Activity
From 2011-05-02 to 2011-05-15
2011-05-15
- 17:01 Feature #1534: Alternative for decoration light pattern skip
- Allright, I'll try that instead.. I guess this will also make that other light decoration idea redundant.
- 16:00 Feature #1538 (Closed): XG: (de)activation event option when changing line types
- A way to send an (de)activation event immediately after changing a line type.
*Labels:* XG - 16:00 Feature #1537 (New): [XG] Activation event option when changing line types
- A way to send an (de)activation event immediately after changing a line type.
*Labels:* XG - 13:48 Revision 4b829ae0 (github): Client: Fixing player animation (1 of 2)
- The first issue was that the player angles weren't sent to the
server in the PKT_COORD packet. - 13:47 Revision 1fa57380 (github): Incremented server protocol version number
- To break compatibility with previous versions.
- 11:16 Revision 6658d3d2 (github): Check when the build number is not defined
2011-05-14
- 17:24 Revision a7facb42 (github): Basic inventory item use in multiplayer
- The client sends a use request. It seems some effects
are not sent from the server (e.g., the Egg artifact).
2011-05-13
- 18:02 Revision b92d991b (github): Remove unnecessary dependencies in hu_chat.c
- 16:47 Revision 8adc17e2 (github): Cleanup of the libcommon's chat widget, moving all code for this
- into hu_chat.c/h (both high and low level interfaces).
- 15:56 Revision ecf820dc (github): Do not attempt to draw a view border if the window dimensions have not yet been set.
- 02:23 Revision a8c5eba9 (github): Removed ccmd "printinfo" and moved the game info query into the generic "help" (what) ccmd.
- 01:33 Revision 083f93bc (github): More log consistency tweaks.
- 01:16 Revision 8f56c147 (github): Further log consistency tweaks.
- 00:57 Revision 757b08ba (github): Various minor tweaks to log message verbosity levels and formatting, for consistency.
- 00:27 Revision 24ffab4a (github): Changed: Do not warn about missing sound lumps whilst parsing DEDs, instead, warn at sample cache time.
2011-05-12
- 18:24 Revision 5ecce184 (github): Fixed viewwindow calculation inaccuracy resulting in a single pixel wide
- vertical strip of the view border being drawn on the right of each local
player's view, even when playing in "fullscr... - 17:04 Revision 8c3db240 (github): The viewwindow properties must be stored separately for each local player.
- 16:57 Feature #1536 (Closed): In map Infine pauses when the menu is open?
- Maybe all in map Infine should be paused when the menu is open or the game is paused; currently they continue running...
- 15:37 Revision ccc8e91b (github): Fixed local player viewconsole assignment and sharp view interpolation
- (all local players were sharing a single sharp viewer position).
Note this incorporates changes to r_main.c from rev...
2011-05-11
- 23:46 Revision eb3e8c96 (github): The game message drawer can now use the engine's bordered projection
- setup rather than doing it itself.
- 23:28 Revision 819c246b (github): Refactor: Abstracted the ultra-wide window/resolution scale and alignment
- stuff into a new set of public API utility and drawing features.
Intermissions in all games now use bordered project...
2011-05-09
- 20:31 Revision f9dd6b69 (github): Fix to make build number part of version string
- 14:17 Revision d2e191c8 (github): Minor cleanup of DOOM's intermission subsystem.
- 02:21 Revision c006c409 (github): Fixed const/non-const mixup with the event_t ev argument of MNEdit::Responder
2011-05-08
- 15:17 Revision 1e74ed2d (github): The game menu and the game message drawer now decide their own scaling
- strategies rather than sharing that which was decided upon by Hu_Drawer()
(and the projection preconfigured therein).... - 14:41 Revision 64879fb0 (github): Disabled the bordered projection in UI2_Drawer. We cannot presently determine
- whether this should be enabled or not (because finales don't yet describe their
assumed native aspect ratio) so it sh... - 11:36 Revision 48b65fa2 (github): Heretic: Fixed client's inventory HUD
- 11:03 Revision 8d8df2b3 (github): Game menu MNList objects are now functional and drawn a little nicer. The list for the weapon priority-order will get its own special case drawing routine when I move on to the visual fixes.
- 10:07 Revision b12a4074 (github): Fixed compile warning in gcc about struct mn_page_s being used before its defined.
- 10:02 Revision dba96aae (github): Fixed cyclic dependency on "hu_stuff.h".
- Moved all menu patch registration to Hu_MenuLoadResources()
Only register the episode name patches with the gamemodes... - 09:52 Revision 57375373 (github): Fixed missing "hu_Stuff.h" compile error.
- 00:18 Revision 2daa66ec (github): Reinstated focus shortcuts in the game menu. The shortcut key is now
- stored in MNObject separately from the Text string.
At some point we should look at implementing a proper method for...
2011-05-07
- 17:20 Revision 59791aba (github): Rewired MNButton objects in the game menu replacing the multi-purposing of the MNObject::data member for both the MN_BUTTON2(EX)-specific data structure and the MN_BUTTON data value. Type specific extended data is now always pointed to by the MNObject::typedata member however the data1 and data2 members are still multi-use.
- 15:41 Revision 7812e19e (github): Moved MNPage::focus member var into the "auto-initialized" section of MNPage; this should not be used in static initialized pages.
- 15:37 Revision 28804c66 (github): Heretic: Fixing multiplayer issues
- Fixed problems with the inventory (more issues remain there). Also
fixed ammo amount updates and intermission interac... - 15:16 Revision 25ed7e81 (github): Continued work on the game menu:
- * Addressed the possibility of a page without a focusable object, although, I'm not sure that a disabled object shoul...
