github): Win32: CD playback with FMOD
- Testing with the Hexen CD. It seems there are some disprepancies with
track numbering, as even though the Hexen CD ha... -
18:38 Revision e594da1f (github): FMOD: Playing CD music on Ubuntu
- There are some issues, though: a brief crackle before the track begins,
and it seems the wrong track is played for th... -
17:20 Revision 2608eecd (github): FMOD: CD audio for Mac
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15:23 Revision b094d839 (github): FMOD: Only .DLS supported for MIDI
- It seems Firelight still hasn't gotten around to adding SF2 support,
so we'll have to rely on Fluidsynth for that. He... -
11:25 Revision cde05ee8 (github): FMOD: Using the soundfont file
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10:18 Revision a8b4ec0e (github): Cleanup
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06:08 Revision b5872b8e (github): P_PathTraverse no longer assumes all Blockmaps have the same properties
- Reworked trace intercept list:
* Replaced the global array with a doubly linked list with sentinel nodes.
* P_AddInte...
2011-12-08
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13:39 Revision 5aa321e6 (github): Console: Fixed change notification from text variables
- The test to see whether the value had been changed was incorrect.
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13:33 Revision da64637a (github): Merge branch 'dsfmod' of ssh://github.com/skyjake/Doomsday-Engine into dsfmod
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13:32 Revision e33ff831 (github): Specifying a sound font file
- Added the cvar "music-soundfont", which specifies where to load
a DLS/SF2 soundfont file. The soundfont filename is p... -
13:29 Revision 3d449919 (github): Console: Fixed change notification from text variables
- The test to see whether the value had been changed was incorrect.
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10:45 Revision e1c1fd96 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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09:32 Revision 38c4b908 (github): FMOD: Installing shared libs, fixed Ubuntu compilation
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04:33 Revision c0e51632 (github): Reimplemented Map_LinkLineDefInBlockmap
- Uses the same logic as id's original BLOCKMAP algorithm. The logic
employed by Lee K's algorithm resulted in positive... -
02:12 Revision 12f86834 (github): Implemented AABox and AABoxf structs for Axis-Aligned Bounding Boxes
- Changed all map data AABBs to use this new type in place of all the
variants of float[2][2] and float[4].
Changed al...
2011-12-07
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19:50 Revision 077f12c8 (github): FMOD: Playing music files and lumps
- Also fixes a bug with the command "playmusic lump (name)" where
MUS data was not being converted to MIDI. -
17:45 Revision 22a30360 (github): Fixed 3D positioning and adjusted software HRTF parameters
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01:02 Revision 28d1c5ef (github): Reimplement Gridmap as a sparse region quadtree
- All map data blockmaps have been replaced with quadtrees (i.e., LineDefs
Mobjs, Polyobjs, Subsectors and the "obj-lin...
2011-12-06
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22:49 Revision 6e36822e (github): Sfx: Cleanups and update after game tics
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22:49 Revision dae78352 (github): FMOD: Setting 3D properties
- For the Sounds and the listener.
2011-12-05
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22:05 Revision 3ad7cd90 (github): FMOD: Fixed repeating sounds
- The flags for the Sound were not set appropriately when the
sound was loaded. Also, adjusted debug messages. -
16:50 Revision 3617d6a2 (github): Merge branch 'master' into dsfmod
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16:48 Revision 530e1487 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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16:16 Revision 513f868a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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16:09 Revision eb89fd2a (github): FMOD: Fixes for playing samples
- Doomsday provides 8-bit samples in unsigned format,
which means they must be converted to signed 8-bit before
loading... -
16:07 Revision 59f09cd8 (github): Sfx: Do load load a sample if it's already loaded
- Only load a sample when the sample changes or
there is no previous sample for the channel. -
16:01 Bug #977: [FMOD] Build 350 ignores var sound-reverb-volume
- Commit 73e5f48 should fix this. Tested with Mac/software reverb.
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15:55 Bug #976: Fakeradio: One sided mid textures
- It was a design choice. When I implemented this I reasoned that the shadow would be cast regardless of whether the vi...
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14:07 Bug #976: Fakeradio: One sided mid textures
- Indeed, there is no 'correct' way to handle it, but I wasn't sure what currently happens was a bug, oversight, limita...
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11:21 Bug #976 (Closed): Fakeradio: One sided mid textures
- I'm not sure whether this could be considered a bug, oversight or impossible to deal with limitation/issue, but if yo...
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10:24 Revision bd4947e0 (github): FMOD: Fixed sample loading
- The OPENUSER flag requires a callback that provides the
actual sample data. Instead, we'll use OPENRAW to load the
sa...
2011-12-04
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15:54 Revision 2ca210f8 (github): FMOD: Basic sample playing and stopping
- With 2D pan, frequency and volume properties.
