Revision 2f11cf8f
Added by danij almost 14 years ago
Continuing work on ringzero:
- Began introduction of resource URIs. Established base namespaces using the old resource class names. This allows resource search paths such as "textures:somefile.png" to translate to the logical search: "c:\doomsday\data\jdoom\textures\doom1-ultimate\" else "c:\doomsday\data\jdoom\textures\" else "c:\doomsday\data\textures\". If a resource namespace is omitted in the search path a logical default is picked for the type of resource being searched for (e.g., RT_GRAPHIC has the default resource namespace "graphics:").
- Revised management of resource search paths and associated file hashes.
- Moved parsing of -cparse config files back into DD_StartupWorker - this is pre-engine init round not a pre-game init round.
- Moved handling of cvar file-startup into DD_ChangeGame where it belongs.
- Moved handling of -file command line option post automatic game selection.
- Added compile time warning about -iwad not being implemented presently.
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- build
- engine
- api
- dd_share.h (diff)
- doomsday.def (diff)
- doomsday.h (diff)
- portable
- include
- dd_main.h (diff)
- dd_wad.h (diff)
- de_refresh.h (diff)
- de_system.h (diff)
- gameinfo.h (diff)
- gl_texmanager.h (diff)
- m_filehash.h (diff)
- r_data.h (diff)
- r_extres.h
- sys_extres.h
- sys_system.h (diff)
- src
- con_main.c (diff)
- dd_main.c (diff)
- dd_wad.c (diff)
- dd_zip.c (diff)
- def_main.c (diff)
- def_read.c (diff)
- finaleinterpreter.c (diff)
- gameinfo.c (diff)
- gl_texmanager.c (diff)
- m_filehash.c (diff)
- r_data.c (diff)
- r_extres.c (diff)
- r_model.c (diff)
- rend_particle.c (diff)
- s_cache.c (diff)
- s_main.c (diff)
- s_mus.c (diff)
- ui_main.c (diff)
- include
- api
- plugins