Activity
From 2010-05-06 to 2010-05-19
2010-05-12
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18:50 Bug #575: "Upscale and Sharpen" vs texreset
- Fixed for 1.9.0-Beta6.10
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15:02 Bug #590: [Controls menu] Delete not possible if key-delete bound
- this is still a bug
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14:59 Bug #600: Win32: No IWAD => startup hangs
- I believe this bug is now fixed
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14:41 Bug #302: Cacodemons getting stuck.
- I can confirm this bug still happens
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14:29 Bug #223: Unix: Tilde expansion issues
- Has this bug been fixed?
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13:28 Bug #174: Particles sticking to sky walls
- I think this bug is fixed.
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13:09 Bug #115: Player anims broken on client
- should this be closed because the current beta's don't have netgames
working and the netcode is getting rewritten? -
13:07 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
- just a note to say as of deng 1.9beta-6.9 this bug still exists
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12:49 Bug #94: Wrong flat textures on clientside
- should this be closed because the current beta's don't have netgames working and the netcode is getting rewritten?
2010-05-11
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23:31 Bug #908 (New): Detail texture maximum distance ignored
- Presently the maximum distance specified in a Detail definition is ignored. Doomsday should use this value as a facto...
2010-05-09
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13:35 Bug #327: [DOOM/HERETIC/HEXEN] 'PRINT' key not bindable
- Fixed for 1.9.0-Beta6.10
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13:00 Bug #719: Windowed resolutions wider than primary monitor do not work
- Fixed for 1.9.0-Beta6.10
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12:55 Bug #858: CmakeLists.txt issues (minor)
- - NAMES for find_library in DirectSound and DirectInput do not seem to be up-to-date. It appears that it should be "d...
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12:25 Bug #879: [Heretic] Chicken beak psprite yoffset incorrect
- Fixed for 1.9.0-beta6.9
2010-05-06
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21:36 Bug #907 (Closed): Hexen: pottery missing sound effect
- The pottery items in HeXen (i.e. the one in front of you when you start the game), don\'t make their explosion sound ...
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14:01 Bug #906 (Closed): [XG] Power class if health below
- If the player activates a power class XG line that adds armour and their armour is above the maximum amount specified...
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12:13 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)
- Its not just these particular mods that are affected. Support for old Text style sprite name changing in DEH patches ...
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12:11 Bug #905 (Closed): [DEH] Wrong sprites displayed (shooting pinkys)
- I have two very similar DEH files (for each DOOM 1 and 2) which used to work already in the original game and in any ...
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12:11 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/24e6a679/cea2/attachment/DOOM2FUN.DEH
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01:23 Bug #888: [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
- Update: It isn't "counter or whatever" problem. Even loading savegame from beta6.8 at second or further level expose ...
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