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From 2011-02-13 to 2011-02-26

2011-02-23

17:59 Bug #954 (Closed): Sectors with zero linedefs result in SIGSEGV after load
In Memento Mori 2 MAP09 is a sector with zero linedefs that results in a SIGSEGV soon after load. Actual crash locati... danij
17:17 Bug #953 (Closed): Halos on mobjs in the void visible from within the map
In Memento Mori 2 MAP03 at [X=-95, Y=788, Z=96] two halos which are attached to the lamps out in the void can be seen... danij

2011-02-21

13:19 Bug #915: [Hexen] Wraithverge Ghosts incorrectly full bright
- **labels**: jHexen Gameplay --> Hexen
danij

2011-02-14

03:32 Bug #921: Blockmap-defined Linedef crossing order
Was this addressed by the blockmap changes in 1.9.7? skyjake

2011-02-13

14:54 Bug #493: Plane move issue
Fixed for the upcoming 1.9.0-beta6.10 danij
14:26 Bug #926: [Windows] Mouse conflicts with cursor hotspot utilities
Solving this the right way essentially requires replacing DirectX based input with something better. This is somethin... danij
14:24 Bug #929: 0 byte THINGS lump results in map conversion failure
Fixed for the upcoming 1.9.0-beta6.10 danij
14:16 Bug #944: [Hexen] Maulotaur throwing crash
Found the cause of this, its a simple typo. Fixed for the upcoming 1.9.0-beta6.10 release. danij
14:15 Bug #950: Crash on Doom2.wad map30 after loading save

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3077553d/7986/attachment/doomsday.out.zip
amanojyakux
09:12 Bug #876: No comprehension of poly objects with see through parts
Fixed for 1.9.0-beta6.9 danij
04:18 Bug #744: Linux 32bit Heretic & Hexen Segfault
Evidently this issue has since been resolved. danij
04:00 Bug #875: Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
Seems this issue doesn't exist in the latest version (Beta 6.9). vermil
02:15 Bug #932: mf2_floatbob not affecting particle generators
Left: still vial | Right: bobbing vial, Generator not moving with it
*Attachments:*
* http://sourceforge.net/p/deng/...
zoeikon
 

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