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From 2010-11-18 to 2010-12-01

2010-12-01

17:08 Revision 0fbd2060 (github): Fixed: Memory leak on unix-based platforms in the '~' home expansion algorithm Dir_ExpandHome (ouch) due to Str_Free being confused with Str_Delete.
danij
02:11 Revision d55953ea (github): Clean up.
danij

2010-11-30

23:53 Revision 57d57165 (github): Specify the name of the main game config file in DD_AddGame
danij

2010-11-29

01:35 Revision e6eb9611 (github): Merged.
danij
01:26 Revision fb8be1cb (github): Continued refactoring the resource locator:
* Defer use of namespaces until search-time (alongside file hash (re)build).
* Relocated search path formation logic ...
danij

2010-11-28

21:52 Revision 18e26fbb (github): Continued refactoring the resource locator; defer the use of resourcenamespace_ts until search-time (alongside file hash (re)build).
danij
19:31 Revision dc916d35 (github): Clean up.
danij
17:06 Revision 5864610e (github): Translate directives in file paths specified with -def and -defs.
danij
15:11 Revision cfa87169 (github): Output a total count of the number of available and playable games in ccmd listgames.
danij
13:27 Revision 989ed56a (github): Replaced the doomsday background drawn in null-game mode using a finale animation. Very simple placeholder for now while I get a few things hooked up.
Feed the UI subsystem's predefined colors into those used with the finale interpreter. danij
10:09 Revision 2d831e85 (github): Fix type mix up in previous commit.
danij
10:05 Revision 19208b3d (github): Fixed engine startup and shutdown. Updated variable/argument names re resourcetype_t > resourceclass_t
danij
09:22 Revision c9b98b7d (github): Various very minor tweaks to stop gcc's pedantic moaning.
danij
09:20 Revision 05f697d9 (github): Fixed build error on *nix.
danij

2010-11-27

09:34 Revision c7af8080 (github): Renamed resourcetype_t to resourceclass_t and so too the associated RT_* to RC_* constants. The old naming convention only really made sense from the engine's point of view and considering these are public names; I've decided to go with 'class' rather than type. The old "resource class" stuff is now handled as an extension of the new resource namespacing so there is no conflict.
The name "resource type" will be used shortly to indicate the file type (in the case of file resources ('zip', 'wad',... danij
08:59 Revision e72f669b (github): Fix spelling error.
danij
08:43 Revision 5ce9f4cd (github): Relocated handling of the "mode:" token for finale condition evaluation into the engine. We no longer need to ask the game to do this on our behalf.
danij
08:02 Revision 2cc2e55f (github): Clean up.
danij
06:50 Revision 063b0477 (github): Fixed compilation on platforms using SDL window management take#3 (?)
danij
06:36 Revision 3ed8a403 (github): Fixed compilation on platforms using SDL window management take#2 (?)
danij
06:01 Revision 9a99aae6 (github): Various fixes for "null-game" mode.
danij
04:32 Revision 7fff4e48 (github): Rename r_extres.c/h to sys_reslocator.c/h
danij
04:11 Revision f7cf0552 (github): Fixed compilation on platforms using SDL window management(?)
danij
03:47 Revision c520d096 (github): Clean up.
danij
03:46 Revision 4fa071b6 (github): Updated application startup on *nix and OS X in line with changes made for the WinAPI platform. Hopefully I didn't break anything.
danij
02:25 Revision 9a8f58a1 (github): Fixed memory leak inadvertently introduced in previous commit.
danij

2010-11-26

20:39 Revision cc8ed72e (github): Defer filehash population until first-search time and creation of the resource locator filehashes themselves until first-referenced.
danij
11:08 Revision 6d2fcc91 (github): Clean up.
danij
09:10 Revision 98b3e430 (github): Additional model search paths in DEDs were not being added to the correct resource search path set.
danij
08:44 Revision f3b23a88 (github): Clean up.
danij
07:43 Revision dc638840 (github): Clean up.
danij
07:34 Revision e0667b37 (github): Use QScopedPointer instead of std::auto_ptr.
skyjake
07:04 Revision c3666ea8 (github): Clean up.
danij
07:00 Revision 9bc04bf8 (github): Clean up.
danij
06:55 Revision 2f11cf8f (github): Continuing work on ringzero:
* Began introduction of resource URIs. Established base namespaces using the old resource class names. This allows re... danij