2011-12-03
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18:29 Revision 858c5302 (github): Fixed misplaced parentheses in R_InitObjLinksForMap
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16:41 Revision 105c5d31 (github): Fixed: Fatal error attempting to load test272.wad
- See here: http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/
This fix addresses the fat... -
13:50 Revision fad96b33 (github): FMOD: Working on buffer init and sample loading
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11:37 Revision 93c293b9 (github): Minor cleanup
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11:32 Revision 434a4858 (github): Client: Don't do weapon change impulse on WT_NOCHANGE
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11:07 Revision cd20e57d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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11:04 Revision 2c7c4ff4 (github): Revert "Fixed: Fatal error attempting to load test272.wad"
- This reverts commit 213344502eefbc8e3d5c6ac0b722f09dace22396.
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11:04 Revision f471a3b6 (github): Revert "Do not use the ceiling of the world xy to block coordinate calculation"
- This reverts commit 3bf0ca92403d5fa27317747f51c8f2d470bc2c19.
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10:36 Revision b9bcad6a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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07:13 Revision 6f411118 (github): Reimplement objlink blockmap using Gridmap
- Now to solve the performance issues...
2011-12-02
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20:08 Revision 824b1f9c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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17:54 Revision 3bf0ca92 (github): Do not use the ceiling of the world xy to block coordinate calculation
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17:49 Revision ffb58952 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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17:48 Revision 21334450 (github): Fixed: Fatal error attempting to load test272.wad
- See here: http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/
This fix addresses the fat... -
17:03 Revision f77085f9 (github): Debug message about camera angle snapping
- If the camera smoother notices a big change in the
angle, it will not interpolate it because it is probably
due to te... -
16:59 Revision cd604459 (github): FMOD: Empty implementation for Music and CD interfaces
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16:08 Revision 416ee845 (github): Hexen: Fixed irregularities with map numbers
- It seems that ever since the map numbers were changed
to use zero-based indices, the song information in Hexen
has be... -
16:06 Revision b2204b3f (github): Verbose debug message for DD_AdvanceTime
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16:04 Revision bc0c8990 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/plugins/common/src/d_netsv.c -
14:18 Bug #889: Fatal error attempting to play Deathkings
- Fixed for 1.9.0-Beta6.10
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13:18 Revision 09759501 (github): Removed a debug message from release build
- NetSv_SendPlayerSpawnPosition() was always printing a
debug message regardless of build type. -
11:43 Revision 38ef4097 (github): Sync gameTime with sharp ticks
- DD_AdvanceTime() now checks that whenever a sharp tick occurs,
the 35 Hz tick determined by gameTime is also incremen... -
00:20 Revision 2696415f (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/r_main.c
doomsday/plugins/common/include/r_common.h
doomsday/plugins/common/s...
2011-12-01
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22:00 Revision 2e61263f (github): FMOD: Setting up the Music and CD interfaces
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19:58 Revision 9f645ba8 (github): FMOD: Working on the Music interface
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19:49 Revision 64b7ea64 (github): Fixed compilation error in r_main.c
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19:41 Revision 026e804b (github): Cleanup
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19:32 Revision 350cad43 (github): Drop the 'i' suffix on the integer variants of Point2, Size2 and Rect
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18:57 Revision f5fde16a (github): Cleanup
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18:47 Revision 363854ce (github): Continued UI cleanup
- Implemented Point2i, Point2f, Size2i, Size2f, Recti and Rectf - the
instanceable class representations for their asso... -
18:39 Revision 30d638f7 (github): FMOD: Created a stub implementation of the Sfx interface
- Since a refresh thread is unnecessary with FMOD, a new
driver property was added that tells the engine about this. -
18:03 Revision 8d74cf9b (github): Mac: Basic init of dsFMOD
- The FMOD Ex shared library is bundled inside the dsFMOD.bundle.
The plugin is now loaded successfully. -
16:09 Revision 65c3f794 (github): Created an empty dsfmod plugin for FMOD Ex
- The FMOD audio plugin is not built by default. The build option
deng_fmod needs to be added to config_user.pri to ena... -
13:28 Revision 8361dfb0 (github): Fixing player movement and turning
- Attempt #2: The player's yaw angle is now updated only during
sharp tics. This means movement and turning are now don... -
13:26 Revision dc737341 (github): Fixed camera init after map load
- The engine is informed about the initial player position
after player spawning.
NOTE: What about multiplayer clients? -
12:40 Revision 532f0abd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
doomsday/plugins/jdoom/src/d_refresh.c
doomsday/plugins/jdoom64/src/d_refresh.c
doomsday/plugins/jheret...
