Activity
From 2010-06-23 to 2010-07-06
2010-07-06
- 22:38 Bug #910: Flat tiling error with custom flats
- I did some searching in the source code and found out that textures were aligned to 64*64 grid, but that makes any te...
- 19:25 Revision b00e468b (github): Renamed P_MaterialNumForName and P_MaterialCheckNumForName to Materials_*
- 19:07 Revision 2931e777 (github): Material Layer Stages can now be used to animate textures, as an alternative to using Material AnimGroups. No smoothing/blending of Stage-animated Material texture layers yet though.
- 18:59 Revision dfbd4efa (github): Updated games and libcommon in line with the engine API changes.
- 15:29 Revision f9b9d290 (github): Completed implementation of Material stages (currently only used to interpolate Material glow strength) and Material_Ticker.
- Changed: Added some simple glow strength animation to DOOM's glowing materials (in materials.ded).
Don't forget to r... - 12:21 Revision e5f92abb (github): Moved reset of the Material precache list to R_SetupMap(mode=DDSM_INITIALIZE)
- 12:21 Revision 97daa8e3 (github): Fix FTBFS error.
- 12:04 Revision 792d8498 (github): Do not change the old Material's precache status in Surface.setMaterial() when changing Surface.material. This needs reference counting to do correctly.
- 10:58 Revision 639bf163 (github): Various interwoven changes to Materials system:
- * Fixed bottleneck with the Material.name to Decoration/Reflection/Generator association linking. We now resolve once...
2010-07-05
- 19:16 Bug #856: Demo playback issues
- We will address all demo-related issues later (see roadmap).
2010-06-28
- 14:19 Bug #924 (Closed): Segmentation fault when travelling to Shadow Wood
- After solving puzzle in Darkmere, travelling back to Shadow Wood causes segfault. All other areas that I can go to, d...
2010-06-26
- 18:22 Bug #923 (Closed): freezing 6.9
- played thru doom2, game froze about 20-30 times at random points, it seems that the screen just freezes for 5 seconds...
- 18:11 Bug #922 (Closed): heretic jhrp models not loading 6.9
- some heretic jhrp models not loading in 6.9, affected that i noticed are about half the gui weapons, crystal vial, an...
2010-06-24
- 19:05 Feature #1520: Realistic switch sound origin (compatibility option)
- What makes you think they are playing from the wrong origin?
- 17:53 Feature #1518: Save screenshots as png or jpeg
- Screenshots are nowadays saved as PNG images.
- **milestone**: Eventually --> Version 1.9
2010-06-23
- 21:21 Bug #921: Blockmap-defined Linedef crossing order
- According to the current logic the fact this ceiling will sometimes close due to a monster crossing linedef 1069 is a...
- 20:58 Bug #921: Blockmap-defined Linedef crossing order
- To correct myself a little;
The fact that the bad guys seem to activate the back side of the trigger is perhaps rel... - 21:11 Feature #1520 (Closed): Realistic switch sound origin (compatibility option)
- The summary says all; the sound of a switch being pressed is playing at the wrong origin.
*Labels:* Sound
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