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From 2010-07-07 to 2010-07-20

2010-07-20

21:52 Bug #919: [Doom] Blast damage algorithm
Anything happened to this? skyjake
21:37 Bug #919: [Doom] Blast damage algorithm
Got it now, dunno why I didn't see it earlier.
...comment formatting here at sf is pretty awful however.
danij
21:07 Bug #919: [Doom] Blast damage algorithm
I can see the radius subtraction is incorrectly placed but your other changes don't make sense to me. danij
19:34 Bug #919: [Doom] Blast damage algorithm
dx = fabs(thing->pos[VX] - bombSpot->pos[VX]);
dy = fabs(thing->pos[VY] - bombSpot->pos[VY]);
dist = (dx > dy? dx...
gobhuo
18:02 Revision b02d0542 (github): Clean up.
danij
16:14 Revision 36df6657 (github): When "unsetting" a Finale script event handler actually release it.
danij
16:01 Revision 1cdb9910 (github): Changed: Removed fixed limit MAX_HANDLERS (was 128) - maximum number of input event handlers per finale script.
danij
15:03 Revision ff5a12ca (github): Fixed object lookup for the DeleteText and ClearAnim Finale commands to ensure we only update objects of the correct type.
danij
07:39 Revision 7a51f502 (github): Resolve references to Finale objects as part of the script command argument post-parsing rather than in each command action method.
danij
06:40 Revision 4108add8 (github): Further gcc comp fix ups.
danij
06:29 Revision 4d8c4b8a (github): Further gcc comp fix ups.
danij
06:17 Revision 29f4c670 (github): Further gcc comp error fix ups.
danij
06:05 Revision ce407f9f (github): Fixed further compilation issues announced by gcc.
danij
05:27 Revision 4e841b54 (github): Fixed compilation error with gcc on nix.
danij
05:07 Revision 9ababbf7 (github): Fixed Text objects in InFine were being affected by the global Pic yoffset.
danij
04:38 Revision d9c78a1e (github): Continue InFine refactor; reworked memory management of objects, taking ownership away from the script state. There is now one global object store which is used by all running scripts. In the script there is now an object reference namespace which stores pointers to objects "in-scope". Presently when the stack is pop'd all objects in-scope are destroyed. However I have implemented a basic auto garbage collection mechanism.
Next step I think is to resolve object references prior to executing the script command action methods (adding a new ... danij

2010-07-19

20:33 Revision 0b07078b (github): Clean up.
danij
20:23 Revision 46d367cd (github): Fix typo in previous commit.
danij
20:20 Revision ad0ce8b8 (github): Continued refactoring work in InFine:
* Implemented a new set of unique object identifiers. Unlike the object name string, the new fi_objectid_t identifier... danij
17:08 Revision be9e07bf (github): Clean up.
danij
14:53 Revision a0de4bee (github): Clean up.
danij
14:53 Revision f0313f37 (github): Fixed a couple of typos in an unused debug message.
danij
00:41 Revision 31deb25f (github): Clean up.
danij
00:07 Revision eceecf74 (github): Fixed problem with the finale-state stack popping, which would result in HOM until the next script command is executed.
Got rid of a redundant child method of drawRect. danij

2010-07-18

22:58 Revision 84b6e76f (github): Refactored away both the PFT_XIMAGE and untextured specific logic branches of FIData_PicDraw. Now I just need to do the same for the Material logic branch.
danij
22:23 Revision 2ba7f5cd (github): Clean up.
danij
22:14 Revision 5095fcd3 (github): Refactored away the special case branch for PFT_RAW textures in FIData_PicDraw
danij
21:35 Revision 99b82b52 (github): Clean up.
danij
21:19 Revision c460ca9a (github): Continued work on refactoring FIData_PicDraw
danij
18:21 Revision 72afd24c (github): Brought InFine into three dimensions:
* The scene and all objects now exist in a three-dimensional Cartesian coordinate space (new axis:depth).
* Added new...
danij
15:41 Revision a1aa98c9 (github): Fixed drawing of PFT_PATCH textured Pic anims and began work on combining the logic branches of FIData_PicDrawer.
danij
15:18 Feature #1520: Realistic switch sound origin (compatibility option)
In Doom.exe and Dday 1.8.6, the switch sound's of original Doom line types, correctly, plays right in front of the li... vermil
00:07 Revision fa6daac1 (github): Changed: Removed fixed limit MAX_SEQUENCE (was 64) - number of allowed frames per InFine Pic/Anim object.
Reworked the script interpreter command operand parsing so that parsing of the operands is done outside the command a... danij

