Relocated mobj shadow projection stuff out of r_textureprojection.c/h
Split up functionality moving refresh stuff to r_shadow.c/h and renderspecific stuff into rend_shadow.c/h
Duplicated and then optimized the projection list stuff specificallyfor use with shadows (in r_shadow.c).
View differences
Relocated mobj shadow projection stuff out of r_textureprojection.c/h
Split up functionality moving refresh stuff to r_shadow.c/h and render
specific stuff into rend_shadow.c/h
Duplicated and then optimized the projection list stuff specifically
for use with shadows (in r_shadow.c).