2010-11-23

22:46 Revision f2d2836b (github): Going to Qt, part 10.
Started cleaning up the server. skyjake
16:30 Revision ecfe0e7f (github): Allow multiple potential names for a resource registered by DD_AddGameResource. Used this feature to declare doomu.wad and doom2f.wad
danij
12:59 Revision cbf537bf (github): Refactored away the need to specify the gamemode_t constant for DD_AddGame()
danij
10:24 Feature #1520: Realistic switch sound origin (compatibility option)
_(originally posted by anonymous SF.net user)_
The four switch sounds in Doom II map07 (Dead Simple) are definitely ...
skyjake
09:53 Revision 36621ae0 (github): Preparatory work for revised game resource recognition.
danij
00:48 Revision c5e23727 (github): Going to Qt, part 9.
Use Q_DECLARE_FLAGS() for type-safe flags. skyjake

2010-11-22

22:32 Revision ca08a398 (github): Handle socket errors gracefully.
skyjake
22:22 Revision a4b23a47 (github): Going to Qt, part 8.
Refactored the application main loop. de::App iteration now runs as
part of the QCoreApplication event loop.
skyjake
21:45 Revision 386fad87 (github): The stoploop test is now redundant.
skyjake
21:37 Revision 574110b1 (github): The ErrorFilter class is not needed.
skyjake
21:35 Revision e3c2d7c6 (github): Going to Qt, part 7.
Revised handling of exceptions within Qt event handlers.
The basiclink test is now refactored and working.
skyjake
12:39 Revision 917d718e (github): Continuing work on high-level management of games and their resources:
* Ensure ZIPs are processed before WADs.
* Added new resource classes for ZIP, WAD and DED.
* Added new resource type...
danij

2010-11-21

19:53 Revision 8e698081 (github): Minor fix ups. Windows build targets working again.
danij
19:00 Revision f86b4821 (github): The beginnings of "ringzero".
danij
18:43 Revision bb822e65 (github): Going to Qt, part 6.
The script test is now working. skyjake
17:59 Revision a164b54d (github): Going to Qt, part 5.
The archive test is now working.
Removed the SDL window test as obsolete.
skyjake
17:29 Revision bf1ef0f8 (github): Going to Qt, part 4.
Added a common include file for setting up the test apps.
Fixed spacing issues with log message output.
The record te...
skyjake
16:37 Revision ba67fbac (github): Going to Qt, part 3.
On the Mac, build a framework out of libdeng2. The vectors test is now
operational.
skyjake

2010-11-18

19:18 Revision 76da2c49 (github): Going to Qt, part 2.
libdeng2 can now be fully compiled, although some functionality has been
disabled until it can be refactored into som...
skyjake
11:14 Revision d22960bd (github): Fixed Hexen: The command line options -playdemo and -timedemo are handled by the engine; we should not try to interpret them also.
danij
10:58 Revision 74f73a92 (github): Fixed the command line options -modeldir and -modeldir2 were processed twice; once by the resource locator and again in the definition reader, resulting in duplicate paths being added to the model filehash.
danij
10:41 Revision 31e1c418 (github): Removed redundant "no textures found" log message output by R_InitTextures should no TEXTURE1/2 lumps be found. This is but one type of texture; so there is no reason for a warning.
danij
10:30 Revision a3022234 (github): Fixed spurious missing Patch log message when attempting to precache with R_PrecachePatch
danij
10:19 Revision c6ffa168 (github): Added a temporary kludge to work around bug #2982101 "GL state - wireframe vs sky vs fakeradio shadow edges" (see http://sourceforge.net/tracker/?func=detail&aid=2982101&group_id=74815&atid=542099)
Once Beta6.10 is released I'll address this properly by tracking down the cause. danij
10:11 Revision f57efa69 (github): Fixed: Spurious missing lump log message when attempting to change music if the Music definition does not specify a lump resource.
danij
09:06 Revision 049bf0ec (github): Added the WinAPI module definition files to the VC projects for each game.
danij
06:09 Revision 250c5ca9 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 5 of 5.
danij
06:05 Revision c7190e84 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 4 of 5.
danij
05:59 Revision d5a484cd (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 3 of 5.
danij
05:44 Revision 3aed12b7 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 2 of 5.
danij
05:18 Revision 669bd663 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 1 of 5. This should make life several magnitudes easier when we start to utilize other texture types... watch this space :-)
Removed direct GL texture unit state manipulation from the DGL interface. Now that nothing is using this its a good t... danij
02:17 Revision fd57e224 (github): Fixed libcommon: Off-by-one error in G_PrintMapList resulting in the final map of each episode being left out.
danij
02:03 Revision cdc8c016 (github): Fixed libcommon: If a SWITCHES lump is found a copy of it would remain in the lump cache until shutdown.
danij
01:51 Revision f1357d82 (github): Changed dpDehRead: Removed numerous redundant/useless log messages output when running with elevated log verbosity.
danij
01:25 Revision 97d824bd (github): Cleanup.
danij
01:01 Revision 28605dc1 (github): Don't bother storing a copy of the ARCHIVEPATH in SNDINFO lumps as we don't use it.
danij
00:14 Revision f2e364dd (github): Cleanup.
danij
 

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