2010-07-16

14:40 Revision b7e13261 (github): Further refactoring of fidata_pic_t
danij
14:17 Revision b981348a (github): Clean up.
danij
14:10 Revision 287f6df1 (github): Changed internal representation of InFine Pic object frames in preparation for dynamic frame creation/destruction.
danij
02:06 Revision 4dee87a9 (github): Changed: Removed fixed limit MAX_PICS (was 128) - maximum number of Pic objects per InFine script.
Changed: Removed fixed limit MAX_TEXT (was 64) - maximum number of Text objects per InFine script. danij

2010-07-15

14:23 Revision 364ec719 (github): Continued refactoring InFine:
* Moved the fivalue_t stuff out of the InFine system and generalised. Renamed animator_t, animatorvector2_t, animator... danij
12:45 Revision 4eef8223 (github): Continued cleaning up InFine.
danij
11:51 Revision 75c1f341 (github): Began reorganizing the internal representation of InFine objects.
danij

2010-07-14

12:41 Revision bd0484a4 (github): Completed changes to Materials with regard to the new variable strength glow.
danij
12:40 Revision a0104367 (github): Move InFine into the engine:
* GPT_FINALE(2) packets are now sent and interpreted engine-side (note however that the game is in charge of (de)seri... danij

2010-07-13

08:19 Bug #856: Demo playback issues
Rather than make another report, I decided to use this one.
It would appear that local weapon sounds aren't played...
vermil

2010-07-11

17:50 Bug #927: Fatal Error Attempting to Play Deathkings
Hexen Deathkings Error Dump
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c0364ca7/f379/attach...
supernerd1961
16:24 Bug #926 (Closed): [Windows] Mouse conflicts with cursor hotspot utilities
When using utilities such as WinFlip and DExposE2, if the mouse cursor happens to move to the hotspots defined by the... skyjake

2010-07-10

04:05 Revision 695bf34c (github): Clean up.
danij

2010-07-09

11:56 Revision 116bdd1e (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
11:55 Revision fca1d578 (github): Further clean up of the Materials system. Refactored the Material Archive (saved games) in preparation for moving into the engine. * Removed fixed limit on maximum number of Material name records per saved game file. * Fixed logic bug - only Materials in-use by at least one (world) Surface are written per saved game file.
danij
09:19 Bug #925 (New): [Doom] Map32: Secret exit quirk not replicated
A small quirk of the original Doom2.exe that Doomsday doesn't replicate has come to my attention.
It would appear ...
vermil

2010-07-08

19:17 Revision d8f90ae8 (github): Resolved some build issues on the Mac.
There were mismatching statics, and an undefined struct in
p_materialmanager.h.
skyjake

2010-07-07

01:18 Revision 06042c21 (github): Clean up/revert old changes inadvertently left behind after other recent work to fakeradio.
danij
00:33 Revision f5207b1b (github): Fixed unintentional flickering of Material glow strength.
danij
00:26 Revision 7ed753ac (github): Do not reset the current Material layer texture id on non-staged animated Materials in Material_Ticker - we do not yet allow mixed animation methods (todo: needs a better logic switch).
@todo: Both the Material AnimGroup animation and Material_Ticker are presently updating Material.inter resulting in "... danij
00:12 Revision 9764d9ad (github): Fixed smoothed Material animation.
danij
 

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