Activity
From 2011-09-28 to 2011-10-11
2011-10-11
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09:27 Revision f3f95b4d (github): Hexen: Fixed crash related to ACSStore (saves)
- Truly an old-school bug: a mis-bracketed else statement
that resulted in ACSStore always being set to NULL after
a ch... -
08:50 Revision e52cdaed (github): Working on LegacyNetwork
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08:11 Revision 835b0526 (github): Merge branch 'master' into remove-sdlnet
- Conflicts:
doomsday/versions.pri
2011-10-10
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19:49 Revision 7e9d7f2f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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19:46 Revision 9ecd4baf (github): Builds: Fixing incorrect variable names in script
- A few were not using the new _FULL naming.
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13:00 Revision 3272653c (github): versions.pri: Clarified a comment
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11:07 Revision 200530bb (github): versions.pri: Read version numbers from header files
- The build_version.py script was improved to allow reading
version number information for all the components directly
... -
09:44 Revision 045276b1 (github): versions.pri: Working on version number parsing from header files
- Not complete yet.
2011-10-09
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18:11 Feature #1543: Doesn't work in Lion!!
- Awesome! thanks! TBH I didn't actually test it myself, as I am still waiting for my RAM to be delivered to update to ...
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17:58 Feature #1548 (Progressed): Multi-monitor support
- Is Multi-Monitor support, playback of doomsday games spanning multiple monitors, possible? I have 3 monitors and it w...
2011-10-08
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19:40 Revision b3435afb (github): Changes to DOOMSDAY_VERSION_BASE harvester script
- Minor changes to provide convenient access to the component
parts of the harvested version number. -
11:07 Revision c17ceaa9 (github): libdeng2: Log text styles are internal to deng2
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10:38 Revision d88a93ae (github): Unix: Fixed build on Ubuntu
2011-10-07
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16:17 Revision 8c7f1ba2 (github): Win32: Fixed build
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13:05 Revision f1979504 (github): Debian: Repository .list file was installed in the wrong dir
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09:30 Revision f9c7741b (github): Mac: Imported libdeng2 classes are working
- The deng2 Log is operational. Socket has not yet been tested.
Next up is checking whether everything compiles on Wind...
2011-10-06
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20:07 Revision 91d749a1 (github): libdeng2: Importing basic functionality from the Hawthorn branch
- Basic data classes and socket networking. Does not compile yet.
2011-10-04
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18:34 Revision 1a5ce95d (github): Started work on LegacyNetwork
- This class will implement simple networking functionality similar
to what SDL_net provides. -
18:13 Revision 54e17f80 (github): Cleanup in engine.pro
- No need to use temporary variable for res.path.
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17:39 Revision 190a87ff (github): Merge branch 'master' into remove-sdlnet
- Conflicts:
distrib/win32/setup.iss.template -
17:37 Revision 953b2a39 (github): Builds: Improved warning count and OS descriptions
- Warnings from dpkg-shlibdeps should be ignored.
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17:34 Revision 0f62e97d (github): Win32: vcredist_x86.exe is not needed after the install
- It gets deleted by the installer after the installation finishes.
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17:18 Revision 106eada0 (github): Merge branch 'remove-sdlnet' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into remove-sdlnet
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17:18 Revision 916fed25 (github): Builds: Improved warning count and OS descriptions
- Warnings from dpkg-shlibdeps should be ignored.
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17:12 Revision 11299e26 (github): Win32: Installing libdeng2 and Qt libs
- Also cleaned up the output of packres.py a little (quiet mode).
LegacyCore is now operational on all platforms. -
16:48 Revision f2514aac (github): Mac: Updated engine.pro for libdeng2 version
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15:19 Revision 083041f7 (github): Mac: Fixed gl_png.c kludge
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15:07 Revision 21e483b5 (github): Unix: Installing libdeng2, improving build robustness
- Defined a version for libdeng2 (2.0.0).
When the launch-doomsday script is generated for the first time,
it needs to... -
14:35 Revision 3a7fb651 (github): Debian: Improving platform_release.py robustness
- Generate an empty changelog if one is not found.
