Activity
From 2011-03-24 to 2011-04-06
2011-04-06
- 11:53 Feature #1532 (New): [Doom|Heretic] Secret found message text
- There doesn't seem to be an external text string for this one.
HeXen has no secrets and hence doesn't have a secre... - 04:04 Revision 54d6eac5 (github): Defer TextureVariant construction until after source image load.
- Cleanup.
2011-04-05
- 22:29 Revision 9d54847a (github): Fixed warnings about printf style format specifier and argument type mismatch %lu != (unsigned int)
- I find it rather interesting that I continue making this very specific mistake. Its not like I don't know the differe...
- 22:18 Revision 49c16e2e (github): Continued texture upload refactoring:
- * Moved aquisition of a GL texture name for TextureVariant out of the prepare stage and into construction.
* Track th... - 18:08 Revision 63d6490c (github): Fixed warnings about argument types
- The format %lu is "long unsigned int", while the provided
arguments were of type "unsigned int". - 11:20 Revision a0cb741c (github): Represent the detail texture contrast factor with uint8_t in DetailVariantSpecification
- 07:52 Revision c32bd4a1 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 07:30 Revision 3ca9b914 (github): Cleanup of libcommon's IterList
- 05:16 Revision 01e3c022 (github): Fix memory leak in libcommon's P_DestroyIterList
- 05:08 Revision 49b351b0 (github): If collectFilePaths does not find any paths then the found path list will not have been allocated.
2011-04-04
- 17:58 Revision ae98c8f2 (github): RSS: Omit the commit count if build has no commits
- 17:39 Revision 32393c15 (github): Fixed reallocation-to-zero and subsequent leaks plus real heap/zone mixups in Wad::resizeLumpStorage
- 15:35 Revision 488de18b (github): Fix compilation warning
- 13:32 Revision 27bc54f9 (github): DAM_Shutdown was not called during game change.
- 13:04 Revision 0431c6a9 (github): Fixed memory leak in FinaleInterpreter::executeCommand
- 12:49 Revision 6e5a83d6 (github): GL_ClearSystemTextures was not called during engine shutdown.
- 11:37 Revision d00cd232 (github): Fixed verbose log message announcing new model skin names.
- 10:48 Revision b6f8b2b4 (github): Fixed DED material stage copy failed to construct copies of the texture reference Uris.
- Fixed DED submodel copy failed to clear the filename and skinFilename reference Uris.
Fixed DED material id memory leak. - 10:03 Revision 1c09fcc4 (github): Fixed memory leak in Uri destructor.
- 09:12 Revision f1322bd5 (github): Fixed memory leak in ResourceNamespace destructor.
- 09:04 Revision 444add54 (github): Fixed memory leak in collectFilePaths and do not allocate a found path buffer until the first is located.
2011-04-03
- 19:34 Revision f08458cd (github): Texture upload refactoring continues:
- * Store the used/assumed color palette index for the loaded image data in de::Image making it possible to determine t...
2011-04-02
- 20:15 Revision 80b7f13b (github): Merge dangling commits (TortoiseGit bug?).
- 18:46 Revision 96dc0730 (github): Further refactoring of the texture upload/processing pipeline in ringzero:
- * Began replacing the use of TextureVariantUsageContext identifiers, turning the context-specific logic branching int...
2011-03-31
- 15:01 Bug #959 (New): [Doom] Crushed bad guys and tag666
- I just tried E1M8 of this episode 1 map set in both Dday 1.8.6 and beta 6.9 and the 666 tag wasn't always triggering....
2011-03-30
- 15:00 Bug #961: Hexen crashes on start-up with certain xccp models
- Doomsday output log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/17bb9fee/6f91/attachment/doo... - 12:31 Feature #1531 (New): "take" cmd to take away pickup powers
- Not all give console commands for timed pickups can't be turned off by re-entering the command in beta 6.9.
*Label... - 11:46 Feature #1530 (New): [XG] ltf_count requirement
- I would like to propose a new XG requirement type; ltf_count.
