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From 2011-03-19 to 2011-04-01

2011-03-31

15:01 Bug #959 (New): [Doom] Crushed bad guys and tag666
I just tried E1M8 of this episode 1 map set in both Dday 1.8.6 and beta 6.9 and the 666 tag wasn't always triggering.... vermil

2011-03-30

15:00 Bug #961: Hexen crashes on start-up with certain xccp models
Doomsday output log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/17bb9fee/6f91/attachment/doo...
sgparry
12:31 Feature #1531 (New): "take" cmd to take away pickup powers
Not all give console commands for timed pickups can't be turned off by re-entering the command in beta 6.9.
*Label...
vermil
11:46 Feature #1530 (New): [XG] ltf_count requirement
I would like to propose a new XG requirement type; ltf_count.
With the associated fields; "Count = X", "Count abov...
vermil
11:09 Bug #958 (Closed): XG: when_last and count line types
The when_last requirement only functions when the line itself changes its own count from 2 to 1.
If the count of ...
vermil

2011-03-25

17:16 Bug #957: sudden slow down 1.9.x
Sounds like one of the memory zone issues that were fixed for 1.9.7. skyjake
14:02 Bug #957: sudden slow down 1.9.x
IN that directory are 8 DoomSavx.dsg files. I uploaded DoomSav1.dsg, that being a save game with internal name SCY4A.... vaclav042
13:03 Bug #957: sudden slow down 1.9.x
I have just tried to load your saved game on Windows and it didn't even appear in the load menu. Are you sure you've ... danij
12:59 Bug #957: sudden slow down 1.9.x
OK, sorry, got the other file attached. To reproduce the problem in my hands, load DOOM2.WAD and SCYTHE2.WAD and star... vaclav042
12:57 Bug #957: sudden slow down 1.9.x
saved game
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d83bde7/0996/attachment/DoomSav1.dsg
vaclav042
12:54 Bug #957 (Closed): sudden slow down 1.9.x
I am playing the Megawad 'Scythe 2', using Doomsday built for Mac OS X under 10.4.11, a Macbook Pro with 1.67GHz PPC ... vaclav042
12:54 Bug #957: sudden slow down 1.9.x
aaargh, pressed the wrong button. How do I add more attachments? vaclav042
16:42 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
I meant "quirk" not "quick" above. vermil
11:56 Feature #1529 (New): Sound affected by the world
In Doom, wheter a sound is heard by the player is based solely off distance from the source.
How's about an optio...
vermil
09:29 Feature #1528 (Closed): A distance field for sound defs
Currently in a Doom engine game, the distance a player can hear a sound at is preset.
I would like to give some sc...
vermil

2011-03-19

11:35 Feature #1527 (Rejected): Warn users about using a wrapper (jdoom.exe etc.)
Some users try to use jdoom.exe from old versions (1.8.6 for example) with new 1.9 betas, and then complain that 1.9 ... gobhuo
 

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