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13:01 Revision 1799a414 (github): Updated LegacyCore documentation
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12:46 Revision f94f639a (github): Cleanup
- Defined a new macro called useLibDir in config.pri that is used
by dep_deng2.pri to detect where the libdeng2 binarie... -
09:49 Revision 421ac65e (github): Win32: Fixed build
- Also added deng_debug to CONFIG when configuring a debug build.
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08:54 Revision 3454dd4c (github): Installed the deng2 LegacyCore into the engine
- The event loop is now run by LegacyCore.
2011-10-03
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16:47 Revision 8d874112 (github): Merge branch 'remove-sdlnet' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into remove-sdlnet
- Conflicts:
doomsday/config.pri -
16:35 Revision e56c3cb2 (github): engine.pro: Improved comment
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11:17 Revision c8ddfc5b (github): Mac: Avoid libpng related compiler warning
- The pointer to longjmp has different qualifiers than what is
expected on Lion. -
10:51 Revision f7c366ed (github): Merge branch 'master' into remove-sdlnet
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10:47 Revision d1c5194b (github): libdeng2: Enable strict warnings
- All compiler warnings are now enabled for libdeng2.
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10:47 Revision 5d73c2cb (github): Cleanup in .pro files
- Removed unnecessary ':' characters.
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10:31 Revision ac4be02e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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10:31 Revision 28351c0f (github): gcc: Cleaning up some warnings
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10:23 Revision 2278d811 (github): Merge branch 'master' into remove-sdlnet
- Conflicts:
doomsday/config.pri -
10:16 Revision af42a763 (github): gcc: Disabled most warnings
- There are hundreds of warnings from the old C code, such as
signed/unsigned comparisons and comparisons that are alwa...
2011-10-02
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16:57 Feature #1547 (New): Command for manipulating numeric controls
- There is no impulse command for attacking.
Also, no error message is printed when one inputs an unknown impulse.
... -
12:35 Revision aac0df46 (github): Merge branch 'master' into remove-sdlnet
- Conflicts:
doomsday/config.pri -
12:25 Revision b35c5b8c (github): Win32: Added vcredist_x86.exe to the distribution package
- The MSVC redistributable libraries are now installed using the
official Microsoft vcredist installer. msvcr100.dll wa...
2011-10-01
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19:20 Revision 8a0a8b90 (github): Revised Windows build scripts to streamline development
- Rather than deploying to a structureless "staging area", instead
deploy into a directory structure exactly the same a... -
18:46 Revision 6951ec53 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:44 Revision 68174256 (github): Normalize paths in the log messages output by packres.py
- Normalizing the paths (i.e., directory separators and relative symbolics)
makes for nicer output in the build log.
2011-09-30
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17:07 Revision b44850ab (github): Merge branch 'master' into remove-sdlnet
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17:05 Revision 4d02ae55 (github): Debian: Tweaking changelog generator
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17:05 Revision 0530c252 (github): Debian: Tweaking changelog generator
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11:33 Revision fdf9d5f0 (github): Merge branch 'beta6-ringzero' into ringzero+master
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11:32 Revision a3da8130 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/def_main.c
doomsday/engine/portable/src/r_lumobjs.c -
09:23 Revision 32cd9b89 (github): Mac: Cleanup in post-link step
- Copy all symlinks of libdeng2 to the app Frameworks dir.
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08:55 Revision de19589e (github): Mac: Linking against libdeng2
- Also handling the Qt framework linking.
