Added a temporary kludge to work around bug #2982101 "GL state - wireframe vs sky vs fakeradio shadow edges" (see http://sourceforge.net/tracker/?func=detail&aid=2982101&group_id=74815&atid=542099)Once Beta6.10 is released I'll address this properly by tracking down the cause.
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Added a temporary kludge to work around bug #2982101 "GL state - wireframe vs sky vs fakeradio shadow edges" (see http://sourceforge.net/tracker/?func=detail&aid=2982101&group_id=74815&atid=542099)
Once Beta6.10 is released I'll address this properly by tracking down the cause.