- 11:10 Revision b5a4f9be (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:09 Revision 5ae8af65 (github): Heretic: Client fixes
- Fixed clientside mobj thinking (e.g., removing mobjs when they
reach the NULL state) and the Fire action request. - 05:26 Revision daea0b0c (github): Only output one "missing" warning when attempting to register a patch.
- 05:08 Revision 97d48754 (github): Revised loading of PNAMES so as to defer lump lookup until the
- TEXTURE1/2 definition lumps are processed. This addresses a minor
issue of the unused patch names present in the shar... - 02:55 Revision 6bc79ac8 (github): Reworked implementation of new singleplayer game configuration via the game menu.
- 02:50 Revision 1c4fa851 (github): Fixed bug in buildGameSaveInfo which failed to clear the game-save file path for an unused save slot.
- 02:39 Revision 2b62ebec (github): Added SkipIf doom1-share directive before the non-shareware Material patch defs in doom1/materials.ded
2011-05-06
- 23:33 Revision dae52df5 (github): Continued work on the menu:
- * Completed wiring up the generalised actions.
* Added MNA_FOCUS and MNA_FOCUSOUT actions for when an object gains or... - 16:32 Revision 3c8e16e1 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:32 Revision a1df1ff1 (github): Build number for non-stable Win32 builds
- 16:18 Revision 9d7158f3 (github): Required CMake version is 2.8.3 (down from 2.8.4)
- 15:32 Revision fc6e566c (github): Include build number in version text
- Only for non-stable builds. Stable builds just go by their actual version number.
This commit affects Mac and Linux o... - 03:20 Revision 1c615d21 (github): Added a generalised event > action mechanic to the game menu object hierarchy. Nothing fancy as it will very likely be replaced in 1.9.8 when Qt's Signals and Slots construct becomes available.
- Began replacing the player mobj preview on Hexen's player-class selection menu with a MNMobjPreview widget (need a be...
2011-05-05
- 22:30 Revision f7d4e0ce (github): Continued work on the game menu:
- * Fixed: Heretic and Hexen mixed up the logical color indices game-wide. Swapped things around so that all games now ...
- 17:10 Revision 512f3131 (github): Heretic: Fixed updates from server
- The engineside gametic variable was not being accessed
in the appropriate manner. - 09:50 Revision 2b3d1e7e (github): The view-size slider in the HUD options menu had an incorrect minimum value.
- Perhaps we should reinterpret this into a statusbar|fullscreen|none inline list and relegate the old school view-size...
- 09:36 Revision 3a83a809 (github): Wrap-around selection in inline lists. As these are drawn pretty much identically to two-state buttons, if the selected item is the last and the user "selects" - it seems as though its a disabled button rather than a list.
- 09:25 Revision 0f8c347a (github): Use another instance of MNColorBox within the color widget and got rid of the special-case page drawer.
- 07:36 Revision 7625abc9 (github): Changed: Turned cvar "menu-effect" into a 3-bit field - 0x1=Use text type-in, 0x2=Use text shadow, 0x4=Use text glitter. Setting this cvar to zero now actually does disable all of the menu effects :)
- 07:22 Feature #1535 (New): Option for fullbright textures affected by colored sectors
- Currently textures/flats set to full bright aren't tinted by coloured sector lighting. I would like to suggest an opt...
2011-05-04
- 23:07 Revision c2e476d1 (github): Fixed bug in CP_SetVidMode which prevented setting the vertical resolution/window-size to 200 pixels.
- 23:03 Revision 30695bea (github): Added DrawTextFlag DTF_NO_GLITTER - disable glitter effect.
- Added mask DTF_ONLY_SHADOW - disable all text rendering effects other than shadow.
- 22:14 Revision bcce6891 (github): Default yes/no strings in the game menu's cvarbutton_ts must be set prior to calling initObjects()
- 20:31 Revision 57daca9e (github): Cvar-linked MNColorBoxes now update the associated cvars when their current color changes (like when leaving the color widget).
- 18:41 Revision d38bbe25 (github): Continued with the menu fixes:
- * Inversed logic of MNF_INACTIVE and normalized "active" state management so that all objects are in-active by defaul...
- 16:23 Revision 9f153203 (github): Fixed HUD cheater counters and the inventory selection mode options in the game menu.
- Removed MN_LISTINLINE as the inline variant can now be represented using just alternative action, responder and drawe...
2011-05-03
- 19:22 Revision e62f69bc (github): Reinstate Finale menu triggering which I disabled for debugging and then inadvertently commited.
- 19:15 Revision b6d812e5 (github): Continued menu cleanup:
- * Implemented MNF_FOCUS and MNF_DEFAULT (focus) flags.
* Added predefined fonts and colors to the menu render state.
... - 14:53 Revision c47b413b (github): Disabled the "hotkey" focus object selection for now. This needs re-implementing so that a "focus shortcut key" is defined in mn_object_t and updated during page (re)initialization in the case of Text defined labels.
- Added non-focusable menu objects.
General cleanup. - 10:37 Revision 82c4d845 (github): Continued work on the game menu. Nearly there now, just a few more fixes to existing widget functionality and I'll be able to start on the new positioning/scrolling algorithm.
- 10:32 Revision 59de2362 (github): Fixed bug in the text renderer which would disable the type-in effect if the "glitter" effect was disabled.
2011-05-02
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