Activity
From 2010-05-24 to 2010-06-06
2010-06-06
- 20:49 Bug #914: Give command help vs implementation syntax discrepancy
- The reason it behaves the way it does is because '4' is not a valid weapon id in Hexen. Weapon ids are zero-based mea...
- 19:14 Bug #913: HeXen: level warping cheats partially broken
- Ok the confusion here seems to be due to a mix up in what the original code was supposed to do (according to comments...
- 19:00 Bug #913: HeXen: level warping cheats partially broken
- And I responded by stating that it doesn't.
33+ simply prints "bad input" in a hud message.
1-31 with the excep... - 19:02 Bug #919: [Doom] Blast damage algorithm
- One should test in the original Doom2.exe and not PrBoom+ or any other source port.
- 18:43 Bug #917 (Closed): SegFault on loading WAD
- I get a SegFault when starting Doomsday.
Here is the GDB output:
(gdb) r "-g jdoom -f $PWD/DOOM2.WAD"
Starting... - 13:47 Bug #916 (Closed): [Savegame] Restored state invalid if same addons not present
- I play the level a while.. then save. I play some more, but then I die or do something stupid and load the save. I ge...
- 13:47 Bug #916: [Savegame] Restored state invalid if same addons not present
- Can you tell us any more about the problem? Which version of Doomsday are you running? Has the problem happened since...
- 11:22 Bug #888: [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
- I've fixed this for build 339.
2010-06-05
- 22:59 Feature #1519 (Rejected): Custom pixel aspect ratio for a material
- Seeing all that other aspect ratio stuff made me remember this thing that's troubled me, often with creating new leve...
2010-06-03
- 20:15 Bug #915 (New): [Hexen] Wraithverge Ghosts incorrectly full bright
- As the summary says.
I know that, as of writing, Doomsday makes some things in Heretic and HeXen full bright becau... - 19:04 Bug #913: HeXen: level warping cheats partially broken
- As I said on ICQ, in Hexen warping to an unknown map will take you to the first map in the first hub. This is not a b...
2010-06-02
- 18:10 Bug #910: Flat tiling error with custom flats
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/059307b6/e0f6/attachment/textest.wad
2010-05-31
- 19:31 Bug #914 (Closed): Give command help vs implementation syntax discrepancy
- keywords: hexen iwad, console, give command, syntax
the help function of the give command reports that the syntax ...
2010-05-30
- 21:56 Bug #910: Flat tiling error with custom flats
- I made a bit clearer example & screenshot of what's going on (also noticed I don't need to write material definitions...
- 16:51 Bug #910: Flat tiling error with custom flats
- Sure.. here's some little test map (in map01), material definitions and lowres textures in wad: http://koti.mbnet.fi/...
- 15:30 Bug #910: Flat tiling error with custom flats
- The screenshots are helpful but a small example would be much more useful.
- 15:08 Bug #910: Flat tiling error with custom flats
- Ok, here's a screenshot: http://koti.mbnet.fi/jeejeeje/wip/doom_flat_tile_error.jpg
and wireframe overlayed: http://... - 14:41 Bug #910 (New): Flat tiling error with custom flats
- I made some 128*128 textures as flats using the material definitions. Ingame I notice the flat tiling breaks at some ...
- 19:42 Bug #913 (Closed): HeXen: level warping cheats partially broken
- In Beta6.9 "warp 30" (console) or "visit 30" (cheat code) don't work when they should take the player to the Vivarium...
- 19:40 Bug #912 (Closed): HeXen: Level music numbers off by one
- As the summary suggests. Map01's music plays on Map02, Map 02's music plays on Map03 etc.
Map01 will just continue... - 19:38 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
- - **labels**: jHexen Gameplay --> Hexen
- 19:37 Bug #911 (Closed): [Hexen] Poison cloud vs Repulsion Disc
- In Beta 6.9, there seems to be a couple of bugs/mistakes relating to the poison cloud that can be spawned by artefact...
- 12:30 Feature #1518 (Closed): Save screenshots as png or jpeg
- It would be great for deng to be able to save the screenshots as png files as png has good compression and is a lossl...
2010-05-27
- 12:44 Bug #909 (New): [Hexen] Tiny difference in Ettin behaviour
- In the original HeXen and Dday 1.8.6, when one approaches an Ettin from behind, at a diagonal angle (i.e. the ones th...
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