2011-11-30
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17:26 Revision 30d10f45 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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17:26 Revision a55484f8 (github): Fixing player view angles
- View angles are updated as often as possible (fractional ticks)
so the latest values should always be used for new fr... -
17:26 Revision 40ccc9f9 (github): Fixing player movement
- The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read... -
17:16 Revision fa8adc13 (github): Fixing player view angles
- View angles are updated as often as possible (fractional ticks)
so the latest values should always be used for new fr... -
17:10 Revision 3ce4ed91 (github): Cleanup in preparation for completing work on game UI displays
- Implemented Rectangle2i, Point2i and Size2i so that we can begin to raise
the abstraction level for 2d displays.
Fix... -
16:51 Revision 460cbb2c (github): Fixing player movement
- The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read... -
15:46 Revision 0437b5d0 (github): Fixing player movement
- The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read... -
13:30 Revision 8f1c7100 (github): Ignoring unnecessary files
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13:26 Revision 701df1dc (github): Completed update for Visual Studio 2008 (Express)
- Requires external dependencies: zlib, libpng, lzss, EAX 2.0, DirectX, Platform SDK, SDL, SDL_net, SDL_mixer, OpenGL.
... -
11:02 Revision c71af4e1 (github): Fixed weapon autoswitch in singleplayer
- P_MaybeChangeWeapon was not checking whether the game
was a net game (just whether running as a server). -
10:12 Revision 98bbf717 (github): Fixed compilation of P_BringUpWeapon
- "struct player_s" is now forward-declared and all the
instances of P_BringUpWeapon use it as the argument. -
08:58 Revision 502cd5c2 (github): Updating for Visual Studio Express 2008
2011-11-28
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23:43 Revision 9e787ea0 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/p_data.c
doomsday/engine/portable/src/sys_opengl.c -
17:52 Revision 3dbdbdd0 (github): Windows: Fixed build
- Added P_Impulse() to the public API and made P_BringUpWeapon()
available inside the game plugin via p_pspr.h. -
17:17 Revision 72699ef2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
distrib/build_version.py
distrib/debian/rules
doomsday/versions.pri -
11:28 Revision e54b7aa5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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09:39 Revision d4a0dd96 (github): Multiplayer: Fixed issues with psprite animations
- Problems were fixed in the animation of the weapon psprite
on the client when picking up weapons/ammo/armor,
when fir...
2011-11-27
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15:36 Revision 7508b8fd (github): Cleanup
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13:10 Revision b2e32615 (github): Cleanup
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11:00 Revision 404940e6 (github): Refactor: Switched our internal directory delimiter to '/' (was native)
- Doomsday now represents all paths using a forward slash for hierarchy
delimiters internally. All paths are now normal... -
02:09 Revision 2669777a (github): Don't write texture coordinates for the sky sphere if texturing is disabled
- I'm going now, honest...
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01:54 Revision 414308eb (github): Further sky sphere renderer cleanup
- That'll do for now. I only intended to resolve the problem with releasing
of textures it didn't have ownership of... -
01:14 Revision ee1b2ca6 (github): Moved sky sphere texture width scale from skyVertex to the texture matrix
- This invariant term can be applied in the texture matrix and thus eliminate
a reason to update the hemisphere geometr... -
00:25 Revision c529887b (github): Removed the "simple" sky sphere rendering option as it is no longer needed
2011-11-26
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21:12 Revision ead22088 (github): Fixed potential crash in P_BringUpWeapon
- If pendingWeapon was NOCHANGE, weaponInfo was
taken from an invalid location. -
20:22 Revision e0f0fa40 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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20:22 Revision 7a1af4cd (github): Fixed compiler warning
- There was an unused variable in CCmdNet().
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13:26 Revision d6e6cc4f (github): Cleanup
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12:59 Revision 7be9eec5 (github): Cleanup: MaterialSnapshot need not cache color and colorAmplified
- Users of the snapshots can access the averagecolor_analysis_t data
for the primary texture with Texture_Analysis()
S... -
09:07 Revision 3be8f02e (github): Sky light color calculation moved to R_GetSectorLightColor
- Also turned the "rend-light-sky" cvar into a blending factor with a subtle
default of 0.2
Cleanup -
05:46 Revision 88759240 (github): Added: Texture analysis TA_SKY_LINE_BOTTOM_COLOR
- Rather than use the average top line texture color for the lower hemisphere
of the sky sphere renderer, average the b... -
05:24 Revision d00e5e8e (github): Cleanup: It is no longer necessary for MaterialSnapshot to cache topColor
- Users of the snapshots can access the averagecolor_analysis_t data for
the primary texture with Texture_Analysis() -
03:59 Revision 354f4e6a (github): Removed incorrect migrant comment in r_sky.c
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03:48 Revision d33c7613 (github): Document interface of the sky management module
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03:26 Revision 75e78bde (github): Cleanup sky management/sphere renderer
- * Refactored implementation with a clean separation between view and model.
* Replaced ccmd "skydetail" by implementi...
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