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Revision 669bd663

Added by danij about 14 years ago

Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 1 of 5. This should make life several magnitudes easier when we start to utilize other texture types... watch this space :-)
Removed direct GL texture unit state manipulation from the DGL interface. Now that nothing is using this its a good time to remove it from the public API.
Check for the presence of GL_EXT_texture_lod_bias and GL_EXT_framebuffer_object extensions (presently unused).
Check the availability of core GL features: cubemap and automatic mipmap gen (presently unused).

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