With the associated fields; "Count = X", "Count abov... - 11:09 Bug #958 (Closed): XG: when_last and count line types
- The when_last requirement only functions when the line itself changes its own count from 2 to 1.
If the count of ...
2011-03-29
- 03:29 Revision e5c12fc7 (github): Continued work on ringzero:
- * Began replacing the use of TextureVariantUsageContext identifiers, turning the context-specific logic branching int...
2011-03-28
- 18:08 Revision d60786c5 (github): Unix: Fixed some compiler warnings.
- 15:50 Revision a35edf80 (github): Continued work on ringzero:
- * Moved auto-generation of materials out of the flat/patchcomposite/sprite texture init routines and into a function ...
2011-03-27
- 16:51 Revision cc393169 (github): Revert changes accidentally committed from a newer revision that isn't yet ready for the central repo.
- 16:16 Revision 3d357c6f (github): Fixed GL-texture release for Material did not use the variant list.
- Cleanup.
2011-03-25
- 23:56 Revision 9310ca08 (github): When preparing MaterialVariants from a specification for the first time, create variants (but do not prepare) for all other Materials in any applicable animation groups.
- 23:40 Revision daf6a08e (github): Added MaterialVariantUsageContext
- 18:30 Revision a62adba7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:30 Revision 179a3bbe (github): Win32: Fixed the two remaining build warnings
- 17:16 Bug #957: sudden slow down 1.9.x
- Sounds like one of the memory zone issues that were fixed for 1.9.7.
- 14:02 Bug #957: sudden slow down 1.9.x
- IN that directory are 8 DoomSavx.dsg files. I uploaded DoomSav1.dsg, that being a save game with internal name SCY4A....
- 13:03 Bug #957: sudden slow down 1.9.x
- I have just tried to load your saved game on Windows and it didn't even appear in the load menu. Are you sure you've ...
- 12:59 Bug #957: sudden slow down 1.9.x
- OK, sorry, got the other file attached. To reproduce the problem in my hands, load DOOM2.WAD and SCYTHE2.WAD and star...
- 12:57 Bug #957: sudden slow down 1.9.x
- saved game
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d83bde7/0996/attachment/DoomSav1.dsg
- 12:54 Bug #957 (Closed): sudden slow down 1.9.x
- I am playing the Megawad 'Scythe 2', using Doomsday built for Mac OS X under 10.4.11, a Macbook Pro with 1.67GHz PPC ...
- 12:54 Bug #957: sudden slow down 1.9.x
- aaargh, pressed the wrong button. How do I add more attachments?
- 16:42 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
- I meant "quirk" not "quick" above.
- 14:04 Revision 727f1120 (github): Document the MaterialVariant object interface.
- 13:49 Revision d788eb68 (github): Complete source file name change of p_material.* to material.*
- 13:44 Revision 7bc60c89 (github): Renamed p_material source files to material
- 13:37 Revision 65cc6c45 (github): Cleanup.
- 11:56 Feature #1529 (New): Sound affected by the world
- In Doom, wheter a sound is heard by the player is based solely off distance from the source.
How's about an optio... - 09:29 Feature #1528 (Closed): A distance field for sound defs
- Currently in a Doom engine game, the distance a player can hear a sound at is preset.
I would like to give some sc... - 02:30 Revision 520dcf82 (github): Fixed sky light color.
- 01:16 Revision 94f4770b (github): Introduced MaterialVariant and MaterialVariantSpecification; these are essentially parallels of the similarly named Texture* objects and used in pretty much the same manner. Specifications are shared among all variants and owned by the Materials collection.
- Replaced Material precache mechanism with a variant cache queue. Reduced redundant variant caching significantly.
Swi...
2011-03-24
- 22:53 Revision a0aa069a (github): More coherent distribution package naming
- All distribution packages are now named doomsday_(version)_(build).
- 21:31 Revision 7a380159 (github): Win32: Fixed most compiler warnings
- 19:18 Revision f2109c02 (github): Client: Fixing mobj/clmobj flags
- Trying to make sense of when flags are set and unset. Added
assertions for the solid and remote flags. The client is ...
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