Activity
From 2011-01-15 to 2011-01-28
2011-01-26
- 11:49 Bug #786: Heretic: Puff Pod spawns
- Fixed for 1.9.0-beta6.8
- 11:45 Bug #881: Controls UI show/hide menu reassign bcontext mismatch
- Fixed for Beta 6.9.
- 11:33 Feature #1520: Realistic switch sound origin (compatibility option)
- Are you sure about that vermil? I don't remember switch sounds ever playing from the location of the switch in Doomsd...
- 11:28 Bug #936: Particles: setting vector relative to mobj
- This functionality has been present for as long as I can remember and used throughout the jDRP for example.
http:/... - 11:21 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
2011-01-25
- 22:02 Bug #946: [Heretic] Typo in console help for command "give"
- Fixed for the upcoming 1.9.0-beta6.10
- 09:42 Bug #945: Console resize shortcut also scrolls the text up/down
- The console resizing appears to be working as intended for me. Lets rule out any configuration and control binding is...
- 03:07 Bug #945: Console resize shortcut also scrolls the text up/down
- When I press shift and pgup to resize the console, it also scrolls the text up by a line.
It's interpreting my pre...
2011-01-24
- 22:41 Bug #945 (Closed): Console resize shortcut also scrolls the text up/down
- The console resize shortcut (shift and pgup/dn) also scrolls the console text up/down, presumably because pgup/dn are...
- 01:57 Bug #945: Console resize shortcut also scrolls the text up/down
- I have not been able to reproduce this behaviour. Can you give a more detailed explanation of what to you think isn't...
2011-01-23
- 23:48 Bug #944 (Closed): [Hexen] Maulotaur throwing crash
- I was flying and spawning Maulotaurs at the south most arch on windowing hall (the one the player start's under) inte...
- 15:51 Bug #943: [Hexen] Crash on autosave returning to seven portals
- Fixed for the upcoming 1.9.0-beta6.10
- 13:47 Bug #943: [Hexen] Crash on autosave returning to seven portals
- Oh. sorry. I didn't find it.
- 13:40 Bug #943: [Hexen] Crash on autosave returning to seven portals
- _(originally posted by anonymous SF.net user)_
Oh and it looks like this bug is a duplicate of #3037656. - 15:50 Bug #928: [Hexen] Crash on autosave returning to seven portals
- Fixed for the upcoming 1.9.0-beta6.10
- 13:46 Bug #928: [Hexen] Crash on autosave returning to seven portals
- I have the same problems.
2011-01-21
- 12:57 Bug #943 (Closed): [Hexen] Crash on autosave returning to seven portals
- In the second guardian of steel, after getting the message \"stairs have risen on the seven portals\", when I try to ...
2011-01-20
- 19:23 Bug #943: [Hexen] Crash on autosave returning to seven portals
- _(originally posted by anonymous SF.net user)_
Hi,
I can confirm this bug. I've played Hexen until the second Guard... - 19:07 Bug #942: Vanilla save game support has broken at some point
- What you talk about is a different issue; that Dday doesn't fully work on 64bit systems.
What I am talking about i... - 09:02 Bug #942: Vanilla save game support has broken at some point
- _(originally posted by anonymous SF.net user)_
Being unable to save makes it impossible to enjoy playing doom, which... - 09:01 Bug #942 (Closed): Vanilla save game support has broken at some point
- It would appear that Dday's little used feature of being able to load Vanilla Doom and Heretic save games has become ...
- 09:01 Bug #942: Vanilla save game support has broken at some point
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9dbc77a6/76f5/attachment/DOOMSAV0.DSG
2011-01-19
- 22:48 Bug #935: Running without an IWAD causes freeze
- This has now been addressed in the ringzero branch, however, IWADs that have had their ident marker changed to PWAD a...
- 22:47 Bug #935: Running without an IWAD causes freeze
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30231a0f/2071/attachment/doomsday.out
2011-01-18
- 12:20 Bug #890: [Windows] Crash caused by SDL_mixer
- Reduced priority as the default audio was switched to FMOD.
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