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04:47 Revision 9223b60e (github): The interpolated mobj origin cannot yet be used for dynamic lights
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04:31 Revision b26d4d6e (github): Cleanup thing alpha and model blendmode interpretation in renderer
2011-09-29
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19:56 Revision f1ee34f7 (github): Win32: Fixed libdeng2 exports
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19:26 Revision ad986cdf (github): Setting up a C wrapper for LegacyCore
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19:00 Revision 74e52ef5 (github): Fixed: Case sensitive identifier comparisons in DED module
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18:32 Revision b87f79bf (github): Fixed: Segfault in rendSegSection when using rend-tex 2
- When using rend-tex2 there are two materials in use for any given
surface, the one which is linked to the surface bei... -
18:11 Revision 0359d48d (github): Optimize: Do not bother buffering unknown chunks in models
- Rather than buffering unknown chunks in model files, simply seek
past them instead. -
18:05 Revision 636cf1ea (github): config.pri: Added note about proper usage
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16:59 Revision 2623da47 (github): Fixed: Incorrect logic in ZipFile_ApplyPathMappings
- ZipFile_ApplyPathMappings was mapping all known resource types into
the /data/<pluginname>/auto directory rather than... -
12:55 Feature #1546 (New): Option for particle generator to hide sprite
- I would like to request the addition of a field to particle generators that stops the sprite rendering during the sta...
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12:34 Revision 5876214e (github): Debian: Tweaking changelog generator
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12:18 Revision 7b9230aa (github): Working on the LegacyCore
- The purpose of LegacyCore is to act as a bridge between the old
legacy Doomsday and the new libdeng2. The old legacy ... -
10:07 Revision 16e13e29 (github): Introducing libdeng2 to the main code base.
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07:52 Revision c01ce4d0 (github): Merge branch 'master' into remove-sdlnet
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01:33 Revision 5a094973 (github): Merge branch 'master' into ringzero+master
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01:29 Revision 9787e900 (github): Merge branch 'beta6-ringzero' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/r_things.c -
01:19 Revision 72a77e47 (github): Merge commit '8716adbba7665a9dd641113c93355a85bb3c7478' into ringzero+master
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01:05 Revision 955afd93 (github): Improved calculation of mobj dynamic light origins
- Factor in the same short range visual offsets as applied to the sprites
when calculating the origins for dynamic ligh... -
01:00 Revision 40d5aaf0 (github): Fixed: Miscalculation of dynamic light origin on high-res Patches
- Conflicts:
doomsday/engine/portable/src/gl_tex.c
doomsday/engine/portable/src/r_lumobjs.c
doomsday/engine... -
00:22 Revision bd5d34aa (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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00:21 Revision eb29a34a (github): Improved calculation of mobj dynamic light origins
- Factor in the same short range visual offsets as applied to the sprites
when calculating the origins for dynamic ligh... -
00:17 Revision fdd9eab9 (github): Fixed: Miscalculation of dynamic light origin on high-res Patches
2011-09-28
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22:05 Revision eaa714ce (github): Fixed: ZipFile_ReadLumpDirectory miscalculating lump indices
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17:45 Revision 57493139 (github): Minor warning fixes
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17:32 Revision e4e4944b (github): Minor warning fixes "no newline at end of file"
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17:11 Revision 8b6cb29c (github): Fixed a couple of warnings
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14:59 Revision 1c09f633 (github): Cleanup
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14:49 Revision bd6590e3 (github): Completed renaming r_textureprojection.c/h to rend_dynlight.c/h respectively
- Refactored symbol names accordingly and moved all render-time functionality
for dynamic lights to rend_dynlight.c
Mo... -
14:09 Revision 4676ec95 (github): Renamed r_textureprojection.c/h to rend_dynlight.c/h respectively
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08:19 Revision 8716adbb (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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08:17 Revision d0077e98 (github): Win32: Include msvcr100.dll in the distribution
- As libpng and libcurl have been compiled with VC++ 10.0, they
are dependent on msvcr100.dll. This shared library is p... -
06:38 Revision e8927914 (github): Relocated mobj shadow projection stuff out of r_textureprojection.c/h
- Split up functionality moving refresh stuff to r_shadow.c/h and render
specific stuff into rend_shadow.c/h
Duplicate... -
03:30 Revision fa4225c3 (github): Completed rename of r_shadow.c/h to r_fakeradio.c/h respectively
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01:55 Revision daf7f076 (github): Renamed r_shadow.c/h to r_fakeradio.c/h respectively
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