Added a generalised event > action mechanic to the game menu object hierarchy. Nothing fancy as it will very likely be replaced in 1.9.8 when Qt's Signals and Slots construct becomes available.
Began replacing the player mobj preview on Hexen's player-class selection menu with a MNMobjPreview widget (need a better name for this...).
Added a generalised event > action mechanic to the game menu object hierarchy. Nothing fancy as it will very likely be replaced in 1.9.8 when Qt's Signals and Slots construct becomes available.
Began replacing the player mobj preview on Hexen's player-class selection menu with a MNMobjPreview widget (need a better name for this...).